Aller au contenu

Photo

Elemental Powers


  • Veuillez vous connecter pour répondre
40 réponses à ce sujet

#26
metatheurgist

metatheurgist
  • Members
  • 2 429 messages

DarthLaxian wrote...
no - i don't want to need to carry around a lot of water in order to fight effectively

Most creatures are 70-80% water. Think of the damage you could do.

If we're just going to say stuff like DA magic is not modern science and electricity isn't electrons then you might as well just make up any old crap and say Fire goes with Water and Ice with Earth.

#27
Boycott Bioware

Boycott Bioware
  • Banned
  • 3 511 messages

Taura-Tierno wrote...
I certainly like the fluff from this. Just having more spells and more variety to choose from.

I still question whether it is worth it to be able to do the same thing with several different spells. We already have ways to slow the enemy (ice spells), increase movement speed (haste), protect yourself from damage, immobilizing them ... Using water on land feels redundant. It would be cool if you were out at sea or around actual bodies of water a lot, but that doesn't seem to be the case.

Wind, I could buy. At least spells that do a lot of knocking enemies back and around. Perhaps rendering ranged weapons useless.


First, it is VISUAL appeal. Second, it is the feeling, some people just don't like frost, they want water instead, it just they feel they want water instead of frost. Thirdly, ice/lighting/fire is overused, some people want to see different things

And fourthly, what i am suggesting is just basic, surely the devs can think of better mechanic. For example, water ball that like frost orb in Diablo 2. Water didn't give as much damage as frost but it may have different effect. Just be creative, for example, slowing down enemy and give penalty to defense, suffocating effect, slippery effect and so on.

Some players may want to be elemental mage but defensive one instead of offensive just because their principle. Water magic could provide defensive way of being elemental mage.

#28
Wulfram

Wulfram
  • Members
  • 18 948 messages
I think Elemental magic is a boring and overused theme.

#29
Boycott Bioware

Boycott Bioware
  • Banned
  • 3 511 messages

Wulfram wrote...
I think Elemental magic is a boring and overused theme.


Yes it is, and that is the issue most players will complaint.While the game dev nowadays are becoming more lazy and uncreative, it will be an issue for a very long time.

For example, how many games out there have fire balls? How many have chain-lightning? It is all the same. Skyrim the over hyped game still have old magic theme despite their wonder in graphic.

Why not elemental spells work in creative way such as instead of shooting fire ball that will explode on target, the mage manipulate the fire ball moving around and vanish when the spell wear off? Or, that fire ball can be manipulated to create fire demon, fire serpent, fire weapon or something instead of explode on target

Fire theme can be varied, even though the thing is not related to fire, but it can be made related to fire. Example, "mastery in manipulating fire, the caster can inspire near death allies by grating them a flicker of life to fight for a few more moment. Allies under this spell will absorb damages but will not die, they will die when the spell wear off if the damage absorbed is more than their health point before they are under the spell effect"

Modifié par Qistina, 10 septembre 2013 - 10:47 .


#30
Taura-Tierno

Taura-Tierno
  • Members
  • 887 messages
Well, a lot of people want to play mages and wizards and things like that, and in the end, most types of offensive magic will boil down to energy explosions or projectiles of one type or another. I mean, there are only so many ways to implement an offensive magic system that still gives you a "mage"-type of character. The more subtle aspects that really differentiate magic systems from each other tend to be difficult to implement in gameplay mechanics in video games, from what I've seen. I mean, take the Force from Star Wars, for instance. Pretty different from the Dragon Age magic, lore-wise. And yet, you get the same basic stuff you can do with it. Shield and heal, haste, knock enemies around, throw lightning, drain life, buffs/debuffs.

If you'd make a game with a very innovative magic system that deviates a lot, you wouldn't get "mages" anymore. Make a game based on, say, the Mistborn novels by Brandon Sanderson, and you'd get a very original magic system, but people who want mages/wizards would be very disappointed. It would make for a very different type of game and gameplay. Which would not necessarily be bad (it could be awesome), but it wouldn't be a typical high fantasy game, which is what many people seem to want.

