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Should Mass Effect 4 have Save Imports from the Trilogy?


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#1
MyChemicalBromance

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I think this could be a really interesting way to expand the
series, as well as address old grievances about choices having little impact.
There's no way Shepard could have seen everything, and it can actually hurt the
story when he/she sees a lot of it ("small galaxy" feeling).

 

Some Examples, mainly based on the idea of ME4 being a
"midiquel":

 

The Council Decision.

 

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Anyone who went through Thane's loyalty mission in ME2 knows
that anti-human sentiment exists in council space regardless of the council's
fate in ME1, but the codex (and other interactions) make it clear that humanity
is viewed a lot better when the Council is saved. Unfortunately, we spent most
of ME2 in the Terminus systems (and by ME3 such concerns were largely
irrelevant), so we didn't get to see much of how this affected things. One could
see council space being a very different place for the player based on what
happened.

 

The Rachni Queen

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Of all the big ME1 decisions, this one probably had the most
disproportionally small effect on the trilogy. That said, if the Queen was
saved she and her workers had three years to roam the galaxy, and we already
know (the Asari on Illium) that they ran into other species during that time.
This leaves plenty of chance for them to have an impact on other stories.
Suppose they save one of your squadies like they saved the courier, or suppose
one of your squadies was part of (or infiltrating) the merc group that got
killed? This could also be a chance to make the decision behind the choices
more interesting, and address the complaint that "good intentioned"
decisions usually have good outcomes in the trilogy. Just because Shepard
benefits doesn't mean everyone does.

 

The Endings.

 

Image IPB

If Mass Effect 4 is a midiquel, and it carries up through
the firing of the Crucible, it's possible that we may be able to see a little
bit of what the universe looks like after the Crucible firing. Clearly the
endings are too divergent to build an entire game after the event, but a 20 minute
epilogue or something like that would certainly be cool to me.

 

Anyways, I see this as a cool way to tell a unique Mass
Effect story completely divorced from Shepard that still has our personal
connections to the series intact. That said, I know some people would rather
the events of the trilogy be mentioned as little as possible. Feel free to
offer your thoughts or more examples.

Modifié par MyChemicalBromance, 10 septembre 2013 - 01:38 .


#2
Roster13

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I don't think they will,first you need to see at what timeline the new Mass Effect it's going to happen,and if happen after the ending of ME3,it will be a little difficult to put some decisions,specially the ending,because there are 3 endings

#3
I_Jedi

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ME4 will be in a parallel universe.

#4
Dubozz

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Yes. It should.

#5
Wolfva2

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Roster has a point. A few months ago when they were dancing around the subject they pointed out that just because it's set in the ME universe doesn't mean it's a sequel. As memory serves, they went out of their way to say it WASN'T a sequel. Maybe it takes place a hundred years after the war; maybe during the war. Parallel universe though...I'd put money against that.

#6
Guest_StreetMagic_*

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I'd hope so, but then.. it's probably best to not even think about it. I think my new rule for Mass Effect is to lower expectations.

Modifié par StreetMagic, 10 septembre 2013 - 07:19 .


#7
adayaday

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This is a hot topic lately.
If they can do the story justice then i am all up for having a save import,but i honestly don't think they can with the mess the trilogy left after it.

#8
mahler5

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It's not like choices mattered in ME3, so I don't really trust Bioware to make them matter in the future, and if they do, they'll feel shoe-horned into an unrelated story.

Modifié par mahler5, 10 septembre 2013 - 05:12 .


#9
Assuming Direct Control

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My guess is that it will be set during the Reaper war (i.e. during the events of Mass Effect 3) with an entirely different character set - so there wouldn't be import options based on this. However, of course, I have no real evidence to suggest that it will be set when I think it will be - just a hunch from what Priestly has posted on these forums in the past (specifically: on the "How will ME4 make everyone happy?" thread).

#10
AlanC9

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Wolfva2 wrote...

Roster has a point. A few months ago when they were dancing around the subject they pointed out that just because it's set in the ME universe doesn't mean it's a sequel. As memory serves, they went out of their way to say it WASN'T a sequel. Maybe it takes place a hundred years after the war; maybe during the war. Parallel universe though...I'd put money against that.


