What would you change in any of the Mass Effect games if you could?
#1
Posté 11 septembre 2013 - 01:45
But with that the Alliance would give you less support or even maybe no support but it would allow you to replace the with Cerberus. And depending on what missons you do or how you let them turn out it would boost that. You would still be able to get Arias mercenarys. But with this you would have to cause more chaos to get there support.
But I am sure with that there would be a few problems with a lot of things if what I just wrote did happen.
Gahh there are too many things I could go on and on about. i guess things like the indoctrination theory or just different areas to explore.
But seriously I would like to know what the rest of you guys/girls would change if given the chance.
#2
Posté 11 septembre 2013 - 02:32
2) Reference to that David was Married
3) No more I am born in London twice over
4) No More LoLstupid characters
5) Faction choice
6) Kill any major leaders and replace them with an different ally.
#3
Posté 11 septembre 2013 - 05:34
#4
Posté 11 septembre 2013 - 05:41
Modifié par KaiserShep, 11 septembre 2013 - 05:46 .
#5
Posté 11 septembre 2013 - 06:40
KaiserShep wrote...
I'd remove the garden of Eden imagery and have the Normandy rendezvous with the fleet as ordered, and show an actual extraction of Shepard from the Citadel if he/she survives. I'd also get rid of rupturing the Citadel entirely for high EMS endings.
This.
#6
Posté 11 septembre 2013 - 06:49
#7
Posté 11 septembre 2013 - 12:04
#8
Posté 11 septembre 2013 - 12:07
#9
Posté 11 septembre 2013 - 12:12
#10
Posté 11 septembre 2013 - 12:17
#11
Posté 11 septembre 2013 - 12:38
It is still beyond me how "The handling is hilarious and there's not enough diversity" translated into "Oh yeah, let's do that instead, this is an obvious improvement" for them. Even for evil big publisher reasons like streching game time, it doesn't make any sense. That's like saying "You don't like free climbing? Well here, solve a math problem instead."
Of course like the scanning, it would still be optional for people who didn't like it in the first place, but I doubt that anyone would prefer absolutely uneventful busywork over driving a weird space buggy over the hills, if you ever get bored with the regular missions routine.
Modifié par Baelrahn, 11 septembre 2013 - 12:39 .
#12
Posté 11 septembre 2013 - 12:40
I would keep the galaxy map as it was in ME1. This is supposed to represent a holographic navigational interface of the galaxy, not a mini game where you're controlling a tiny ship, or dodging reapers.
Modifié par KaiserShep, 11 septembre 2013 - 12:50 .
#13
Posté 11 septembre 2013 - 12:48
Modifié par angol fear, 11 septembre 2013 - 12:51 .
#14
Posté 11 septembre 2013 - 12:49
#15
Posté 11 septembre 2013 - 12:57
#16
Posté 11 septembre 2013 - 01:07
KaiserShep wrote...
Am I correct to assume that this would include no option to establish peace?
No, peace is fine. I would've simply portrayed the Geth in a light more true to the previous games. ME1 painted the Geth as ruthless monsters, ME3 as poor innocent victims. To be honest, I find the ability to sacrifice your allies, an entire race, for your old nemesis to be utterly stupid. Imo the options should've been to spare the Geth, perhaps control them(Overlord dlc) or let them be destroyed. The whole poor Pinocchio concept of the Geth in ME3 was ridiculous.
At the very least the darker sides of the Morning War should've been shown, or at least mentioned in ME3.
#17
Posté 11 septembre 2013 - 01:12
I agree, but I still can't stop the Jeremy Clarkson in me from getting excited while powering between solar systems.KaiserShep wrote...
I would keep the galaxy map as it was in ME1. This is supposed to represent a holographic navigational interface of the galaxy, not a mini game where you're controlling a tiny ship, or dodging reapers.
#18
Posté 11 septembre 2013 - 01:15
That might be going a little far. Seldom few games are perfect, and no Mass Effect game is one of them.angol fear wrote...
Nothing. The original games was almost perfect. (I take them with the defaults Mass Effect 2 has because the idea behind it is coherent and interesting in the context of the trilogy)
#19
Posté 11 septembre 2013 - 01:17
#20
Posté 11 septembre 2013 - 01:57
-The galaxy would've spent the six months preparing instead of just waiting for the Reapers to show up.
-decisions made through out the game would reflect siding with an Alliance/Paragon stance or Renegade/Cerberus stance
-The Crucible plans would've been uncovered piece by piece over the course of the game through exploring old ruins and planets, this is also where I would partially reveal the Reapers origins.
-Drop the war assets and fetch quest in favor of stated exploratory missions.
-Reapers would have been a post singularity society, who went too far with cybernetics and glowboy wouldn't exist.
-No dream sequences.
-Shepard would have the options to reflect on their emotional and mental state with the crew, but the option to do so would remain with the player instead of railroading
-Shepard's death and resurrection wouldn've been discussed more.
-Drop the war assets and fetch quest in favor of stated exploratory missions.
-Wouldn't kill off Udina, and I probably wouldn't kill off former squadmates at the end of every major plot arc.
-Kai Leng would've been a confident and harsh assassin instead of a whiny brat with an inferiority complex.
-Reapers would indoctrinate allied forces for enemy variety.
- Rachni would've remained dead if you killed them.
-No MP
-The success/cost of the final mission would depend which allies you've rallied and how you deployed them.
-Final choice would come down to killing he Reapers and destroying the Mass Relays(Alliance route), reprograming the Reapers and keeping the mass Relays(Cerberus route), with Paragon/Renegade varients for both.
Modifié par Greylycantrope, 12 septembre 2013 - 02:46 .
#21
Posté 11 septembre 2013 - 02:08
Zazzerka wrote...
I agree, but I still can't stop the Jeremy Clarkson in me from getting excited while powering between solar systems.KaiserShep wrote...
I would keep the galaxy map as it was in ME1. This is supposed to represent a holographic navigational interface of the galaxy, not a mini game where you're controlling a tiny ship, or dodging reapers.
Admittedly, part of that feeling stems from the fact that the controller slightly vibrates as it travels between systems.
#22
Posté 11 septembre 2013 - 02:16
#23
Posté 11 septembre 2013 - 02:25
Modifié par KaiserShep, 11 septembre 2013 - 02:26 .
#24
Posté 11 septembre 2013 - 02:40
Basically, contrast Terminus space with Council space...I would have terminus space actually be a serious threat...we're TOLD throughout the games that the council steps softly around the terminus powers, but shepard blithely goes in and out of there as if is not a big deal.
There should be major reprecussions for this such as a terminus fleet actually attacking not just a colony but earth itself and said fleet only being stopped by the might of the council itself...
#25
Guest_Cthulhu42_*
Posté 11 septembre 2013 - 02:53
Guest_Cthulhu42_*
- have choices actually mean something
- no vehicles or planet scanning in any game
- not have the way to defeat the main villain be a giant enemy-defeating plot device
I have a lot more, but those are the biggest I can think of right now.





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