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Quests That Appeal To You


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33 réponses à ce sujet

#1
Lokiwithrope

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I really like it when a game tells a story without using words (though I prefer voiced games overall). There are several quests that span over a great distance, such as the Black Vials quest, that exclusively use lore to tell a story. These kind of quests are interesting to me, far more than the usual "fetch me this".

However, if there's anything I'd change about the quest system in general, it would be leaving the objective of a lore quest (a quest you get by picking up a codex) up for grabs, so that way, you have to read and interpret the codex. If you get a quest from a guy who explains the details of the mission, sure, your objective should be bright as day. But if you pick up a scrap of paper, you should read the paper to know what it means.

But enough about that. What kind of quests appeal to you, BSN?

#2
franciscoamell

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Character quests tend to appeal to me the most.

#3
Aaleel

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Multi stage quests. I absolutely hate fetch quests. Give the quests a story. I really prefer story based quest sets. Things like the Dark Brotherhood quest in Skyrim for example. But that kind of thing might not fit in DA:I.

Just no fetch quests please..

#4
franciscoamell

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Aaleel wrote...

Multi stage quests. I absolutely hate fetch quests. Give the quests a story. I really prefer story based quest sets. Things like the Dark Brotherhood quest in Skyrim for example. But that kind of thing might not suit DA.

I was actually thinking maybe the quests you'll have to do to get specializations would be kinda like that

#5
Rixatrix

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Creative quests (stealth, persuasive, manipulative, indirect - like setting up a situation that kills the bad guys vs. just killing the bad guys like random encounters).

#6
MarchWaltz

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Quest about a deep mystery.

#7
NoForgiveness

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oooh! fun quests!

#8
DarkSpider88

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franciscoamell wrote...

Character quests tend to appeal to me the most.


this

#9
Trafalgar-Law

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Fetch quest. I hope the game is filled to the brim with them!

#10
Zombie_Alexis

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I dig it when you get what seems like a routine quest and it turns into something much different. I loved the "Shepherding Wolves" quest in DA2 for that reason. It started out as a boring old escort quest and then turned into one of the best moments in the game. Deeply shocking, deeply moving, more of that please!

#11
TsaiMeLemoni

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I love political intrigue, assassination, and murder mystery themed quests. All of these would ideally be multilayered and spread over a few quests.

#12
Xerxes52

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Party member quests, multi-part quests, and hidden quests (with hidden bosses) are my favorite quest types. Dungeon crawls and large battles are also great, even if they are not explicitly tied into a quest.

#13
Maria Caliban

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I like almost every type of quest. In fact, I'd say that a variety of different tasks appeals to me. Even fetch quests are fine in moderation.

#14
mupp3tz

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While I didn't like the a-ha!, I did like the First Sacrifice > All That Remains quests.. in that it started out as just another generic side quest that evolved into something that left me thinking "Huh. Maybe I should have paid more attention to that one."

On the same line, quests that start out generic and then later on have you wondering who is really the victim here? As the quest giver seems less and less honest and 'right' becomes blurred. I also love quests that involve a lot of dialogue and multiple paths i.e. various persons of interest and you can choose who/how many of them to speak to, jump the gun, coerce/persuade/steal information, etc. And lastly, ones where you can't just 'kill all things" as a solution, where you are forced to fight differently or sneak.

The only real type of quest I loathe are fetch quests a la ME3 or DA2 and kill x __ type of quests.

Modifié par M U P P 3 T Z, 10 septembre 2013 - 04:24 .


#15
Guest_Dobbysaurus_*

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I only like the quests that make me go fetch some pantaloons.

#16
Dominus

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Off the top of my head, the quests in the past I've favored are multi-staged or emotional, like the Anju/Kafei quest from Majora's Mask. As many(coherent) options as possible would be nice - I'm looking at you, Arcanum and/or Fallout.

The abridged answer is as long as it doesn't feel like I'm watching paint dry, I'll likely enjoy it. That's about all that comes to mind.

