This is a very fun way to play him indeed and the trolling possibility is just a bonus. Charge Venom while flaming, stop flaming and double tap rinse and repeat. But then again I just love Venom on everything. Incendiary for AoE cheese or Disruptor. Both good.sabreracer wrote...
Venom GT with Flamer for when the Venom doesn't work properly off host when PUGing.
Pulse Flamer in quick bursts
OR
troll snipers with both charged Venom and Flamer spam:devil:
GT
#51
Posté 10 septembre 2013 - 04:31
#52
Posté 10 septembre 2013 - 04:35
NuclearTech76 wrote...
kalence.drupalgardens.com/me3-builder#20!3006555!4706525!24X53364!D98.GC
Best build I've found but it's cheap. If you're PC the ROF bonus on HM might be better.
Interesting build bypassing all the power damage in the passive tree for HM (which obviously provides it's own benefits). Still, that is alot of damage to give up if you intend to use you flamer as your primary attack.
Personally I run him with no HM (flame shield activated!) and sometimes will equip a geth scanner ..
#53
Posté 10 septembre 2013 - 04:39
MaxCrushmore wrote...
NuclearTech76 wrote...
kalence.drupalgardens.com/me3-builder#20!3006555!4706525!24X53364!D98.GC
Best build I've found but it's cheap. If you're PC the ROF bonus on HM might be better.
Interesting build bypassing all the power damage in the passive tree for HM (which obviously provides it's own benefits). Still, that is alot of damage to give up if you intend to use you flamer as your primary attack.
Personally I run him with no HM (flame shield activated!) and sometimes will equip a geth scanner ..
Max try 66653 with Disruptor/warp rounds. You'll never go back for no HM.
#54
Posté 10 septembre 2013 - 04:43
5 in Fortifcation and 3 in fitness is better, if you are using the Talon imo. I still think the lolGT Acolyte build (66653) will be better than with a Talon. Acolyte can be used while doing anything else, staggers and you can hit more than 1 enemy with 1 shot and Flamer's DoT will do the rest. But then again, I haven't tried Talon on him.Miniditka77 wrote...
GT - Flamer - Talon is the way I always play him. I don't think there is a better setup to take advantage of his maximum potential. Talon does great damage and also strips shields as fast as anything other than the Reegar and Acolyte. It might actually strip mook shields as fast as the Acolyte, because you can headshot pretty easily with Hunter Mode.
6/5/6/5/4 all the way.
#56
Posté 10 septembre 2013 - 04:45
With a Reegar Carbine + Incendiary cheese you really won't miss the passives.MaxCrushmore wrote...
NuclearTech76 wrote...
kalence.drupalgardens.com/me3-builder#20!3006555!4706525!24X53364!D98.GC
Best build I've found but it's cheap. If you're PC the ROF bonus on HM might be better.
Interesting build bypassing all the power damage in the passive tree for HM (which obviously provides it's own benefits). Still, that is alot of damage to give up if you intend to use you flamer as your primary attack.
Personally I run him with no HM (flame shield activated!) and sometimes will equip a geth scanner ..
#57
Posté 10 septembre 2013 - 04:51
I used this http://kalence.drupa...34!DA8B3C]Venom GT[/url]sabreracer wrote...
This is my build mainly for PUGing especially for those OMG lobbies or just when I want to have fun running around blowing sh*t up
Venom GT
Damage wise yours is 30% better in powers and 10% better in weapons though. I just love Speed&Vision too much.
#58
Posté 10 septembre 2013 - 04:52
#59
Posté 10 septembre 2013 - 04:55
#60
Posté 10 septembre 2013 - 05:10
Flamer is powerful as hell without the passives, especially when running the LOLReegar with it and glitching the incendiary effect. That build will almost never allow you to drop if played properly, you have ****ton of shields, a shield recharge under 2 secs.MaxCrushmore wrote...
NuclearTech76 wrote...
kalence.drupalgardens.com/me3-builder#20!3006555!4706525!24X53364!D98.GC
Best build I've found but it's cheap. If you're PC the ROF bonus on HM might be better.
Interesting build bypassing all the power damage in the passive tree for HM (which obviously provides it's own benefits). Still, that is alot of damage to give up if you intend to use you flamer as your primary attack.
Personally I run him with no HM (flame shield activated!) and sometimes will equip a geth scanner ..
#61
Posté 10 septembre 2013 - 05:13
Yes, against any other defence it`s even better.MaxCrushmore wrote...
This is incorrect .. it suffers a damage penalty vs armor which is not insignificant.
I know. It`s 50% penalty. But 50% of 8800 DPS is still over 4k DPS. For comparison, Harrier X deals 1187 DPS.I'm sure someone on BSN would know off the top of their head.
