Female Inquisitor as default
#126
Posté 11 septembre 2013 - 02:19
#127
Posté 11 septembre 2013 - 02:23
WildOrchid wrote...
^Skyrim had the typical white dude macho nord in all trailers and cover though.
Well, not on the cover. That was the cover of the game, unless there's a version that I haven't seen. Point taken about the trailers, but I'm only talking about the cover.
#128
Posté 11 septembre 2013 - 02:27
TommyServo wrote...
Well, not on the cover. That was the cover of the game, unless there's a version that I haven't seen. Point taken about the trailers, but I'm only talking about the cover.
I honestly have never seen the cover here, we had this one:
#129
Posté 11 septembre 2013 - 02:33
#130
Guest_laecraft_*
Posté 11 septembre 2013 - 02:34
Guest_laecraft_*
In fact, I believe there shouldn't be a choice in Inquisitor's gender, species, background, or name. It should all be decided by the writers to create a character who's the perfect fit for their story. For example, a human female with fixed family, name, and background, without any magic abilities, unless they're going to manifest themselves in the middle of the game for some dramatic plot twist.
This is the only way the Inquisitor could be a real character instead of being a stretched out, insubstantial figure without anything definitive to her. This is also the only way for her to get any personal stakes in the game. These constraints will allow her to make a real difference in the outcome of the main quest.
We all know why Commander Shepard's first name is Commander, and why Shepard's background is inconsequential after the first game.
Personally I prefer a male protagonist, but if they don't wrap the Inquisitor too tightly in the female social roles and typical stereotypes, I'd be able to enjoy it. For example, if she's fully clothed and her garments are not skin-fit, it would already be groundbreaking for a female protagonist.
#131
Posté 11 septembre 2013 - 02:36
#132
Posté 11 septembre 2013 - 02:37
The Night Mammoth wrote...
Might make more sense to have a two sided reversible cover like ME3's box had. Half male, half female.
Maybe if they ship the two in equal numbers so both make their way to the shelves.
THAT would actually be pretty cool.
#133
Posté 11 septembre 2013 - 02:44
DA2 had one nicely choreographed pre-rendered cutscene with mage hawke that otherwise only had the Dumar's head and the Arishock in common.
It doesn't affect my experience of the game. It'd be cool if they advertised primarily with a female, but there may be too many touchy jerks out there for that to be a safe move. Game will be the same regardless, so I'm not concerned.
#134
Posté 11 septembre 2013 - 02:45
laecraft wrote...
Female Inquisitor would be awesome. Especially if they put some real work into her character, rather than creating her as a poor double of the male one.
In fact, I believe there shouldn't be a choice in Inquisitor's gender, species, background, or name. It should all be decided by the writers to create a character who's the perfect fit for their story. For example, a human female with fixed family, name, and background, without any magic abilities, unless they're going to manifest themselves in the middle of the game for some dramatic plot twist.
This is the only way the Inquisitor could be a real character instead of being a stretched out, insubstantial figure without anything definitive to her. This is also the only way for her to get any personal stakes in the game. These constraints will allow her to make a real difference in the outcome of the main quest.
We all know why Commander Shepard's first name is Commander, and why Shepard's background is inconsequential after the first game.
Personally I prefer a male protagonist, but if they don't wrap the Inquisitor too tightly in the female social roles and typical stereotypes, I'd be able to enjoy it. For example, if she's fully clothed and her garments are not skin-fit, it would already be groundbreaking for a female protagonist.
But that would not be a Bioware RPG, and especially not a Dragon Age game as we know them. An essential part of an RPG is being able to, at least to a certain extent, shape your own character. A lot of people prefer to play one gender over the other. A lot of people prefer playing a mage over a warrior. Those choices are at the very core of every Bioware RPG. Taking that away would take away an essential aspect of what makes a good RPG.
Take that away and you would have another type of game entirely. Not necessarily a bad game, of course; but another type of game, and doing that to the Dragon Age franchise would be a pretty deep betrayal of their fans and what a lot of us expect.
