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#26
GriM_AoD

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Yes.. Take it all the way to rank 6.

Sabotage is the questionable power on the Quarksman.

#27
Sket

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Marksman puts the Tsol and QMS at the ridiculous side of damage output. Never skip it, fire rate and accuracy bonuses are too good to pass up and it synergises incredibly well with the Hurricane, Talon, Piranha, Claymore, Raider, Saber, I could go on...

#28
didacuscarr

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I see. I really recommend you to spec full into Marksman, it has the highest accuracy and RoF boost and also insta reloads your weapon. The faster you shoot, the more dps you do. It can turn smart choked shotguns into snipers for example. In general Marksman makes every weapon better, so you really can't go wrong with your weapon of choice. Hope I was helpful. ;)

Modifié par N7didacus, 11 septembre 2013 - 02:44 .


#29
TMB903

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Some really good weapons to use Marksman with :

Talon
Hurricane
Black Widow
Claymore
Wraith
Typhoon
Saber

These are the ones I thought of off the top of my head. Keep in mind that the RoF bonus won't apply until you let off of the trigger if you activate it in the middle of firing a fully auto weapon (Harrier, Hurricane, Typhoon etc.) As mentioned it automatically reloads your clip (it didn't for the longest time but it was patched thankfully).

#30
AaronEh

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TMB903 wrote...

edit..

Keep in mind that the RoF bonus won't apply until you let off of the trigger if you activate it in the middle of firing a fully auto weapon (Harrier, Hurricane, Typhoon etc.) As mentioned it automatically reloads your clip (it didn't for the longest time but it was patched thankfully).


This is not entirely true some weapons behave like this some don't.  The Typhoon and Revenant start firing faster as soon as you hit the Marksman button, the Harrier does not for example.  

Piranha is great as well.

#31
Excella Gionne

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FatherOfPearl wrote...

Marksman offers an instant reload, up to 50% multiplicative fire rate bonus and up to 45% accuracy bonus for 7-10 seconds.

It should never be skipped, unless you're playing a hipster build or something.


I thought Adrenaline Rush offered an instant reload?

#32
AaronEh

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johnnythao89 wrote...

FatherOfPearl wrote...

Marksman offers an instant reload, up to 50% multiplicative fire rate bonus and up to 45% accuracy bonus for 7-10 seconds.

It should never be skipped, unless you're playing a hipster build or something.


I thought Adrenaline Rush offered an instant reload?


They both do.

#33
MGW7

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Both do in multiplayer

Modifié par MGW7, 11 septembre 2013 - 03:22 .


#34
Excella Gionne

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AaronEh wrote...

johnnythao89 wrote...

FatherOfPearl wrote...

Marksman offers an instant reload, up to 50% multiplicative fire rate bonus and up to 45% accuracy bonus for 7-10 seconds.

It should never be skipped, unless you're playing a hipster build or something.


I thought Adrenaline Rush offered an instant reload?


They both do.


I don't use it much in both SP and MP, but in the SP, it doesn't offer an instant reload. Didn't use Marksman enough in MP to realize that it did instantly reload. I guess some things are better in MP, and some, in SP.

#35
lightswitch

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judged purely on its' own merits Marksman is the best power in the game

#36
Red Panda

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johnnythao89 wrote...

AaronEh wrote...

johnnythao89 wrote...

FatherOfPearl wrote...

Marksman offers an instant reload, up to 50% multiplicative fire rate bonus and up to 45% accuracy bonus for 7-10 seconds.

It should never be skipped, unless you're playing a hipster build or something.


I thought Adrenaline Rush offered an instant reload?


They both do.


I don't use it much in both SP and MP, but in the SP, it doesn't offer an instant reload. Didn't use Marksman enough in MP to realize that it did instantly reload. I guess some things are better in MP, and some, in SP.


'twas a patch.

#37
Merc Mama

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Thank you all. After a funny first page I get some real answers and a better idea of suitable weapons..
Most helpful indeed. I suppose I should skip Sabotage.

#38
Pearl (rip bioware)

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Merc Mama wrote...