Because it has low damage per "bullet", so armor DR almost negates it. Try it with both AP mods. Or with AP mod + AP ammo.Trust me, a Reegar with no ammo mod is terrible vs armor
Modifié par Sebastianthorson, 10 septembre 2013 - 05:16 .
#62
Posté 10 septembre 2013 - 05:27
Modifié par Baby Quarian, 10 septembre 2013 - 05:28 .
#63
Posté 10 septembre 2013 - 05:30
Disclaimer: I am referring to the PS3 version of the Reegar .. as covered below and in other topics, the PC version is much more powerful
Modifié par MaxCrushmore, 10 septembre 2013 - 07:18 .
#64
Guest_TchOktChoky_*
Posté 10 septembre 2013 - 05:32
Guest_TchOktChoky_*
ArgentN7 wrote...
LiL Reapur wrote...
TchockTckocky wrote...
Low blow Ckocky, and accept my random, out of nowhere FR damnit......
lol
#65
Guest_TchOktChoky_*
Posté 10 septembre 2013 - 05:34
Guest_TchOktChoky_*
LiL Reapur wrote...
Yes
You should've sent me a message dude/tte... I ended up deleting it. Now that I know it was you feel free to sent me a new FR if you want.
#66
Posté 10 septembre 2013 - 06:01
MaxCrushmore wrote...
@Sebastian - you implied on the last page that a Reegar renders a flamer redundant. No matter what you say about this, short of exploiting specific glitches, the Reegar is NOT better against armor than a fully specd GT flamer. If you don't believe me, test it for yourself ... I have used the Reegar with a heavy barrel and AP ammo, it does NOT kill armored units faster that the GT flamer. Period.
You are wrong Max.
A Reegar using the right ammo and mods deals the most dps achievable in this game against armor, short of cobras and combining powers and weapons. And not by a few hundreds dps, but thousands and thousands.
Looks like you're not setting it right.
LiL Reapur wrote...
Flamer against armor and spec it for duration, also go with lightweight weaponry. You will rape everything....
Never spec for duration, it's a waste. Furthermore, never carry a lightweight weapon on him. Carry two or a heavy, effective weapon.
People wondering how to maximize his effectiveness, try this.
#67
Posté 10 septembre 2013 - 06:06
(yep, had to)
#68
Posté 10 septembre 2013 - 06:22
Would the ROF on HM be a better option? Give up a little on flamer damage, gain quite a bit on your Javelin damage because of quicker ramp up fire, and RCing?Deerber wrote...
MaxCrushmore wrote...
@Sebastian - you implied on the last page that a Reegar renders a flamer redundant. No matter what you say about this, short of exploiting specific glitches, the Reegar is NOT better against armor than a fully specd GT flamer. If you don't believe me, test it for yourself ... I have used the Reegar with a heavy barrel and AP ammo, it does NOT kill armored units faster that the GT flamer. Period.
You are wrong Max.
A Reegar using the right ammo and mods deals the most dps achievable in this game against armor, short of cobras and combining powers and weapons. And not by a few hundreds dps, but thousands and thousands.
Looks like you're not setting it right.LiL Reapur wrote...
Flamer against armor and spec it for duration, also go with lightweight weaponry. You will rape everything....
Never spec for duration, it's a waste. Furthermore, never carry a lightweight weapon on him. Carry two or a heavy, effective weapon.
People wondering how to maximize his effectiveness, try this.
#69
Posté 10 septembre 2013 - 06:26
I have also tried the Reegar with HVB and armor piercing ammo, and have also many, many times used a fully powered GT flamer (minus HM) with a power amplifier IV and Omni Capacitors V. The flamer wins out this specific matchup .. maybe this is the difference between a PC Reegar and a console Reegar? I don't know
#70
Posté 10 septembre 2013 - 06:30
NuclearTech76 wrote...
Would the ROF on HM be a better option? Give up a little on flamer damage, gain quite a bit on your Javelin damage because of quicker ramp up fire, and RCing?Deerber wrote...
MaxCrushmore wrote...
@Sebastian - you implied on the last page that a Reegar renders a flamer redundant. No matter what you say about this, short of exploiting specific glitches, the Reegar is NOT better against armor than a fully specd GT flamer. If you don't believe me, test it for yourself ... I have used the Reegar with a heavy barrel and AP ammo, it does NOT kill armored units faster that the GT flamer. Period.
You are wrong Max.
A Reegar using the right ammo and mods deals the most dps achievable in this game against armor, short of cobras and combining powers and weapons. And not by a few hundreds dps, but thousands and thousands.
Looks like you're not setting it right.LiL Reapur wrote...
Flamer against armor and spec it for duration, also go with lightweight weaponry. You will rape everything....