To make a game like that without a serious backlash of outraged fans, they'd have to, when they even announce the game, say "We're gonna make a game in Thedas, but it's not going to be an RPG, it's going to be an action game." And then people would know what to expect and that it would not be a continutation of the previous Dragon Age games in spirit.
Modifié par Taura-Tierno, 11 septembre 2013 - 02:48 .
#135
Posté 11 septembre 2013 - 02:52
SergeantSnookie wrote...
Star fury wrote...
Only if FemInquisitor will be voiced by Jennifer Hale.
Ah, no thanks.
Don't get me wrong, i only play FemShep, i love her work as Shepard.
But i DON'T WANT MY INQUISITOR BEING SHEPARD in dragon age.
After hundreds (roughly 800) of hours with FemShep, ... everytime i hear Jennifer Hale i have one of my FemShep in mind.
I wouldn't handle it.
(i wouldn't mind for her doing some other role in dragon age though, i really like her).
Ah, i still like and find it fun in XCOM being called "commander" by the VA of Ash.
Back on subject; i'm all for a main feminine character to advertise the game, but i wouldn't count on it.
Anyway, as long as i can creat an awesome female character in the CA, i'll be happy.
#136
Posté 11 septembre 2013 - 02:52
Friera wrote...
draken-heart wrote...
I am a guy, but love a badass female protagonist. Can't play a male in Bioware games because of it.
I am a woman, but I love badass male protagonist. Can´t play a female in Bioware games because of it.
And I play protagonists of both genders and don't understand how anyone else can be unable to do the same.
As for the OP's proposal: I think it would be great to have a female protagonist in the promotional material. It would certainly make the game stand out (this fact is a sad commentary on the state of things but here we are). It won't happen, though, as long as the marketing people believe the majority of the target audience are males repulsed by the mere idea of playing a female protagonist. David Gaider presented some interesting observations about that in his talk about sexism in the gaming industry. I recommend watching that talk.
Bottom line: I would love to see it, but I won't hold my breath, nor is this is a big issue for me as a potential DAI player (as opposed to being a big issue within the gaming industry) since as long as I can play the kind of protagonist I want I don't care overmuch about the default.
Modifié par Ieldra2, 11 septembre 2013 - 02:54 .
#137
Posté 11 septembre 2013 - 02:55
Tequila Cat wrote...
Tequila Cat wrote...
*snip*
So you want it to be judged on merit and content, not by marketability, but you want a woman on the cover anyway. That's a fairly obvious oxymoron. Especially when you then make the point that marketing to women will increase their presence, regardless of whether the game content actually appeals to them in the first place, it's a staggering contradiction in terms.
It also ignores the "We don't like your **** theory" as I term it. People will like certain content and won't like others, or are you saying that if the developers of EVE online marketed their product to women then the online following wouldn't be predominantly men (over 95%) or CoD, or Battlefield, RTS games like Total War and Civilisation, or Killzone etc.
No, that won't happen because what everyone tends to ignore is that men seem to dominate the market for a particular genres and titles, because it appeals to them based on content, marketing towards women wouldn't make a blind bit of difference as games like EVE etc. appeal to men by their design, not their visibility.
You have the mentality that cheap tokenism is progressive and visibility changes anything when they don't. What would that change to Joel in the Last of Us do to affect the content, frankly the change would be pointless and counter productive ruining the entire point of the introduction and the surrogate father daughter aspect between Joel and Ellie.
Our definitions of tokenism seem a bit different. For me, a token character is a minor character included primarily because of their minority status as a superficial measure to give the illusion of inclusiveness i.e their definig characterrisic would be their token status and nothing more. If Joel, the protagonist and therefore assumed to be the most fleshed out, three dimensional character in the game was gay, this would not be tokenism, especially since there are already two homosexual men in the game (though one of them is dead, which kinda sucks).
And I fail to see how the relationship between Ellie and Joel - or anything major within the game world - would change had he not been straight.
