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What is a support character?


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#76
quebra

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XFG-65 wrote...

The volus are typical support classes, they're extremely weak defensively and have no offensive power, they can't really perform an effective task on the battle field, but another idea would be to convert all the basic vanilla human characters into AI support squad mates that can revive other players, help with objectives, and of course they have access to missiles and medi gels, they're not controlled by the player, they're AI, they're just present in the background providing support for the rest of the team. Just an idea that has been floating around.


WTF!?!?!

Volus "no offensive power"?  You mean like proxy mine + recon mine (let's not even mention the 45% damage buff)?  Or how about the vanguard class with the fastest cooldown charge when combined with the heaviest weapons (orb cool down buff)?

Grab a talon, with a power mag (30% damage increase), keep a low CD, and throw some incendiary rounds on that Volgineer, then hit em with a mine and watch what happens... Particularly with the 45% damage boost (for weapons, dots, and powers)!!!

I just edited, because I see yer new to the game....  Really, try some Volus.

Modifié par quebra, 11 septembre 2013 - 10:10 .


#77
TheShadyEngineer

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Volgineer would be my perception of a support character.

Pretty bad in taking or dishing out damage but can help other teammates be more effective by boosting their shields, revealing enemy positions and mass debuffing with recon mine and further debuffing with proxy mine.

#78
acicm2

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PronozaSoldier wrote...

Volgineer would be my perception of a support character.

Pretty bad in taking or dishing out damage but can help other teammates be more effective by boosting their shields, revealing enemy positions and mass debuffing with recon mine and further debuffing with proxy mine.



oh I get it, a troll post. you almost got me.

#79
quebra

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acicm2 wrote...

PronozaSoldier wrote...

Volgineer would be my perception of a support character.

Pretty bad in taking or dishing out damage but can help other teammates be more effective by boosting their shields, revealing enemy positions and mass debuffing with recon mine and further debuffing with proxy mine.



oh I get it, a troll post. you almost got me.


Ahhh, so that's a troll?  I thought it was all hash smoking talk.  :)

#80
SilentStep79

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quebra wrote...

XFG-65 wrote...

The volus are typical support classes, they're extremely weak defensively and have no offensive power, they can't really perform an effective task on the battle field, but another idea would be to convert all the basic vanilla human characters into AI support squad mates that can revive other players, help with objectives, and of course they have access to missiles and medi gels, they're not controlled by the player, they're AI, they're just present in the background providing support for the rest of the team. Just an idea that has been floating around.


WTF!?!?!

Volus "no offensive power"?  You mean like proxy mine + recon mine (let's not even mention the 45% damage buff)?  Or how about the vanguard class with the fastest cooldown charge when combined with the heaviest weapons (orb cool down buff)?

Have you ever played this game?


please don't encourage him...

also:

"some fiction cooked up in the minds of ppl who took one look at the Volus and wrote off any offensive capability..."

-taken from my post on page one.

#81
quebra

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That does it, I'm going home and gonna go blow some sh!t up with my volgineer! Anybody want a free 45% damage boost? ;)

Spawns hate me.

#82
Br3admax

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Shinobu wrote...

Br3ad wrote...

Shinobu wrote...

A support character is one that makes the game easier for everyone. We are all support characters.

Even the Cabal Vanguard? 


Sure. She can teleport in to revive and also does good damage.

More likely to get themselves killed in the process. Most people that use it give it up within a match. 

#83
TheShadyEngineer

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acicm2 wrote...

PronozaSoldier wrote...

Volgineer would be my perception of a support character.

Pretty bad in taking or dishing out damage but can help other teammates be more effective by boosting their shields, revealing enemy positions and mass debuffing with recon mine and further debuffing with proxy mine.



oh I get it, a troll post. you almost got me.

Low shields, super low health and inability to take hard cover make all volus be bad at taking damage.

As for dealing damage it comes down to recon mine vs heavy weapons. Sure you can slap a claymore or a harrier on a volgineer and he'll do some damage but then again you can do it with every kit in the game.

