About blood magic...shouldn't it be more powerful in game?
#26
Posté 09 septembre 2013 - 04:01
That's a pretty potent advantage over "normal" mages. If they wanted to add a mode where you could cast a more powerful version of other spells through blood magic, then they should add something to balance it... like you might randomly summon a powerful demon in the middle of battle who paralyzes your mage while they struggle to defeat it. Only if the remaining members of your party can kill the demon before it takes over the mage do you get your mage back.
Power should always come at a price.
#27
Posté 09 septembre 2013 - 04:25
#28
Posté 09 septembre 2013 - 04:34
#29
Posté 09 septembre 2013 - 05:15
#30
Posté 09 septembre 2013 - 06:22
My personal opinion is, only pansies use blood magic. Real mages don't need it. Real mages have friends, real mages can make a phone call and get some lyrium, rather than sacrificing all their friends...
#31
Posté 09 septembre 2013 - 07:17
#32
Posté 09 septembre 2013 - 07:42
#33
Posté 09 septembre 2013 - 07:47
A normal fireball might be little more than a painful cut of the palm. Healing yourself just requires you to harm those around you. Breaching the Black City just means you have to torture and murder thousands.
#34
Posté 09 septembre 2013 - 07:51
#35
Posté 09 septembre 2013 - 08:03
VampireSoap wrote...
That's the thing. There shouldn't be "balance" between regular mage nad blood mage. A blood mage is supposed to have a major edge over a regular mage. I'm not saying blood mages should be made invincible, but they should definitely be more powerful. You should be like turning on the easy mode in combat, but the catch is something horrible awaits you further down the road.
...much like Knights of the Old Republic 2, or the warp-tainted weapons in Dawn of War 2.
Not quite easy mode, but definitely a distinct advantage in combat and short-term gain. Which, of course, is why the path to the dark side / chaos is so tempting...
I like your thinking, good sir. Provided that the inevitable consequence comes smashing into your face like a ten ton truck at some point further down the storyline.
#36
Posté 09 septembre 2013 - 09:04
Navasha wrote...
Umm Blood magic is already more powerful than normal. You basically can cast other spells for like a 5th of the normal cost, meaning you cast spells pretty much non-stop. Plus, you can use your friends as "batteries" to recharge as well.
That also doesn't mention the OP spell you have in either DA:O or DA2 for AOE damage w/o FF concerns, which on nightmare is a huge plus at a great way for CC (especially in DA:O - DA2 actually tones it down).
Modifié par In Exile, 09 septembre 2013 - 09:04 .
#37
Posté 10 septembre 2013 - 02:02
crimzontearz wrote...
why would it? And is it really more powerful in the lore? I thought the real difference was in what is used to draw the energy to cast a spell (and some specific spells that require that particular type of energy to work).
Of course that is just my opinion
yes and no - it depends how you use it
one use is of course to fuel your normal spells - either if your mana runs out or if templars are around and you have to fear them shutting you down
another use of course is to use mind-controll, then you can sacrifice people (or at least there blood) for more power then you would normally have (Jowan could send people into the fade without large amounts of lyrium or large amounts of mages helping), there's summoning demons, too (that seems tied to blood-magic) and hurting someone else by influencing the blood in their body in various ways
and yes, it should be more powerfull (enemy mages do demon summoning etc. while you really don't know your way around the stuff, that's just so awfull IMHO...makes your mage character look like an amateur)
greetings LAX
#38
Posté 10 septembre 2013 - 02:07
crimzontearz wrote...
there was a spell to drain Mana from an opponent and a spell to make it burn him from the inside...you do not call that manipulating?
Nope, because mana can't be manipulated, you can drain mana, that is not manipulation.
LexXxich wrote...
Mana Clash.
It is not mana manipulation. If it is mana manipulation then it against "Magic must serve men, not rule over him" and will be banned from the Circle
#39
Posté 10 septembre 2013 - 06:51
In that case shouldn't entropy magic be banned? Causing waking nightmares and hexing people sounds very dominating as well.Qistina wrote...
crimzontearz wrote...
there was a spell to drain Mana from an opponent and a spell to make it burn him from the inside...you do not call that manipulating?
Nope, because mana can't be manipulated, you can drain mana, that is not manipulation.LexXxich wrote...
Mana Clash.
It is not mana manipulation. If it is mana manipulation then it against "Magic must serve men, not rule over him" and will be banned from the Circle
#40
Posté 10 septembre 2013 - 07:04
That's a good point. I wonder what the line is between mentally dominating one through blood magic, and mentalling trapping a person in a nightmare with entropy magic...Okamiden556 wrote...
In that case shouldn't entropy magic be banned? Causing waking nightmares and hexing people sounds very dominating as well.Qistina wrote...
crimzontearz wrote...
there was a spell to drain Mana from an opponent and a spell to make it burn him from the inside...you do not call that manipulating?
Nope, because mana can't be manipulated, you can drain mana, that is not manipulation.LexXxich wrote...
Mana Clash.
