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What would you change in any of the Mass Effect games if you could?


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#76
Ghost Lightning

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I would have write the entire story before starting production on the first one.

#77
Guest_Catch This Fade_*

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LindsayLohan wrote...

 Class reactivity

Soldier should give the imrpession about being more knowledgable about combat.
Engineer should be able to solve complex technical problems.
Infiltrator should give more insight into mission planning(tactician)
Adept should be able to solve problems using bioticis
Vanguad should solve problems with biotics but not as much as adept and combat not as much as soldier.
Sentinal similar scheme with vanguard.

Gameplay
RTS type elements for missions that require the scope.
Cybernetics
More indepth non combat skills.
Paragon/Renegade is too black and white,however we are faced with grey areas. Get rid of the whole system but still have a system to track the dialogue options for future reference.
Preservation of a neutral dialogue system.
Assign Agents to squire galaxies for me.

Story
I should have had an option to work with cerberus on ME3.
More jungle levels(for the soldier to shine)
More Espoinage.



I like dis

#78
MassivelyEffective0730

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Ghost Lightning wrote...

I would have write the entire story before starting production on the first one.


Or at least have a backward plan of how they want the story to go.

#79
naes1984

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The Combat in, cumbersome inventory and glitches would be changed in ME1.
The lack of customization/upgrades options and low difficulty would be changed in ME2.

As for ME3... [takes deep breath]
I would rewrite ME3 the narrative... not that I'm much of a writer. The story is fundamentally flawed and I think there is way too much schmaltzy sentimentality and not enough science fiction. I'm suddenly supposed to care about an unrecognizable future Earth (a location we've carefully avoided in the first 2 games), an 8 year old kid in the air ducts with bad voice acting, and Shepherd's unskippable dreams because I'm told to care. That's not how it works.
Get the overarching science fiction story correct THEN you can do the character bits, not the other way around. I find ME1 and ME2's story to be quite compelling and the character interactions add to our understanding of the universe. That's why I dislike the Omega DLC and actually like the Leviathan DLC even though the combat in both is dreadfully repetitive; Leviathan shows you something significant about the universe. Omega does not. All we learn is that Aria is not very interesting.
The Citadel DLC works in a game like ME2 where Shepherd has to wait around for intel or an epilogue to ME3 or ME1, but it doesn't work in the ME3 narrative where the Reapers are attacking. Literally millions of people are being slaughtered on a daily basis; nobody in any military would get shore leave. Shepherd taking a day off means millions of additional people die. We are told that his mission is the most important in the galaxy. I like it a lot but it doesn't fit into a narrative where they are trying to create a sense of urgency. If it was an epilogue after the war, it would be perfect.

I also would have not made ME3 so rigidly linear. I was thinking about: We start on Earth, then immediately go to Mars, then the Citadel, then Palaven then Surkhesh then Tuchunka then the Coup then Rannoch then Thessia then Horizon then the endgame. Other than the side missions, the path is completely on a rail. The game should have opened up after you talked to the Council the first time but it doesn't. Why do we need to get Krogan support BEFORE we get Quarian/Geth support? Why does one necessarily logically follow from the other? Think about ME1 and ME2 and DA:O. You did the first couple of missions but then the game opens up and you have a universe to explore. ME2 actually opens up initially until the Horizon mission the opens up to an even greater extent. To make it more open, ME3 would have had to be extensively rewritten and that's my point.

I would have removed the turret sequences and had some sort of vehicle exploration and minigames like hacking to break up the monotony of the 3rd person shooting. Seriously, turrets are just a hair above escort missions in the annoying department.

I would have varied the enemies. They made the enemies smarter but there seems to be fewer factions/varieties. I can't even express how tired I am of fighting Cerberus and the Reapers 20 hours in. Fighting the Geth is a nice break during the Rannoch mission... and it makes story sense.

I would have made Cerberus a much smaller part of the larger galaxy. The fact that they now have the best equipped seemingly army, with an endless supply of drones doesn't work. I would have kept Cerberus a little more gray and mysterious instead of pure evil and apparently boring. I would have scrapped the Cerberus coup entirely, and maybe replaced it with a more targeted assassination attempt on Shepherd or one of the Councilors. That would make more sense.