Recon mine if specced for damage (which is selfish in my opinion because a team would benefit more from the debuff) is a good damage dealer but it has a long long cooldown which means you can't take heavy weapons with you because it would make the cooldown even longer and you can't shield boost yourself while recon mine is cooling down which means even worse damage taking abilities.

Also when you disagree with someone it's a good rule of thumb to give reasons why and not brush it off with a cynical remark Image IPB

#84
Shinobu

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Br3ad wrote...

Shinobu wrote...

Br3ad wrote...

Shinobu wrote...

A support character is one that makes the game easier for everyone. We are all support characters.

Even the Cabal Vanguard? 


Sure. She can teleport in to revive and also does good damage.

More likely to get themselves killed in the process. Most people that use it give it up within a match. 


She's got a steeper learning curve than other kits, true. But people who know how to use her can be an asset to a team.

Maybe I should say that "we are all support players."

#85
jojo81

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Shinobu wrote...

Br3ad wrote...

Shinobu wrote...

Br3ad wrote...

Shinobu wrote...

A support character is one that makes the game easier for everyone. We are all support characters.

Even the Cabal Vanguard? 


Sure. She can teleport in to revive and also does good damage.

More likely to get themselves killed in the process. Most people that use it give it up within a match. 


She's got a steeper learning curve than other kits, true. But people who know how to use her can be an asset to a team.

Maybe I should say that "we are all support players."


A good player is like a good bra. Supportive.

#86
Tokenusername

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jojo81 wrote...

A good player is like a good bra. Supportive.

And doesn't showing off too much. Just enough to let people know what they're working with.

#87
GreatBlueHeron

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PronozaSoldier wrote...

acicm2 wrote...

PronozaSoldier wrote...

Volgineer would be my perception of a support character.

Pretty bad in taking or dishing out damage but can help other teammates be more effective by boosting their shields, revealing enemy positions and mass debuffing with recon mine and further debuffing with proxy mine.



oh I get it, a troll post. you almost got me.

Low shields, super low health and inability to take hard cover make all volus be bad at taking damage.

As for dealing damage it comes down to recon mine vs heavy weapons. Sure you can slap a claymore or a harrier on a volgineer and he'll do some damage but then again you can do it with every kit in the game.

Recon mine if specced for damage (which is selfish in my opinion because a team would benefit more from the debuff) is a good damage dealer but it has a long long cooldown which means you can't take heavy weapons with you because it would make the cooldown even longer and you can't shield boost yourself while recon mine is cooling down which means even worse damage taking abilities.

Also when you disagree with someone it's a good rule of thumb to give reasons why and not brush it off with a cynical remark Image IPB

You're forgetting mini cloak.  That more than makes up for low health/shields and inability to take hard cover.  I spam the crap out of mini cloak, use boost only when needed and that leave the volgineer free to deal out massive damage.  It's fun.  Kill things fast enough and you don't  have to play a traditional support role.

#88
Shinobu

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jojo81 wrote...

A good player is like a good bra. Supportive.


Oh you! They're also protective, like a cup. :lol:

#89
Cirvante

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PronozaSoldier wrote...

Low shields, super low health and inability to take hard cover make all volus be bad at taking damage.

As for dealing damage it comes down to recon mine vs heavy weapons. Sure you can slap a claymore or a harrier on a volgineer and he'll do some damage but then again you can do it with every kit in the game.

Recon mine if specced for damage (which is selfish in my opinion because a team would benefit more from the debuff) is a good damage dealer but it has a long long cooldown which means you can't take heavy weapons with you because it would make the cooldown even longer and you can't shield boost yourself while recon mine is cooling down which means even worse damage taking abilities.

Also when you disagree with someone it's a good rule of thumb to give reasons why and not brush it off with a cynical remark Image IPB

Yes, Volus Engineer is terrible. :whistle:

I believe this is a classical case of L2P. 

#90
robarcool

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A support character is any character played by a pug good enough to not die but not good enough to dish out enough damage.

#91
TheShadyEngineer

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Cirvante wrote...

PronozaSoldier wrote...

Low shields, super low health and inability to take hard cover make all volus be bad at taking damage.

As for dealing damage it comes down to recon mine vs heavy weapons. Sure you can slap a claymore or a harrier on a volgineer and he'll do some damage but then again you can do it with every kit in the game.

