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About blood magic...shouldn't it be more powerful in game?


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#151
Bad Kitty

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Shadow of Light Dragon wrote...

Silfren wrote...

You just got me wondering if there would ever be a way for non-mages to somehow harness the power of magic using blood.  Only mages have mana, but everyone has their own blood supply, after all.  Hmm.


The specialisations for Reaver and Assassin both strongly imply that some of their abilities are precisely that: blood 'magic' for mundanes.


Right on. Well said.

#152
dragonflight288

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Br3ad wrote...

The Hierophant wrote...

dragonflight288 wrote...

The Hierophant wrote...

I thought the assassin's talents were only highly stylized?


The rogue is probably the one one of the classes that doesn't have any sort of deal with a spirit or demon at all. Warriors have Spirit Warriors, Mages have Spirit Healers and Blood magic, and Rogues.....well they train extensively to be efficient killing machines.

True.

Don't forget some Reavers for Warriors. 


Reaver isn't really making a deal with a spirit or a demon. It's closer to a blood magic ritual using dragon's blood.

#153
Star fury

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Shadow of Light Dragon wrote...

The specialisations for Reaver and Assassin both strongly imply that some of their abilities are precisely that: blood 'magic' for mundanes.


Sorry bu that's bull****. People now assosiate every damn thing with the blood magic.

"The assassin finds any notion of fairness a quaint ideal that has no place in combat. Poisons are their weapon of choice, as are crippling strikes that inflict persistent wounds on their foes. As killers, assassins are a marvel of stealth and efficiency."

Where did you find any implication about it?

#154
Bayonet Hipshot

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Not entirely.

Blood magic specific spells should be significantly powerful.

However, just using basic blood magic / using blood to power typical spells should make no different in damage.

That would be fair I think.

As for blood magic specific spells, they should be expanded. We should be able to raise the dead, summon demons and create abominations like they do in cutscenes with blood magic.

#155
Tremere

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The Sin wrote...

Not entirely.

Blood magic specific spells should be significantly powerful.

However, just using basic blood magic / using blood to power typical spells should make no different in damage.

That would be fair I think.

As for blood magic specific spells, they should be expanded. We should be able to raise the dead, summon demons and create abominations like they do in cutscenes with blood magic.

I understand the desire to see the skill tree expanded, but what if we don't want to do any of what you suggest? Personally, I'd like to see Blood Magic spells be as powerful as they're purported to be. At the very least, I'd like to see a boost in Spellpower... A truly noticeable boost. I want to see specializations be just that. I'm sure there are more than a few out there who'd like to play as Blood Mages that defy the perceived convention and choose not to desecrate the dead nor to consort with demons.

#156
Bayonet Hipshot

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GabrielXL wrote...

The Sin wrote...

Not entirely.

Blood magic specific spells should be significantly powerful.

However, just using basic blood magic / using blood to power typical spells should make no different in damage.

That would be fair I think.

As for blood magic specific spells, they should be expanded. We should be able to raise the dead, summon demons and create abominations like they do in cutscenes with blood magic.

I understand the desire to see the skill tree expanded, but what if we don't want to do any of what you suggest? Personally, I'd like to see Blood Magic spells be as powerful as they're purported to be. At the very least, I'd like to see a boost in Spellpower... A truly noticeable boost. I want to see specializations be just that. I'm sure there are more than a few out there who'd like to play as Blood Mages that defy the perceived convention and choose not to desecrate the dead nor to consort with demons.


If it just gives massive spellpower boost ...It is nothing more than an enchanment or a rune or a good apparel.

Blood magic fundamentally is using blood to cast spells. It is an alternative way to cast spells. So when it comes to using blood to cast normal spells, it should not give any massive spell damage difference. There should be a increase in damage when casting normal spells using blood but not massive increments.

However, blood magic specific spells...spells which involve demon summoning, undead summoning, mind control, invisibility (Asunder) should be part of blood magic.

Also I would like to see specializations with non-combat usefulness. Take Blood Magic for instance. An accomplished blood mage can simply bend someone to their will which would negate the need to invest points in some form of speechcraft or persuasion...As an Inquisitor, I am pretty sure you would be forced to confront and try hard to convince some people..Blood Magic can be useful there.

