Aller au contenu

Photo

BioWare, can you scare us?...


120 réponses à ce sujet

#76
Seival

Seival
  • Members
  • 5 294 messages

deuce985 wrote...

I felt they did this really well in DA:O with the Brood Mother. That part was creepy leading up to her. One reason that DA:O was so amazing was they could shift atmosphere quick in that game and still blow you away. I thought the Sacred Ashes part was kinda creepy too meeting the cult.


And that's the point. Shift the game's atmosphere. Provide contrast within the game's main theme - contrast between fantasy and horror. Making the contrast the part of the game. In DA:O that was executed quite poorly. But in DA:I BioWare can fix that.

#77
Azaron Nightblade

Azaron Nightblade
  • Members
  • 984 messages
Since they haven't chosen to make any survival horror games (yet), I doubt it's a high priority for Bioware to scare us.
I think the closest they come so far is the scene leading up to the Broodmother (with all the whispering) and the abandoned spaceship on SWTOR (part of the quest to get HK51).

#78
Seival

Seival
  • Members
  • 5 294 messages

Azaron Nightblade wrote...

Since they haven't chosen to make any survival horror games (yet), I doubt it's a high priority for Bioware to scare us.
I think the closest they come so far is the scene leading up to the Broodmother (with all the whispering) and the abandoned spaceship on SWTOR (part of the quest to get HK51).


I think that next-gen possibilities dictate next-gen priorities :)

Scary moments have to be really scary.
Beautiful moments have to be really beautiful.
Funny moments have to be really funny.
etc.

2014 year AAA games will set new videogame quality standards, and will be remembered as the best ones. BioWare should keep that in mind.

#79
Cigne

Cigne
  • Members
  • 297 messages

DaerogTheDhampir wrote...

Hmm... well, without changing the gameplay? Maybe they could have a level in that starts on the surface and goes into the Deep Roads because one or two companions have been taken by darkspawn. So, getting the music, atmosphere, and sense of desperation right, could add a bit of fear to the main character (no scary scene scares everyone...)... considering what could happen to the companions who are captured and not outright killed could be scary if a good relationship has been established already.

I don't know how to really make something scary without being cliché in video games, I just can't see them as scary without resorting to a jump fest like Dead Space focused on, which is more annoying than scary.


If they could convincingly lead up to a situation where one of your decisions results in a companion death, and apparent loss of levels (with the corresponding talents)... and only later is it revealed that you're in the Fade.

I like the idea of a demon offering the return of an LI, and the player not being sure if the death of the LI was real...

(edited: grammar fail)

Modifié par Cigne, 12 septembre 2013 - 03:24 .


#80
aries1001

aries1001
  • Members
  • 1 752 messages
Horror in Bioware games?

Someone mentioned the Broodmother in DA:O....I can assure that I got very scared. Not only because I wasn't expecting anything like this to appear in Bioware game, but also because the eerie atmosphere in the Anvil of the Void quest was made to perfection. And the suspense of it all e.g. a certain npc calling out to the monster...and then finally the word: broodmother...

This scared me....

It is the monsters themselves that are scary, it is our thinking about them which is scary. It is not the action of the monsters which are scary. It is our anticipation of what happens next in the game, the game then goes on for a few moments and then.....a noise, a shadow, and then an unseen or unexpected attack. I have been trying to look at some Amnesia (game) videoes on youtube. I can't bare to look at them....I know something bad or frigthening is going to happen, I just don't know when. And to many humans this is probably the most scarying of all: actions from outside control us; we do not get a say in this - we have no control over what is happening to us in any way, shape or form.

A death, even accidentally, can be mourned over, yes, even in the DA Universe. Anders's viewpoints and opinions also scared me a great deal, the glowing unnatural eyes scared me as well. Little details like that. And didn't you get scared a great deal in the quest involving your mother in DA2? I know I did...

#81
Seival

Seival
  • Members
  • 5 294 messages

aries1001 wrote...

Horror in Bioware games?

Someone mentioned the Broodmother in DA:O....I can assure that I got very scared. Not only because I wasn't expecting anything like this to appear in Bioware game, but also because the eerie atmosphere in the Anvil of the Void quest was made to perfection. And the suspense of it all e.g. a certain npc calling out to the monster...and then finally the word: broodmother...

This scared me....

