What would you change in any of the Mass Effect games if you could?
#301
Posté 13 septembre 2013 - 03:43
Davey ashley is too renegadey for your heroic shepard. She deserves alot better than you
#302
Posté 13 septembre 2013 - 03:44
Shepard isn't known for negotiating, but for getting things done. When people finally realize something needs to be done, he becomes the perfect face for an alliance. Knowing shepard can and will get done what needs to be done, they know they have mutual leverage. In return for their help they know they can get X out of him.
#303
Posté 13 septembre 2013 - 03:47
Don't you have some cowardly Paragon points to earn?David7204 wrote...
I'm unsure how exactly you think Ashley or Al-Jilani "****s" with me.
Like saving a cat form a tree or something?
#304
Posté 13 septembre 2013 - 03:53
tevix wrote...
Shepard isn't known for negotiating, but for getting things done. When people finally realize something needs to be done, he becomes the perfect face for an alliance. Knowing shepard can and will get done what needs to be done, they know they have mutual leverage. In return for their help they know they can get X out of him.
This is how I feel about it. Shepard gets support by first assisting the other races in getting what they need, and since Shepard has close history with the biggest players in the MEU, who else with an advanced stealth frigate would be sent to rescue the primarch, deal with the krogan clan leader, and help the quarians?
Modifié par KaiserShep, 13 septembre 2013 - 03:55 .
#305
Posté 13 septembre 2013 - 04:14
Greylycantrope wrote...
dreamgazer wrote...
Honestly, David, they wouldn't do this is you were more sensible and less abrasive with your counter-arguments and posting patterns. You bring it on yourself, sir.
Honestly, David, they wouldn't do this is you were more sensible and less abrasive with your counter-arguments and posting patterns. You bring it on yourself, sir.
#306
Posté 13 septembre 2013 - 08:02
And more Ashley content in 2 and 3. Both were lacking although mostly in ME2.
#307
Posté 13 septembre 2013 - 09:48
#308
Posté 13 septembre 2013 - 09:55
#309
Guest_Trust_*
Posté 18 septembre 2013 - 11:02
Guest_Trust_*
- ME1 starts 40-50 years after the First Contact War.
- Shepard doesn’t die at the beginning of ME2. He gets inside the Mako which keeps him safe from the Normandy's explosion. Instead of falling on Alchera, the Mako crash lands on one of its moons, right near a secret Blue Suns base. Shepard is badly injured and falls into a coma. The Blue Suns quickly reach the crashsite and decide to put Shepard in a stasis pod.
- The Council does know about the Reapers in ME2 and they are taking action to prepare for the coming invasion.
- Capturing and securing the Collector base is the main goal in ME2 because it will be studied and used against the Reapers.
- The Thorian can be preserved in ME1 which would possibly lead to a cure for indoctrination, a way to treat it or a way to detect it.
- The ancient weapon which caused the Great Rift of Klendagon is secured and studied.
- We get Vigil instead of EDI in ME2 and ME3.
- There is no paragon and renegade morality system.
- Proper armor for squad mates.
- Liara doesn’t become the Shadow Broker.
- Javik has his introduction in ME2. In ME3 there's a lost Prothean colony which still hasn't awoken from the last cycle.
- In one of the endings of ME3, Shepard gets inside a replica of Javik’s pod and gets woken up by another alien species 50000 years later. They are aware of the Reapers thanks to Liara's time capsule.
- In ME3, you can recruit up to 6 of any of the characters from ME2. The rest are sent elsewhere throughout the galaxy to help and fight against the Reapers.
- All characters have equal screen time and most have crucial key roles in the main story. There's no writer's pet, nobody has plot armor and nobody is forced to be your friend.
- The Reaper motives and goals remain mysterious.
- No female Shepard.
#310
Posté 19 septembre 2013 - 03:04
Equal time for squadmates - Liara is not my best friend, or my lover. She should not be treated as such, given free reign to my ship, coming up to my cabin when everyone else uses the damn intercom. I was tired of constantly having to deal with her in a positive way. I was outright hostile to her in ME1, and she's my all-of-a-sudden love interest?
Oppositely, I had practically no time with Ashley/Kaidan. Despite having an important arc, they were demoted to extra the second they got on my ship.
Exact equality is impossible, but seriously, each character is going to have it's fans. Treat them all with respect. The ones people don't like, they'll use the skip dialogue feature. The player can decide that.
This extends to races, too. Don't give me a ton of krogan and barely any salarians, give me a bevy of folk.
