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About blood magic...shouldn't it be more powerful in game?


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170 réponses à ce sujet

#26
Navasha

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Umm Blood magic is already more powerful than normal. You basically can cast other spells for like a 5th of the normal cost, meaning you cast spells pretty much non-stop. Plus, you can use your friends as "batteries" to recharge as well.

That's a pretty potent advantage over "normal" mages. If they wanted to add a mode where you could cast a more powerful version of other spells through blood magic, then they should add something to balance it... like you might randomly summon a powerful demon in the middle of battle who paralyzes your mage while they struggle to defeat it. Only if the remaining members of your party can kill the demon before it takes over the mage do you get your mage back.

Power should always come at a price.

#27
Parmida

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YES YES YES YES YEEEEEEEEEEEEEES! Blood magic is very powerful! It must be powerful when we wield it too.

#28
Gill Kaiser

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We should definitely be able to use Force Persuade/Force Dominate on people in conversation if we're blood mages. It just makes sense, and I've been waiting for its implementation since the run-up to DA:O.

#29
Lluthren

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Wouldn't that risk being a bit game breaking? In DA:O it was pretty powerful, but not too powerful, you could disable loads of enemies and send the strongest one to finish them off, that was good.

#30
Darnalak

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The only way to make blood magic more powerful than it is now, would be to have TRUE consequences for its use. IE: Party members bailing on you forever, or towns turning aggressive on you, once they find out. Blood magic encompasses everything that people fear about magic: It comes ultimately from demons, it can be used to subjugate a target's will, the rituals produced by it are ultimately evil in nature, the list goes on. So keeping this in mind, if someone finds out you follow this path, they will assume the worst, especially in a situation where demons are pouring out into our world, uh, blood mage bad? yes, yes sir.

My personal opinion is, only pansies use blood magic. Real mages don't need it. Real mages have friends, real mages can make a phone call and get some lyrium, rather than sacrificing all their friends...

#31
phunx

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Well with the world/companions supposedly reacting to your specialization + limited health regen blood magic better be well worth it!

#32
Imperium Alpha

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Oh yes it should. Blood Magic should feel really powerful but also extremely risky to a point it could easily backfire on you in some situation.

#33
TK514

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Blood Magic has never been more powerful than mana magic, in terms of a fireball cast by one is the same as a fireball cast by another. What differentiates them in terms of potential is that Blood Magic is more versatile. What you can do with Blood Magic is mainly limited by the amount of suffering you are willing and able to inflict.

A normal fireball might be little more than a painful cut of the palm. Healing yourself just requires you to harm those around you. Breaching the Black City just means you have to torture and murder thousands.

#34
Maria Caliban

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If I were going to show how blood magic were powerful, I'd keep the specialization mechanically balanced with other specializations but give you story benefits. You get to use a Jedi mind trick on a guard in your way, when an enemy takes a hostage, you can choose to have the enemy's blood burst out of their body - that sort of thing.

#35
Wozearly

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VampireSoap wrote...

That's the thing. There shouldn't be "balance" between regular mage nad blood mage. A blood mage is supposed to have a major edge over a regular mage. I'm not saying blood mages should be made invincible, but they should definitely be more powerful. You should be like turning on the easy mode in combat, but the catch is something horrible awaits you further down the road.


...much like Knights of the Old Republic 2, or the warp-tainted weapons in Dawn of War 2.

Not quite easy mode, but definitely a distinct advantage in combat and short-term gain. Which, of course, is why the path to the dark side / chaos is so tempting...

I like your thinking, good sir. Provided that the inevitable consequence comes smashing into your face like a ten ton truck at some point further down the storyline. :?

#36
In Exile

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Navasha wrote...

Umm Blood magic is already more powerful than normal. You basically can cast other spells for like a 5th of the normal cost, meaning you cast spells pretty much non-stop. Plus, you can use your friends as "batteries" to recharge as well.


That also doesn't mention the OP spell you have in either DA:O or DA2 for AOE damage w/o FF concerns, which on nightmare is a huge plus at a great way for CC (especially in DA:O - DA2 actually tones it down). 