Recon mine if specced for damage (which is selfish in my opinion because a team would benefit more from the debuff) is a good damage dealer but it has a long long cooldown which means you can't take heavy weapons with you because it would make the cooldown even longer and you can't shield boost yourself while recon mine is cooling down which means even worse damage taking abilities.

Also when you disagree with someone it's a good rule of thumb to give reasons why and not brush it off with a cynical remark Image IPB

Yes, Volus Engineer is terrible. :whistle:

I believe this is a classical case of L2P. 

More of a classical case of not reading the post. I never said the volgineer was a bad kit far from it, I said it was the best kit in my opinion when it comes to supporting kits.

Now about this clip I noticed a few things:
1) The player is obviously skilled which means any kit can perform well in his hands.

2) In most of the bits shown in the clip the player has a teammate either standing next to him or drawing fire away from him. In the clips where a teammate is no where near him you can see that the player is pretty much constantly on healthgate.
 
3)  The clip shows the volgineer doing SUPPORT as in putting down recon mines to let his teammates do more damage to enemies and detonate them only when the enemies are low on health and he's also boosting his teammates shield when they are close.

This clip is vogineer done right- Keeping a distance and letting the team take all the damage and aggro while supporting them with debuffs and the occassional fire/tech burst.

#92
snackrat

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Classes that strip barrier defenses.
Classes that don't deal much damage but absorb it well. Tanks, basically.
Classes that heal others, restoring their shields.
Classes that protect others, summoning barriers/shields.
Classes that specialise in objectives.

Examples: kits with shield drain/overload can remove shield gate for snipers.
Some kits can only detonate (many vanguards) - another kit can prime for them.
Infiltrators spec'd into duration make good revivers, and do device objectives well.
Juggernauts tank damage, summon healing turret, and summon protective shield.
Geth engineer strips shields with overload, as well as restores them with turret. (The fire on turret can also be used to stagger enemies that might try a stomp when going for a revive.)
Volus have shield boost to restore enemy shields.

Basically, if it does crap all DPS but is flexible, ultilarian, and helps other teammates get 'r done, consider it more-or-less support.

#93
robarcool

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PronozaSoldier wrote...

 I never said the volgineer was a bad kit far from it, I said it was the best kit in my opinion when it comes to supporting kits.

Still wrong. Volus aren't support kits.

Modifié par robarcool, 12 septembre 2013 - 04:06 .


#94
TheShadyEngineer

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robarcool wrote...

PronozaSoldier wrote...

 I never said the volgineer was a bad kit far from it, I said it was the best kit in my opinion when it comes to supporting kits.

Still wrong. Volus aren't support kits.

Right... wtf is a volus sentinel then?

#95
Br3admax

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jojo81 wrote...

A good player is like a good bra. Supportive.

From what I hear, there also just as hard to find. 

Modifié par Br3ad, 12 septembre 2013 - 04:10 .


#96
robarcool

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PronozaSoldier wrote...

robarcool wrote...

PronozaSoldier wrote...

 I never said the volgineer was a bad kit far from it, I said it was the best kit in my opinion when it comes to supporting kits.

Still wrong. Volus aren't support kits.

Right... wtf is a volus sentinel then?

A killing machine. Decoy + drone + shield boost + volus cloak = very powerful kit. You need to understand the game a bit better if you intend to play the classes better.

Modifié par robarcool, 12 septembre 2013 - 06:35 .


#97
Tokenusername

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This thread is reaching the expected level of stupid.

#98
HoochieHamiltoe

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Lol @ all this Volus are support nonsense.

#99
Br3admax

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Tokenusername wrote...

This thread is reaching the expected level of stupid.

Indubitably.

#100
Guest_Jack989_*

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You people don't know ****

Proper support class = Sniper

It's the guy that can take out that Cerberus Turret in a single shot from the other side of the map, because otherwise you're just wasting medi-gel. He's the dude that kills that dragoon just before he goomba stomps you. He's the guy that can headshot a Banshee just before she yanks your guts out. Basically he keeps his teammates safe when stuff sneaks up on them.