What would you change in any of the Mass Effect games if you could?
#101
Posté 12 septembre 2013 - 10:32
#102
Posté 12 septembre 2013 - 10:36
#103
Guest_StreetMagic_*
Posté 12 septembre 2013 - 10:36
Guest_StreetMagic_*
KaiserShep wrote...
Liara is not the only character that asks how Shepard is feeling. Garrus asks this multiple times, albeit in multiple locations outside of the captain's cabin.
I'm not the biggest Garrus fan either. He was cool in the previous games, but I think John Dombrow went overboard with the whole best friend thing. I read that he was originally just a fan like any of one of us when ME1 came out. I think he's bringing some of those sentiments into the writing (don't get me wrong. I like a lot of his writing. Just not how he handled Garrus).
#104
Posté 12 septembre 2013 - 10:40
Add? There's nothing to add. This isn't a groundbreaking discussion, y'know.DuskWanderer wrote...
From someone with a Morrigan avatar, I'm sure it's a compliment. Have you anything to add, or are you just commenting on Liara's creator-given status of best friend/lover?
I'm just going to sit up here on my high horse, and watch the people moan about how a character they don't like likes them. The view is nice.
#105
Posté 12 septembre 2013 - 10:45
Zazzerka wrote...
Add? There's nothing to add. This isn't a groundbreaking discussion, y'know.DuskWanderer wrote...
From someone with a Morrigan avatar, I'm sure it's a compliment. Have you anything to add, or are you just commenting on Liara's creator-given status of best friend/lover?
I'm just going to sit up here on my high horse, and watch the people moan about how a character they don't like likes them. The view is nice.
If you've nothing to add, perhaps you should keep quiet.
#106
Guest_StreetMagic_*
Posté 12 septembre 2013 - 10:45
Guest_StreetMagic_*
Zazzerka wrote...
Add? There's nothing to add. This isn't a groundbreaking discussion, y'know.DuskWanderer wrote...
From someone with a Morrigan avatar, I'm sure it's a compliment. Have you anything to add, or are you just commenting on Liara's creator-given status of best friend/lover?
I'm just going to sit up here on my high horse, and watch the people moan about how a character they don't like likes them. The view is nice.
It's nothing to do with the character "liking" me. My beef is with the writers themselves and how they assume things about me by the kind of interactions they create. I don't expect anyone to actually know me well, but they don't even try to account for possibilities sometimes. They just go in a straight line and assume all of the fanbase is such and such a way. The more they do that, the less narrative devices there are for roleplaying. I think these type of games are most fun when they're more like a "platform" for different stories. Rather than just a specific story.
Modifié par StreetMagic, 12 septembre 2013 - 10:46 .
#107
Posté 12 septembre 2013 - 10:56
Mass Effect 1? Just fine as is. Besides the Rocket-Launching Frog-Saren, Anyways...
Mass Effect 2... alright, let's use a bit of vinegar to evaporate the nonsensical commercials for "Eternigel", a bit of powdered sugar to grow up the baby reaper, and a cold shower to stop you from humping everyone on your ship.
And now for the big one, Mass Effect 3. Okay... Where to start.
Let's mix in some hot water to dilute Ashley's Overly-Done makeup, and add some sprinkles to give more lines for the dialogue options. Mix well.
Well, there's not much I can do with the ending, though. Some things are just unfixable.
I gotta be evil every once in a while.
Modifié par DominusVita, 12 septembre 2013 - 10:58 .
#108
Posté 12 septembre 2013 - 10:58
StreetMagic wrote..
It's nothing to do with the character "liking" me. My beef is with the writers themselves and how they assume things about me by the kind of interactions they create. I don't expect anyone to actually know me well, but they don't even try to account for possibilities sometimes. They just go in a straight line and assume all of the fanbase is such and such a way. The more they do that, the less narrative devices there are for roleplaying. I think these type of games are most fun when they're more like a "platform" for different stories. Rather than just a specific story.
That is part of the charm of Western RPGs as supposed to JRPGs, the freedom of choices. I never talked to Liara at all in ME1 aside from when I needed to: I never brought her on missions, didn't romance her, and the like. In fact, I usually do the Therum mission last. All of a sudden, come ME2, she turns into my best friend, and I hug her when I just go to her to get some information? That's too forward, especially given I was in front of my LI at the time. Come ME3, and she's supposedly my best friend again, despite the fact that I never interact with her.