I would have scrapped the N7 "missions" in ME3 which was just a cheap way to reuse multiplayer maps in the single player game. The N7 missions in ME2 were superior in my opinion because they were more diverse than "run around a tiny map" battling hordes bad guys ad infititum. There were some side missions in ME2 that were multistaged. For example: 1) Investigate this freighter crash where all the mechs went haywire. 2) Go to the space station where the freighter was from and shut down the VI. 3) Go to the factory and blow up the production line. It is not a masterpiece but it has a beginning, middle, and end. There were no side mission like that in ME3.

I would have replaced Liara as a combat companion. She seems too valuable an asset as the Shadow Broker to be getting into combat. Still have her on the ship since a stealth frigate is a perfect HQ for the Broker. She could be replaced with one of her agents: Feron makes sense. EDI bot, Javik, and James could be replaced by ME2 character of your choosing. I have a hard time believing that Samara would just abandon Shepherd before seeing the whole Reaper thing through. I have a hard time believing that you couldn't pay Zaeed to join you since he is a merc after all. I have a hard time believing that Grunt wouldn't want to fight the hardest and most dangerous battles at Shepherd's side. Those 3 come to mind immediately. I would expand the number of playable characters to 10.

I wouldn't have conveniently wiped out the Batarians off-screen. The Arrival DLC seems to indicate that Alliance relations with the Batarians was going to be a major part of ME3. It wasn't. They should have been like the Quarians, Geth, or Krogan. Winning Batarian support should have been an entire campaign. It would have been interesting because the Batarians absolutely hate humanity.

I would have added a much more extensive epilogue to the story with more endings. Keep in mind, if you play through ME1, ME2 and ME3 that's 100 hours. You need more than a few cutscense and slides. Even text like in DA would have helped: "Jacob Taylor went on to do X." "Urdnot Wreav went on to do this" and so on.

Modifié par naes1984, 11 septembre 2013 - 11:21 .


#80
KaiserShep

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I was actually glad that the hacking minigame was removed for ME3, and that the omnitool automatically bypasses the doors. It wasn't particularly fun to do. You can't have the option to replace Javik, because the option already exists to not have him at all.

#81
naes1984

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KaiserShep wrote...

I was actually glad that the hacking minigame was removed for ME3, and that the omnitool automatically bypasses the doors. It wasn't particularly fun to do. You can't have the option to replace Javik, because the option already exists to not have him at all.


I would allocate the disc space used on Javik and use it on another optional companion who would be from ME2. 

Modifié par naes1984, 11 septembre 2013 - 11:41 .


#82
Linkenski

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I got interested in narrative and writing a while before ME3, and as I played it a lot of things struck me as being "not the way I would've done it". I would've also given Cerberus some more depth and have TIM retain his gray-shade role where he could give you offers that would actually lead to some progress in finding out about the Reapers while ultimately still having in mind to use it for the advancement of humanity, and domination. But there should be a balance between him giving you these choices and Shepard should be able to accept/refuse some of them or para/renegade through a mission he gets send to by TIM without the rest of the alliance knowing it.

I always thought the whole "we do it as part of the alliance" was annoying because they're too focused on war and the size of their army, and the one thing the game makes so explicitly clear from the getgo is, that there isn't a conventional means of beating the reapers... "So stop trying to narrow-mindedly gather forces to fend off a single planet ffs!" is what I kept thinking in ME3.

Yeah I would've done some things a lot different. I would've also made some more character/personal intrigues along the way than just factions vs. factions.

#83
SilJeff

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I would add some more real (non-fetch) side missions to ME3, fighting reapers instead of cerberus. Including locations like Dekunna, Kahje, Irune, the ruins of Karshan, a reaper prison camp (where the captured people go before being harvested). I'd also replace Priority: Earth with one that actually uses our war assets. Then I'd add more ending options along with D/C/S/R, and add a boss fight with Catalyst on the higher EMS outcomes.

In ME2, I'd add a combat simulator.

In ME1, I'd fix the Mako

#84
Bleachrude

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While it is fun to hate on David, he _IS_ right about certain things.

