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What would you change in any of the Mass Effect games if you could?


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#126
jontepwn

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DuskWanderer wrote...

jontepwn wrote...

The sad fact is if you're not in the majority you're going to be left out. If I'm not mistaken Liara was one of the most popular romantic interests, so that character is given special attention. Garrus is the "bro" for the majority of players, so he is naturally Shepard's best friend as he also has innumerable amounts of fan art and memes.

Bioware has mentioned before that they look at statistics of who people bring with them on missions and who they romance the most, so future content is going to encapsulate that data.

I don't love the lack of freedom either, but there you go.


That's weighted as it is though, it could be gameplay reasons more than anything else. Lord knows a lot of people complained about blundering into the Liara relationship since apparently it's a bug that she always has an interest in you. 

Further, it's really not hard to make options that suit everyone. Moreso than any character, Liara's amount of focus bordered on the excessive, far more than simply taking her character (I've read the data on ME3, and I doubt the choices simply because Liara is constantly forced into the party, or, since many just played from the start, that they didn't have as many choices


I've read some users on this forum say that the developers themselves also particularly like Liara, so that might also factor into the reason why Liara is such a forefronted character.

Game development at Bioware is likely about trying to please as many people as possible with the limited budget you have, that means having to leave out some of the minority's wishes. Having the option to not be friends with Liara/Garrus is probably something that the developers themselves are not opposed to doing. It's just a matter of priorities.

Modifié par jontepwn, 12 septembre 2013 - 10:39 .


#127
DuskWanderer

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jontepwn wrote...

I've read some users on this forum say that the developers themselves also particularly like Liara, so that might also factor into the reason why Liara is such a forefronted character.

Game development at Bioware is likely about trying to please as many people as possible with the limited budget you have, that means having to leave out some of the minority's wishes. Having the option to not be friends with Liara/Garrus is probably something that the developers themselves are not opposed to doing. It's just a matter of priorities.


Sadly true. I've heard they love Liara's story too. I've taken to calling "Liara Lang" now, for any fans of Smallville.


Wish a simple line just telling the brat to shut up would be nice. Friend and lover are my only two choices and it made zero sense. Such a shame. 

#128
Gkonone

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Wolfva2 wrote...

I'd change nothing. I pay BW, Ubisoft, Funcom, TellTale, etc to entertain ME. If I was creative enough to make good changes to their games, I'd be a game developer, not a gamer.

Sorry but that is a bit silly. Everyone has an opinion. You may not be a developer, but this isn't about you being one or not.
Being a game developer doesn't mean you'll alway be making perfect games or all the right choices.

The ending to ME3 was horrible, that's not a fact, but a sentiment shared by a lot of people, and I'm not a developer.
Changing the ending would be the number one thing on my list. 

#129
Singu

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First, stick to the plan. Don't orphan main story themes like the dark energy theme. I know they shuffled lead writer a bit throughout the trilogy, but still .. Maybe have a more robust team of writers that work as a team and not depend on a single ego for carrying the main story forwards.

Second, more science and less mythology/philosophy. What Bioware called artistic story telling, I would call blatant recycling of mythological arcetypes that we've seen time and time again in various wrapping in more recent movies and books.

Finally I hated the deus ex machina that was the crucible/catalyst. Anyone using such plot tools can never claim artistic liberty. Instead of being big and brilliant it just ended up being big and mystical, even with enhanced cut added to make more sense of it,

#130
PlasmaCheese

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I just beat ME3, and wow. I thought people were just exaggerating about how disappointing the ending is but.. WOW.. I wish my Shepard could've died right next to Anderson. I thought she would (if the Crucible would just work). I was already sad that Garrus didn't make it to the end with her, but then she died alone? Dang.. ~_~

#131
DuskWanderer

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You know, I thought of a small thing

Glyph's data packets. What might have been really cool if it was combined a bit with ME2's method. They only offer a single benefit, but a much greater amount (like 30% power increase, or 30% recharge speed), but you can only choose one person to have it. Would allow for some greater customization.

#132
RZIBARA

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PlasmaCheese wrote...

I just beat ME3, and wow. I thought people were just exaggerating about how disappointing the ending is but.. WOW.. I wish my Shepard could've died right next to Anderson. I thought she would (if the Crucible would just work). I was already sad that Garrus didn't make it to the end with her, but then she died alone? Dang.. ~_~


did you play with the extended cut?

#133
Singu

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DuskWanderer wrote...

You know, I thought of a small thing

Glyph's data packets. What might have been really cool if it was combined a bit with ME2's method. They only offer a single benefit, but a much greater amount (like 30% power increase, or 30% recharge speed), but you can only choose one person to have it. Would allow for some greater customization.


Yes. Squad customization is a very big thing i think. Add gear, rewards and scripts that allows your sidekick to excel at a role and be more an active part of the combat. It would add replayability as well I think - which must be a good thing.

#134
AlanC9

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PlasmaCheese wrote...

