About blood magic...shouldn't it be more powerful in game?
#1
Posté 09 septembre 2013 - 01:01
I understand it's just the game mechanic and all, but it still doesn't really make sense...Shouldn't blood magic be made more powerful to match the lore? Because otherwise why would the player even bother considering the demon's offer? Maybe blood magic should be made powerful and then a huge negative event should occur later in game as a result? (a punishment of some sort?) I don't know, what do you think?
#2
Posté 09 septembre 2013 - 01:09
Of course that is just my opinion
#3
Posté 09 septembre 2013 - 01:12
The way I see it, perhaps the Blood Magic mode could only be activated for a short amount of time, making spells more powerful but at a massive loss of health, and possibly used in some dialogue options to control an NPC outside of combat.
Just thoughts, though. I'm not sure how difficult it would be to implement it.
#4
Posté 09 septembre 2013 - 01:17
crimzontearz wrote...
why would it? And is it really more powerful in the lore? I thought the real difference was in what is used to draw the energy to cast a spell (and some specific spells that require that particular type of energy to work).
Of course that is just my opinion
Blood magic isn't more powerful than regular magic? I'm sorry...but that's just insane
#5
Guest_EntropicAngel_*
Posté 09 septembre 2013 - 01:26
Guest_EntropicAngel_*
That brings up the ever-present question of balance, but I'm not overly worried about that. One thing that worries me is that if they make it more powerful, people will feel compelled to use it simply because it's OP, and be willing to consort with demons when they would NOT if they were actually in the universe. They'll justify it meta to the game. Not that that is a major problem, but it's worth mentioning.
#6
Posté 09 septembre 2013 - 01:32
It's not really. The only reason it seems that way is because of a mechanic we don't get to use at all.VampireSoap wrote...
more powerful than regular magic? I'm sorry...but that's just insane
You see, in Thedas, magic spells don't have a set amount of mana required. You want to cast a Blizzard, you can cast all your mana into that it for a huge one. Though using it all would tire you out and maybe even kill you. What Blood Magic lets you do is substitute the mana for blood, enabling you to create an even bigger Blizzard at the cost of life. That way you can use less mana and some blood or even use the blood of others to power the spell.
But the games don't allow you to vary spell power by mana cost.
Though the big thing everyone fears from blood magic is the mind control.
Modifié par Taleroth, 09 septembre 2013 - 01:34 .
#7
Posté 09 septembre 2013 - 01:33
EntropicAngel wrote...
I think the existence of spells like "Blood Wound" kind of disproves your point. That said, I think it SHOULD be more powerful--perhaps Blood Wound should work over a larger area, and other blood spells should be more powerful.
That brings up the ever-present question of balance, but I'm not overly worried about that. One thing that worries me is that if they make it more powerful, people will feel compelled to use it simply because it's OP, and be willing to consort with demons when they would NOT if they were actually in the universe. They'll justify it meta to the game. Not that that is a major problem, but it's worth mentioning.
That's the thing. There shouldn't be "balance" between regular mage nad blood mage. A blood mage is supposed to have a major edge over a regular mage. I'm not saying blood mages should be made invincible, but they should definitely be more powerful. You should be like turning on the easy mode in combat, but the catch is something horrible awaits you further down the road.
#8
Posté 09 septembre 2013 - 01:53
Something like "+ x% spell damage | + x% damage taken"? You become very powerful, but also frailer. If someone gets to you, say goodbye to your pretty head.VampireSoap wrote...
EntropicAngel wrote...
I think the existence of spells like "Blood Wound" kind of disproves your point. That said, I think it SHOULD be more powerful--perhaps Blood Wound should work over a larger area, and other blood spells should be more powerful.
That brings up the ever-present question of balance, but I'm not overly worried about that. One thing that worries me is that if they make it more powerful, people will feel compelled to use it simply because it's OP, and be willing to consort with demons when they would NOT if they were actually in the universe. They'll justify it meta to the game. Not that that is a major problem, but it's worth mentioning.
That's the thing. There shouldn't be "balance" between regular mage nad blood mage. A blood mage is supposed to have a major edge over a regular mage. I'm not saying blood mages should be made invincible, but they should definitely be more powerful. You should be like turning on the easy mode in combat, but the catch is something horrible awaits you further down the road.
#9
Posté 09 septembre 2013 - 01:59
EntropicAngel wrote...
One thing that worries me is that if they make it more powerful, people will feel compelled to use it simply because it's OP, and be willing to consort with demons when they would NOT if they were actually in the universe.
Would they not? Hmm, seems to me like a pretty good way to demonstrate the temptation of blood magic directly to the player. If you are ready to use it in the game because it is extremely powerful, what makes you think you wouldn't use it were you yourself in that situation?
#10
Posté 09 septembre 2013 - 02:00
So Blood Magic attack should be impossible to resist other than using certain method such as Lithany of Andralla. So, if the player don't have one, the player will be one hit killed by Blood Mage should they use Blood Magic and not just regular magic empowered by blood.