But that's just my opinion, and I regret bringing this game up. Joel is heterosexual, end of story, no need to discuss things that aren't relevant to the topic.
ANd on that note, perhaps I wasn't clear. Sorry for that.
What I meant that, from a business standpoint it shouldn't matter but for producers with the gaming industry it does. I want them to judge the merit and marketablity of a game on its content, not whether or not a lady on the cover will stop gamers (straight, white, male gamers) from purchasing it. By having more women as leads, it would help illustrate that it wasn't because of the female lead that the game bombed, but another issues (story, gameplay, bugs, etc) but by having such a small pool as it is, it's easier to blame the female presence.
From a social standpoint, it does matter though. As I said before, visibility matters and those who consume media feel acknowledged when they see people they can relate to - physically, psychologically, what-have-you - be heroes and fully fleshed out characters.
Women do already play games, as you said people will like certain content and some won't. There are already plenty of women who play EVE, CoD Total War etc, regardless of who it is marketed to. Many minorities are content with this, but shouldn't the gaming industry work to be at least a bit more inclusive towards them?
I hope that's a bit clearer, obviously Led Guardian is much better at this sort of thing than I am
Modifié par Blank-Slate-Blues, 11 septembre 2013 - 02:59 .
#138
Posté 11 septembre 2013 - 02:57
And just throwing this out there, but putting female qunari in the marketing spotlight would be a great idea, since this is the first time we'll be seeing them at all.
#139
Posté 11 septembre 2013 - 02:59
Modifié par mickey111, 11 septembre 2013 - 03:02 .
#140
Posté 11 septembre 2013 - 03:00
#141
Posté 11 septembre 2013 - 03:02
Agreed.syllogi wrote...
I personally don't care about the CGI trailers, other than knowing that they get hype and probably accompany articles and interviews with new info, but it would be cool to have a "default" player character represented who isn't a Generic White Human Male with a bit of stubble. We've got races again, so marketing them, whether male or female, would be great.
And just throwing this out there, but putting female qunari in the marketing spotlight would be a great idea, since this is the first time we'll be seeing them at all.
#142
Posté 11 septembre 2013 - 03:04
They're actually FemShep and ShepLoo.Elton John is dead wrote...
For the love of God, stop using "Fem!" or "Male!" when referring to the gender of Bioware's protagonists.
"Male!Shepard"
"Fem!Shepard"
JC...so annoying. Is it really too hard to write, "the male Shepard" or "the female Shepard" BSN?
#143
Posté 11 septembre 2013 - 03:11
#144
Posté 11 septembre 2013 - 03:15
Star fury wrote...
They're actually FreckleShep and ShepLoo.
Fixed. Assuming we're talking about the defaults.
Modifié par WildOrchid, 11 septembre 2013 - 03:17 .
#145
Posté 11 septembre 2013 - 03:23
That's what I meant, really. Half malequisitor facing out, half femquisitor facing out. Or maybe even a 60/40 ratio, since a male on the cover being more marketable is a fact of the industry right now.TommyServo wrote...
The Night Mammoth wrote...
Might make more sense to have a two sided reversible cover like ME3's box had. Half male, half female.
Maybe if they ship the two in equal numbers so both make their way to the shelves.
THAT would actually be pretty cool.
#146
Posté 11 septembre 2013 - 03:32
WildOrchid wrote...
Star fury wrote...
They're actually FreckleShep and ShepLoo.
Fixed. Assuming we're talking about the defaults.
Fair enough.
#147
Posté 11 septembre 2013 - 03:34
#148
Posté 11 septembre 2013 - 03:42
#149
Posté 11 septembre 2013 - 04:03
#150
Posté 11 septembre 2013 - 04:22
syllogi wrote...
And just throwing this out there, but putting female qunari in the marketing spotlight would be a great idea, since this is the first time we'll be seeing them at all.
This would be awesome.
At the very least, it would be awesome to see that in a promotional CGI.




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