I am only given the choice of being her best friend, or being her lover. I can either be horribly mean to some characters or ignore others, but I can't do it to Liara. She's the best friend I don't want. Garrus is buddy-buddy, but I can ignore him if I don't want to talk to him and it never happens. With Liara, I'm not given that choice.
#109
Posté 12 septembre 2013 - 11:00
I can understand that. The current Mass Effect is, unfortunately, a lost cause in that regard. As it is, we've got the story of Shepard and friends in which a lot of elements are out of our control. I can accept that, without wanting an option to shoot any character that breaks the illusion.StreetMagic wrote...
It's nothing to do with the character "liking" me. My beef is with the writers themselves and how they assume things about me by the kind of interactions they create. I don't expect anyone to actually know me well, but they don't even try to account for possibilities sometimes. They just go in a straight line and assume all of the fanbase is such and such a way. The more they do that, the less narrative devices there are for roleplaying. I think these type of games are most fun when they're more like a "platform" for different stories. Rather than just a specific story.
And what have you added? A few more uses of the word "forced." Joy of joys.DuskWanderer wrote...
If you've nothing to add, perhaps you should keep quiet.
Modifié par Zazzerka, 12 septembre 2013 - 11:01 .
#110
Guest_StreetMagic_*
Posté 12 septembre 2013 - 11:07
Guest_StreetMagic_*
Zazzerka wrote...
I can understand that. The current Mass Effect is, unfortunately, a lost cause in that regard. As it is, we've got the story of Shepard and friends in which a lot of elements are out of our control. I can accept that, without wanting an option to shoot any character that breaks the illusion.
Fair enough. Yeah, I don't want to shoot any of them. I think? There are more non -squaddies I'd rather shoot, like Wreav (then again, I hope there's a possible Krogan/Salarian war in some future installment. I'd rather shoot him there).
#111
Posté 12 septembre 2013 - 11:09
DuskWanderer wrote...
StreetMagic wrote..
It's nothing to do with the character "liking" me. My beef is with the writers themselves and how they assume things about me by the kind of interactions they create. I don't expect anyone to actually know me well, but they don't even try to account for possibilities sometimes. They just go in a straight line and assume all of the fanbase is such and such a way. The more they do that, the less narrative devices there are for roleplaying. I think these type of games are most fun when they're more like a "platform" for different stories. Rather than just a specific story.
That is part of the charm of Western RPGs as supposed to JRPGs, the freedom of choices. I never talked to Liara at all in ME1 aside from when I needed to: I never brought her on missions, didn't romance her, and the like. In fact, I usually do the Therum mission last. All of a sudden, come ME2, she turns into my best friend, and I hug her when I just go to her to get some information? That's too forward, especially given I was in front of my LI at the time. Come ME3, and she's supposedly my best friend again, despite the fact that I never interact with her.
I am only given the choice of being her best friend, or being her lover. I can either be horribly mean to some characters or ignore others, but I can't do it to Liara. She's the best friend I don't want. Garrus is buddy-buddy, but I can ignore him if I don't want to talk to him and it never happens. With Liara, I'm not given that choice.
The sad fact is if you're not in the majority you're going to be left out. If I'm not mistaken Liara was one of the most popular romantic interests, so that character is given special attention. Garrus is the "bro" for the majority of players, so he is naturally Shepard's best friend as he also has innumerable amounts of fan art and memes.
Bioware has mentioned before that they look at statistics of who people bring with them on missions and who they romance the most, so future content is going to encapsulate that data.
I don't love the lack of freedom either, but there you go.
#112
Guest_StreetMagic_*
Posté 12 septembre 2013 - 11:11
Guest_StreetMagic_*
Modifié par StreetMagic, 12 septembre 2013 - 11:11 .
#113
Posté 12 septembre 2013 - 11:15
Modifié par Baelrahn, 12 septembre 2013 - 11:15 .
#114
Posté 12 septembre 2013 - 11:23
StreetMagic wrote...
Zazzerka wrote...
Add? There's nothing to add. This isn't a groundbreaking discussion, y'know.DuskWanderer wrote...
