Seival wrote...
So, BioWare, can you really scare us?
Yes, they could. But not with a party-based action RPG.
Seival wrote...
Like I said, I'm not talking about making the entire DA:I like this.
Fade and some other very specific places with such atmosphere would be more than enough.
Atmosphere is more than fog and spooky music. Amnesia lets you spend the first thirty minutes of the game wandering around a manor before it shows you a monster. Why does it do this? Because during that time, the player is anticipating. You're jumping a small noises long before anything that could hurt you arrives because the atmosphere is oppressive and inescapable.
Just plopping down Bob, Slayer of Dragons into a room with a lot of fog doesn't work.
Cutlass Jack wrote...
A brilliant example would be the Hotel level of Vampire:Bloodlines. One of the scariest things I ever played in an RPG and there was no combat or real risk of dying.
But it would be hard to duplicate that magic and still keep it fresh. And Dragon Age.
There were a number of things that made that work.
1. No companions. You are all alone.
2. It was very early in your vampire's unlife, you hadn't slaughtered your way across the city yet.
3. First-person view. No pulling back with the camera to see the entire area. You get the experience of falling through the floor or turning your head and seeing a dark figure that immediately vanishes.
4. The unknown. Most player have no idea what ghosts or spirits are like in the World of Darkness.
Modifié par Maria Caliban, 10 septembre 2013 - 11:40 .