Master Warder Z wrote..
Your leaving out that their scouting parties were constantly detected, engaged and destroyed.
I might not be a genius like Loghain, but having 100% of my scouting parties come back dead would be ringing alarm bells for me. It's one of those signs that the enemy might be just a
tad bit more than I expected.
You have him likely dealing with rough estimates at best for their numerical strength not to mention considerng that they were coming from below into the wilds you likely would need to send scouts extremely deep just to find their source.
It's almost like picking Ostagar was a terrible decision (tactically) when you consider that it was sorrounded by forest that prevented Ferelden from getting a clear view of the battlefield. Of course, since the alternative was to give the darkspawn a clear path into the country they were between a rock and a hard place.
Too bad their entire plan was "flank the unknown and unpredictably large force" that the GWs say is an apocalypse in the making.
That wasn't anywhere a viable option as you well know, He made do with what limited information he had.
He had limited information. He didn't "make due" with it.
And Darkspawn do feel fear, Their lines DO break removing their commanders, inflicting crippling losses and here is the best bit, HAD this worked even had their lines not broken you would see the Horde greatly reduced but the casulities of the battle likely would have been far higher.
We nenver saw the darkspawn break. The only time that happened was when the archdemon died. And yes, if Loghain followed his battle plan, he would have died. Which indicates, you know, that the plan was competely garbage since there was no plan B but let 50% of the army die, run away, and allow the darskpawn a clear path to raid 50% of Ferelden inside of 2 months.
Who know's what would have occured had the reserve commited to the battle and flanked the Darkspawn, You also are leaving out the one critical advantage a flanking provides. You cut off incoming Reinforcements and force them to fight on multiple sides. You likely would see their commited forces destroyed the advance would have ended.
You don't cut off reinforcements when you flank when you don't know what numbers you're delaing with. Look at the simple diagram I drew:
[Ostagar] [Wall][Wall][Wall]
[Darkspawn] [Loghain] [Darkspawn].
[Darkspawn]
Loghain would be massacred. "Flanking" only works when you are aware you're not outnumbered 100:1 and are risking encirclement by running straight into the enemy forces.
Which is why the plan without any scouting is d.u.m.b.
Modifié par In Exile, 12 septembre 2013 - 03:33 .