It is the monsters themselves that are scary, it is our thinking about them which is scary. It is not the action of the monsters which are scary. It is our anticipation of what happens next in the game, the game then goes on for a few moments and then.....a noise, a shadow, and then an unseen or unexpected attack. I have been trying to look at some Amnesia (game) videoes on youtube. I can't bare to look at them....I know something bad or frigthening is going to happen, I just don't know when. And to many humans this is probably the most scarying of all: actions from outside control us; we do not get a say in this - we have no control over what is happening to us in any way, shape or form.

A death, even accidentally, can be mourned over, yes, even in the DA Universe. Anders's viewpoints and opinions also scared me a great deal, the glowing unnatural eyes scared me as well. Little details like that. And didn't you get scared a great deal in the quest involving your mother in DA2? I know I did...


Well, honestly, that wasn't good enough level of execution to really scare me. But DA:I will be a next-gen game. BioWare has much more powerful tools at their disposal now. They have everything they need to make scary moments really scary.

Modifié par Seival, 12 septembre 2013 - 09:14 .


#82
Vicious

Vicious
  • Members
  • 3 221 messages

Fearless heroes with shiny armor disintegrating everything on their way became a bit annoying... One of the reasons I liked ME3 ending - you don't feel like a hero. You faced a force much stronger than anything you could imagine, and you can only follow the paths developed by this force for you, and die in the end. You feel small, weak, and falling apart.


Well ME3 did it and people hated it, Despite being bludgeoned over the head and shoulders of how you were really just one guy, and you pretty much saved the day by uniting the galaxy, rather than saving it all on your own. (which IMO they should have gone with instead of the magic button deus ex machina but whatever) And again, people hated it.

People generally don't want their protagonists to fail, ever. ME3 still did not make the mistake of DA2 though, where your protagonist was just a guy who a bunch of stuff happened to.. THAT sucked and was horrible.

Anyway scare is relative... and again, people don't like the possibility of failure. They want Redcliffe get everything and save the day too options.

#83
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages
Yes please Soldier's Peak was my favorite quest in Origins I'd love another like it.

#84
Seival

Seival
  • Members
  • 5 294 messages

Vicious wrote...


Fearless heroes with shiny armor disintegrating everything on their way became a bit annoying... One of the reasons I liked ME3 ending - you don't feel like a hero. You faced a force much stronger than anything you could imagine, and you can only follow the paths developed by this force for you, and die in the end. You feel small, weak, and falling apart.


Well ME3 did it and people hated it, Despite being bludgeoned over the head and shoulders of how you were really just one guy, and you pretty much saved the day by uniting the galaxy, rather than saving it all on your own. (which IMO they should have gone with instead of the magic button deus ex machina but whatever) And again, people hated it.

People generally don't want their protagonists to fail, ever. ME3 still did not make the mistake of DA2 though, where your protagonist was just a guy who a bunch of stuff happened to.. THAT sucked and was horrible.

Anyway scare is relative... and again, people don't like the possibility of failure. They want Redcliffe get everything and save the day too options.


On the contrary - people don't like predictable stories. What's the point in playing if you already know the final? If you already know that you will win even before start playing?

Possibility of failure is important (that's why people like to play on high difficulty levels, by the way). ME3 ending was brilliant, and DA:I really should continue the trend. The less predictability - the better story.

#85
Bedevilled

Bedevilled
  • Members
  • 87 messages
Bioware could really go to town with the demons; even some creepy cutscenes would make me happy. Scariest BW moment for me was the banshee grabbing Rila in ME3, and that whole mission was ominous from the start. DAO broodmother was good too. Like OP said, it doesn't have to be for the whole game. Springing some horror now and then probably makes it more effective.

#86
Eragon-

Eragon-
  • Members
  • 141 messages
The whole Hespith part is seriously creepy. I still can't see that cutscene where she is revealed after I saw it the first time. The build up to that was waaayyy to good.

So, yes. Bioware can scare me, at least.

#87
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Removed irrelevant post...

#88
Eragon-

Eragon-
  • Members
  • 141 messages
Redundant now...

Modifié par Eragon-, 12 septembre 2013 - 10:38 .


#89
SilentK

SilentK
  • Members
  • 2 618 messages
 I like the creepy moments that I have had in my BioWare games so far. TheBroodmother and sneaking around Omega with Aria and Nyreen listening to scary monsters in the background. That isa good lvl for scary for me. Haven't bought a single horror-game and don't watch horror movies just because it isn't my cup of tea. If they keep the scary stuff at the same level as it has been done before I will be happy.

