Place your bets what the next PC will be like
#26
Posté 11 septembre 2013 - 06:54
#27
Posté 11 septembre 2013 - 07:03
Under synthesis nothing matters. Changed DNA and all that.
Under control... your behind is god Shepard's.
Under destroy you are an outcast because everyone hates you.
Under refuse your dead.
Under space magic and art there are countless possibilities.
#28
Posté 11 septembre 2013 - 07:50
Br3ad wrote...
You don't learn about the universe around you by already know it.Necanor wrote...
I sure hope we don't have to play a human again. Otherwise Space Jebus 2.0
I don't think every Turian/Quarian/Salarian knows everything about the universe. Can's say for Asari or Krogan, since they both live for a whole millenium.
#29
Posté 11 septembre 2013 - 07:58
Modifié par Kataphrut94, 11 septembre 2013 - 09:01 .
#30
Posté 11 septembre 2013 - 08:40
Necanor wrote...
I sure hope we don't have to play a human again. Otherwise Space Jebus 2.0
Being a different species wouldn't make a difference with regard to any messiah symbolism. It would just be alien Space Jebus 2.0 then. But in any case, it's very unlikely that the next PC will be a different species.
#31
Posté 11 septembre 2013 - 08:51
#32
Posté 11 septembre 2013 - 09:02
But I suspect we're going to be somewhat like a Spectre so we're free to do what we want. Maybe a detective/investigator with a license to kill or something..
#33
Posté 11 septembre 2013 - 09:09
KaiserShep wrote...
Necanor wrote...
I sure hope we don't have to play a human again. Otherwise Space Jebus 2.0
Being a different species wouldn't make a difference with regard to any messiah symbolism. It would just be alien Space Jebus 2.0 then. But in any case, it's very unlikely that the next PC will be a different species.
Alien Space Jebus 2.0 is still more interesting than the human counterpart.
#34
Posté 11 septembre 2013 - 09:12
Now, it's possible that they might allow the option to be a different species, but I don't see this being likely either for the main story. I think this is best left to the multiplayer game.
Modifié par KaiserShep, 11 septembre 2013 - 09:18 .
#35
Posté 11 septembre 2013 - 09:14
#36
Posté 11 septembre 2013 - 09:17
KaiserShep wrote...
Eh, but then you'd have people complaining that they picked an alien they don't like, because humans are the neutral species to go with, whereas we have Batarian haters, Asari haters, Quarian haters, etc.. The thing that's always made the story so interesting was not so much the character you're playing but rather the characters you interact with. The PC being an alien won't necessarily make it any more interesting, and frankly, it would be a waste of an opportunity to have some improved customization options for the actual appearance of the PC, assuming that BioWare is going to provide us with this option at all.
The player character is mostly our window to the universe Bioware created. Or any other game developer for that matter.
coudl immagine the player character beign funny or special due to racial things and how peopel treat it however, which ocudl add to a character. At the same time some peopel might dislike it so if they don't get to choose they might be very dissapointed.
Modifié par shodiswe, 11 septembre 2013 - 09:18 .
#37
Posté 11 septembre 2013 - 09:25
KaiserShep wrote...
Eh, but then you'd have people complaining that they picked an alien they don't like. It's best to simply avoid going that route, because humans are the neutral species to go with, whereas we have Batarian haters, Asari haters, Quarian haters, etc.. The thing that's always made the story so interesting was not so much the character you're playing but rather the characters you interact with. The PC being an alien won't necessarily make it any more interesting, and frankly, it would be a waste of an opportunity to have some improved customization options for the actual appearance of the PC, assuming that BioWare is going to provide us with this option at all.
That's why I believe it best to have the choice of which species you want to play as. Seeing as though this will be implemented in DA:I, I think it's more than a possibility. Along with humanity, the obvious choice would be the three council races. Judging by popularity Drell, Quarians and Krogan would be a viable option for BW as well.
#38
Posté 11 septembre 2013 - 09:39
Necanor wrote...
KaiserShep wrote...
Eh, but then you'd have people complaining that they picked an alien they don't like. It's best to simply avoid going that route, because humans are the neutral species to go with, whereas we have Batarian haters, Asari haters, Quarian haters, etc.. The thing that's always made the story so interesting was not so much the character you're playing but rather the characters you interact with. The PC being an alien won't necessarily make it any more interesting, and frankly, it would be a waste of an opportunity to have some improved customization options for the actual appearance of the PC, assuming that BioWare is going to provide us with this option at all.
That's why I believe it best to have the choice of which species you want to play as. Seeing as though this will be implemented in DA:I, I think it's more than a possibility. Along with humanity, the obvious choice would be the three council races. Judging by popularity Drell, Quarians and Krogan would be a viable option for BW as well.
If they add non-council species then they would need to add at least all the species that has a humanoid bodyframe. Including Geth, Vorcha and possibly Volus. Oh, and Batarian slavers and drugdealers ofcourse.
Hanar and Elcor would probably be too anoying and difficult to add. Could probably be done if someone really want to do it though. do like the Hanar because they are so differnt, but I don't think they would make the best main protagonist. I could be wrong about the Hanar though. Quarians got that crazy immunesystem... Not the best for ground deployment and adventure. Unless the Geth fixed it.
I don't know what cauals would think, some might call them cute or something. Shining pink/purple things floating around. While cool in moderation I don't think people could stomach Elchor or Hanar talk for a whole game or series
Modifié par shodiswe, 11 septembre 2013 - 09:41 .