If someone wants to be an unconventional Blood Mage, sure...Just do not invest / learn the spells which they feel is abhorrent.

Cheers. :D

#157
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The Sin wrote...

GabrielXL wrote...

The Sin wrote...

Not entirely.

Blood magic specific spells should be significantly powerful.

However, just using basic blood magic / using blood to power typical spells should make no different in damage.

That would be fair I think.

As for blood magic specific spells, they should be expanded. We should be able to raise the dead, summon demons and create abominations like they do in cutscenes with blood magic.

I understand the desire to see the skill tree expanded, but what if we don't want to do any of what you suggest? Personally, I'd like to see Blood Magic spells be as powerful as they're purported to be. At the very least, I'd like to see a boost in Spellpower... A truly noticeable boost. I want to see specializations be just that. I'm sure there are more than a few out there who'd like to play as Blood Mages that defy the perceived convention and choose not to desecrate the dead nor to consort with demons.


If it just gives massive spellpower boost ...It is nothing more than an enchanment or a rune or a good apparel.

Blood magic fundamentally is using blood to cast spells. It is an alternative way to cast spells. So when it comes to using blood to cast normal spells, it should not give any massive spell damage difference. There should be a increase in damage when casting normal spells using blood but not massive increments.

However, blood magic specific spells...spells which involve demon summoning, undead summoning, mind control, invisibility (Asunder) should be part of blood magic.

Also I would like to see specializations with non-combat usefulness. Take Blood Magic for instance. An accomplished blood mage can simply bend someone to their will which would negate the need to invest points in some form of speechcraft or persuasion...As an Inquisitor, I am pretty sure you would be forced to confront and try hard to convince some people..Blood Magic can be useful there.

If someone wants to be an unconventional Blood Mage, sure...Just do not invest / learn the spells which they feel is abhorrent.

Cheers. :D

*nods* Taken in the context of allowing the player greater freedom, I see your point and it's well taken. I suppose the point I was trying to make has a lot to do with my own perception of the school as well as the fact that one doesn't have to consort with demons in order to learn and/or use blood magic. I suppose if there were different paths within the specialization, that might provide room for Blood Mages on all sides of the table. Say, Necromancer, Summoner and Enchanter.

Necromancers = Spirits, Wraiths, Undead
Summoners = Demons, Shades and Abominations
Enchanters = Mind Control, Spellpower, Restoration, etc...

These are just ideas off the top of my head, but I think you get what I mean. In any event, I'm really looking forward to seeing what BioWare does with this. The one problem I see is that if they give the player the option to summon demons and the like, what does that do in the context of the story? It would be hard to justify an Inquisitor who summons demons, in a world where demons are running amok. There's something wrong with that picture.

Modifié par GabrielXL, 25 octobre 2013 - 09:07 .


#158
Bayonet Hipshot

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GabrielXL wrote...

The Sin wrote...

GabrielXL wrote...

The Sin wrote...

Not entirely.

Blood magic specific spells should be significantly powerful.

However, just using basic blood magic / using blood to power typical spells should make no different in damage.

That would be fair I think.

As for blood magic specific spells, they should be expanded. We should be able to raise the dead, summon demons and create abominations like they do in cutscenes with blood magic.

I understand the desire to see the skill tree expanded, but what if we don't want to do any of what you suggest? Personally, I'd like to see Blood Magic spells be as powerful as they're purported to be. At the very least, I'd like to see a boost in Spellpower... A truly noticeable boost. I want to see specializations be just that. I'm sure there are more than a few out there who'd like to play as Blood Mages that defy the perceived convention and choose not to desecrate the dead nor to consort with demons.


If it just gives massive spellpower boost ...It is nothing more than an enchanment or a rune or a good apparel.

Blood magic fundamentally is using blood to cast spells. It is an alternative way to cast spells. So when it comes to using blood to cast normal spells, it should not give any massive spell damage difference. There should be a increase in damage when casting normal spells using blood but not massive increments.

However, blood magic specific spells...spells which involve demon summoning, undead summoning, mind control, invisibility (Asunder) should be part of blood magic.