I just beat ME3, and wow. I thought people were just exaggerating about how disappointing the ending is but.. WOW.. I wish my Shepard could've died right next to Anderson. I thought she would (if the Crucible would just work). I was already sad that Garrus didn't make it to the end with her, but then she died alone? Dang.. ~_~


How'd your Shepard die?

#135
PlasmaCheese

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I got the Extended Cut, chose Destroy, under 3100 EMS. She died under rubble, I'm assuming. Or just..got incinerated?? Cuz it's not like anyone during the ending went to look for her soooo ;___; I'm okay with her dying (even though I'm upset she was alone), but the glowing kid.. I don't get that at all.

#136
PlasmaCheese

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I pressed send by accident and can't edit on my phone, sorry for the double post lol. So the one thing I would change is just getting rid of the glowing kid...and having my Shepard die with Anderson. :D

#137
David7204

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DuskWanderer wrote...

You know, I thought of a small thing

Glyph's data packets. What might have been really cool if it was combined a bit with ME2's method. They only offer a single benefit, but a much greater amount (like 30% power increase, or 30% recharge speed), but you can only choose one person to have it. Would allow for some greater customization.


No, it would simply lead to everyone piling every power on top of their two or three favorite characters and ignoring everyone else. Which would likely just make the lucky squadmates overpowered.

#138
o Ventus

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David7204 wrote...

DuskWanderer wrote...

You know, I thought of a small thing

Glyph's data packets. What might have been really cool if it was combined a bit with ME2's method. They only offer a single benefit, but a much greater amount (like 30% power increase, or 30% recharge speed), but you can only choose one person to have it. Would allow for some greater customization.


No, it would simply lead to everyone piling every power on top of their two or three favorite characters and ignoring everyone else. Which would likely just make the lucky squadmates overpowered.


So... Nothing would change.

#139
The Night Mammoth

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David7204 wrote...

DuskWanderer wrote...

You know, I thought of a small thing

Glyph's data packets. What might have been really cool if it was combined a bit with ME2's method. They only offer a single benefit, but a much greater amount (like 30% power increase, or 30% recharge speed), but you can only choose one person to have it. Would allow for some greater customization.


No, it would simply lead to everyone piling every power on top of their two or three favorite characters and ignoring everyone else. Which would likely just make the lucky squadmates overpowered.

I already ignore every character except two.

#140
David7204

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You're free to use whatever squadmates you like. That doesn't mean you should be rewarded overwhelmingly in gameplay for it.

#141
The Night Mammoth

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Why not?

#142
David7204

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Because it would either make the gameplay too easy. Because it unfairly punishes players for using the entire team and spreading the powers out.

#143
Steelcan

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David7204 wrote...

Because it would either make the gameplay too easy. Because it unfairly punishes players for using the entire team and spreading the powers out.

I thought the game was supposed to be easy?

#144
The Night Mammoth

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Too easy in comparison to what difficulty? Anything less than insanity is already mind numbing.

There's no punishment. Players who want a varied and balanced team, can have a varied and balanced team. Those who want a specialized team or just want to use their favorite characters, get that too. Where's the unfair part?

#145
DuskWanderer

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If all of the intels were kept, David, each character would have one to begin with: There's 10 of them, more if you have the ones that are gained from imports. You could give one to every character including Shepard, and have one left over to still get Store discounts...

#146
GreyLycanTrope

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You can always set limits on how many times characters can get packetts to prevent them being OP and gamebreaking.

PlasmaCheese wrote...

I pressed send by accident and can't edit on my phone, sorry for the double post lol. So the one thing I would change is just getting rid of the glowing kid...and having my Shepard die with Anderson. :D

If you're on PC there is a mod that gets rid of glowboy.

Modifié par Greylycantrope, 13 septembre 2013 - 01:10 .


#147
David7204

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First of all, please don't try and impress with me how easy video games are for you. It's very tedious. Save it for parties. I'm sure your friends would be very impressed.

Secondly, you're wrong. There's a very significant punishment. Why? Because there's no gameplay benefit at all to a balanced team and a very significant benefit to a stacked team. Thus, the balanced team is heavily punished in comparison.

Modifié par David7204, 13 septembre 2013 - 01:10 .


#148
The Night Mammoth

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David7204 wrote...

First of all, please don't try and impress with me how easy video games are for you. It's very tedious. Save it for parties. I'm sure your friends would be very impressed.

You shouldn't be impressed by what I said, but thank you for ignoring the real point.

Secondly, you're wrong. There's a very significant punishment. Why? Because there's no gameplay benefit at all to a balanced team and a very significant benefit to a stacked team. Thus, the balanced team is heavily punished in comparison.

Why is there no gameplay benefit to a balanced team?

#149
David7204

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Because you only get a fraction of the bonuses you get from a stacked team?

#150
Leonardo the Magnificent

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I would completely rewrite ME2. As in, I would entirely replace its main plot by turning Cerberus into a minor subfaction, dividing it into three clearly defined acts, introducing the Crucible plans or at least strongly hinting at their existence, having a rotating cast of squad members each with their own problems and story, and setting the framework for ME3. The game would still end with Arrival, however.