Make it make sense - Even with the Extended Cut, I was annoyed with the ending. Because the Catalyst's reasoning came out of left field. The ending to a series touches on the themes of said triology. Organic versus synthetic? Even the heretic geth weren't like that until Sovereign. That theme was shoehorned, and we already had other themes: Victory through sacrifice, you can't save everyone. Everything was blithely ignored for something that didn't make sense.
Choices are choices - I was fairly ambivalent towards the krogan and the genophage in ME1, but in ME2, the moral complexity Mordin brought to the genophage was fantastic. Genophage/Genocide, they were horrible, but it was truly the only option. Come ME3 (with Wrex), and all of a sudden, all the tribes just worship him and abandon revenge? That makes no sense, and Linron looked like a total, well, cloaca. Wreav may have been evil, but he was consistent, and treated as he was.
I should be able to have morally tough choices. Coupled with that, I want content for all of my choices. Wrex in the Citadel DLC seemed like the ultimate "screw-you" to people like me who killed him.
#311
Posté 19 septembre 2013 - 06:29
* Don't make Liara "The Shadow Broker". You can keep the same characters in the series. There just won't be Sovereign, Harbinger, The Collectors, Reaper husks, and crap like that.
Well I just tore down the entire series plot.
#312
Posté 20 septembre 2013 - 06:40
I1 Trust wrote...
- No female Shepard.
My first response was to assume that this was just a joke, but I am just a wee bit curious as to why you would exclude this, since this has no actual effect on any other aspect of the game's story, save for romance options.
Modifié par KaiserShep, 20 septembre 2013 - 06:42 .
#313
Posté 20 septembre 2013 - 07:16
- Maybe get rid of the Dark Energy stuff since it's completely ignored in ME3.
In ME3:
- No auto-dialogue. Full cutscene conversations like ME1 and ME2.
- Bring back the conversation Shepard had with Ashley about being dead and working with Cerberus, except let it apply to all LIs.
- No Kai Leng, or at least get rid of the "Derp" moments with him (Shepard drives the car up so Kai Leng gets knocked off from an overpass during the Citadel coup or actually tries to help Thane while fighting him.)
- Give war assets a bigger role
- No MP influence on SP
- Totally remove the events that occur after TIM pulls a Saren (put in something like the MEHEM mod).
- "Happy Ending" option in the endings for those who wanted the option. Its just an additional ending to the current ones and only occurs if war military is successful (high enough EMS).
- Extraction of Shepard and Anderson
- Epilogue (depending on option chosen from player): Shepard retires from the Alliance or stays on as an N7 training officer.
Modifié par CrimsonNephilim, 20 septembre 2013 - 07:30 .
#314
Guest_Trust_*
Posté 20 septembre 2013 - 10:09
Guest_Trust_*
The statistics released by BioWare showed that only 18% of players who finished ME3 have done it with a female Shepard. Clearly, she's a waste. All the money and other resources they spent on her could have been used to improve anything else in the singleplayer instead.KaiserShep wrote...
I1 Trust wrote...
- No female Shepard.
My first response was to assume that this was just a joke, but I am just a wee bit curious as to why you would exclude this, since this has no actual effect on any other aspect of the game's story, save for romance options.
#315
Posté 20 septembre 2013 - 10:15
Considering what happened in the dlc Arrival, the collateral damage on Geth and EDI in the destroy selection could be endurable.
But they should have shown a real proof that Shepard survived.
I would definitely show Shepard's alive scene in the endings.
Or just simply scrap the option of Geth, EDI dead in the destroy solution.
Modifié par Heatpipe, 20 septembre 2013 - 10:26 .
#316
Posté 20 septembre 2013 - 10:42
I1 Trust wrote...
The statistics released by BioWare showed that only 18% of players who finished ME3 have done it with a female Shepard. Clearly, she's a waste. All the money and other resources they spent on her could have been used to improve anything else in the singleplayer instead.KaiserShep wrote...
I1 Trust wrote...
- No female Shepard.
My first response was to assume that this was just a joke, but I am just a wee bit curious as to why you would exclude this, since this has no actual effect on any other aspect of the game's story, save for romance options.
There's a bit of a disconnect between a statement that presents no hard figures, and determining that a specific aspect of a game's development is a waste. You don't know how much money was spent in the development of femshep, or what that time and/or money could otherwise have gone toward that would have affected the game in any way. An approximation of 18% of the millions of players who completed the game as a certain gender does not automatically render the availability of that gender a waste of time or money, unless you can somehow prove that this option created a negative impact on the game itself. I'm willing to bet that the availability of this choice resulted in more copies sold, and that the removal of this choice would probably hurt the next game.