Modifié par DominusVita, 10 septembre 2013 - 04:30 .


#17
Bionuts

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I enjoy doing the Urn quest before ever going to Redcliffe. Makes my Warden feel like an investigator.

#18
Zazzerka

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I can tell you what kind of quests I don't like: collecting 10+ items from undisclosed locations throughout the entire map.

Lookin' at you, Taarbas.

#19
Guest_Seraph Cross_*

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TsaiMeLemoni wrote...

I love political intrigue, assassination, and murder mystery themed quests. All of these would ideally be multilayered and spread over a few quests.


^ This + character quest

#20
AlanC9

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Lokiwithrope wrote...
However, if there's anything I'd change about the quest system in general, it would be leaving the objective of a lore quest (a quest you get by picking up a codex) up for grabs, so that way, you have to read and interpret the codex. If you get a quest from a guy who explains the details of the mission, sure, your objective should be bright as day. But if you pick up a scrap of paper, you should read the paper to know what it means.


So what goes into the quest log while the quest's  active? "You found a  note saying" <stuff>. "Perhaps it means something?"

#21
Sol Downer

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Quests that challenge me as a character living in the world. Dragon Age doesn't seem to be able to do that so far, but when I'm forced to reexamine what I believe instead of just killing things that remotely act evil, I feel challenged, and that feels good. If it challenges my thought process, or how I approach things, then it's being done right. In fact, the best way to challenge a player is to make them believe something, and see how they figure things out from there. The Fade is a perfect setting for that, but NEVER will the Fade trick anybody because it's so obvious you're there, mage or no.

#22
fiveforchaos

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I have a certain fondness in my heart for Aveline's "The Long Road" quest. Might have something to do with the fact that I happened to be trying to get my reliable but shy ginger friend together with our cute, but equally shy brunette friend in real life. The whole quest proved remarkably therapeutic.

Oh oh, and there's a point to that little adage too! While Dragon Age is all about escapism, and most of the quests should involve a lot of escapist fantasy and lore, I do kind of like it when the heroes occasionally (emphasis on occasionally) have to solve more "everyday" problems, it adds some humanity to them.

#23
werewoof

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oh man...quests that are creepy. genuinely creepy. all that remains wasn't really all that creepy despite the potential. emotionally jarring, yes, but not that creepy to me. maybe it's the inclusion of all the demons and stuff? da's demons are kinda cartoony and not all that spooky lookin to me. i want more quests and just little parts of the game even that creep me out in a subtle way, like hespith's chant or that weird bonny lynne rhyme that kid was saying in haven. unnerving is the word i guess.

alternately if you wanna do gratuity, take some cues from junji ito (enigma of amigara fault, uzumaki, gyo, etc), he does gratuity in a way that tends to be more effective for me than just "WHAT IF WE SHOWED THE GUTS???" because of how just flat out bizarre it tends to be.

oh i also wanna see more stuff like for drakon! being rescued by my LI and best friend gives me warm fuzzies because im a big loser. i was so pissed when it looked like it was gonna be that in mota, but instead it was just...deus ex tallis.

Modifié par tiktac, 10 septembre 2013 - 05:26 .


#24
Deflagratio

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A good quest is defined by the context and arc it follows.

A simple fetch quest can be an amazingly grand adventure, worthy of praise. Elder Knowledge in Skyrim for example, is nothing more than a fetch quest. But by the end of it you've been across the entire world, and to the very depths of a long-dead civilization. Seen wonders beyond imagination, and fought the most fearsome creations in the world. And all over a scrap of paper.

#25
AutumnWitch

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I REALLY like ones with some humour in them to lighten the mood a bit. "The Long Road" in DA2 is a good example.

I also like ones of course that are "romance" connected (ducks from all the thrown objects).

I do sometimes really get bored with ones that have you go to like ten places for no real reason other than to eat up time. And I HATE ones that have no meaning what so ever. There was one or two in DA2 with Aveline where it says go talk to her but when you do she just says something like "Come back later" but its never resolved. Drives me nuts!