From someone with a Morrigan avatar, I'm sure it's a compliment. Have you anything to add, or are you just commenting on Liara's creator-given status of best friend/lover?
I'm just going to sit up here on my high horse, and watch the people moan about how a character they don't like likes them. The view is nice.
It's nothing to do with the character "liking" me. My beef is with the writers themselves and how they assume things about me by the kind of interactions they create. I don't expect anyone to actually know me well, but they don't even try to account for possibilities sometimes. They just go in a straight line and assume all of the fanbase is such and such a way. The more they do that, the less narrative devices there are for roleplaying. I think these type of games are most fun when they're more like a "platform" for different stories. Rather than just a specific story.
Shepard is visibly exhausted (weird kid dream) and Liara simply asks if "you're all right".
Then you have two options for a response:
-I've been better
-I don't want to talk about it
The writers didn't assume anything about you in this scene....you have the option to talk about Shepards feelings. That question doesn't make Liara your best friend or confident (unless you want to).
Modifié par Barquiel, 12 septembre 2013 - 11:24 .
#115
Posté 12 septembre 2013 - 04:51
ME 1:
- Just slight changes to some dialogues/events, so they make more sense and remove their 'derp' parts (like showing the Council Tali's evidence for example). Nothing ground-breaking though.
- Remove choosing the human councilor and the references to all human council. Honestly, these choices never made sense and just shouldn't be there.
ME 2:
- Change the Lazarus Project from "throw money and science at Shepard's corpse as a way to just fast-forward the time" to "we're experimenting with Reaper tech and implants to make a miracle and bring back Shepard as he/she was before, without him/her turning into a Reaper slave". Not really a major thing but this explenation just fits better than what we've got and could even serve as a way for some existential drama.
- Make both Thane and Miranda romancible by both genders. Also, give Jack her ME 3 haircut and some clothes ( I don't mind less armored squadmates but Jack is really pushing this) and maybe give Thane a more Sentinel-ish choice of powers (I think it just better fits his "best assassin in the galaxy" thing).
- From Gameplay perspective: give our squadmates access to their unique powers from the get-go as well as allow us to deploy three squadmates at the same time (same goes for ME 3, except the unique powers thing as it's already there).
- Bring back Mordin and Grunt confrontation about the Genophage after their loyalty missions. We really needed more of these as well as more intereaction between squadmates (like in ME 3).
- Add Geth Heretics as enemies in every Collector mission. Show them working together from the begining to drive the point that they really are serving Reapers of their own choice as well as giving more weight to the entire 'organics vs synthetics' thing. Consequently, change the True Geth/Heretics divide from a measly 5% to at least a fourth or a third of the entire Geth poputation to reflect that.
- Add a fourth recruitment mission to the ones unlocked after Horizion and make it mandatory like Mordin's. It would basically be a replay of Liara's from the first game (with Shepard and some squadmates lapshading that) and would deal with trying to save and recruit some scientist/archeologist girl from a prothean dig site attacked by the Geth and Collectors. Shepard and co. would fail to do that though but would end up recruiting Legion instead (if the player chooses so). From that point forward however, EDI, TIM and others would often note that Collectors seem to have another important goal in raiding the various Prothean ruins and that Shepard needs to find out about it.
- Consequently, during the suicide mission, have EDI hack into the database and recover all the encrypted files Geth and Collectors got from raiding the Prothean ruins accross the galaxy. Shepard would then forward that data to Alliance and Liara who, combining their resources, use it to find about the Crucible and its location. And suddenly ME 2 is now relevant to the plot and not a meaningless side story.
ME 3:
- Remove the kid from the game. The dreams can stay but they should focus on our squadmates and other important NPC's depending on our choices and when exactly the dream takes place.
- Have Cerberus ally themselves with the extremist part of the surviving Batarian Hegemony in order to fullfil their "Control The Reapers" and "Galactic Dominance" plans (basically explaining the amount of military power Cerberus has). Both sides don't trust each other and expect the other to betray them eventually but in order to make control a possibility they must put aside their differences and work together against Shepard and Reapers. Then replace Kai Leng with a batarian equivalent of Shepard who holds a personal vendetta against our hero due to events of Arrival or just general hatred of humans if Arrival wasn't played.