Modifié par KaiserShep, 20 septembre 2013 - 10:47 .
#317
Guest_Trust_*
Posté 20 septembre 2013 - 11:09
Guest_Trust_*
http://www.gametrail...-effect/718089' class='bbc_url' title='Lien externe' rel='nofollow external'>http://www.gametrailers.com/video/sdcc-11-mass-effect/718089KaiserShep wrote...
There's a bit of a disconnect between a statement that presents no hard figures, and determining that a specific aspect of a game's development is a waste. You don't know how much money was spent in the development of femshep, or what that time and/or money could otherwise have gone toward that would have affected the game in any way. An approximation of 18% of the millions of players who completed the game as a certain gender does not automatically render the availability of that gender a waste of time or money, unless you can somehow prove that this option created a negative impact on the game itself.
Casey Hudson:"We find that about one fifth of the players play female characters. Y'know, we've put a lot of effort over the course of this series to do a really good job of both the male and female experience as Commander Shepard. And it's something we could've cut a long time ago because it's actually very expensive for us to develop."
18% is very insignificant when compared to 82%.
KaiserShep wrote...
I'm willing to bet that the availability of this choice resulted in more copies sold, and that the removal of this choice would probably hurt the next game.
I'm willing to bet that the resources they wasted on female Shepard could have been used to improve either gameplay or multiplayer or graphics or something else which would clearly increase the appeal of the game to a larger audience. The removal would lower the number of the minority who liked playing female Shepard, but it would also bring a lot more other players who otherwise didn't buy the game.
Modifié par I1 Trust, 20 septembre 2013 - 11:34 .
#318
Posté 20 septembre 2013 - 11:38
The removal would lower the number of the minority who liked playing
female Shepard, but it would also bring a lot more other players who
otherwise didn't buy the game.
Modifié par KaiserShep, 20 septembre 2013 - 11:59 .
#319
Guest_StreetMagic_*
Posté 20 septembre 2013 - 12:13
Guest_StreetMagic_*
I'd only like to see this because it'd be resounding final nail in the coffin and the RPG crowd could move on - a smaller company might even pick up the torch for these kind of gamers (I include myself among them). Or maybe there will be more kickstarter projects. Bioware could have their vaunted CoD crowd. Everybody's happy. lol
Modifié par StreetMagic, 20 septembre 2013 - 12:13 .
#320
Posté 20 septembre 2013 - 12:14
#321
Posté 20 septembre 2013 - 01:21
1. Less Autodialogue.
2. Remove War Assets and replace it with promises fulfilled. As in choices actually mattering.
3. The ending, this speaks for itself.
4. More exploration.
5. Less forceful Liara moments. I love the girl but dear god there was no subtley in how much Mac wanted us to like his Waifu.
6. Kai "Clown Shoes" Leng.
Modifié par Mdoggy1214, 20 septembre 2013 - 01:22 .
#322
Guest_Trust_*
Posté 20 septembre 2013 - 05:22
Guest_Trust_*
It is insignificant. 18% isn’t hard to replace.KaiserShep wrote...
Considering the sheer amount of copies sold of the entire trilogy, to say that 18% is "very insignificant" is wrong.
Examples from Mass Effect:KaiserShep wrote...
Funny how people tend to think that being in the minority of consumers automatically makes that minority not worth bothering with in the long run.
- You love playing a renegade Shepard and making renegade decisions? Well, wrong alignment because most renegade decisions are in the minority and they’ll get shafted in favor of paragons. Paragons rule!
- So you romanced Jacob or Thane? Or did you romance anyone else except Liara? If so then… tough luck, she’s the most popular romance by far. What, you say you hate her?! No way, she’ll still get the most amount of screen time and romance content than anyone else. You can’t get rid of her and she’s your best friend no matter what. The minority romances will get the least content. So what if Jacob cheats on you?
- So you really liked Zaeed or Morinth or some other unpopular fan squadmate? Eh, all friendships get shafted unless you liked Liara and Garrus. You can’t recruit the ones you like on your ship and you can’t get rid of the ones you hate. Huh, you didn’t even recruit Garrus in ME1?! Tough luck, he shows up and he’s still your bro. At least Morinth will send you an e-mail and you’ll get to kill her. Nothing wrong about that.