Also I would like to see specializations with non-combat usefulness. Take Blood Magic for instance. An accomplished blood mage can simply bend someone to their will which would negate the need to invest points in some form of speechcraft or persuasion...As an Inquisitor, I am pretty sure you would be forced to confront and try hard to convince some people..Blood Magic can be useful there.

If someone wants to be an unconventional Blood Mage, sure...Just do not invest / learn the spells which they feel is abhorrent.

Cheers. :D

*nods* Taken in the context of allowing the player greater freedom, I see your point and it's well taken. I suppose the point I was trying to make has a lot to do with my own perception of the school as well as the fact that one doesn't have to consort with demons in order to learn and/or use blood magic. I suppose if there were different paths within the specialization, that might provide room for Blood Mages on all sides of the table. Say, Necromancer, Summoner and Enchanter.

Necromancers = Spirits, Wraiths, Undead
Summoners = Demons, Shades and Abominations
Enchanters = Mind Control, Spellpower, Restoration, etc...

These are just ideas off the top of my head, but I think you get what I mean. In any event, I'm really looking forward to seeing what BioWare does with this. The one problem I see is that if they give the player the option to summon demons and the like, what does that do in the context of the story? It would be hard to justify an Inquisitor who summons demons, in a world where demons are running amok. There's something wrong with that picture.


Oh that. Well we always see blood mages summoning demons who then end up turning against their summoner, killing or possessing them. The same could happen here. Every demon / spirit / shade / corpse  you summon or raise has a chance of turning against you or your allies. The more powerful the being you summon the higher chance it has of going against you but it will be powerful  Investing points does reduce the chance of them turning against you. That would make summoning a lot more interesting.

Also, being a blood mage could affect your relationship with people around you & people you meet.  I mean perhaps to people like Varric who has been around blood mages like Merrill will tolerate a blood mage Inquisitor as long as they are able to be in control. Conversely Cassandra being a Seeker and devout Andrastian might be very disapproving of the Inquisitor and they would have to persuade Cassandra otherwise. The same goes for Vivienne who is a Circle mage.

As for whether it is right for an Inquisitor who summons demons when demons are running amok...well...To the Inquisitor summoner, the demon is a tool to accomplish his mission as an Inquisitor. No different to a sharp blade coated with a deadly poison or a powerful staff or a bow or another spell. It just has a very high risk of going awry. That is how a blood mage Inquisitor would see themselves as, IMHO.

:lol:

#159
Br3admax

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dragonflight288 wrote...

Br3ad wrote...

The Hierophant wrote...

dragonflight288 wrote...

The Hierophant wrote...

I thought the assassin's talents were only highly stylized?


The rogue is probably the one one of the classes that doesn't have any sort of deal with a spirit or demon at all. Warriors have Spirit Warriors, Mages have Spirit Healers and Blood magic, and Rogues.....well they train extensively to be efficient killing machines.

True.

Don't forget some Reavers for Warriors. 


Reaver isn't really making a deal with a spirit or a demon. It's closer to a blood magic ritual using dragon's blood.

No it isn't. That's just one way to gain Reaver powers. Read how I said some Reavers and read the class description. 

#160
Bayonet Hipshot

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As for Reavers...Blood magic is magic using blood...Doesn't matter where the blood comes from....Dragons, humans, elves, qunari, etc..It is still blood...

#161
Tremere

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The Sin wrote...

GabrielXL wrote...

The Sin wrote...

GabrielXL wrote...

The Sin wrote...

Not entirely.

Blood magic specific spells should be significantly powerful.

However, just using basic blood magic / using blood to power typical spells should make no different in damage.

That would be fair I think.

As for blood magic specific spells, they should be expanded. We should be able to raise the dead, summon demons and create abominations like they do in cutscenes with blood magic.

I understand the desire to see the skill tree expanded, but what if we don't want to do any of what you suggest? Personally, I'd like to see Blood Magic spells be as powerful as they're purported to be. At the very least, I'd like to see a boost in Spellpower... A truly noticeable boost. I want to see specializations be just that. I'm sure there are more than a few out there who'd like to play as Blood Mages that defy the perceived convention and choose not to desecrate the dead nor to consort with demons.


If it just gives massive spellpower boost ...It is nothing more than an enchanment or a rune or a good apparel.