- Slightly change Miranda's arc in the game, namely have her join the Alliance and work as an agent there in order to protect her sister from her father and Cerberus making her unability to join Shepard more logical. Still, Oriana would still get kiddnaped by Cerberus setting up the mission to Sanctuary. Also have Miranda survive the mission only if you romanced her in ME 2 and stayed loyal to her in ME 3 on top of other in-game requirements.
- Make James romanceable or make his sub-romance from the Citadel DLC official if no one else is romanced (have him visit Shepard in her cabin before the final battle and slightly chance his responces to her).
- Give us a choice to recruit Grunt after the Rachni mission and give him biotic abilities to turn him into a Vanguard (theoreticaly the codex supports this notion). If not recruited or the Rachni mission wasn't completed before curing the Genophage he turns into war asset. Also make it possible for Grunt to leave us in case the cure was sabotaged with Wrex in charge but making proper choices in conversation can prevent that.
- More on-ship interactions between Kaidan/Ashley and other squadmates.
- More Geth enemies in missions overall (like fighting together with Reaper ground forces) as well as more N7 missions (like the four non-earth maps from multiplayer for example).
- During the battle on Earth, have stationary troops fighting enemies (like on Menae, Sur'Kesh and Thessia) through out the stage. Their numbers and effectivness in dealing damage would be tied to the total accumulated EMS. Also add 3-4 cutscenes showing allied forces fighting Reapers (victory or loss would depend on total EMS) during the mission.
- During the beam run, have Cortez in his shuttle answer the evac call. Also both Shepard and Anderson make it to the Citadel in the same spot and go forward fighting the Reapers to get to the control panel (Anderson as a squadmate and maybe some of Shepard's abilities and powers disabled due to Harbringer's beam).
- Have the Catalyst take the holographic form of Shepard during the conversation and change its dialogue to include more info on itself, the Reapers and the choices (Synthesis especialy). Then change its motive from 'kill organics before they create synthetics that will kill them' into 'forcing organic and synthetic evolution into a specific path that will eventualy create the perfect synthesised hybrid life form and bring ultimate peace'. Also make it more arrogant and defiant, while also signaling it's defeat and willingness to make compromise with the Crucible's Synthesis (which would be somewhat different than his vision of it as written before).
Modifié par Rovay, 12 septembre 2013 - 05:00 .
#116
Posté 12 septembre 2013 - 08:56
jontepwn wrote...
The sad fact is if you're not in the majority you're going to be left out. If I'm not mistaken Liara was one of the most popular romantic interests, so that character is given special attention. Garrus is the "bro" for the majority of players, so he is naturally Shepard's best friend as he also has innumerable amounts of fan art and memes.
Bioware has mentioned before that they look at statistics of who people bring with them on missions and who they romance the most, so future content is going to encapsulate that data.
I don't love the lack of freedom either, but there you go.
That's weighted as it is though, it could be gameplay reasons more than anything else. Lord knows a lot of people complained about blundering into the Liara relationship since apparently it's a bug that she always has an interest in you.
Further, it's really not hard to make options that suit everyone. Moreso than any character, Liara's amount of focus bordered on the excessive, far more than simply taking her character (I've read the data on ME3, and I doubt the choices simply because Liara is constantly forced into the party, or, since many just played from the start, that they didn't have as many choices
#117
Posté 12 septembre 2013 - 09:57
(1) No mysticism: I'd drastically change everything which is suggestive of mysticism in order to give it a grounding in speculative science. Applicable to Legion's sacrifice in ME2, EDI's speculation about the Reaperization at the end of ME2, Shepard's sacrifice in Synthesis and the Lazarus project. I'd change Synthesis to affect only the Sol system and make the epilogue show how the galaxy embraces it later, or rejects it, or remains conflicted, depending on choices made in the trilogy. I'd change Destroy to completely and irrevocably destroy Reapers and Reaper technology instead of all synthetics, including the relays, and make the epilogue show a galaxy with a renewed sense of exploration as civilizations slowly reconnect with each other - or not, depending on choices made in the trilogy. Last but not least, I'd remove any religious vibe from the Catalyst encounter and make it appear to Shepard in a nonhuman form (if it appears at all, see 5 below).
