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BioWare, can you scare us?...


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#26
Siegdrifa

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Allan Schumacher wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Did that work? ^_^


(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)


Keep that in mind to do a good april's fool. hehe.

#27
Zack_Nero

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Allan Schumacher wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Did that work? ^_^


(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)


Yea, that works

#28
Allan Schumacher

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Keep that in mind to do a good april's fool. hehe.


Haha "The Cave" as a level for DLC did come up during some April Fool's musings XD

#29
Seival

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Eveangaline wrote...

So long as they don't do it with more spiders. Oh god. I hate spiders.


Hmm... I think that would be a nice idea to make questions and answers feature during character creation in DA:I. Different answers could alter some game events. Among other things there could be a question about your deepest fears with answers like "spiders", "snakes", "strange sounds", "darkness", etc. And that could affect your game slightly during your nightmares in the Fade :)

#30
TheExtreamH

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Allan Schumacher wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Did that work? ^_^


(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)


Almost made me go to a corner and cry myself to sleep.;)

#31
Wulfram

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I think music is a big part of being scary.  Daggerfall's dungeon music always turned me into a crazy paranoid person after a while.

Cutlass Jack wrote...

A brilliant example would be the Hotel level of Vampire:Bloodlines. One of the scariest things I ever played in an RPG and there was no combat or real risk of dying.


Hmm, lots of people mention it but that didn't work for me.  Too busy getting annoyed at finding whatever you need to do to keep going I guess.

Modifié par Wulfram, 10 septembre 2013 - 11:01 .


#32
Maria Caliban

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Seival wrote...

So, BioWare, can you really scare us?

Yes, they could. But not with a party-based action RPG.

Seival wrote...

Like I said, I'm not talking about making the entire DA:I like this.

Fade and some other very specific places with such atmosphere would be more than enough.

Atmosphere is more than fog and spooky music. Amnesia lets you spend the first thirty minutes of the game wandering around a manor before it shows you a monster. Why does it do this? Because during that time, the player is anticipating. You're jumping a small noises long before anything that could hurt you arrives because the atmosphere is oppressive and inescapable.

Just plopping down Bob, Slayer of Dragons into a room with a lot of fog doesn't work.

Cutlass Jack wrote...

A brilliant example would be the Hotel level of Vampire:Bloodlines. One of the scariest things I ever played in an RPG and there was no combat or real risk of dying.

But it would be hard to duplicate that magic and still keep it fresh. And Dragon Age.

There were a number of things that made that work.

1. No companions. You are all alone.
2. It was very early in your vampire's unlife, you hadn't slaughtered your way across the city yet.
3. First-person view. No pulling back with the camera to see the entire area. You get the experience of falling through the floor or turning your head and seeing a dark figure that immediately vanishes.
4. The unknown. Most player have no idea what ghosts or spirits are like in the World of Darkness.

Modifié par Maria Caliban, 10 septembre 2013 - 11:40 .


#33
Zack_Nero

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Well, if you ask me another place for scary elements is the deep roads. Trapped with no light, no direction, and never knowing what is there, also it is a more realistic place then the fade.

#34
Sifr

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Allan Schumacher wrote...

(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)


Remember kids, Bioware employees are the only people allowed to troll and use our bones to make their bread!

I always did think that section of the site rules seemed strange...

:innocent::lol:

But seriously, I would love some major shocks in the game.

Imagine travelling through the Deep Roads, only for the ground to burst open, a tentacle to wrap around your leg and cause the Inquisitor to fall into a pit filled with Broodmothers, with no party to back you up for the battle.

Eeep...

:mellow:

#35
kinderschlager

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Seival wrote...

...I mean really scare. Like a friend of friend of mine, who played some horror-survival game at night with light turned off in his apartment, and high quality sound turned on... At some point he almost fell down from his chair, then quickly turned on all the light in his apartment, and was afraid to go sleep for an hour or two.

Some very scaring moments... Not just a mob jumping on you from a dark corner screaming like a pig, but a true horror atmosphere.

Fearless heroes with shiny armor disintegrating everything on their way became a bit annoying... One of the reasons I liked ME3 ending - you don't feel like a hero. You faced a force much stronger than anything you could imagine, and you can only follow the paths developed by this force for you, and die in the end. You feel small, weak, and falling apart.

I know that DA series is not a horror survival, but still I believe some very scary scenes (especially closer to the end and in the end) will only make the game much better. Feeling like unstoppable hero is annoying. Feeling dark phantasmagoric atmosphere in some really dark phantasmagoric places is great.

I'm not talking about making the entire DA:I like this. The Fade, the nightmares, some dungeons or crypts could have such specific atmosphere - a contrast to the regular fantasy traveling environment. Something that will make Dragon Age unique among the standard fantasy games.



So, BioWare, can you really scare us?


i hate you. knowing as little as i do about the employees? we're screwed if they take you up on this

#36
crimzontearz

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Maria Caliban wrote...

Seival wrote...

So, BioWare, can you really scare us?

Yes, they could. But not with a party-based action RPG.

Seival wrote...

Like I said, I'm not talking about making the entire DA:I like this.

Fade and some other very specific places with such atmosphere would be more than enough.

Atmosphere is more than fog and spooky music. Amnesia lets you spend the first thirty minutes of the game wandering around a manor before it shows you a monster. Why does it do this? Because during that time, the player is anticipating. You're jumping a small noises long before anything that could hurt you arrives because the atmosphere is oppressive and inescapable.

Just plopping down Bob, Slayer of Dragons into a room with a lot of fog doesn't work.

Cutlass Jack wrote...

A brilliant example would be the Hotel level of Vampire:Bloodlines. One of the scariest things I ever played in an RPG and there was no combat or real risk of dying.