Blood magic fundamentally is using blood to cast spells. It is an alternative way to cast spells. So when it comes to using blood to cast normal spells, it should not give any massive spell damage difference. There should be a increase in damage when casting normal spells using blood but not massive increments.

However, blood magic specific spells...spells which involve demon summoning, undead summoning, mind control, invisibility (Asunder) should be part of blood magic.

Also I would like to see specializations with non-combat usefulness. Take Blood Magic for instance. An accomplished blood mage can simply bend someone to their will which would negate the need to invest points in some form of speechcraft or persuasion...As an Inquisitor, I am pretty sure you would be forced to confront and try hard to convince some people..Blood Magic can be useful there.

If someone wants to be an unconventional Blood Mage, sure...Just do not invest / learn the spells which they feel is abhorrent.

Cheers. :D

*nods* Taken in the context of allowing the player greater freedom, I see your point and it's well taken. I suppose the point I was trying to make has a lot to do with my own perception of the school as well as the fact that one doesn't have to consort with demons in order to learn and/or use blood magic. I suppose if there were different paths within the specialization, that might provide room for Blood Mages on all sides of the table. Say, Necromancer, Summoner and Enchanter.

Necromancers = Spirits, Wraiths, Undead
Summoners = Demons, Shades and Abominations
Enchanters = Mind Control, Spellpower, Restoration, etc...

These are just ideas off the top of my head, but I think you get what I mean. In any event, I'm really looking forward to seeing what BioWare does with this. The one problem I see is that if they give the player the option to summon demons and the like, what does that do in the context of the story? It would be hard to justify an Inquisitor who summons demons, in a world where demons are running amok. There's something wrong with that picture.


Oh that. Well we always see blood mages summoning demons who then end up turning against their summoner, killing or possessing them. The same could happen here. Every demon / spirit / shade / corpse  you summon or raise has a chance of turning against you or your allies. The more powerful the being you summon the higher chance it has of going against you but it will be powerful  Investing points does reduce the chance of them turning against you. That would make summoning a lot more interesting.

Also, being a blood mage could affect your relationship with people around you & people you meet.  I mean perhaps to people like Varric who has been around blood mages like Merrill will tolerate a blood mage Inquisitor as long as they are able to be in control. Conversely Cassandra being a Seeker and devout Andrastian might be very disapproving of the Inquisitor and they would have to persuade Cassandra otherwise. The same goes for Vivienne who is a Circle mage.

As for whether it is right for an Inquisitor who summons demons when demons are running amok...well...To the Inquisitor summoner, the demon is a tool to accomplish his mission as an Inquisitor. No different to a sharp blade coated with a deadly poison or a powerful staff or a bow or another spell. It just has a very high risk of going awry. That is how a blood mage Inquisitor would see themselves as, IMHO.

:lol:

I'm fairly certain that a Blood Mage Inquisitor will evoke strong reactions from some. I never liked Cassandra anyway, so convincing her... Well... Meh. :D I don't like her because in everything I've seen of her, she seems to think every problem can be solved at the end of a blade. Considering her history, I understand her zeal, but I hardly think her every action is a product of her "faith in the Maker"... But that's another story.

Oddly enough, the points you raise about the Inquisitor summoning demons, goes along with some of the comments made earlier in this thread. Especially those concerning good intentions. Perhaps the Inquisitor does see the demons as tools to be used, but I also think that there has to be a level of discernment wherein the Inquisitor says, "I could, but under the circumstances, it's probably not a very good idea." Of course, if you're playing "the evil Inquisitor"... Well then... Morality be damned. Right? It's not the way I'd go, but if the option is there, I'm sure some will try it. Ironically, it would be the very reason why Blood Mages are reviled, and honestly from a role-playing angle, I think it would be counter-intuitive to have such an option. Sort of like, a refugee apostate who, upon arrival in Kirkwall ends up fighting and casting spells in the Gallows... And being thanked for it... But, I digress. :D *Hahaha!*

#162
dragonflight288

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Br3ad wrote...

dragonflight288 wrote...

Br3ad wrote...

The Hierophant wrote...

dragonflight288 wrote...

The Hierophant wrote...

I thought the assassin's talents were only highly stylized?