(It is a sad commentary on the way ME has developed that this is the biggest point)
(2) Cerberus as a possible ally: I'd change Cerberus's presentation in ME3 away from space n*zis back into their more grey presentation from ME2, so that it would be possible to work with them against the Reapers.
(2a) Shepard as a free agent: I'd make it possible to play Shepard as a free agent with no forced allegiance to the Alliance, who works with whoever he can in whichever way he can to stop the Reapers.
(3) Miranda restored: I'd change Miranda's story arc to be about her Cerberus past and her origin instead of Oriana, and give her back the strength and pragmatism she had in ME2 and everything Liara stole from her in ME3. I'd remove the "normal life" theme from her story arc altogether and make her more of an equal to Shepard again, as she was in ME2.
(4) No out-of-character Shepard: I'd completely remove the vent kid and the dreams and add a lot of dialogue hubs so that Shepard can avoid coming across as stupid and express emotions the player may not envision their Shepards to have.
(5) Neutral ending exposition: I'd keep the final choice intact except as changed in (1) above, but let Shepard find out about the options from a neutral or friendly source.
(6) Shepard's fate: I'd make it possible for Shepard to survive or die in all three main endings, and if Shepard survives, that will be shown in the epilogue in a manner appropriate to the choice. For Control, an outcome would be added where Shepard just dies, depending either on some decision or or EMS. For Synthesis, one would be added where Shepard survives. In Destroy, Shepard's fate would be shown in an unambiguous way.
Have I forgotten anything important?
#118
Posté 12 septembre 2013 - 10:02
#119
Posté 12 septembre 2013 - 10:04
So you would make the change that was already implemented? Glorious.hot_heart wrote...
Make it so emails are automatically marked as read once opened.
#120
Posté 12 septembre 2013 - 10:14
p.s. I was being facetious.
#121
Posté 12 septembre 2013 - 10:15
#122
Posté 12 septembre 2013 - 10:20
#123
Posté 12 septembre 2013 - 10:28
TIM leaking; Aria, Anderson, and Hackett likely using his Alliance extranet address.Br3ad wrote...
A much better question is how does everyone get your email in ME2? Cerberus has slack security.
#124
Posté 12 septembre 2013 - 10:30
Rhetorical, dude.OniTYME wrote...
TIM leaking; Aria, Anderson, and Hackett likely using his Alliance extranet address.Br3ad wrote...
A much better question is how does everyone get your email in ME2? Cerberus has slack security.
#125
Posté 12 septembre 2013 - 10:34
Less copy-pasted planet side missions. Maybe spend the budget on varying up the ones we keep.
Ditch all the race politics from the Paragon/Renegade dichotomy. Make it so we can play a pro-human Paragon or a pro-unity Renegade if we so wish.
That inventory system. Just....burn it. Burn it all.
ME2
If you must make me work with Cerberus, don't slap me around the head with their idiocy and incompetence, while pretending they're actually deep thinkers. Give Wilson a better reason for trying to sabotage the first cure for death than money, give me some kind of a reward for handing over Veetor, tell me about the bloody Collector Ship trap beforehand & keep missions where you have to mop up failed Cerberus experiments to a minimum.
On that note, don't force me into a confrontation with Kaidan/Ashley on Horizon. All you're doing is punishing me for a decision I wasn't allowed to make. Maybe throw in a Charm/Intimidate option to convince them you're still good, which can have an impact on the relationship in ME3.
Make all the DLC weapons available in the vanilla game. It needed the variety, don't charge us for it.
Don't make Shepard's first words upon revival "This pistol doesn't have a thermal clip". I mean, seriously?
ME3
Can I have a better 'we fight or we die' line than "we fight or we die"?
No children.
More middle-ground options. The genophage & the quarian/geth conversations were crying out for the ability not to take a side. By all means give us the choice at the end, but don't force me to commit to one before it's necessary.
Have Cortez pick up the injured crew during the EC instead of the Normandy. If he's dead, maybe raise the EMS survival requirements and have a random evac shuttle instead.
Instead of a technological singularity, have the Catalyst say "We're going to kill you to stop you from messing everything up for the primitive races of the galaxy". If you accept that the Reapers are basically a contingency against future Dalek invasions, their motivations make a lot more sense.





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