1. Removing multiplayer would NOT increase the amount of assets in SP. Look back at the side-missions in previous ME titles and there was a LOT of "space modules with slightly different placement of walls". The addition of the MP team allowed for the use of their assets with the game.

As an aside, being able to join cerberus AND being able to pick and choose our team-mates does come at a cost...Expect the relatively static nature and 3 conversation path a la ME1 and ME2.

Think about this scene in the citadel DLC.


There are 36 variations and this is with a team-size that's less than half of what "choose any team-mate" squad selection people are insisting on.

You're NOT going to have the cool scenes of interactivity that ME3 has...people seem to think that the ME3 interaction AND the fact that your team-mates actually comment on each and every mission (or at the least 90% of the missions INCLUDING the optional N7 missions) is par or the course for the ME series.

This is BLATANTLY not true. Your squad in ME1&2 had absolutely no interaction on the ship, said the exact same things in practically all the missions

(True, there are occasional missions where there's character specific dialogue, but I'd say less than 10% whereas in ME3, every single mission, characters have specific dialogue for them. Hell, in the citadel DLC, if you take Garrus with you onto the ship, he and shep actually refer to one o the few character specific dialogues in the previous titles.

)

And people think you're going to keep that WITH more than doubling the cast.

*LOL*

2. Secondly, ME3 has arguably the most indepth and best side missions in the entire trilogy. For some reason, people seem to forget that things like Grissom Academy and Tuchanka bomb mission are ALL optional. They are so well integrated into the plot of ME3 that people don't realize and for some reason think that optional side missions in ME1 and ME2 were anywhere near as well integrated

Modifié par Bleachrude, 12 septembre 2013 - 12:09 .


#85
RZIBARA

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I love ME3's real side missions. Just not the fetch quests

#86
KaiserShep

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Bleachrude wrote...

You're NOT going to have the cool scenes of interactivity that ME3 has...people seem to think that the ME3 interaction AND the fact that your team-mates actually comment on each and every mission (or at the least 90% of the missions INCLUDING the optional N7 missions) is par or the course for the ME series.

This is BLATANTLY not true. Your squad in ME1&2 had absolutely no interaction on the ship, said the exact same things in practically all the missions

(True, there are occasional missions where there's character specific dialogue, but I'd say less than 10% whereas in ME3, every single mission, characters have specific dialogue for them. Hell, in the citadel DLC, if you take Garrus with you onto the ship, he and shep actually refer to one o the few character specific dialogues in the previous titles.

)

And people think you're going to keep that WITH more than doubling the cast.

*LOL*


This.

It was a welcome surprise when I took both Garrus and Liara on Sur'Kesh, and both Shepard and Garrus tease Liara about the yagh that escapes becoming the next Shadow Broker (I like it a lot more since I took Garrus on that mission too). Despite what some want to think, I found that limiting certain things allowed for the quality of other aspects of the game to be improved significantly.

As for the Citadel DLC, I loved his comments on the Normandy. "What do they size this place for? Keepers?" 

#87
RZIBARA

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One of the biggest problems with ME2 was the amount of characters it added in, and the fact that all of them could die. This made so many different variables for ME3 that it was difficult to cope with.

#88
Bleachrude

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WHAt shades of grey are people talking about with Cerberus.

There is no "grey" in cerberus other than TiM saying "we do this for humanity".

Please, PLEASE tell me that we as an audience aren't acually thinking an organization responsible for everything from one Shepard's service history (and people think ME3 is bad for forcing us to work for the alliance? - How does a Sole survivor Shepard not simply kill everyone once he realizes where he is) to Pragia to Overlord is shades of grey

ESPECIALLY given the place of humanity in the setting given when it irst started (again, humanity has had ME tech for less than 50 years and is ALREADY on the decision making body and the last guy had to sacrifice entire planets to stop an enemy - what exactly did humanity do to deserve said place?)

If Cerberus is "grey", then Saren is "grey" and he actually has a legitimate beef given how quickly and insistent humans are given the existing nature of the galaxy.

It's akin to a new country being formed and insisting it being placed on the UN security council.

I honestly don't understand how people fault ME3 for having shepard work with the alliance yet excuse ME2 which went out of its way to force you to work with cerberus.

#89
naes1984

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Bleachrude wrote...