#90
In Exile

In Exile
  • Members
  • 28 738 messages

Vicious wrote...
People generally don't want their protagonists to fail, ever. ME3 still did not make the mistake of DA2 though, where your protagonist was just a guy who a bunch of stuff happened to.. THAT sucked and was horrible.

Anyway scare is relative... and again, people don't like the possibility of failure. They want Redcliffe get everything and save the day too options.


We can accept failing. The problem is when we're trolled by failing. In ME1/ME2, Shepard is an unstoppable killing machine of death. There's no obstacle that can't be bludgeoned through. In 99% of ME3, Shepard is an unstoppable killing machine of death. At one point Shepard kills a reaper on foot

Suddenly disempowering the protagonist in the final 1% of the game doesn't work at that point. 

#91
Lord Raijin

Lord Raijin
  • Members
  • 2 777 messages

Allan Schumacher wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Did that work? ^_^


(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)


CNN Headlines: BioWare cancels Dragon Age Inquisition.Enraged people responds by angrly protesting on the streets throughout the world. Riots and looting are on the rise. People burning flags. People want answers. The United state president calls up Candian's Prime minister Stephen Harper to deal with the sudden outbreak of Bioware's cancelation of Dragon Age: Inquisition.

#92
DAYtheELF

DAYtheELF
  • Members
  • 712 messages
Paragon of Her Kind quest freaked me out a lot. When we were walking down there and Hespith's voice was reciting.. uuhhgg! Shudder!!!!! Anything more than that and I might not be able to play. Yes, I am weak.

#93
ConvictedFish

ConvictedFish
  • Members
  • 273 messages

Allan Schumacher wrote...

Dragon Age: Inquisition canceled.  Replaced by DA2 Multiplayer Arena in the most popular level based on our telemetry: The Cave


Did that work? ^_^


(Just for the record in case people see this post out of context, this post is a joke and not serious in any way)


I love this

#94
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

DAYtheELF wrote...

Paragon of Her Kind quest freaked me out a lot. When we were walking down there and Hespith's voice was reciting.. uuhhgg! Shudder!!!!! Anything more than that and I might not be able to play. Yes, I am weak.


Might help if you try a Let's Play ;)

#95
keightdee

keightdee
  • Members
  • 628 messages
What is a let's play, Allan

#96
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
When someone records themselves playing it. Most interesting if audio (and even video) of the player is there to provide commentary, IMO.

A Let's Play is how I worked up the nerve to play "The Dark Descent"
(You can find it here)

#97
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Seival wrote...

I think that next-gen possibilities dictate next-gen priorities :)

Scary moments have to be really scary.
Beautiful moments have to be really beautiful.
Funny moments have to be really funny.
etc.

2014 year AAA games will set new videogame quality standards, and will be remembered as the best ones. BioWare should keep that in mind.


Your priority for next gen is just "amp things up?"

Well.

Don't assume that's universal is all I'll say.

#98
DAYtheELF

DAYtheELF
  • Members
  • 712 messages

Allan Schumacher wrote...

DAYtheELF wrote...

Paragon of Her Kind quest freaked me out a lot. When we were walking down there and Hespith's voice was reciting.. uuhhgg! Shudder!!!!! Anything more than that and I might not be able to play. Yes, I am weak.


Might help if you try a Let's Play ;)


I'd first need a computer that could run a game/ record stuff at the same time.  Home computer is crap.  Also, not sure if I want to put myself through that.  I want to see the stories, but I hate feeling scared and jumpy and such.  I am sometimes okay with it if I am watching someone else play in person (so I can talk with them).  That's how I saw much of one of the Silent Hills.  I'd love to see Last Of Us, but I know I couldn't handle the Clickers.

#99
HurricaneGinger

HurricaneGinger
  • Members
  • 2 197 messages
Dragon Age is a dark fantasy, and sometimes I forget that. 

Then I go back and play Origins, and I hear Hespith's poem all over again. 

Image IPB

This is the popular choice, but it's a scare that worked really well. I took a break from the game for a couple days after I realized what "in her mouth they spew" meant. :blink:

Modifié par PhantomGinger, 13 septembre 2013 - 05:01 .


#100
Ihatebadgames

Ihatebadgames
  • Members
  • 1 436 messages
I didn't find the poem scary as much as creepy. The worst was the l-o-n-g walk after killing the fire golem in awakenings. Just knew something was going to leap out at me.