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Should Mass Effect 4 have Save Imports from the Trilogy?


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#76
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I think it'd be better without imports, the next Mass Effect game sounds like it'll be next-gen only so it would have to be a good entry point for new players as well. Anything set between or during the current trilogy would be too confusing.

Save importing into the next two Mass Effect games after that could work if it was a trilogy though, Bioware already has experience with importing saves across a trilogy so they know what works well and what doesn't.

Modifié par AWT42, 07 octobre 2013 - 08:15 .


#77
sH0tgUn jUliA

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No. Go with the Purple Ending. Reapers died. Leviathans dead. The tech doesn't indoctrinate. The tech is still around. The Geth survived. All synthetic life survived. Genophage cured and Wrex rules the Krogan with an iron fist, and the Krogan have discovered birth control. Shepard is dead. 100 years into the future.

#78
AlanC9

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sH0tgUn jUliA wrote...

No. Go with the Purple Ending. Reapers died. Leviathans dead. The tech doesn't indoctrinate. The tech is still around. The Geth survived. All synthetic life survived. Genophage cured and Wrex rules the Krogan with an iron fist, and the Krogan have discovered birth control. Shepard is dead. 100 years into the future.


Eww. This is even more lame than how KotOR 2 handled the previous game.

Modifié par AlanC9, 07 octobre 2013 - 08:53 .


#79
SilJeff

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I'd like to see imports from the trilogy, but unless they take the DA:I approach instead of a direct import, I highly doubt it'll happen.

#80
Tron Mega

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i pray for the sake of all thing that followed ME3, that no, they shouldnt use anything saved from ME3s save file.

#81
Dean_the_Young

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Since I'm hoping that they take a long enough time skip to a sequel that most of Shepherd's misc. minor carry over would be lost to history, an actual import would be unnecessary- only the Big Decisions would need apply, and those could be handled by a modest DAI-Keep style system or an interactive comic-thingie.

#82
sH0tgUn jUliA

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AlanC9 wrote...

sH0tgUn jUliA wrote...

No. Go with the Purple Ending. Reapers died. Leviathans dead. The tech doesn't indoctrinate. The tech is still around. The Geth survived. All synthetic life survived. Genophage cured and Wrex rules the Krogan with an iron fist, and the Krogan have discovered birth control. Shepard is dead. 100 years into the future.


Eww. This is even more lame than how KotOR 2 handled the previous game.


How about this?

Releasing the energy of the crucible destroyed the mass relays. 10,000 year dark age. How do the endings feel? Speculations from everyone.

#83
AlanC9

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Better. Incompatible with Control, of course, and probably Destroy Synthesis too. But since I've always favored canonized Destroy, not a problem.

Edit: whoops!

Modifié par AlanC9, 09 octobre 2013 - 03:22 .


#84
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Would love canonized Destroy. Back to the business of political b.s., Spectre badassery, and racial wars. Without Reapers coming in and trashing the party.

Modifié par StreetMagic, 09 octobre 2013 - 04:08 .


#85
dreamgazer

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StreetMagic wrote...

Would love canonized Destroy. Back to the business of political b.s., Spectre badassery, and racial wars. Without Reapers coming in and trashing the party.


Sounds like something I'd play. 

#86
CronoDragoon

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Canonized Destroy, far enough into the future that A.I. have been reintroduced (legally or illegally) to the galaxy. Interesting questions: how do they feel about synthetics being wiped out in Destroy? Do they suspect a future repeat of the performance and attack, or do they bizarrely understand the logic that Shepard employed? (complicated since different reasons can be used for picking Destroy, but you can always have a synthetic ask the new MC specutatively and have the MC respond with why he "thinks" Shepard did it, which could inform the synthetic viewpoint of the situation and change the game).

#87
gosimmons

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While I think canonized Destroy would be the most reasonable method of continuation, I don't see it happening.

Plus, there's just too many other variance outside of the endings to write around. The final missions on Rannoch and Tuchanka especially, considering that several major races could potentially be extinct.

#88
KaiserShep

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gosimmons wrote...

While I think canonized Destroy would be the most reasonable method of continuation, I don't see it happening.

Plus, there's just too many other variance outside of the endings to write around. The final missions on Rannoch and Tuchanka especially, considering that several major races could potentially be extinct.