And then there's this, which is kinda cryptic but also kinda sequel-y sounding.

Modifié par AlanC9, 10 septembre 2013 - 06:16 .


#11
Turbo_J

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AlanC9 wrote...

Wolfva2 wrote...

Roster has a point. A few months ago when they were dancing around the subject they pointed out that just because it's set in the ME universe doesn't mean it's a sequel. As memory serves, they went out of their way to say it WASN'T a sequel. Maybe it takes place a hundred years after the war; maybe during the war. Parallel universe though...I'd put money against that.


And then there's this, which is kinda cryptic but also kinda sequel-y sounding.


Actually, it sounds like the opposite.

"What Chris is saying is that thinking of the next Mass Effect game as Mass Effect 4 would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. But because we are switching to a new engine and need to rebuild a bunch of game systems, we have an opportunity to rethink how we want these systems to be going forward instead of just inheriting them from the previous games."

A sequil would be linear. Roy implys here that the story will not be linear,

@ OP

Roy kind of answers this directly... choices from the trilogy won't be thrown out wholesale.

"That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on."

Depending on timeline of the new game, some of our trilogy choices will be accounted for - probably in the form of codex entries, news blasts from the past/present, auto/eavesdrop dialog.

For your choices to be recognized there has to be some form of importation or pre game comic where save imports are not possible. With cloud data storage, direct save imports are quite possible despite the console platform changes.

#12
Iakus

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No save imports

Too much baggage

#13
AlanC9

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Turbo_J wrote...

Actually, it sounds like the opposite.

"What Chris is saying is that thinking of the next Mass Effect game as Mass Effect 4 would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. But because we are switching to a new engine and need to rebuild a bunch of game systems, we have an opportunity to rethink how we want these systems to be going forward instead of just inheriting them from the previous games."

A sequil would be linear. Roy implys here that the story will not be linear,


Read a little further:

If you had three games centered around a group of key soldiers in the US army during World War I and then decided to make a game about another group of people during the second World War, the games could have many points in common and feel true to one another, and you likely would have to recognize how the events of the first war influenced the ones of the second, but you would not necessarily think of it as a sequel. Again, the analogy is not great, but what I’m trying to say is that the ME universe is so rich that we are not limited to a single track when coming up with a new story.



#14
EatChildren

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In a magical perfect work where developer and development resources don't exist (money/time/manpower), yes, Mass Effect 4 should have a save import that takes into account yoru end game decisions and stylised a universe state after these.

In a realistic world, no. There's no way BioWare could create a realistically scoped post-ME3 game that also takes into account the vast and significant differences of universe state in a meaningful way. More than just side companions dead or alive, the eradication of entire lore integral species, as well as planets, among other things, present massive logistical problems. In this scenario the result is usually sidelining and half arsed attention put towards the playstate differences, because significant work on each potential outcome (of which are many and vastly different) just isn't realistic for the way video games are made.

This goes in hand with BioWare's incredible emphasis on the Shepard trilogy being over, despite fan insistance to desperately cling to the adventure they had and the meaningfulness of the relationships they formed and decisions they made. It's over. It's finished. It's done. All if it, completely, forever. If Mass Effect 3 alone didn't drive this point home, Citadel did. Anything and all things Shepard are finished.

Thus with Mass Effect 4/Next BioWare is starting with a relatively clean slate, in themes and characters, to tell a new story in the same universe. WHERE in the universe it is set we do not know, nor WHEN, and anything is possible until we know more. But, for the reason of starting with a clean slate (which is the intention), and not having to wrestle with so much baggage from the Shepard trilogy (which they've explicitely stated is over), having no import option is the best choice to ensure all players begin the new journey on the same footing, and shape it based on their new decisions, not the decisions of old.

You'll always get some people who think Mass Effect 4 will be a post-trilogy game that will take significant decisions into account and shape the universe accordingly, and then be disappointed when it doesn't, but you can't make everybody happy, especially when some have unrealistic expectations.

