I'm not here to start another Templars vs Mages war, I see boths sides and their reasons. My main issue here is the way of storytelling.
It seems to me that ever since DA2 the Bioware have forgotten how to draw conflicts in grey shades. Mind you, they were never really good at it but in ME they did manage to make conflicts such as the Krogan Rebellions, Geth vs Quarians and even the Reapers (eh, to some extent) more or less difficult. In DA:O there were the dwarf king choosing part, the elves vs werewolves, demons vs spirits etc.
But ever since DA2 I've kind of given up on any well-written conflict in DA universe. The Asunder only made it worse.
The biggest problem and my biggest worry with DA:I is how they will handle this conflict further.
Now, this is not time to angrily write here that teh templars are eeeeviiiil and one thousand reasons you hate them. I don't care, it doesn't matter. Im' talking about the way this conflict was presented, not who's right or wrong. If they ever make any side purely evil, they'll pretty much fail at wiriting a complex, realistic conflict. No best-story-award for them no matter how pretty nugs will look.
Remember the blind templar who sacrified himself to destroy the evil spirits, Gregor, who was strict but just for the most part, the Lotherings templars who were the only force keeping order and peace in the forgotten village? Remember them being just guys who followed rules and did their job? Nope, they are no more. Now they are Bad Guys and Bioware seems to be keen on making them even more eeeviiil. For what sake so much retcon I wonder? If they were always like this I'd understand, but they weren't. Do we really need A Bad Evil Force in such a game anyway? Even the darkspawn got some interesting interpretation in DA:A. And these guys are classic Evil Monsters.
Did we have a difficult choice in DA2? No, we either chose side of a bunch of mages screwed up by Anders and Meredith, or a side of red lyrium addicted flying tyrant. This is not a choice, this is bs. This is not a conflict, only one side is shown as a sympathetic, the other one was pretty much turned crazy up to eleven. This is not how you write good conflicts.
The conflict was so unbalanced. so obviously good/bad, black/white it hurt, no self-respecting writer would be proud of this. Even frigging Voldemort, Archdemon, Corpheus, even demons and darkspawn have reasons to be "evil", to do what they do. Their nature, their past, their beliefs etc. And unlike DA2 emplars, they are not mere people yet they feel alive.
I hope they don't repeat it in DA:I and manage to balance the conflict so the game will deserve AAA rating not just for pretty picture and gameplay, but also because of the dialogues, plot. storytelling and difficult morals choices.
And not lack of these.
Are the Templars going to be Big Bad EEVIIL again?
Débuté par
Chari
, sept. 10 2013 06:35





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