#11
Posté 09 septembre 2013 - 02:03
there was more than one spell in DAO that manipulated mama...just sayingQistina wrote...
Blood Magic is powerful than regular magic, because it not only use blood, but can manipulate blood, regular magic can't do that, can we even manipulate mana? No right? mana is just used to cast magic, can't be manipulated
So Blood Magic attack should be impossible to resist other than using certain method such as Lithany of Andralla. So, if the player don't have one, the player will be one hit killed by Blood Mage should they use Blood Magic and not just regular magic empowered by blood.
#12
Posté 09 septembre 2013 - 02:04
#13
Posté 09 septembre 2013 - 02:05
Your pc doesn't need to be more powerful coz the idea is he/she is already very powerful you could attribute that to blood magic if you wish.
I think blood mages should be more effective against Templars than regular mages are.
Anyway blood magic boosts spell power doesn't it?
oh and Blood wound was one of the most powerful and useful spells in DA2
#14
Posté 09 septembre 2013 - 02:07
As long as you get your timing right.
Modifié par mikeymoonshine, 09 septembre 2013 - 02:07 .
#15
Posté 09 septembre 2013 - 02:10
You can manipulate people blood to breach people brain and mind control them, manipulate people blood making people your puppet, manipulate people blood to make it against people body, manipulate people blood to empower your spell
Same thing not happen with mana...if you can manipulate mana, means you can mold it, shape it, and something. "Magic is to serve men, not rule over him"
Modifié par Qistina, 09 septembre 2013 - 02:12 .
#16
Posté 09 septembre 2013 - 02:15
Mana Clash.No spell manipulate mana, you only use mana, not manipulate it
Modifié par LexXxich, 09 septembre 2013 - 02:17 .
#17
Posté 09 septembre 2013 - 02:16
there was a spell to drain Mana from an opponent and a spell to make it burn him from the inside...you do not call that manipulating?Qistina wrote...
No spell manipulate mana, you only use mana, not manipulate it
You can manipulate people blood to breach people brain and mind control them, manipulate people blood making people your puppet, manipulate people blood to make it against people body, manipulate people blood to empower your spell
Same thing not happen with mana...if you can manipulate mana, means you can mold it, shape it, and something. "Magic is to serve men, not rule over him"
#18
Posté 09 septembre 2013 - 02:16
#19
Posté 09 septembre 2013 - 02:17
#20
Posté 09 septembre 2013 - 02:17
I think a good way to work with is when casting a blood magic spell, that spell will be powerfull but at the same time it will cost lots of health. That way, a blood mage will have a great offensive power but his defenses are reduced to
#21
Posté 09 septembre 2013 - 02:23
#22
Posté 09 septembre 2013 - 02:40
VampireSoap wrote...
EntropicAngel wrote...
I think the existence of spells like "Blood Wound" kind of disproves your point. That said, I think it SHOULD be more powerful--perhaps Blood Wound should work over a larger area, and other blood spells should be more powerful.
That brings up the ever-present question of balance, but I'm not overly worried about that. One thing that worries me is that if they make it more powerful, people will feel compelled to use it simply because it's OP, and be willing to consort with demons when they would NOT if they were actually in the universe. They'll justify it meta to the game. Not that that is a major problem, but it's worth mentioning.
That's the thing. There shouldn't be "balance" between regular mage nad blood mage. A blood mage is supposed to have a major edge over a regular mage. I'm not saying blood mages should be made invincible, but they should definitely be more powerful. You should be like turning on the easy mode in combat, but the catch is something horrible awaits you further down the road.
I see it as a problem of balance though. To make blood magic more powerful their needs to be an equal cost to offset the fact that it is more powerful. While I am one to say play the game however you want, I know if blood magic is more powerful I will fill silly for choosing to be a normal mage without some sort of drawback, moral, or gameplay-wise. I just don't know what kind of drawback would be significant enough to be a deterrant without being seen as too costly.
And no, I am not saying bloodmagic is evil, I just pefer a drawback to balance out the boost in power.
#23
Posté 09 septembre 2013 - 03:04
#24
Posté 09 septembre 2013 - 03:43
Another penalty option would be that after deactivating Blood Magic, the mage can't either heal themselves or be healed by others for at least a minute or so.
Blood Magic, even while not as powerful as the lore says it is, has always been rather overpowered thus-far compared to the other schools of magic.
#25
Posté 09 septembre 2013 - 04:01
I have played around a bit with blood magic in DA, but was never really impressed and therefore decided not to use it for the most part. Other magic seemed a better way to go.
The DA Team managed to really improve on magic mechanics, visuals and ease of use. An overhaul of Blood Magic would be great. Especially considering the fact we're going into DA:I would make it the right time to tweak it. There's still time to work on this. I hope they do.





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