I think that if an ending is canonized, it's going to be the "optimal" version anyway, so every race that can be saved will undoubtedly be present. That said, I think destroy is the only one of the three that requires the least retcons to function in a proper story. The real wild card is the geth. I suspect that whatever BioWare does, there won't be any reapers roaming about, and possibly no mention of them either, so the only meaningful difference between Control and Destroy will likely be the fate of synthetics, provided the geth are simply not replaced by new ones. Synthesis is just a straight up disaster in terms of design. Simply removing the green circuit-y skin and glowing eyes would take away whatever value it had, and it's doubtful that the effects of synthesis itself would ever be used to actually drive the story. And then there's the fact that only one choice automatically rids the galaxy of the zombies. Of course, I don't expect to see any of them either no matter what BW chooses, but in anything other than destroy, there's always this idea that they're out there somewhere doing something for no good reason.

Modifié par KaiserShep, 09 octobre 2013 - 06:20 .


#89
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gosimmons wrote...

While I think canonized Destroy would be the most reasonable method of continuation, I don't see it happening.

Plus, there's just too many other variance outside of the endings to write around. The final missions on Rannoch and Tuchanka especially, considering that several major races could potentially be extinct.


I don't know about the Krogans being extinct, but yeah, good point about the Quarians.

Actually, I forgot what the Tuchanka panel looked like in the EC. Did it signify extinction or was it basically just showing Tuchanka as the nuclear wasteland it already is?

#90
KaiserShep

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It's either a barren, uninhabited wasteland, or a wasteland overrun with rachni.

#91
AlanC9

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That's actually kind of weird, since if Mordin lives his slide shows him working on krogan. I find it hard to believe that he'd fail to at least preserve the species.

#92
AlanC9

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KaiserShep wrote...
I suspect that whatever BioWare does, there won't be any reapers roaming about, and possibly no mention of them either, so the only meaningful difference between Control and Destroy will likely be the fate of synthetics, provided the geth are simply not replaced by new ones. 


Meaning that Bio could just make Reaper-aided relay reconstuction and the Sheplyst's interventions, or the absence if these things, fade into the background? ( Since we'd only have one case observable we wouldn't know if the alternative version of the history was better or worse, so it's technically feasible)

Modifié par AlanC9, 09 octobre 2013 - 03:41 .


#93
Vortex13

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 Personally I would like a sequel set (at most) 25 years after the events of ME 3, and I would love to see my choices reflected in the game, but I would much rather Bioware cut their losses and not have a save import feature.

All of the choices presented in ME 3 are too big and varied to possibly be accounted for in the next game, without releasing 12 different copies, each built around one set of choices. Obviously the endings would play the biggest part, but like others have said, the fate of entire species are decied in ME 3, and unless Bioware is going to write 6 different narritives for ME: Next, you are going to be looking at your choices being either trivilized: "You sabatoged the Genophage Cure, but the Krogen 'grew out of it' and/or another random scientist was able to create and distribute the cure." Or you are going to have events completely retconed and cannonized thereby invalidating the purpose of having a save import in the first place.

Things like the endings would have to be address the most though, especially if ME: Next is going to be set after the events of ME 3, and no, I don't consider: "Have the sequel take place 10,000 years in the future, and just have the Reapers (Control & Synthesis) leave because [Reasons] and have the effects of Synthesis 'wear off' by that time." a valid method of dealing with the endings.

For starters, setting the game 10,000 years or so into the future means that ME: Next is only ME in name, everything that made Mass Effect Mass Effect would have changed by then (unless you consider ME to be similar to WH40K or Star Wars, in that technology NEVER advances). I mean imagine if you had an RPG set on Earth in 8,000 BC and then had the next game take place in modern day, its a completly different setting by that point.

As far as Control and Synthesis go, I didn't like them (Pro-Destroy), but I can respect the players who do, and whittleling their end game scenarios down to: "The Reapers left." and/or "Green stuff was the ONLY thing about Synthesis" would be a disservice to those endings and the galatic state they left the ME universe in. Synthesis is portrayed as the end of organic/synthetic conflict and EDI's narration durring the slides suggests that incredible advancements and understandings are taking place, and that immortality is within the realm of possiblities. Setting the next game in the far future WITHOUT bringing these events into account with mean that Synthesis is effectivley ignored. And don't get me started on the: "The Reapers just leave." scenario that is brought up about having Control and Synthesis carry forword into ME: Next.