The rogue is probably the one one of the classes that doesn't have any sort of deal with a spirit or demon at all. Warriors have Spirit Warriors, Mages have Spirit Healers and Blood magic, and Rogues.....well they train extensively to be efficient killing machines.

True.

Don't forget some Reavers for Warriors. 


Reaver isn't really making a deal with a spirit or a demon. It's closer to a blood magic ritual using dragon's blood.

No it isn't. That's just one way to gain Reaver powers. Read how I said some Reavers and read the class description. 


http://dragonage.wik...om/wiki/Reavers

Ah, you're right.

#163
Mr. Homebody

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I think Bioware should take into account the blood mage class only if such a choice will be reflected in the plot. Too often it happens that the game mechanics and rules of the represented world contradict each other. It was really weird to play as a blood mage in DA: O and DA 2. Officially, these are the individuals outlawed but no one cares if the protagonist uses forbidden magic openly.

In addition, the protagonist in DA:O/DA 2 can be a quasi blood mage at most. His abilities are completely at odds with those described in the stories. It' s like teleportation in DA 2. Officially teleportation is impossible but somehow enemy mages have found a way to overcome this limitation.

Blood mage class is a great idea but it requires more work than just a few new abilities.

#164
Reaverwind

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Mr. Homebody wrote...

I think Bioware should take into account the blood mage class only if such a choice will be reflected in the plot. Too often it happens that the game mechanics and rules of the represented world contradict each other. It was really weird to play as a blood mage in DA: O and DA 2. Officially, these are the individuals outlawed but no one cares if the protagonist uses forbidden magic openly.

In addition, the protagonist in DA:O/DA 2 can be a quasi blood mage at most. His abilities are completely at odds with those described in the stories. It' s like teleportation in DA 2. Officially teleportation is impossible but somehow enemy mages have found a way to overcome this limitation.

Blood mage class is a great idea but it requires more work than just a few new abilities.


Well, the warden in DA:O does get a pass. However, I do agree it was just plain wierd in DA2, and that it should be better implemented.

#165
Tremere

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Mr. Homebody wrote...

I think Bioware should take into account the blood mage class only if such a choice will be reflected in the plot. Too often it happens that the game mechanics and rules of the represented world contradict each other. It was really weird to play as a blood mage in DA: O and DA 2. Officially, these are the individuals outlawed but no one cares if the protagonist uses forbidden magic openly.

In addition, the protagonist in DA:O/DA 2 can be a quasi blood mage at most. His abilities are completely at odds with those described in the stories. It' s like teleportation in DA 2. Officially teleportation is impossible but somehow enemy mages have found a way to overcome this limitation.

Blood mage class is a great idea but it requires more work than just a few new abilities.

*nods in agreement*

#166
LOLandStuff

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You don't teleport. You just run very fast while invisible. :P

#167
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Blame the poorly thought-out gameplay. DA2 had cheating teleporting mages, backflipping templars, and enemies literally falling from the ceiling.

#168
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Vit246 wrote...

Blame the poorly thought-out gameplay. DA2 had cheating teleporting mages, backflipping templars, and enemies literally falling from the ceiling.


Don't forget the knght commander doing her anime imitation of a crazed sith lord.

#169
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Vit246 wrote...

Blame the poorly thought-out gameplay. DA2 had cheating teleporting mages, backflipping templars, and enemies literally falling from the ceiling *and the sky*.


FIXED! X^D *Hahaha!*

#170
Tremere

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Vit246 wrote...

GabrielXL wrote...

Vit246 wrote...

Blame the poorly thought-out gameplay. DA2 had cheating teleporting mages, backflipping templars, and enemies literally *parachuting* from the ceiling *and the sky*.


FIXED! X^D *Hahaha!*


:D I suppose it's plausible for Raiders to have parachutes in Thedas. Maybe that's what they were going for.

#171
Mr. Homebody

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LOLandStuff wrote...

You don't teleport. You just run very fast while invisible. :P


Well, it would be nice if the enemy mages shared this knowledge with the protagonist. I prefer the solution used in DA:O where opponents have the same abilities that we have (with the exception of unique creatures).

Going back to the blood mages, I think blood magic should not be more powerful than traditional magic, just different. Animate Dead, conjuring demons and mind control don't have to be more effective than ordinary fireball but allow us to create a specific style of the protagonist.