WHAt shades of grey are people talking about with Cerberus.

There is no "grey" in cerberus other than TiM saying "we do this for humanity".

Please, PLEASE tell me that we as an audience aren't acually thinking an organization responsible for everything from one Shepard's service history (and people think ME3 is bad for forcing us to work for the alliance? - How does a Sole survivor Shepard not simply kill everyone once he realizes where he is) to Pragia to Overlord is shades of grey

ESPECIALLY given the place of humanity in the setting given when it irst started (again, humanity has had ME tech for less than 50 years and is ALREADY on the decision making body and the last guy had to sacrifice entire planets to stop an enemy - what exactly did humanity do to deserve said place?)

If Cerberus is "grey", then Saren is "grey" and he actually has a legitimate beef given how quickly and insistent humans are given the existing nature of the galaxy.

It's akin to a new country being formed and insisting it being placed on the UN security council.

I honestly don't understand how people fault ME3 for having shepard work with the alliance yet excuse ME2 which went out of its way to force you to work with cerberus.


In ME3 they become blatant mustache twirlers and it turns out they were indoctrinated all along! SHOCK!  OMG! How surprising! Only blatantly moronic characters would inject themselves with Reaper tech... and that's one of the problems. Characters are selectively idiotic when the plot requires them to be dumb. 

Modifié par naes1984, 12 septembre 2013 - 12:32 .


#90
teh DRUMPf!!

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 I posted some ME3 re-write ideas of mine some time ago and archived it: [linky].


As for ME1 & 2... someone around here once suggested that the story would work better if they were swapped. A lot would have to be reworked to make that effective, ofc, but it's an interesting idea if you think about it. There's better progression from 1 to 2, for one thing, as the main antagonist goes from [proxy/thrall race] to [Reaper leader] to [Reaper armada].

This also would have helped them establish a more consistent political-landscape than what they created between ME1 & 2. It was stupid of the writers to make a "Renegade" path in ME1 where the player undermines the Council races -- going as far as killing off the head honchos in favor of all-human replacements -- to promote humanity going lone-wolf, given the fact that the plot all but demanded galactic unity to fight the Reapers. This political flux is handwaved in ME3 for convenience's sake.

But if they had began the series with humanity under attack, it would have helped seamlessly (and sensibly) establish humans going from galactic-newcomers to cooperating members of the community -- we would require allies to deal with the Reaper proxy harvesting us, and Shepard would recruit them (along with alien companions for his ship's crew) from the beginning.

Modifié par HYR 2.0, 12 septembre 2013 - 12:40 .


#91
Bleachrude

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naes1984 wrote...


In ME3 they become blatant mustache twirlers and it turns out they were indoctrinated all along! SHOCK!  OMG! How surprising! Only blatantly moronic characters would inject themselves with Reaper tech... and that's one of the problems. Characters are selectively idiotic when the plot requires them to be dumb. 


In what way were ME1 cerberus NOT mustache twirlers. In ME2, other than constantly saying "we do this for humanity, what WASN"T mustache twirling in how cerberus operates? Pragia and Overlord are NOT the examples of a sane organization.

re: Terminus
Firxer0, that's my POINT. In the lore of the game, the terminus area is one where the council races step carefully, council races which include turians who unquestionably gave the reapers the bloodiest fight in this cycle...yet the game doesn't treat it as such...

Which undermines the council in how people view it...it's not just the ME2 council basically disavowing knowledge of the reapers (if people think cerberus got the short end of the stick in ME3 in the portrayal - one I can't agree with based on ME1 and ME2, how exactly can you even attempt to defend the characterization of the council in ME2?) but the fact that ew people respect the council to begin with and this is due to ME1.

I personally think it was incredibly stupid/juvernile for Shepard to be a jerk to the council in ME1 since you know...he's SUPPOSED to be a CMDR and those are his bosses...Think about the cluster* that happened when that US army general, an actual democratic supporter made a couple of disparging comments about the president in Rinng Stone magazine...

To GET to the rank of CMDR in any Western military, you have to know how to speak to your bosses and blatantly hanging up on them just screams "frat boy" (people think ME2 and ME3 were an appeal to dudebro, but in attitude, renegade ME1 shepard is WAY, WAY closer to that attitude IMO).

