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Havoc Soldier


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#51
AaronEh

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Shampoohorn wrote...

AaronEh wrote...

valium wrote...

does havoc strike get boosted by tech vulnerability? I don't recall getting tech kill medals


I think it's a "Combat Power"

Dammit! Y'all are probably right.


Actually, I think I'm wrong - Cyonan has it listed a tech power here: http://social.biowar...5947/1#15185947

#52
valium

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I will actually test this out, gonna spam havoc strike on bronze and see if I get a tech medal.

yep, it is a tech power

Modifié par valium, 11 septembre 2013 - 03:49 .


#53
Red Panda

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How do you reload cancel effectively if you specced out of cryo blast?

Also, I'd rather not charge the banshee in front of me.

#54
Shampoohorn

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valium wrote...

I will actually test this out, gonna spam havoc strike on bronze and see if I get a tech medal.

yep, it is a tech power


Nice work, playtester.

#55
megabeast37215

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4 in stims, 4 in fitness. The weapon damage evo from rank 6 of Stim packs isn't worth 4 ranks of fitness. Reegar is best, but any decent AR/Shotgun will work. Havoc with a Reegar is the best Collector killer in the game IMO.

#56
Arctican

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66660 with Wraith. It's a got a beautiful rhythm going.

Cryo Blast > cooldown finishes as soon as you shoot your last Wraith shot > Havoc Strike to hide reload animation ( > Fire explosions if put on Incendiary) > cooldown finishes again right after you empty another two Wraith shots for another Cryo Blast or Havoc Strike

#57
LemurFromTheId

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06666 is just a bad build. Even if you don't like to focus on havoc strike, it's still so good situationally that there's really no excuse not to take at least three ranks - that would give you way more survivability than the last rank in fitness, for instance.

Modifié par Aedolon, 11 septembre 2013 - 09:56 .


#58
Deerber

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Fortack wrote...

Deerber wrote...

As far as I know, every dodge can work like that. It's just that the other dodges are much quicker, so it's much harder to make them coincide with the moment the reload starts. However, I'm pretty sure I hid the reload in the teleport dodge more than once ;)


How does it work then? I'm almost certain you cannot do it with all races that use a hop, roll or have blue skin. When they shoot and immediately dodge > no reloading. When you wait for a brief moment after the shot and then dodge you interrupt the reload animation and have to start all over again. However, you can of course use dodge once the reload animation has reached the critical point (i.e. the moment you can cancel the last part with a lot of stuff).

I hardly ever use teleport dodge when I play kits that have it. It might work since the animation lasts longer than the other ones.

P.S. It's an outrage that Krogan heavy melee doesn't work as a reload canceller <_<


Uh, I missed this, sorry.

To my understandings, all you have to do is make the dodge animation play while you start the reload. I admit I never really tried it out and it's just a deduction from the fact that the Havoc is able to do it, but I'm sure I did it with the teleport one sometimes, randomly.

That said, if you tried it out with the right timing and it doesn't work... Oh well. My deduction was wrong :lol: Quite silly that some dodges can do that while others can't, anyway :?

jrm_ayun wrote...

6/6/6/6/0 claymore, incendiary rounds


This guy understands B)