I would love to see a really great and innovative way to implement magic. I just meant that there's a reason why magic is often, for all intents and purposes, very similar across different game systems.

#31
Taura-Tierno

Taura-Tierno
  • Members
  • 887 messages
And to not come off as just whiny and negative, I'll say what I would like to see from the magic system.

I don't want another way to haste yourself or buff your allies or get another type of fancy visual combat magic. We have that. While that would be nice (I love the fact that the Baldur's Gate games has such an abundance of spells, that's good for the feels), I could understand why developers would be hesitant to do that since it could lead to just developing stuff people will never use. It would be very nice, but there are other things I want. 

What I WANT is to have magic be involved in other things than combat. Like how in the KotoR games you can use the Force Mindtrick to persuade people during conversations. Perhaps that'd be something for Blood Mages in DA. Perhaps, if you have a quest where a house is on fire, a mage with high levels of fire abilities could use that to put it out. Perhaps you could use some types of magic to achieve other things during conversations, such as appearing more threatening. Perhaps you could use cold magic to chill a drink for someone to get them in a good mood. Small things as well as great and awesome things out of combat that add more flavour to magic, that make it into something else than just a combat tool.

Let magic users affect the world outside of combat in a way that makes an impact.

Modifié par Taura-Tierno, 10 septembre 2013 - 11:22 .


#32
Todd23

Todd23
  • Members
  • 2 042 messages
What I would like from magic in Inquisition would be op blood magic with ingame consiquences and the first spell tree you work on to be able to effect spell trees you work on later.

#33
Boycott Bioware

Boycott Bioware
  • Banned
  • 3 511 messages
Battlemages have an interesting form of magic, they have originally 3 school but the later series add Dark Magic, that are

i. Chaos - magic that bring chaos into the world. It basically fire magic but also summoning demons, temporary healing buff by sacrifice allies, steroid buff, fire buff, melting armor, blind eyes, increase movement speed, summoning meteor, burning ground, fire ball

ii. Energy - the essence of magic, basically lightning but also include summon warrior spirit, freeze enemy, frost breath buff, force field, lightning weapon buff, mana regen, "tower" attack (cast on ground lightning strike everyone), storm, mind control, summon lesser spirit that can help in battle or stationed nearby nodes that will give you mana regen boost

iii. nature - Elven magic, basically healing but also include summon forest sprite, poison ball, entangling roots, shield buff, poison fog, revive dead allies and enemy temporarily, cure poison, spreading diseases, poison weapon buff

iv. Dark Magic - evil magic, basically involving undead but include, healing undead, bone spear, bone armor, summon undead, revive undead, curses, buff, and so many things i don't remember

#34
Taura-Tierno

Taura-Tierno
  • Members
  • 887 messages
Chaos magic sounds like a mix of blood magic and fire, doesn't it? A lot of those spells even exist already, in one form or other.

Energy magic: that's elemental magic, combined with spirit magic? You can freeze enemies and do frost and lightning stuff, recover the mana, use forcefields, summons various storms ...

Dark magic also exists in various schools, like the spirit and entropy schools.

Nature magic as you describe is the school of creation. Healing, and you've got spells like spell wisp, diseases exist in the spirit school.

Why should those schools be introduced in Dragon Age, when basically everything you mentioned can already be achieved? Some of the things don't exist, but would fit very well as additonal spells in the existing schools. Pretty standard fantasy magic (just like DA).

#35
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

greekmonkey95 wrote...

 This may not even be thread worthy... But I believe they should incorporate being able to control water. The way they group the elemental powers for mages should be change. Lightning should be a branch of fire, ice should be a branch of water, and so on. They should add air attacks too like tornados and what not... Just an idea

I guess they should add the ability to manipulate metal into the earth tree too? I mean, why not? There's already bloodbending in the game, after all.

#36
MakutaDax

MakutaDax
  • Members
  • 138 messages
I would love some water-based magic. Even if you want to get bogged down in specifics, water is, in my opinion, already an established element from the Primal school thanks to the Chant of Light entry from the Primal School's codex entry. It specifically mentions wiping nations out with the power of the sea and wind. I know it's just the Chant of Light, but still, I feel that wind and water is constantly undervalued and seeing as they've already been mentioned why not have them?

