deuce985 wrote...
I felt they did this really well in DA:O with the Brood Mother. That part was creepy leading up to her. One reason that DA:O was so amazing was they could shift atmosphere quick in that game and still blow you away. I thought the Sacred Ashes part was kinda creepy too meeting the cult.
And that's the point. Shift the game's atmosphere. Provide contrast within the game's main theme - contrast between fantasy and horror. Making the contrast the part of the game. In DA:O that was executed quite poorly. But in DA:I BioWare can fix that.





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