Modifié par In Exile, 09 septembre 2013 - 09:04 .


#37
DarthLaxian

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crimzontearz wrote...

why would it? And is it really more powerful in the lore? I thought the real difference was in what is used to draw the energy to cast a spell (and some specific spells that require that particular type of energy to work).

Of course that is just my opinion


yes and no - it depends how you use it

one use is of course to fuel your normal spells - either if your mana runs out or if templars are around and you have to fear them shutting you down

another use of course is to use mind-controll, then you can sacrifice people (or at least there blood) for more power then you would normally have (Jowan could send people into the fade without large amounts of lyrium or large amounts of mages helping), there's summoning demons, too (that seems tied to blood-magic) and hurting someone else by influencing the blood in their body in various ways

and yes, it should be more powerfull (enemy mages do demon summoning etc. while you really don't know your way around the stuff, that's just so awfull IMHO...makes your mage character look like an amateur)

greetings LAX

#38
Boycott Bioware

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crimzontearz wrote...
there was a spell to drain Mana from an opponent and a spell to make it burn him from the inside...you do not call that manipulating?


Nope, because mana can't be manipulated, you can drain mana, that is not manipulation.

LexXxich wrote...
Mana Clash.


It is not mana manipulation. If it is mana manipulation then it against "Magic must serve men, not rule over him" and will be banned from the Circle

#39
Okamiden556

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Qistina wrote...

crimzontearz wrote...
there was a spell to drain Mana from an opponent and a spell to make it burn him from the inside...you do not call that manipulating?


Nope, because mana can't be manipulated, you can drain mana, that is not manipulation.

LexXxich wrote...
Mana Clash.


It is not mana manipulation. If it is mana manipulation then it against "Magic must serve men, not rule over him" and will be banned from the Circle

In that case shouldn't entropy magic be banned? Causing waking nightmares and hexing people sounds very dominating as well.

#40
Hellion Rex

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Okamiden556 wrote...

Qistina wrote...

crimzontearz wrote...
there was a spell to drain Mana from an opponent and a spell to make it burn him from the inside...you do not call that manipulating?


Nope, because mana can't be manipulated, you can drain mana, that is not manipulation.

LexXxich wrote...
Mana Clash.


It is not mana manipulation. If it is mana manipulation then it against "Magic must serve men, not rule over him" and will be banned from the Circle

In that case shouldn't entropy magic be banned? Causing waking nightmares and hexing people sounds very dominating as well.

That's a good point. I wonder what the line is between mentally dominating one through blood magic, and mentalling trapping a person in a nightmare with entropy magic...

#41
Eveangaline

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Well the main character generally doesn't have a demon riding with them, so maybe that's why they aren't so powerful.

#42
draken-heart

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Qistina wrote...

crimzontearz wrote...
there was a spell to drain Mana from an opponent and a spell to make it burn him from the inside...you do not call that manipulating?


Nope, because mana can't be manipulated, you can drain mana, that is not manipulation.

LexXxich wrote...
Mana Clash.


It is not mana manipulation. If it is mana manipulation then it against "Magic must serve men, not rule over him" and will be banned from the Circle


Isn't magic in and of itself a form of mana manipulation? After all, you "manipulate" mana to cast spells, just like you "manipulate" blood to use blood magic on others (even Hemorrage is not truly blood manipulation because you use blood to damage enemies with it, as in hurt them with their own blood).

Blood magic targets the blood, not manipulating the blood to hit enemies. At least, that is my understanding.

Modifié par draken-heart, 11 septembre 2013 - 01:12 .


#43
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Okamiden556 wrote...
In that case shouldn't entropy magic be banned? Causing waking nightmares and hexing people sounds very dominating as well.


In some people mind, all magic should be banned and all Mages should be made Tranquils anyway

draken-heart wrote...
Isn't magic in and of itself a form of mana manipulation? After all, you "manipulate" mana to cast spells, just like you "manipulate" blood to use blood magic on others (even Hemorrage is not truly blood manipulation because you use blood to damage enemies with it, as in hurt them with their own blood).

