How would you propose they eliminate the Reapers? Stronger weapons? Guerilla tactics?
Conventionally? A variety of ways. Mostly centered on successful battles involving Shepard. Certainly no magic weapons or magic tactics. In fact, I find the constant requests for more thanix guns on the BSN rather ridiculous, and if anything would scale them down within the story.
Does having shepard around make the reapers weaker or something?
Conventionally? A variety of ways. Mostly centered on successful battles involving Shepard. Certainly no magic weapons or magic tactics. In fact, I find the constant requests for more thanix guns on the BSN rather ridiculous, and if anything would scale them down within the story.
David, this really doesn't make a lot of sense. They're the Reapers. These things?
David7204 wrote... I think you ought to reexamine who's holding the 'idiot ball' if you seriously think the leaders of the galaxy are stupid simply for not building a bajillion dreadnoughts on Shepard's say-so.
Alright lets reexamine: They had their own suspisions they just didn't act on them That they managed to loose more than half of Sovreign after it's destruction, and then just stick their heads in the sand is pure incompetance on their part. Even Cerbreus managed to make something useful out of the attack when they created EDI. And let's see we have Shepard warning them about Saren, then that a blockade wouldn't work, them not listening and it blowing up in their faces both times. And when all hell breaks loose the Alliance brass asks Shep what they should do because they're so far out of their element they don't know what to do. Hell the alliance leadership didn't even bother to evacuate Arcturas and just sat there and got most of the leadership killed. Yeah I stand by my statement.
I'm not understanding your plan. You said that you'd have Shepard at the center of the battles. As ME3 demonstrated, a lot of the ships in the fleet are weak against the Reapers. Ergo, Shepard is the only proven effective anti-Reaper asset.
You know, there's confrontational, and then there's just boring.
And these posts are incredibly, unbearable boring. One sure sign of a very boring person is someone who does the same thing over and over to get attention to no effect.
You know, there's confrontational, and then there's just boring.
And these posts are incredibly, unbearable boring. One sure sign of a very boring person is someone who does the same thing over and over to get attention to no effect.
You know, there's confrontational, and then there's just boring.
And these posts are incredibly, unbearable boring. One sure sign of a very boring person is someone who does the same thing over and over to get attention to no effect.
are you talking about the memes? because you seemed to be describing yourself more than anyone else punk
You know, there's confrontational, and then there's just boring.
And these posts are incredibly, unbearable boring. One sure sign of a very boring person is someone who does the same thing over and over to get attention to no effect.
Whereas when they succed in getting attention they become you.
Modifié par Greylycantrope, 13 septembre 2013 - 02:30 .
You know, there's confrontational, and then there's just boring.
And these posts are incredibly, unbearable boring. One sure sign of a very boring person is someone who does the same thing over and over to get attention to no effect.
You mean like you?
No one on BSN respects your views, even people who agree on nothing else will unite against you.
You two go join the 'Anti-David' clique or whatever. Go and talk to them. And then you can go and repeat your pictures and your 'Heroism!' posts as long as you want. And there's plenty of people there doubtless very willing to giggle at you for as long as you desire.
Everybody wins. You get a nice environment to sustain your delusions that you're clever. And I don't have to bother with you anymore.
Is that not what you want? A group of people willing to giggle at you for posting this content?
Modifié par David7204, 13 septembre 2013 - 02:33 .
You know, there's confrontational, and then there's just boring.
And these posts are incredibly, unbearable boring. One sure sign of a very boring person is someone who does the same thing over and over to get attention to no effect.
You should stop talking about yourself like that, you know.
I'm not understanding your plan. You said that you'd have Shepard at the center of the battles. As ME3 demonstrated, a lot of the ships in the fleet are weak against the Reapers. Ergo, Shepard is the only proven effective anti-Reaper asset.
You two go join the 'Anti-David' clique or whatever. Go and talk to them. And then you can go and repeat your pictures and your 'Heroism!' posts as long as you want. And there's plenty of people there doubtless very willing to giggle at you.
Everybody wins. You get a nice environment to sustain your delusions that you're clever. And I don't have to bother with you anymore.
That's petty to the point of being inconsequential. The characters are all able to handle different threats and enemies. EDI and Tali have do have an advantage against geth, but it would utterly pale compared to ten or twenty 30% bonuses stacked on top of one another.
What kind of bonuses do you have in mind? Yes, the ones from Glyph's terminal, but there only twelve, to start with, and they don't all just give the same bonus.
Also, are you capable of thinking outside the box? This is all hypothetical, remember, it doesn't have to be 30% all the time.
You two go join the 'Anti-David' clique or whatever. Go and talk to them. And then you can go and repeat your pictures and your 'Heroism!' posts as long as you want. And there's plenty of people there doubtless very willing to giggle at you.
Everybody wins. You get a nice environment to sustain your delusions that you're clever. And I don't have to bother with you anymore.
This post makes me laugh. Why go somewhere else, when all of BSN is already the anti-David Clique?
That's petty to the point of being inconsequential. The characters are all able to handle different threats and enemies. EDI and Tali have do have an advantage against geth, but it would utterly pale compared to ten or twenty 30% bonuses stacked on top of one another.
What kind of bonuses do you have in mind? Yes, the ones from Glyph's terminal, but there only twelve, to start with, and they don't all just give the same bonus.
Also, are you capable of thinking outside the box? This is all hypothetical, remember, it doesn't have to be 30% all the time.
If the bonuses are big, then the game is going to become unbalanced.
And if the bonuses are small, then they won't matter anyway. Which is poor design and not very fun.
Well I'd introduce Javik in ME1 and he would be vital to a conventional victory.
He would only be available to renegade players and would kill Liara on Feros.
All squadmates would also have Full EVA suits, because skimpy in space ain't right.
Shepard would also be much less powerful and would not determine the outcome.
That's petty to the point of being inconsequential. The characters are all able to handle different threats and enemies. EDI and Tali have do have an advantage against geth, but it would utterly pale compared to ten or twenty 30% bonuses stacked on top of one another.
What kind of bonuses do you have in mind? Yes, the ones from Glyph's terminal, but there only twelve, to start with, and they don't all just give the same bonus.
Also, are you capable of thinking outside the box? This is all hypothetical, remember, it doesn't have to be 30% all the time.
If the bonuses are big, then the game is going to become unbalanced.
And if the bonuses are small, then they won't matter anyway. Which is poor design and not very fun.
So moderate bonuses then.
Or bigger bonuses, but each character is only allowed, say, four, out of the twelve.
Modifié par The Night Mammoth, 13 septembre 2013 - 02:36 .
I'd make each game like ME2--slow plot that doesn't prod the player to finish as fast as possible, but allows you to take it slow and just explore the galaxy.
I'd do exactly the opposite -- take out the leisure and replace the fake urgency with real urgency.
There are a couple ways you could implement something like this. You might mean something like having specific quests which involve time-sensitive events; something like the bomb on Tuchanka, for instance. Or using a DAO example, suppose that if you attempted to seek Circle support to help Connor, lotsa people die because of the time it takes to get there and back.
On the other hand, an overarching time limit in which you have a certain amount of real time to complete the game or else you lose would not be to my liking. I found the time limit in Star Control 2 to be extremely frustrating (particularly given the amount of time you spend just waiting to get from one place to another in Hyperspace). It just doesn't make much sense to have a game centered around space exploration (an inherently time-consuming and leisurely-paced activity) with a time limit. "Go ahead and explore stuff, but hopefully you guessed correctly which places you're supposed to explore or else you lose."