#92
KaiserShep

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Cerberus was actually pretty over the top in ME2 as well. Here and there some things are blamed on some division that's gone rogue or something of that nature, but if you talk to EDI after she's unshackled, that doesn't really make sense. The Illusive Man personally oversees everything going on in his organization, so it stands to reason that he oversees all of the really ridiculous nonsense too.

-Shepard, I understand your decision to release the autistic man from the cyberpunk bondage torture machine, but you did set back our understanding of the geth a few years. What's a technological apocalypse? Never mind. *sips brandy*

-Hey, guess what? We discovered that a massive rift on a planet was actually created by an ancient mass accelerator weapon that killed a reaper. Oh speaking of which, we have the reaper too, and have been studying that as well. I haven't even told you the best part though. We're not going to tell anyone about it, and let them continue on denying that the reapers exist.

-OK so your mission, should you choose to accept it, is to fly into the center of the galaxy by yourself, and give us the reaper factory when you're done. It'll be our little secret, m'kay?

Modifié par KaiserShep, 12 septembre 2013 - 01:06 .


#93
DuskWanderer

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I'll just stick with ME3 for now...

I would have reduced Liara's role immensely, and cut her from the active squad (Maybe even from the ship). For a supposed information broker, she doesn't do any information broker-ing. She types on the Normandy and is out on the squad, it's not really her job (and she's not supposed to be any good at it). I would have re-tooled her role to make her more like Hackett, only she handles missions and other things solely related to the Crucible, while Hackett handles only the fleets. You get missions from her to help improve the device and all.

I would have had more "turian" missions. They are as bogged down as Earth is, yet all of a sudden, after one quick mission to get the Primarch (which was fine), I'm doing missions for the krogan and turians might as well be nowhere. Give me turian colonies to help.

I would have had some "salarian" missions. It was pretty awesome how Kirrahe and STG basically told the dalatrass STFU, if need be, and I'd have liked to see the splinter between the two, maybe get some assets from them by helping colonies, or getting some of their scientists for the Crucible. To wit, we could have had Kirrahe as a squadmate to help us.

I wanted to see more of the other races and the war. In the first act I was bombarded with nothing but krogan, krogan, and more krogan, with some token salarian and turians (who are the damn Council races). The second act gave me nothing but quarians and geth, and the third act was Cerberus and the asari. Am I the only one who thought a mission to Dekunna with the elcor would have been awesome? Or going to Kahje and getting some awesome drell in the mix?

My team felt less like a team of equals and more like "Liara, Tali for a bit of time, and warm bodies so the ship doesn't look empty." I had to seek out the others to realize I wasn't doing this on my own. Ashley and Kaidan got it the worst, but even EDI, James, Cortez, all required folk, had so very little to say in place of the massive amounts of Liara. That's one of the reasons I liked the mission to the Citadel Archives, it felt like a real team.

I also wanted Cerberus to be less cliche indoctrinated villain and more "I don't know what the hell you're after." TIM could simply be toying with power he isn't capable of wielding, and it wipes out the whole indoctrination nonsense.

I would have made the genophage arc more realistic. A fanatically tribal society like the krogan do not unite under one banner when the genophage is cured, they don't. It's what turned Wrex into a complete God Mode Canon Mary Sue. I would also have liked to see more of the females. Bakara had a great mindset, and I felt she was extremely well-done, but krogan history invalidates her claims about females (Warlord Shiagur, for one), and I wanted to see if Bakara's beliefs were in the minority or not.

#94
Bleachrude

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Wait...Duskwanderer, you thought Liara had the most dialogue on the ship?

I thought this was a tie between Cortez and Vega honestly. Cortez has a comment on EVERY mission including N7 missions whereas even Garrus and Liara skip a couple of them IIRC.

Everyone has some dialogue for at LEAST the main missions and dialogue for many of the optional missions like Tuchanka and Grissom. Most offer some opinion on the various N7 missions you go on, but I'm pretty sure Cortez (and Vega) are the only ones that actually comment on EVERY mission.

#95
DuskWanderer

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Bleachrude wrote...

Wait...Duskwanderer, you thought Liara had the most dialogue on the ship?