It is not mana manipulation. If it is mana manipulation then it against "Magic must serve men, not rule over him" and will be banned from the Circle
#41
Posté 11 septembre 2013 - 12:24
#42
Posté 11 septembre 2013 - 01:10
Qistina wrote...
crimzontearz wrote...
there was a spell to drain Mana from an opponent and a spell to make it burn him from the inside...you do not call that manipulating?
Nope, because mana can't be manipulated, you can drain mana, that is not manipulation.LexXxich wrote...
Mana Clash.
It is not mana manipulation. If it is mana manipulation then it against "Magic must serve men, not rule over him" and will be banned from the Circle
Isn't magic in and of itself a form of mana manipulation? After all, you "manipulate" mana to cast spells, just like you "manipulate" blood to use blood magic on others (even Hemorrage is not truly blood manipulation because you use blood to damage enemies with it, as in hurt them with their own blood).
Blood magic targets the blood, not manipulating the blood to hit enemies. At least, that is my understanding.
Modifié par draken-heart, 11 septembre 2013 - 01:12 .
#43
Posté 11 septembre 2013 - 01:32
Okamiden556 wrote...
In that case shouldn't entropy magic be banned? Causing waking nightmares and hexing people sounds very dominating as well.
In some people mind, all magic should be banned and all Mages should be made Tranquils anyway
draken-heart wrote...
Isn't magic in and of itself a form of mana manipulation? After all, you "manipulate" mana to cast spells, just like you "manipulate" blood to use blood magic on others (even Hemorrage is not truly blood manipulation because you use blood to damage enemies with it, as in hurt them with their own blood).
Blood magic targets the blood, not manipulating the blood to hit enemies. At least, that is my understanding.
Mana is like petroleum, the car use it up, when it's gone you must refill, but in this case that petroleum auto refill.
Blood is different thing, the Blood Mage can manipulate the blood make it as they please, that is how they control people mind, that is by controlling peoples blood in peoples brain, that is at least the original idea i believe, unless David Gaider say otherwise. Own blood or peoples blood can be shaped, molded, Blood Mages can control it, bend it as they please
Same things can't be done with mana
#44
Posté 11 septembre 2013 - 02:25
Qistina wrote...
Okamiden556 wrote...
In that case shouldn't entropy magic be banned? Causing waking nightmares and hexing people sounds very dominating as well.
In some people mind, all magic should be banned and all Mages should be made Tranquils anywaydraken-heart wrote...
Isn't magic in and of itself a form of mana manipulation? After all, you "manipulate" mana to cast spells, just like you "manipulate" blood to use blood magic on others (even Hemorrage is not truly blood manipulation because you use blood to damage enemies with it, as in hurt them with their own blood).
Blood magic targets the blood, not manipulating the blood to hit enemies. At least, that is my understanding.
Mana is like petroleum, the car use it up, when it's gone you must refill, but in this case that petroleum auto refill.
Blood is different thing, the Blood Mage can manipulate the blood make it as they please, that is how they control people mind, that is by controlling peoples blood in peoples brain, that is at least the original idea i believe, unless David Gaider say otherwise. Own blood or peoples blood can be shaped, molded, Blood Mages can control it, bend it as they please
Same things can't be done with mana
Think of it this way, you are not manipulating the source, but the effect. That is what you fail to realize is that magic is manipulating the magical forces around you to create magical effects, like magic.
Modifié par draken-heart, 11 septembre 2013 - 05:04 .
#45
Posté 23 octobre 2013 - 06:41
#46
Posté 23 octobre 2013 - 07:47
Maria Caliban wrote...
If I were going to show how blood magic were powerful, I'd keep the specialization mechanically balanced with other specializations but give you story benefits.
That's what I would do, too.
There could also be certain blood mage quests including the summoning of demons as a further means to deal with a conflict. Or artifacts that can only be used, when activated with blood magic. And so on.
#47
Posté 23 octobre 2013 - 08:07
VampireSoap wrote...
Blood magic looks really powerful in cutscenes, but in game it's not even a bit tempting. It's like you sacrifice your integrity and make pacts with demons for nothing. In DAO, the blood mage Jowan is the worst mage ever in the game:wub: And in DA2,Merrill isn't exactly more powerful than any other mage party members...
I understand it's just the game mechanic and all, but it still doesn't really make sense...Shouldn't blood magic be made more powerful to match the lore? Because otherwise why would the player even bother considering the demon's offer? Maybe blood magic should be made powerful and then a huge negative event should occur later in game as a result? (a punishment of some sort?) I don't know, what do you think?
No punishment over blood magic. Otherwise that would mean preset morals, which I hate. Only PC's action should determine outcomes.
#48
Posté 23 octobre 2013 - 08:16
PinkShoes wrote...
You should be like a glass canon as a blood made. Do lots of dmg but if you get hit you take lots more dmg.
Not good idea, this overbalancing "everyone's equal" thing is booring and takes the fun out of the game. Not to mention that Tevinter would have never conquered Thedas had they have a weakness enemies can exploit.
#49
Posté 23 octobre 2013 - 09:21
When i see a blood mage i think lets have some fun and do a quick kill.
#50
Posté 23 octobre 2013 - 11:08
That is all I will say.





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