Thank you all. After a funny first page I get some real answers and a better idea of suitable weapons..
Most helpful indeed. I suppose I should skip Sabotage.

I personally go 5 in fitness and then 3 in sabotage to deal with Turrets or Drones, but it's up to you. Rank 6 of fitness on Quarksman only gives you an extra 125 points to health and shields iirc, so to me the three ranks in sabotage are worth more.

#39
bondiboy

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FatherOfPearl wrote...

Merc Mama wrote...

Thank you all. After a funny first page I get some real answers and a better idea of suitable weapons..
Most helpful indeed. I suppose I should skip Sabotage.

I personally go 5 in fitness and then 3 in sabotage to deal with Turrets or Drones, but it's up to you. Rank 6 of fitness on Quarksman only gives you an extra 125 points to health and shields iirc, so to me the three ranks in sabotage are worth more.


Agree. Sabotage has poor synergy with Marksman but it is a handy power  and entertaining at times so worth giving up last ev in fitness to keep

#40
Titus Thongger

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marksman should never be skipped under any circumstance

#41
Sebastianthorson

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AustereLemur799 wrote...

Marksman, to my very limited understanding (since I've never utilised it!) makes your weapon more accurate.

It also increases rate of fire by 40%, which effectively means your DPS increase by almost the same amount. So, basically, it turns bad weapons good and turns good ones into OMGWTF MURDER MACHINES.

#42
Deerber

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wngmv wrote...

Image IPB



#43
NuclearTech76

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kalence.drupalgardens.com/me3-builder#2A!2807525!!24852314!00.AG

Use that. It's about as deadly as it gets. If you struggle with CC you may need a secondary for that. You may want to consider area scan, up to you on that.

Raider, Piranha, Hurricane, etc are stupidly good on him but he is squishy.

#44
Guest_Aotearas_*

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Try the Krysae on the Quarian Marksman with full RoF MM.

It's a thing of beauty!

#45
k1ngl1ves

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FatherOfPearl wrote...

Merc Mama wrote...

Thank you all. After a funny first page I get some real answers and a better idea of suitable weapons..
Most helpful indeed. I suppose I should skip Sabotage.


I personally go 5 in fitness and then 3 in sabotage to deal with Turrets or Drones, but it's up to you. Rank 6 of fitness on Quarksman only gives you an extra 125 points to health and shields iirc, so to me the three ranks in sabotage are worth more.


Absolutely,  because we all like to wait 10 minutes for Sabotage to cool down.<_<

#46
cronshaw

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Marksman is the bee's knees
Only skip if if you are terrified of bees
Or knees

#47
cato potato

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Marksman is one of the very best powers in the game. Specced like this it gives a 50% boost to rate of fire, 45% boost to accuracy, and a 31.25% multiplicative headshot bonus against mooks for 7.8 seconds.
The accuracy bonus allows you to use shotguns effectively at near sniper rifle range and the RoF bonus can massively increase your DPS.
Also, reload cancelling using Marksman's cooldown is very easy.

Basically, I'd recommend never skipping the power as it makes almost all weapons a great deal better and makes most of the top weapons incredibly good.

Modifié par cato_84, 11 septembre 2013 - 02:55 .


#48
Moby

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Never skip it, both characters make almost any gun in the game shine because of this power. The turian is great because he has better stability and passive weapon damage while the quarian is great because he has an extremely good debuff.

#49
Excella Gionne

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I wouldn't recommend duration on Marksman though, because it keeps your powers from recharging.

#50
Shampoohorn

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Yes. Do it.

Here's a build you might try. 

Here's why:
Tac Scan 5a Headshot bonus doesn't work.
Rank 4b RoF is a better choice for a generalist build.  Go 4a if you want to lulz with the raider, piranha or talon.
Melee Synergy for the extra 30% weapon damage bonus. Look for the occasional mook to finish off with a heavy melee.
Tac Scan 6 a or b?  Never quite sure which.  The area scan is quite valuable, but most targets die so fast once their scanned that the area effect rarely lasts long.