Blood magic targets the blood, not manipulating the blood to hit enemies. At least, that is my understanding.


Mana is like petroleum, the car use it up, when it's gone you must refill, but in this case that petroleum auto refill.

Blood is different thing, the Blood Mage can manipulate the blood make it as they please, that is how they control people mind, that is by controlling peoples blood in peoples brain, that is at least the original idea i believe, unless David Gaider say otherwise. Own blood or peoples blood can be shaped, molded, Blood Mages can control it, bend it as they please

Same things can't be done with mana

#44
draken-heart

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Qistina wrote...

Okamiden556 wrote...
In that case shouldn't entropy magic be banned? Causing waking nightmares and hexing people sounds very dominating as well.


In some people mind, all magic should be banned and all Mages should be made Tranquils anyway

draken-heart wrote...
Isn't magic in and of itself a form of mana manipulation? After all, you "manipulate" mana to cast spells, just like you "manipulate" blood to use blood magic on others (even Hemorrage is not truly blood manipulation because you use blood to damage enemies with it, as in hurt them with their own blood).

Blood magic targets the blood, not manipulating the blood to hit enemies. At least, that is my understanding.


Mana is like petroleum, the car use it up, when it's gone you must refill, but in this case that petroleum auto refill.

Blood is different thing, the Blood Mage can manipulate the blood make it as they please, that is how they control people mind, that is by controlling peoples blood in peoples brain, that is at least the original idea i believe, unless David Gaider say otherwise. Own blood or peoples blood can be shaped, molded, Blood Mages can control it, bend it as they please

Same things can't be done with mana


Think of it this way, you are not manipulating the source, but the effect. That is what you fail to realize is that magic is manipulating the magical forces around you to create magical effects, like magic. :wizard:

Modifié par draken-heart, 11 septembre 2013 - 05:04 .


#45
Tremere

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With this in mind, it is my hope that ultimately BioWare goes completely sideways in regards to Blood Magic. It is my hope that because of what's happening and in reference to things said by Corypheus, they begin to show us that the magic (in and of itself) isn't the evil... It's the person wielding it. Corruption and the abuse of power shouldn't be found solely in those who practice magic. Loghain proved it... Meredith, Ser Alric, the possessed Templars in DA2, et al, all proved that everyone is susceptible to sowing evil regardless of the means.

#46
Quatre

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Maria Caliban wrote...

If I were going to show how blood magic were powerful, I'd keep the specialization mechanically balanced with other specializations but give you story benefits.


That's what I would do, too.

There could also be certain blood mage quests including the summoning of demons as a further means to deal with a conflict. Or artifacts that can only be used, when activated with blood magic. And so on.

#47
Uccio

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VampireSoap wrote...

Blood magic looks really powerful in cutscenes, but in game it's not even a bit tempting. It's like you sacrifice your integrity and make pacts with demons for nothing. In DAO, the blood mage Jowan is the worst mage ever in the game:wub: And in DA2,Merrill isn't exactly more powerful than any other mage party members...

I understand it's just the game mechanic and all, but it still doesn't really make sense...Shouldn't blood magic be made more powerful to match the lore? Because otherwise why would the player even bother considering the demon's offer? Maybe blood magic should be made powerful and then a huge negative event should occur later in game as a result? (a punishment of some sort?) I don't know, what do you think?


No punishment over blood magic. Otherwise that would mean preset morals, which I hate. Only PC's action should determine outcomes.

#48
Uccio

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PinkShoes wrote...

You should be like a glass canon as a blood made. Do lots of dmg but if you get hit you take lots more dmg.


Not good idea, this overbalancing "everyone's equal" thing is booring and takes the fun out of the game. Not to mention that Tevinter would have never conquered Thedas had they have a weakness enemies can exploit.

#49
fchopin

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Blood magic is useless in the game so i never use it.
When i see a blood mage i think lets have some fun and do a quick kill.

#50
Lotion Soronarr

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FRAK BALANCE.

That is all I will say.