- So you’re a Cerberus and TIM fanboy/fangirl, eh? Well, you can’t side with them. Alliance is more popular and you guys will be treated as suckers that you really are. Suck it up!
- So you liked Udina? Damn shame, most players hated him so now he’s the dumb typical bad guy. He must die and they’ll get to kill him. There’s nothing you can do about it and you’ll have to kill him yourself too!
- You explored many uncharted planets and loved driving the Mako? We’re announcing that it won’t come back since a large majority of players hated it and never bothered playing the UNC side missions. Problem?
Should I go on and list more?
The majority certainly does get the bigger and better piece of the cake than the minority.
My point is that if cutting the option meant using the resources to improve and/or add other qualities for the game instead, then yes.KaiserShep wrote...
Eh? This makes no sense. Is this a suggestion that the lack of this option would draw in people who otherwise didn't buy it because the choice exists?
However… cutting the female protagonist option completely without even improving other aspects of the game would actually attract many other players who otherwise wouldn't buy the game. Don’t believe me? Here, check this article which explains why female protagonists in games aren’t good for business.
Games with female-only leads - where you couldn't choose any other option - did sell significantly less, EEDAR's COO Geoffrey Zatkin revealed.
"Games with a female-only protagonist got half the spending of female-optional, and only 40 percent of the marketing budget of male-led games. Less than that, actually."
"If you look at the first three months, with the smaller quantity of female-led games, they did not sell as well. The ones that were male-only sold better."
"Games with a female-only protagonist got half the spending of female optional, and only 40 per cent of the marketing budget of male-led games. Less than that, actually," Zatkin concluded.
Male-only hero games sold 25 per cent better than those with an optional female hero, and 75 per cent better than whose with a female-only hero.
Then you’d be very surprised how market analysis and advertising works today. There’s a LOT of data and information to analyze the market. Most of the things you do online (the sites and information you search and visit) are being tracked, recorded and analyzed by many people. Even your e-mails and other private messages from sites such as Facebook are probably being read. Today, everything that is digital isn’t private.KaiserShep wrote...
- There's no way to quantify that lot
Treating everyone equally may sound great on paper, but unfortunately this really isn’t an option.KaiserShep wrote...
and I would say that considering that, they are worth less than the fanbase you could potentially build by providing as many options as you can, as opposed to denying it to appease those you can't even account for in any way, shape or form.
You cannot please everyone and you cannot make a perfect game. It’s not how gaming development works, and doing so would only ruin the final product.
When a game is planned there are many limits for creating it. There are limits in budget, disk space, console capabilities, time, deadlines, team size, working hours, developer experiences, capabilities, etc. Making a game where all of the many different options matter greatly and get treated equally would take way too much space, too much development time and it would be too much expensive. It’s not possible. You get the point.
Edit: Wow, I wrote much more than I thought.
Modifié par I1 Trust, 20 septembre 2013 - 05:30 .
#323
Posté 21 septembre 2013 - 02:33
Also, did you know that only 13% of players even used the default Sheploo? Did you know that only 4% completed the game on Insanity? Reduction of options in a game that passes off customization as its parting piece would actually cause the game's quality to diminish, not improve. It won't magically allow them to create better graphics, better plots, or better endings. There's nothing to determine that the existence of these options affect those things in any meaningful way, so basically, this is all just meaningless conjecture anyway.
Modifié par KaiserShep, 21 septembre 2013 - 02:36 .
#324
Guest_StreetMagic_*
Posté 21 septembre 2013 - 02:35
Guest_StreetMagic_*
KaiserShep wrote...
Absolutely none of this proves that getting rid of the choice would in any way help to improve either the quality of the game, or the game's overall sales, especially for a company like BioWare, which has made the gender option a staple of their work since Baldur's Gate. Thankfully, they didn't abide by the fears of backwards publishers.
Also, did you know that only 13% of players even used the default Sheploo? Did you know that only 4% completed the game on Insanity? The idea that reduction of options in a game which pushes customization as its parting piece would somehow grant the developers more headroom to improve the game as a whole is a mentality that should not be encouraged, and I hope that BioWare never honors it.
I don't think they'll go to these extremes, but you should be worried anyhow. Casey Hudson is the kind of person who pays too much attention to statistics.
Modifié par StreetMagic, 21 septembre 2013 - 02:36 .
#325
Posté 21 septembre 2013 - 02:37





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