But it would be hard to duplicate that magic and still keep it fresh. And Dragon Age.

There were a number of things that made that work.

1. No companions. You are all alone.
2. It was very early in your vampire's unlife, you hadn't slaughtered your way across the city yet.
3. First-person view. No pulling back with the camera to see the entire area. You get the experience of falling through the floor or turning your head and seeing a dark figure that immediately vanishes.
4. The unknown. Most player have no idea what ghosts or spirits are like in the World of Darkness.

especially in the OWOD.....and minus the Tremere for the vampires


god I miss playing WoD games

#37
kinderschlager

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Allan Schumacher wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Did that work? ^_^


(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)


good thing you're joking. the butthurt would be felt across the galaxy

#38
MisterJB

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Well, the more I see of the game, the more scared I get. Does that count?

Cutlass Jack wrote...
Its not impossible to do a level where the player is separated from their companions and scary atmosphere ensues.

A brilliant example would be the Hotel level of Vampire:Bloodlines. One of the scariest things I ever played in an RPG and there was no combat or real risk of dying.

But it would be hard to duplicate that magic and still keep it fresh. And Dragon Age.

I take it you were never crushed by that damn elevator or boiled by the steam pipes?
There are no enemies but you can die if you're not careful.

"Muahaha I am an 8th Generation childe of Caine. No mere Kine's soul could harm me.
...
LET ME OUT! I WANT MY SIRE!"

#39
Little Princess Peach

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Allan Schumacher wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Did that work? ^_^


(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)

You just posted my worst Nightmare now I can't sleep XD

#40
sandalisthemaker

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Allan Schumacher wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Did that work? ^_^


Yes.
Absolutely terrifying.

Modifié par sandalisthemaker, 11 septembre 2013 - 12:17 .


#41
Rawgrim

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Allan Schumacher wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Did that work? ^_^


(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)


Well played.

#42
werewoof

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well that weird face thing surrounded by lyrium veins freaked me out in origins, but mostly because that old spiral design with the horns for lyrium reminds me of Uzumaki. first time i saw it it was just weird and unnerving but after i'd read uzumaki, the next time i played origins it was significantly creepier.

so i guess...go for unnerving? da isn't really horror so it probably won't ever be terrifying. but unnerving yall can do.

Modifié par tiktac, 11 septembre 2013 - 12:30 .


#43
Guest_Avejajed_*

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Allan Schumacher wrote...

Keep that in mind to do a good april's fool. hehe.


Haha "The Cave" as a level for DLC did come up during some April Fool's musings XD


Off topic- The Cave is an excellent platformer game on xbox arcade that is worth every cheap penny. Go get it if you haven't it, it's a lot of fun.

#44
phat0817

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Sure they can...pick a color Blue,Red,Green and choose your ending....ok maybe just some people would get scared if they saw that ;)

#45
theflyingzamboni

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Allan Schumacher wrote...



(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)


Ah ha! You see, that is where you are mistaken! Your disclaimers cannot stop me from taking this out of context!

Allan Schumacher and everyone else in BioWare wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Whoa! Did everyone hear what BioWare just said?!


You see Allan, you are helpless to stop us, the fans, from using everything you say out of context.:devil:

:whistle:

To get back on topic though, I don't think it's possible. I've had BioWare games creep me out in parts with atmosphere, but scare? You just can't do that in a game where you cut down hundreds of enemies like an unstoppable lawn mower of death.

Image IPB
Just imagine that the grass is actually little bandits and darkspawn and reapers.

Basically, you can't be truly scared unless you feel helpless, and no BioWare character has ever been helpless.

Modifié par Led Guardian, 11 septembre 2013 - 01:35 .


#46
Fishy

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Like Maria have said .. How do you scare Bob, The slayer of dragon ? You can scare , Bob the cook. But the guy in Dragon Scale armor wielding the greatsword of Apocalypse might be harder to scare. it's like watching an horror movie at 12 Pm with friend in plain light day vs alone inside some creepy place in the middle of the woods during night where a murder  happened.

Shepard was not scared of horde of Mech. He was scared of his own limit in ME3. The limit was not able to save everyone.

Modifié par Suprez30, 11 septembre 2013 - 01:22 .


#47
Guest_EntropicAngel_*

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Darth Brotarian wrote...

That depends, is dragon age a survival horror game?


Ding ding ding!


Or, no, this is a stupid idea. They can have scary moments, like the Reaper IFF mission in ME2, but horror does not belong.

#48
FeliciaM

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I don't know... there were a few moments in Dragon Age Origins and 2 where I was freaked out. I spent most of my time in Golems of Agmarrak a bit uneasy. The final boss definitely creeped me out to no end. Ugh. I'm easily startled though (yay for being jumpy!)

So any loud noise will be the death of me! The high dragon fight during the Urn of Sacred Ashes, while completely expected... I still jump when the dragon lands! And it doesn't matter where I'm at, what game I'm playing, giant spiders ARE NOT welcome. The monster ones in 2 are what made those repetitive caves so horrible :( And Orsino. That made me uneasy, too. There were a few moments like that in DA2, where I felt uncomfortable in a certain situation.

#49
Boycott Bioware

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If Bioware really can make players scared and fall off the chair...the cover should have a note "Peoples who have heart complication and pregnant women cannot play this game, Bioware takes no responsibility should anything happened"

#50
Guest_EntropicAngel_*

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Qistina wrote...

If Bioware really can make players scared and fall off the chair...the cover should have a note "Peoples who have heart complication and pregnant women cannot play this game, Bioware takes no responsibility should anything happened"


I don't even think normal horror games have that, do they?