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What would you change in any of the Mass Effect games if you could?


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328 réponses à ce sujet

#1
SkedarXX

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 I personaly would have changed almost everything in ME3. I would of allowed some sort of allinace with cerberus and allowed you to abandon the council. With that, it would have allowed you yo get different squadmates and possibley give up on Anderson ( would have been a nice renegade).  So with that, lets say you did go with Cerberus then, it would allow you to meet up with different people from the past. Like the asari from Sarens cloning facility. Instead of her going crazy, it would help the illusive man with his experiments.
But with that the Alliance would give you less support or even maybe no support but it would allow you to replace the with Cerberus. And depending on what missons you do or how you let them turn out it would boost that. You would still be able to get Arias mercenarys. But with this you would have to cause more chaos to get there support.
But I am sure with that there would be a few problems with a lot of things if what I just wrote did happen.
Gahh there are too many things I could go on and on about. i guess things like the indoctrination theory or just different areas to explore.

But seriously I would like to know what the rest of you guys/girls would change if given the chance.

#2
DeathScepter

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1) Cerberus Arch that comes off the Tail of the ME Retribition
2) Reference to that David was Married
3) No more I am born in London twice over
4) No More LoLstupid characters
5) Faction choice
6) Kill any major leaders and replace them with an different ally.

#3
Wolfva2

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I'd change nothing. I pay BW, Ubisoft, Funcom, TellTale, etc to entertain ME. If I was creative enough to make good changes to their games, I'd be a game developer, not a gamer.

#4
KaiserShep

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I'd remove the garden of Eden imagery and have the Normandy rendezvous with the fleet as ordered, and show an actual extraction of Shepard from the Citadel if he/she survives. I'd also get rid of rupturing the Citadel entirely for high EMS endings.

Modifié par KaiserShep, 11 septembre 2013 - 05:46 .


#5
Massa FX

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KaiserShep wrote...

I'd remove the garden of Eden imagery and have the Normandy rendezvous with the fleet as ordered, and show an actual extraction of Shepard from the Citadel if he/she survives. I'd also get rid of rupturing the Citadel entirely for high EMS endings.


This.

#6
Secretlyapotato

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More female aliens to actually exist plz, especially in ME1 & 2. It feels so stupid to walk around in the Citadel with only fricking female humans and asari loitering around.

#7
RZIBARA

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ME2. All of it

#8
KaiserShep

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I sure hope all of it doesn't include the soundtrack, because it's frakking awesome.

#9
RZIBARA

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Other than the ost, yes the entire game

#10
Br3admax

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Cut ME3 in half. Staple half of it to ME2 and allow the other half to grow into a proper story. It's a worm anyway, so it should have no problem.

#11
Dieb

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Replace ridiculous galaxy map minigames in ME2 & ME3 with Mako exploration.

It is still beyond me how "The handling is hilarious and there's not enough diversity" translated into "Oh yeah, let's do that instead, this is an obvious improvement" for them. Even for evil big publisher reasons like streching game time, it doesn't make any sense. That's like saying "You don't like free climbing? Well here, solve a math problem instead."

Of course like the scanning, it would still be optional for people who didn't like it in the first place, but I doubt that anyone would prefer absolutely uneventful busywork over driving a weird space buggy over the hills, if you ever get bored with the regular missions routine.

Modifié par Baelrahn, 11 septembre 2013 - 12:39 .


#12
KaiserShep

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 Well while we're at it, I'd say that the Lazarus Project would be one of the biggest things to cut. Killing and then resurrecting a character is meaningless if there's no instances of this character actually coping with these circumstances. Shepard dies, is brought back, and is right back to shooting people. Aside from that, the Lazarus Project itself is just some convenient miracle thing that happens to force the PC to work with an organization that everyone else hates and eventually turns on you completely. On that subject, there's a bit of circular logic at work here too. You apparently have the freedom to leave Cerberus, but at the same time, you don't. The Alliance doesn't want anything to do with you officially, because you work for Cerberus, but you have no choice but to work with Cerberus, because the Alliance doesn't want to work with you. But that's alright, because both the Alliance and the Council are written to be just inept enough that we'd might as well just play along anyway. On that note, I'd just reduce Cerberus to a shadow organization that doesn't flaunt its logo on everything. Heck I'd even accept some kind of reversal, in which the Alliance is actually the corrupt one, operating under the guise of benevolence while it's making dirty deals, and Cerberus ends up being the black ops organization that broke away from it to oppose them, or something like that.

I would keep the galaxy map as it was in ME1. This is supposed to represent a holographic navigational interface of the galaxy, not a mini game where you're controlling a tiny ship, or dodging reapers.

Modifié par KaiserShep, 11 septembre 2013 - 12:50 .


