The Sin wrote...
GabrielXL wrote...
The Sin wrote...
Not entirely.
Blood magic specific spells should be significantly powerful.
However, just using basic blood magic / using blood to power typical spells should make no different in damage.
That would be fair I think.
As for blood magic specific spells, they should be expanded. We should be able to raise the dead, summon demons and create abominations like they do in cutscenes with blood magic.
I understand the desire to see the skill tree expanded, but what if we don't want to do any of what you suggest? Personally, I'd like to see Blood Magic spells be as powerful as they're purported to be. At the very least, I'd like to see a boost in Spellpower... A truly noticeable boost. I want to see specializations be just that. I'm sure there are more than a few out there who'd like to play as Blood Mages that defy the perceived convention and choose not to desecrate the dead nor to consort with demons.
If it just gives massive spellpower boost ...It is nothing more than an enchanment or a rune or a good apparel.
Blood magic fundamentally is using blood to cast spells. It is an alternative way to cast spells. So when it comes to using blood to cast normal spells, it should not give any massive spell damage difference. There should be a increase in damage when casting normal spells using blood but not massive increments.
However, blood magic specific spells...spells which involve demon summoning, undead summoning, mind control, invisibility (Asunder) should be part of blood magic.
Also I would like to see specializations with non-combat usefulness. Take Blood Magic for instance. An accomplished blood mage can simply bend someone to their will which would negate the need to invest points in some form of speechcraft or persuasion...As an Inquisitor, I am pretty sure you would be forced to confront and try hard to convince some people..Blood Magic can be useful there.
If someone wants to be an unconventional Blood Mage, sure...Just do not invest / learn the spells which they feel is abhorrent.
Cheers. 
*nods* Taken in the context of allowing the player greater freedom, I see your point and it's well taken. I suppose the point I was trying to make has a lot to do with my own perception of the school as well as the fact that one doesn't have to consort with demons in order to learn and/or use blood magic. I suppose if there were different paths within the specialization, that might provide room for Blood Mages on all sides of the table. Say, Necromancer, Summoner and Enchanter.
Necromancers = Spirits, Wraiths, Undead
Summoners = Demons, Shades and Abominations
Enchanters = Mind Control, Spellpower, Restoration, etc...
These are just ideas off the top of my head, but I think you get what I mean. In any event, I'm really looking forward to seeing what BioWare does with this. The one problem I see is that if they give the player the option to summon demons and the like, what does that do in the context of the story? It would be hard to justify an Inquisitor who summons demons, in a world where demons are running amok. There's something wrong with that picture.
Modifié par GabrielXL, 25 octobre 2013 - 09:07 .