Quests That Appeal To You
#1
Posté 10 septembre 2013 - 02:20
However, if there's anything I'd change about the quest system in general, it would be leaving the objective of a lore quest (a quest you get by picking up a codex) up for grabs, so that way, you have to read and interpret the codex. If you get a quest from a guy who explains the details of the mission, sure, your objective should be bright as day. But if you pick up a scrap of paper, you should read the paper to know what it means.
But enough about that. What kind of quests appeal to you, BSN?
#2
Posté 10 septembre 2013 - 02:22
#3
Posté 10 septembre 2013 - 02:25
Just no fetch quests please..
#4
Posté 10 septembre 2013 - 02:30
I was actually thinking maybe the quests you'll have to do to get specializations would be kinda like thatAaleel wrote...
Multi stage quests. I absolutely hate fetch quests. Give the quests a story. I really prefer story based quest sets. Things like the Dark Brotherhood quest in Skyrim for example. But that kind of thing might not suit DA.
#5
Posté 10 septembre 2013 - 02:31
#6
Posté 10 septembre 2013 - 03:39
#7
Posté 10 septembre 2013 - 03:44
#8
Posté 10 septembre 2013 - 03:44
franciscoamell wrote...
Character quests tend to appeal to me the most.
this
#9
Posté 10 septembre 2013 - 03:47
#10
Posté 10 septembre 2013 - 03:49
#11
Posté 10 septembre 2013 - 03:51
#12
Posté 10 septembre 2013 - 03:51
#13
Posté 10 septembre 2013 - 04:16
#14
Posté 10 septembre 2013 - 04:21
On the same line, quests that start out generic and then later on have you wondering who is really the victim here? As the quest giver seems less and less honest and 'right' becomes blurred. I also love quests that involve a lot of dialogue and multiple paths i.e. various persons of interest and you can choose who/how many of them to speak to, jump the gun, coerce/persuade/steal information, etc. And lastly, ones where you can't just 'kill all things" as a solution, where you are forced to fight differently or sneak.
The only real type of quest I loathe are fetch quests a la ME3 or DA2 and kill x __ type of quests.
Modifié par M U P P 3 T Z, 10 septembre 2013 - 04:24 .
#15
Guest_Dobbysaurus_*
Posté 10 septembre 2013 - 04:22
Guest_Dobbysaurus_*
#16
Posté 10 septembre 2013 - 04:30
The abridged answer is as long as it doesn't feel like I'm watching paint dry, I'll likely enjoy it. That's about all that comes to mind.
Modifié par DominusVita, 10 septembre 2013 - 04:30 .
#17
Posté 10 septembre 2013 - 04:34
#18
Posté 10 septembre 2013 - 04:40
Lookin' at you, Taarbas.
#19
Guest_Seraph Cross_*
Posté 10 septembre 2013 - 04:43
Guest_Seraph Cross_*
TsaiMeLemoni wrote...
I love political intrigue, assassination, and murder mystery themed quests. All of these would ideally be multilayered and spread over a few quests.
^ This + character quest
#20
Posté 10 septembre 2013 - 04:50
Lokiwithrope wrote...
However, if there's anything I'd change about the quest system in general, it would be leaving the objective of a lore quest (a quest you get by picking up a codex) up for grabs, so that way, you have to read and interpret the codex. If you get a quest from a guy who explains the details of the mission, sure, your objective should be bright as day. But if you pick up a scrap of paper, you should read the paper to know what it means.
So what goes into the quest log while the quest's active? "You found a note saying" <stuff>. "Perhaps it means something?"
#21
Posté 10 septembre 2013 - 04:54
#22
Posté 10 septembre 2013 - 05:14
Oh oh, and there's a point to that little adage too! While Dragon Age is all about escapism, and most of the quests should involve a lot of escapist fantasy and lore, I do kind of like it when the heroes occasionally (emphasis on occasionally) have to solve more "everyday" problems, it adds some humanity to them.
#23
Posté 10 septembre 2013 - 05:26
alternately if you wanna do gratuity, take some cues from junji ito (enigma of amigara fault, uzumaki, gyo, etc), he does gratuity in a way that tends to be more effective for me than just "WHAT IF WE SHOWED THE GUTS???" because of how just flat out bizarre it tends to be.
oh i also wanna see more stuff like for drakon! being rescued by my LI and best friend gives me warm fuzzies because im a big loser. i was so pissed when it looked like it was gonna be that in mota, but instead it was just...deus ex tallis.
Modifié par tiktac, 10 septembre 2013 - 05:26 .
#24
Posté 10 septembre 2013 - 05:29
A simple fetch quest can be an amazingly grand adventure, worthy of praise. Elder Knowledge in Skyrim for example, is nothing more than a fetch quest. But by the end of it you've been across the entire world, and to the very depths of a long-dead civilization. Seen wonders beyond imagination, and fought the most fearsome creations in the world. And all over a scrap of paper.
#25
Posté 10 septembre 2013 - 05:38
I also like ones of course that are "romance" connected (ducks from all the thrown objects).
I do sometimes really get bored with ones that have you go to like ten places for no real reason other than to eat up time. And I HATE ones that have no meaning what so ever. There was one or two in DA2 with Aveline where it says go talk to her but when you do she just says something like "Come back later" but its never resolved. Drives me nuts!





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