I thought this was a tie between Cortez and Vega honestly. Cortez has a comment on EVERY mission including N7 missions whereas even Garrus and Liara skip a couple of them IIRC.

Everyone has some dialogue for at LEAST the main missions and dialogue for many of the optional missions like Tuchanka and Grissom. Most offer some opinion on the various N7 missions you go on, but I'm pretty sure Cortez (and Vega) are the only ones that actually comment on EVERY mission.


Cortez only has comments on the N7 missions, destroying the jamming tower, and Grissom Academy. For the story missions, he only comments on the Geth flyer. He has no other commentary

Vega mentions a few things after story missions, and that's it. 


Liara talks about as much as James does in regards to after-missions, but she also keeps dropping by my cabin to ask me about my psyche, and keeps talking. It's not prodded, either, she always does it.

#96
KaiserShep

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She only comes to Shepard's cabin twice or possibly three times in a non-romance playthrough, and it's only 3 times if you talk to her enough to get her "my project" email to show you her data capsule, and then decide to invite her up. She doesn't keep talking. She only talks longer if you select the top option of the dialogue wheel, otherwise she'll get to the point.

Cortez also comments after rescuing the krogan female from Sur'Kesh, and both he and James have comments after the various missions of Leviathan. I'm pretty sure there's more, as I usually do the rounds on the ship after each mission.

Modifié par KaiserShep, 12 septembre 2013 - 09:27 .


#97
DuskWanderer

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KaiserShep wrote...

She only comes to Shepard's cabin twice or possibly three times in a non-romance playthrough, and it's only 3 times if you talk to her enough to get her "my project" email to show you her data capsule, and then decide to invite her up. She doesn't keep talking. She only talks longer if you select the top option of the dialogue wheel, otherwise she'll get to the point.

Cortez also comments after rescuing the krogan female from Sur'Kesh, and both he and James have comments after the various missions of Leviathan. I'm pretty sure there's more, as I usually do the rounds on the ship after each mission.


The sheer fact that she is the only person who does this, and prods it, is itself the problem. When Traynor came up to my cabin or calls me over the comm, she is short, direct, and to the point regardless of my status with her: She's a professional. Liara's comments are far beyond simple co-worker chatter, asking probing questions on how I'm feeling. She is not my friend, she should not be asking me these things. Period. 

#98
Zazzerka

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DuskWanderer wrote...

She is not my friend, she should not be asking me these things. Period.

Ho boy, have I got news for you.

Also, I just wanted to mention that your avatar has the most punchable face I've ever seen. Maybe that was the intention.

#99
Guest_StreetMagic_*

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DuskWanderer wrote...

KaiserShep wrote...

She only comes to Shepard's cabin twice or possibly three times in a non-romance playthrough, and it's only 3 times if you talk to her enough to get her "my project" email to show you her data capsule, and then decide to invite her up. She doesn't keep talking. She only talks longer if you select the top option of the dialogue wheel, otherwise she'll get to the point.

Cortez also comments after rescuing the krogan female from Sur'Kesh, and both he and James have comments after the various missions of Leviathan. I'm pretty sure there's more, as I usually do the rounds on the ship after each mission.


The sheer fact that she is the only person who does this, and prods it, is itself the problem. When Traynor came up to my cabin or calls me over the comm, she is short, direct, and to the point regardless of my status with her: She's a professional. Liara's comments are far beyond simple co-worker chatter, asking probing questions on how I'm feeling. She is not my friend, she should not be asking me these things. Period. 


That's how I see it. It's not necessarily about the character specifically though. I know people like her actually, and it still rubs me the wrong way. My main complaint is that the writers are seemingly unaware that this doesn't always work for people. This is why I say Drew wrote her better in ME1 - he was very aware and gave you the options to call it out.

#100
DuskWanderer

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Zazzerka wrote...

DuskWanderer wrote...

She is not my friend, she should not be asking me these things. Period.

Ho boy, have I got news for you.

Also, I just wanted to mention that your avatar has the most punchable face I've ever seen. Maybe that was the intention.



From someone with a Morrigan avatar, I'm sure it's a compliment. Have you anything to add, or are you just commenting on Liara's creator-given status of best friend/lover?