As for where they can go, I agree that water and ice would be natural together and if you don't want fire and electricity together, why not put electricity with wind? They have the sky in common at the very least. If you want to know their purpose, I at least know that water would make awesome combos with lightning and even ice.

#37
DarthSideus2

DarthSideus2
  • Members
  • 266 messages

Qistina wrote...

Wulfram wrote...
I think Elemental magic is a boring and overused theme.


Yes it is, and that is the issue most players will complaint.While the game dev nowadays are becoming more lazy and uncreative, it will be an issue for a very long time.

For example, how many games out there have fire balls? How many have chain-lightning? It is all the same. Skyrim the over hyped game still have old magic theme despite their wonder in graphic.

Why not elemental spells work in creative way such as instead of shooting fire ball that will explode on target, the mage manipulate the fire ball moving around and vanish when the spell wear off? Or, that fire ball can be manipulated to create fire demon, fire serpent, fire weapon or something instead of explode on target

Fire theme can be varied, even though the thing is not related to fire, but it can be made related to fire. Example, "mastery in manipulating fire, the caster can inspire near death allies by grating them a flicker of life to fight for a few more moment. Allies under this spell will absorb damages but will not die, they will die when the spell wear off if the damage absorbed is more than their health point before they are under the spell effect"


Those are some good ideas. I would also like to see something like the Sorcerer spells and mechanics from Dragon's Dogma. From Meteor strikes (fire) , to the Fulmination (tornado spell), to Brontide (lightning whips), to Giecel (giant ice impaler), those spells kick ass and are a somewhat different take on elemental magic. I want my high level mage to feel that powerful.Image IPB

#38
Boycott Bioware

Boycott Bioware
  • Banned
  • 3 511 messages

Taura-Tierno wrote...
Why should those schools be introduced in Dragon Age, when basically everything you mentioned can already be achieved? Some of the things don't exist, but would fit very well as additonal spells in the existing schools. Pretty standard fantasy magic (just like DA).


Because it's different and not the same like in DA, what i wrote is the summarize, you cannot be told about the Matrix, you must see it yourself. In your post you already assumed how they look like.

Frost breath is like you enhance your troop making them breathing frost in duration, so when they breathe, cold mist coming out from their mouth.

DarthSideus2 wrote...
Those are some good ideas. I would also like to see something like the Sorcerer spells and mechanics from Dragon's Dogma. From Meteor strikes (fire) , to the Fulmination (tornado spell), to Brontide (lightning whips), to Giecel (giant ice impaler), those spells kick ass and are a somewhat different take on elemental magic. I want my high level mage to feel that powerful


Mostly not my original ideas, but rip off and alteration from other games i play, and yeah it will make magic is not as dull as casting fire ball

#39
Taura-Tierno

Taura-Tierno
  • Members
  • 887 messages

Qistina wrote...

Taura-Tierno wrote...
Why should those schools be introduced in Dragon Age, when basically everything you mentioned can already be achieved? Some of the things don't exist, but would fit very well as additonal spells in the existing schools. Pretty standard fantasy magic (just like DA).


Because it's different and not the same like in DA, what i wrote is the summarize, you cannot be told about the Matrix, you must see it yourself. In your post you already assumed how they look like.

Frost breath is like you enhance your troop making them breathing frost in duration, so when they breathe, cold mist coming out from their mouth.


I did not mean that some of those spells would be bad (in fact, some of them sounded quite nice), just that they would fit neatly into the already existing schools of magic without inventing new ones. As in, add more spells to the schools that exist. Expand them, give them more flavour and variety. Perhaps give them more out-of-combat spells, too. 

#40
Eveangaline

Eveangaline
  • Members
  • 5 990 messages

Direwolf0294 wrote...

EntropicAngel wrote...

What? Lightning and electricity are a completely different thing from fire.


Don't tell the Firebenders that...


It's bad enough they bend something that isn't even an element.

#41
Angrywolves

Angrywolves
  • Members
  • 4 644 messages
If you're using ice magic, that incorporates water.