#15
mupp3tz

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I would like it.. but I think that they plan to start a wholly new game that happens to be set within the Mass Effect universe. It's probably wise if they just start a clean slate, factoring in the backlash and difficulty they had trying to make past decisions make meaningful impacts within this trilogy as is. If anything, I'm just expecting references to general events or characters who were important. If they went the future route, then it's likely that it will be set way after or with some sort of magic wave that funnels everything into a standard start point regardless of your decisions.

#16
abch4

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No way. Too many compromises would be needed on new story. Not to mention the amount of crying about how previous choices didn't matter.

New game, clean slate, perfect.

#17
Mcfly616

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It should only have imports if it takes place after ME3. If it doesn't take place after the Shepard Trilogy, then it shouldn't have imports.

#18
JonathonPR

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Nope. I do not want the next Mass Effect game to have any choices or events carry over from ME2 or ME3.

#19
Guest_StreetMagic_*

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Rather than imports, i might be happy enough just to see familiar faces and sights, even if they're canonized for a particular type of story condition. I don't think they can totally recreate new characters all across the board that I'd be cool with. A handful yes, but not an entirely new population of people. I need some kind of anchor to the previous games, even if there is no import. The previous games had awesome characters and shouldn't be tossed out just because they're not "new".

However, I do want it to take place post ME3. I can be openminded, but I can't imagine another scenario I'm going to like (prequel/alternate universe/etc). It's gotta be REALLY damn good if they do that.

Modifié par StreetMagic, 11 septembre 2013 - 01:17 .


#20
sH0tgUn jUliA

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iakus wrote...

No save imports

Too much baggage


Agreed. Way too much baggage. I'll miss my Shep, but.... That ending? Too much controversy.

Geth - Quarian resolved with peace. Genophage cured. Reapers destroyed. Synthetics still around. Relays intact. Shepard dead.

Modifié par sH0tgUn jUliA, 11 septembre 2013 - 01:35 .


#21
Kataphrut94

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Given the lack of backwards compatibility for next-gen consoles, I doubt save imports would be an option anyway. Even if it was, I agree that clean slate is the best way to go.

#22
Bossnormandy

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I'd like to see them import - set the story 50ish years in the future...I want to see old Jack

Easy (?) solution to the ending: The very first race to design the crucible built in a "fail safe" which overrides shepard's decision and blows the reapers up. At the same time, activation of the crucible has awaked a huge colony of this ancient genius race, either miles under a planet or in a nearby galaxy and they only have one thing on their mind...milky way galactic domination. You kind of atone for the ending (other than the whole invalidating the [anti]climactic decision at the end of 3 for the 7 people who chose synthesis), have a fairly decent storyline, and I get to see Tali again!

I think throwing in the 'dark energy' studied on haestrom could fit into the story somewhere..maybe they harvest solar energy to sustain their underground complexes.

#23
Guest_StreetMagic_*

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Kataphrut94 wrote...

Given the lack of backwards compatibility for next-gen consoles, I doubt save imports would be an option anyway. Even if it was, I agree that clean slate is the best way to go.


You don't need an exact code base to use imports. Just about anything can be reduced to asci - the choices in these games just come down to various flags that set different conditions. If/then/but. As long as you can reduce the choices to text, it can be imported to anything. It's more a matter of dedicating the work to account for different conditions. It might not be worth it, depending on the story.

Modifié par StreetMagic, 11 septembre 2013 - 02:03 .


#24
Han Shot First

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If it is anything like the Dragon Age series, it won't.

In DA:I from what I understand there is going to be a Genesis-like comic, or something similar, where you choose what the Warden and Hawke did or didn't do. I'm guessing that ME4 (assuming for a moment that the next game is a sequel) would go the same route.

Personally I might prefer that to importing saves. There is less room for errors.

Modifié par Han Shot First, 11 septembre 2013 - 02:09 .


#25
GreatBlueHeron

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Why not? All finished game me3 imports give you a special gun that fires a red, green or blue beam. If you refused, the gun fires nothing.