#39
Posté 11 septembre 2013 - 09:45
While many would lambaste the writing quality of ME3, or the entirety of the trilogy, it could be a lot worse if the devs take a kitchen sink approach to the type of protagonist you can play.
All in all, a well-written story with a well-written main character with options for gender, appearance and general backstory is higher priority to me than being able to play an alien.
Obviously the Volus, Vorcha, Elcor and Hanar would be out. They're all the joke races anyway. The salarians sometimes come close, being the "lizard people" of Mass Effect.
Modifié par KaiserShep, 11 septembre 2013 - 09:53 .
#40
Posté 11 septembre 2013 - 12:37
#41
Posté 11 septembre 2013 - 12:55
shodiswe wrote...
If they add non-council species then they would need to add at least all the species that has a humanoid bodyframe. Including Geth, Vorcha and possibly Volus. Oh, and Batarian slavers and drugdealers ofcourse.
Hanar and Elcor would probably be too anoying and difficult to add. Could probably be done if someone really want to do it though. do like the Hanar because they are so differnt, but I don't think they would make the best main protagonist. I could be wrong about the Hanar though. Quarians got that crazy immunesystem... Not the best for ground deployment and adventure. Unless the Geth fixed it.
I don't know what cauals would think, some might call them cute or something. Shining pink/purple things floating around. While cool in moderation I don't think people could stomach Elchor or Hanar talk for a whole game or series
Thing is, that they can't add all species and Krogan, Quarians and Drell are simply the most popular races, more popular than some of the council races actually. Her imune system didn't stop Tali from going into the worst fights imaginable. Like Kaiser said, Elcor, Hanar, Volus and Vorcha are more or less 'joke races'.
#42
Posté 11 septembre 2013 - 12:57
Well, the choice of different races and backgrounds didn't hinder DA:O. Voice actors could be shared among the different characters and races.KaiserShep wrote...
A concern of mine is that trying to shotgun such a wide variety of choices could end in a serious sacrifice of overall quality of the writing in general. There's only so much you should provide when time and effort could be spent elsewhere. How many different lines should exist pertaining to each character's specific backstory? How many lines should be specific pertaining to the racial profile? It seems to me that the devs would basically be shoehorning different species into one basic character template, and I'm not so sure that this would work out well for story mode.
While many would lambaste the writing quality of ME3, or the entirety of the trilogy, it could be a lot worse if the devs take a kitchen sink approach to the type of protagonist you can play.
All in all, a well-written story with a well-written main character with options for gender, appearance and general backstory is higher priority to me than being able to play an alien.
Obviously the Volus, Vorcha, Elcor and Hanar would be out. They're all the joke races anyway. The salarians sometimes come close, being the "lizard people" of Mass Effect.
#43
Posté 11 septembre 2013 - 01:19
Mass Effect, for us, should be about humans learning of the bigger galaxy. Because we are humans. It's not like DA were humans, elves, and dwarves, have all been around each other for millenia upon millenia and begun assimilation. Humans have been on the galactic stage for thirty years. Everything is still new, really. Things we can get away without knowing of as Shepard, are not excusable from a society that has been a part of the galaxy for hundreds of years.Necanor wrote...
Br3ad wrote...
You don't learn about the universe around you by already know it.Necanor wrote...
I sure hope we don't have to play a human again. Otherwise Space Jebus 2.0
I don't think every Turian/Quarian/Salarian knows everything about the universe. Can's say for Asari or Krogan, since they both live for a whole millenium.
#44
Posté 11 septembre 2013 - 01:24
Fine, we've done that for the last 3 games, it's time we get the chance to see the galaxy from a different perspective. I don't think a Turian naval officer knows everything about, say Salarian culture.Br3ad wrote...
Mass Effect, for us, should be about humans learning of the bigger galaxy. Because we are humans. It's not like DA were humans, elves, and dwarves, have all been around each other for millenia upon millenia and begun assimilation. Humans have been on the galactic stage for thirty years. Everything is still new, really. Things we can get away without knowing of as Shepard, are not excusable from a society that has been a part of the galaxy for hundreds of years.Necanor wrote...
Br3ad wrote...
You don't learn about the universe around you by already know it.Necanor wrote...
I sure hope we don't have to play a human again. Otherwise Space Jebus 2.0
I don't think every Turian/Quarian/Salarian knows everything about the universe. Can's say for Asari or Krogan, since they both live for a whole millenium.
#45
Posté 11 septembre 2013 - 01:28
Anyway, I would like to start out fresh though. Earn my place and all that.
#46
Posté 11 septembre 2013 - 01:32
Basically, it's a huge halo of options that all revolve around one basic character template and a singular plot. I hope it never happens.
#47
Posté 11 septembre 2013 - 08:49
#48
Guest_Miscellaneous Mind_*
Posté 11 septembre 2013 - 11:08
Guest_Miscellaneous Mind_*
Best game ever.
#49
Posté 11 septembre 2013 - 11:56
#50
Posté 11 septembre 2013 - 11:59
IsaacShep wrote...
I'm thinking some colony farmguy/girl who gets lumped into adventure. What's more opposite to a space marine than that?
This, but it would actually be nice if, say you could start as a drell or another alien, and you get to understand what it's like being a vent-rat or a slaver, or an ordinary Salarian working on a space-farm.





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