The whole point of Control was for the Reapers to police/protect the galaxy, why would they leave after Catalyst-Shep says that s/he/it will defend and protect (or control if Renegade) the galaxy at large? And if the Reapers are still around in ME: Next, how can you have political dealings, and race wars if the Reapers are on standby to lay the smackdown on anyone that decided to get uppity. Synthesis Reapers were all about sharing their vast knowledge and intergrating with overall galatic society, why would they leave? Reapers are immortal machines, with more power than the entire galaxy combined (minus the Crucible), so just having them leave is not an aceptable method of bringing the Control and Synthesis endings forward, and would therefore the game would have to be dealing with a Cannonized Destroy or parallel universe.

#94
Jiskathe kips

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Yes it should have imports of all the ME Games,
Would love to see what they will do with it!!

#95
Nightwriter

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No, but I do think it should come with one of those Men In Black neuralizers that erases my memory of the first trilogy on install.

It should also come with Reese's Cups. Just cuz.

#96
McFlurry598

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This won't be possible if me4 is next gen only

#97
CronoDragoon

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McFlurry598 wrote...

This won't be possible if me4 is next gen only


They could always make a Dragon Age Keep for Mass Effect. Personally I hope they don't. Start fresh with the new trilogy and have a nice self-contained story.

#98
McFlurry598

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CronoDragoon wrote...

McFlurry598 wrote...

This won't be possible if me4 is next gen only


They could always make a Dragon Age Keep for Mass Effect. Personally I hope they don't. Start fresh with the new trilogy and have a nice self-contained story.

Agreed. Some save imports would be vital if the game is only a few years after the reaper invasion. If it's before, they don't matter. I hope it's a few decades in the future IMO 

#99
biowaregeek

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MyChemicalBromance wrote...

I think this could be a really interesting way to expand the
series, as well as address old grievances about choices having little impact.
There's no way Shepard could have seen everything, and it can actually hurt the
story when he/she sees a lot of it ("small galaxy" feeling).

 

Some Examples, mainly based on the idea of ME4 being a
"midiquel":

 

The Council Decision.

Image IPB

 

Anyone who went through Thane's loyalty mission in ME2 knows
that anti-human sentiment exists in council space regardless of the council's
fate in ME1, but the codex (and other interactions) make it clear that humanity
is viewed a lot better when the Council is saved. Unfortunately, we spent most
of ME2 in the Terminus systems (and by ME3 such concerns were largely
irrelevant), so we didn't get to see much of how this affected things. One could
see council space being a very different place for the player based on what
happened.

 

The Rachni Queen

Image IPB

 

Of all the big ME1 decisions, this one probably had the most
disproportionally small effect on the trilogy. That said, if the Queen was
saved she and her workers had three years to roam the galaxy, and we already
know (the Asari on Illium) that they ran into other species during that time.
This leaves plenty of chance for them to have an impact on other stories.
Suppose they save one of your squadies like they saved the courier, or suppose
one of your squadies was part of (or infiltrating) the merc group that got
killed? This could also be a chance to make the decision behind the choices
more interesting, and address the complaint that "good intentioned"
decisions usually have good outcomes in the trilogy. Just because Shepard
benefits doesn't mean everyone does.

 

The Endings.

 

Image IPB

If Mass Effect 4 is a midiquel, and it carries up through
the firing of the Crucible, it's possible that we may be able to see a little
bit of what the universe looks like after the Crucible firing. Clearly the
endings are too divergent to build an entire game after the event, but a 20 minute
epilogue or something like that would certainly be cool to me.

 

Anyways, I see this as a cool way to tell a unique Mass
Effect story completely divorced from Shepard that still has our personal
connections to the series intact. That said, I know some people would rather
the events of the trilogy be mentioned as little as possible. Feel free to
offer your thoughts or more examples.



I'd like to see that but the main reason why bioware saying not to call it mass effect 4 and why they killed off shepard is because of save imports... i watch youtube videos where bioware was talking about how hard and time consuming it was doing all of save imports. stuff .bioware was whining like a baby girl....  it's why bioware wants to start all fresh and new with the next me game....it's my opinion of course.

Modifié par biowaregeek, 04 janvier 2014 - 08:18 .


#100
Lvl20DM

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My preference would involve them picking an ending and setting the game many years or decades in the future.

It will be interesting to see a Mass Effect game without the reapers as the antagonist.