Never spec for duration, it's a waste. Furthermore, never carry a lightweight weapon on him. Carry two or a heavy, effective weapon.
People wondering how to maximize his effectiveness, try this.
Yeah not all of the evolutions have to be like that, especially 4 and 5 of the passives and some on HM. It mostly depends on the balance you want to achieve between the weapon damage and the flamer one. Ideally, one might want to switch depending on the enemy you'll face, but that's out of question of course.
I currently spec him like that cause it's the build I used when I tried this, and flamer against collectors is very useful, but you can change some of the evolutions and the build's gonna work flawlessly anyway.
However, keep in mind that RoF bonuses won't help a Javelin much. All you'll get is the ability to start the reload some % of the time sooner. The actual reload will take the same time. Also, I don't unsertand what you mean about ramp up fire. If you're refering to the 0.25 secs delay, I believe that is not affected by RoF bonuses, although I might be wrong.
#71
Posté 10 septembre 2013 - 06:37
MaxCrushmore wrote...
@Deerber - yes, I am aware that there are several combinations the Reegar is unparalleled in damage output vs anything. I have used the Valkryie with a Reegar many, many times, using Incendiary or Warp ammo. However I did state "short of exploiting specific glitches" ...
I have also tried the Reegar with HVB and armor piercing ammo, and have also many, many times used a fully powered GT flamer (minus HM) with a power amplifier IV and Omni Capacitors V. The flamer wins out this specific matchup .. maybe this is the difference between a PC Reegar and a console Reegar? I don't know
I find it unlikely that the Reegar behaves differently from pc to consoles. Possible, but unlikely.
However, I wasn't even talking about the warp + incendiary glitch. I was talking about the Reegar itself with incendiary ammo and the shredder mod.
You might have noticed flamer doing more thamage because the flamer is both AoE and has a longer duration. That increases its damage output significantly, up to the point where a Reegar can't keep up because it's not AoE, not really at least. But, so far as single target DPS goes, it's not even a contest.
#72
Posté 10 septembre 2013 - 06:40
It does because the paper number of the Reegar is unachievable due to pellets disappearing. The number that disappear are inversely proportional to the framerate.Deerber wrote...
I find it unlikely that the Reegar behaves differently from pc to consoles. Possible, but unlikely.
#73
Posté 10 septembre 2013 - 06:46
Yeah and I think that's variable to a degree on console perhaps even worse on PS3. That's why I said ROF bonus on HM on my build would probably be effective on PC and not so much on console.capn233 wrote...
It does because the paper number of the Reegar is unachievable due to pellets disappearing. The number that disappear are inversely proportional to the framerate.Deerber wrote...
I find it unlikely that the Reegar behaves differently from pc to consoles. Possible, but unlikely.
#74
Posté 10 septembre 2013 - 06:47
Deerber wrote...
MaxCrushmore wrote...
@Deerber - yes, I am aware that there are several combinations the Reegar is unparalleled in damage output vs anything. I have used the Valkryie with a Reegar many, many times, using Incendiary or Warp ammo. However I did state "short of exploiting specific glitches" ...
I have also tried the Reegar with HVB and armor piercing ammo, and have also many, many times used a fully powered GT flamer (minus HM) with a power amplifier IV and Omni Capacitors V. The flamer wins out this specific matchup .. maybe this is the difference between a PC Reegar and a console Reegar? I don't know
I find it unlikely that the Reegar behaves differently from pc to consoles. Possible, but unlikely.
However, I wasn't even talking about the warp + incendiary glitch. I was talking about the Reegar itself with incendiary ammo and the shredder mod.
You might have noticed flamer doing more thamage because the flamer is both AoE and has a longer duration. That increases its damage output significantly, up to the point where a Reegar can't keep up because it's not AoE, not really at least. But, so far as single target DPS goes, it's not even a contest.
Deerber, I would never doubt your game experience or knowledge, but I can tell you that every console player who watches PC player vids of them using a Reegar with Incendiary ammo knows it doesn' work like that for the consoles ... not really even close.
And yes, a Reegar with Incendiary will (barely) beat out that flamer (again, assuming no other effects are applied), but it's close (on console)
#75
Posté 10 septembre 2013 - 06:49
Deerber wrote...
I find it unlikely that the Reegar behaves differently from pc to consoles. Possible, but unlikely.
Reegar is heavily frame-rate dependent, due to the fact that it fires at 8x1000 RPM, and loses most of its pellets at low FPS. At 20 FPS it's almost balanced, shockingly, and can only take off about 3 bars of shields on a platinum atlas per clip.
Modifié par ISHYGDDT, 10 septembre 2013 - 06:50 .





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