#13
angol fear

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Nothing. The original games was almost perfect. (I take them with the defaults Mass Effect 2 has because the idea behind it is coherent and interesting in the context of the trilogy)

Modifié par angol fear, 11 septembre 2013 - 12:51 .


#14
Sir DeLoria

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Change the Rannoch Arc entirely and the endings of course.

#15
KaiserShep

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Am I correct to assume that this would include no option to establish peace?

#16
Sir DeLoria

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KaiserShep wrote...

Am I correct to assume that this would include no option to establish peace?


No, peace is fine. I would've simply portrayed the Geth in a light more true to the previous games. ME1 painted the Geth as ruthless monsters, ME3 as poor innocent victims. To be honest, I find the ability to sacrifice your allies, an entire race, for your old nemesis to be utterly stupid. Imo the options should've been to spare the Geth, perhaps control them(Overlord dlc) or let them be destroyed. The whole poor Pinocchio concept of the Geth in ME3 was ridiculous.

At the very least the darker sides of the Morning War should've been shown, or at least mentioned in ME3. 

#17
Zazzerka

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KaiserShep wrote...

I would keep the galaxy map as it was in ME1. This is supposed to represent a holographic navigational interface of the galaxy, not a mini game where you're controlling a tiny ship, or dodging reapers.

I agree, but I still can't stop the Jeremy Clarkson in me from getting excited while powering between solar systems.

#18
Br3admax

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angol fear wrote...

Nothing. The original games was almost perfect. (I take them with the defaults Mass Effect 2 has because the idea behind it is coherent and interesting in the context of the trilogy)

That might be going a little far. Seldom few games are perfect, and no Mass Effect game is one of them. 

#19
Steelcan

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Make Cerberus an ally in ME3

#20
GreyLycanTrope

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-Made Cerberus an ally with a agenda to push human interests through out the war
-The galaxy would've spent the six months preparing instead of just waiting for the Reapers to show up.
-decisions made through out the game would reflect siding with an Alliance/Paragon stance or Renegade/Cerberus stance
-The Crucible plans would've been uncovered piece by piece over the course of the game through exploring old ruins and planets, this is also where I would partially reveal the Reapers origins.
-Drop the war assets and fetch quest in favor of stated exploratory missions.
-Reapers would have been a post singularity society, who went too far with cybernetics and glowboy wouldn't exist.
-No dream sequences.
-Shepard would have the options to reflect on their emotional and mental state with the crew, but the option to do so would remain with the player instead of railroading
-Shepard's death and resurrection wouldn've been discussed more.
-Drop the war assets and fetch quest in favor of stated exploratory missions.
-Wouldn't kill off Udina, and I probably wouldn't kill off former squadmates at the end of every major plot arc.
-Kai Leng would've been a confident and harsh assassin instead of a whiny brat with an inferiority complex.
-Reapers would indoctrinate allied forces for enemy variety.
- Rachni would've remained dead if you killed them.
-No MP
-The success/cost of the final mission would depend which allies you've rallied and how you deployed them.
-Final choice would come down to killing he Reapers and destroying the Mass Relays(Alliance route), reprograming the Reapers and keeping the mass Relays(Cerberus route), with Paragon/Renegade varients for both.

Modifié par Greylycantrope, 12 septembre 2013 - 02:46 .


#21
KaiserShep

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Zazzerka wrote...

KaiserShep wrote...

I would keep the galaxy map as it was in ME1. This is supposed to represent a holographic navigational interface of the galaxy, not a mini game where you're controlling a tiny ship, or dodging reapers.

I agree, but I still can't stop the Jeremy Clarkson in me from getting excited while powering between solar systems.


Admittedly, part of that feeling stems from the fact that the controller slightly vibrates as it travels between systems.

#22
Musketeer1970

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Space kid and the complete destruction of logic which follows his appearance. At the minimum remove the BS Synthesis ending option which made no sense whatsoever.

#23
KaiserShep

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Ah yes. That's another one I'd get rid of. Synthesis the purest form of hokey, harebrained voodoo in the entire game, and when you really think about how it works and its intended purpose, it's completely pointless.

Modifié par KaiserShep, 11 septembre 2013 - 02:26 .


#24
Bleachrude

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Easiest way the council competent..show and not tell

Basically, contrast Terminus space with Council space...I would have terminus space actually be a serious threat...we're TOLD throughout the games that the council steps softly around the terminus powers, but shepard blithely goes in and out of there as if is not a big deal.

There should be major reprecussions for this such as a terminus fleet actually attacking not just a colony but earth itself and said fleet only being stopped by the might of the council itself...

#25
Guest_Cthulhu42_*

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- make the geth and Cerberus stay the same as their ME1 selves
- have choices actually mean something
- no vehicles or planet scanning in any game
- not have the way to defeat the main villain be a giant enemy-defeating plot device

I have a lot more, but those are the biggest I can think of right now.