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Companion skills as area / quest unlocking abilities


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#1
Mimitochan

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I've seen a couple of topics lately about scaled enemies, grinding and exploration.

I'll admit this is some sort of concern to me.
While the narrative in RPGs generally won't allow you anyway to go and fight the game "boss" with your lvl 1 PC, I personally hate those moments when you meet lvl 20 foes that you just know mainly lurk in certain types of caves and that make you go "Oh I'll come back later and kick you lvl 20 butt when I have a proper Healer.".

There were similar instances in DA:O, mainly with Revenants, but the difference is that Revenants were bottled, you could carry on with the natural course of your PT, note Revenant locations down, and then come back when you've felt you were strong enough. 

Unbeatable enemies in "open world" areas (vs. corridor-type areas) tend to raise invisible walls and may kill your exploration sense - usually, it encourages grinding and exploits. We don't know yet if the game will enable that, but I can't say it's something I'm looking forward to.

I wasn't particularly thrilled to hear that DA:I would get rid of scaled enemies. I understand that some players enjoy measuring their PC's power to enemy encounters. I don't remember where that was, but there are even games where certain types of enemies that used to make your lvl 1 PC's life hard are running away screaming in panic when they meet your lvl 20 self.

That's just a RPG tradition, like end game bosses and loot, I guess. It usually makes sense when you start the game as an anonymous peasant who kills rats with a rusty fork, but what about an Inquisitor who has Cassandra, Varric and Vivienne on his or her team??
How difficult can it be for such a squad to beat average bandits and wolves? Or possessed nugs, whatever.

So I was trying to think of games who have that sense of freedom in exploration but still give a sense of character growth and I thought of the Zelda series. Now the Zelda series has a very specific pattern when it comes to gameplay and World, and that's very very different from a series like DA. Not everybody is necessarily familiar with that, so I'll develop a bit.

Link is always the protagonist of the game and doesn't level up. His powers and abilities are. Usually, Link finds items that let him:
  • gain new actions,
  • unlock new areas,
  • gain new combat abilities.
Some items serve all 3 purposes at once, others just 1. For instance, when Link finds Bombs, he can make certain cracked walls blow up and unlock hidden dungeons or areas, but he can also throw them at enemies. 
When he finds a Boomerang, he can use it to fetch items hidden at the top of high trees for instance, but also kill low-level enemies with it from a distance.
Some items let him control Time, or play music that will attract specific types of creatures for instance. 

I don't have specific examples in mind, but I remember encountering very heavy-armoured foes early in the game, and I would need to circle around them and battle each of them for 10 minutes to beat them. And then later in the game, you find an item that lets you remove pieces of armor or shields from those same foes, needless to say, they were a lot easier to beat after that.
I have a LOT of HIGH expectations when it comes to DA:I gameplay :wizard: - I have the impression that DA:I is trying to stay true to the DA tradition (whatever that is, I guess fans have different views on that :D, but I'm confident that the devs know what it is), while still exploring new things, renewing the genre a bit, so I'm just throwing ideas here, while I'm in the process myself of imagining what the DA:I experience could be.

In direct relation to the title of that topic, I read here and there in various threads that companions could have abilities that would prevent you from engaging combat with too powerful enemies. Like Vivienne would detect powerful magic, and she would comment about avoiding that foe or area.

I was thinking that we could possibly even go towards area unlocking talents.
Like each companion would have a unique ability that would be needed to unlock specific areas and / or quests.
That ability would need to make sense of course, and something that wouldn't be achievable by normal means.
Since our DA:I companions are supposedly all very exceptional characters, it would make sense that they'd have very special "powers".
There could be or not alternate means to unlock those quests / areas. Companions' special abilities could also make those contents available earlier in your PT than by normal, alternate means for instance.

I'm not talking about door-bashing Cassandra for instance, anybody with enough strength (and a shield) could do that obviously.

I'm talking about unique, exceptional skills such as (random ideas here):
  • being able to decipher ancient Elven writings,
  • being able to mend Veil tears,
  • have a particularly powerful resistance to Lyrium,
  • being able to talk to halla,
  • being able to travel back and forth to the Fade,
  • etc.
What do you think?

Modifié par Mimitochan, 10 septembre 2013 - 09:20 .


#2
Eveangaline

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Honestly? I'm not altogether against the idea of meat gates keeping us away from areas. Especially since, with a heavy focus on tactics, we should be able to get by them if we're good enough with planning, even if we're a bit under-leveled for that opponent.

#3
Hey

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i feel fairly comfortable they will balance it out so we dont meet up with the alpha high dragon in area one. not that zelda isnt fun but id rather it not come to that.

#4
DarthLaxian

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one thing about "special-powers" (for the companions):

doesn't that again force us to use companions we might not even like, if we want to see all of the game? (example: i didn't like Sten and Oghren much in DA:O and would have hated to be stuck with them for certain areas (their personal quests were fine - i don't hate those two, but i liked Alistair and Shale a lot more for my tank - i never used a DPS-Warrior because mages and rogues do a lot more DPS anyway IMHO and they can heal, stealth and open boxes/doors between them, so they are more versatile!))

greetings LAX