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Avoiding the PS3 Memory Leak issue (how-to)


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#51
jakenou

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Hey guise! Great post FOP - So yeah, I have given suggestions to some people about how to help with framerate issues and keep system performance running as smooth as possible. I have a sneaking suspicion that the so-called memory leak might be related to the framerate issues in addition to the system cache not being able to keep up with the heightened amount of rendering that needs to be done when playing hazard maps, Collectors and also those times when power spam creates a lot of explosions/activity etc...

ME3 isn't the only game that causes framerate issues on PS3, so there are some settings you can change that can help with high-demand graphics in games. This is mostly relevant to using a HDTV with a HDMI connection:
In your main PS3 menu Xbar go to
1) Settings> Game settings:
- Turn both PS Upscaler and PS smoothing off (if they aren't already)
2) Settings> Display Settings:
- Whether your HDTV is 720p or 1080p, the best setting is to keep it at 720p. If you wanted to use 1080p, that might be ok, but it's really not necessary because most games are only in 720p anyway (some of the ones that say 1080p are actually upscalable to 1080p, and not native 1080p). You can always switch back to 1080p (if your TV is that resolution) for watching Blu-ray movies. If you have a 720p TV and set it to 1080p, it will cause it to upscale, which you really don't want your PS3 to be doing while gaming. Definitely do not use 1080i... the "i" is for interlaced (the "p" is for progressive), and that is just a framerate quagmire.
- Turn Cross Color Correction Filter off (if it isn't already)
- Set RGB Full Range (HDMI) to limited (if it isn't already)
- Set Y Pb/Cb Pr/Cr Super-White (HDMI) to off ""
- Set Deep Color Output (HDMI) to off ""

In the next post I'll list some steps to improve system performance....

Modifié par jkthunder, 11 septembre 2013 - 07:37 .


#52
TMB903

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It's funny that ME3 is the ONLY game I've ever had any issues with on my PS3....at least Bethesda actually fixed Skyrim so it didn't mess up after hitting a 10 MB savefile.

#53
chcknwng

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Also, hosting tends to tax your ps3 more in my experience. I only started to have really bad problems after hosting consecutively for months. Before that I hardly ever had a problem with frame rate drops (collector freeze is another issue).

TMB903 wrote...

It's funny that ME3 is the ONLY game I've ever had any issues with on my PS3....at least Bethesda actually fixed Skyrim so it didn't mess up after hitting a 10 MB savefile.


Dragonborn isn't a problem for you? I always had frame rate issues on Solstheim.

Modifié par wngmv, 11 septembre 2013 - 07:08 .


#54
TMB903

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Nope it runs fine for me 8-)

#55
jakenou

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Every once in awhile it's a good idea to "clean up" your PS3 for getting the best system performance out of it, just like you do when you defrag and use disk clean up on your PC. Cleaning out and condensing files frees up system resources and makes tasking easier for your fussy little PS3.

Something you should do every once in awhile (and especially if you notice your system is starting to progressively run worse, and you suspect it's not because of network issues) is restore your system files and database. Make sure you understand the steps to take before attempting this, because if you choose the wrong option you're going to wipe your system back to factory settings. That being said, it's always a good idea to backup all of your saves to a thumb drive. (This is basically the same stuff thergbcolor said in this thread already, with some extra stuff)....

Get into your PS3 system recovery menu:
- To do this, when your PS3 is completely off (red light only), hold down the console power button continuously (not on the controller - the one thats on your system) until after it's turned itself on then off again. Once it's completely off again, let go of the power button.
- Press and hold the power button again. You will hear a series of 4 beeps (the last two will be quicker than the first two). Let go of the power button after the last 2 quick beeps (if you hold on too long, it will power itself down again). Your system recover menu should appear on the screen.
**** DO NOT CHOOSE "RESTORE PS3 SYSTEM" EVER! IT WILL WIPE YOUR DRIVE CLEAN****
- The two things you DO want to do is:
1) Rebuild Database, and
2) Restore File System
... for both of these, just follow the on-screen prompts, and be patient. As PS3ers all should know, don't mess with anything while it's working/installing/downloading/etc. These two actions will not remove any files on your PS3 - including game saves!

Also (aside from the system recovery stuff above)...
Keeping your PS3's internet browser cache cleared is also a good idea to do every once in awhile - open the intenet browser in PS3, hit triangle, choose "Tools" and clear cache. Clearing out other unnecessary files is good to do too, like emptying your message inbox, sent messages, old demos, installed games you don't play anymore etc. The best time to do the restore files and database task I explained above is after you've deleted everything you don't want/need.

Modifié par jkthunder, 11 septembre 2013 - 07:36 .


#56
DragonRacer

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TMB903 wrote...

It's funny that ME3 is the ONLY game I've ever had any issues with on my PS3....at least Bethesda actually fixed Skyrim so it didn't mess up after hitting a 10 MB savefile.


Then you may want to avoid the Fallout games. My God, New Vegas was a freakin' CHORE after the save file hit 10MB.

Also, adding to the Resource Library. Also, at some point, need to actually try jk's suggestions and see how they work on my old fat 80gig.

#57
chcknwng

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Behold. Freeze at MP loading screen. Just rebooted as well.

#58
nadisham

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Yeah like wngmv just stated above, i frequently get this freeze at mp loading screen too. Its really annoying urghhh. Why do we still play this game gargh.

#59
Excella Gionne

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Reckoning DLC doesn't present it, but even having the Retaliation installed does cause Memory Leak even if you don't play the Multiplayer.

#60
hostaman

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Sorry but this whole "Memory Leak" theory doesn't ring true for me.

Pure and simple the game contains bugs.

I can be playing a first game and get bugs, or I can play 10 games in a row and get no bugs. I've had issues on ALL the maps at some point. Some as host and some not.

We don't know the code and we're frustrated by the bugs but claiming that it's deffinitely a "Memory Leak" and that there are specific ways to avoid it are misguided.

It may be true that the game has fewer bugs with Xbox but don't forget the game was designed for Xbox and ported to the PS3. It's the port that probably contains bugs.

#61
hostaman

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TMB903 wrote...

It's funny that ME3 is the ONLY game I've ever had any issues with on my PS3....at least Bethesda actually fixed Skyrim so it didn't mess up after hitting a 10 MB savefile.


Take GTA Online for a spin. You'll think ME3 is nirvana after that :D

#62
Excella Gionne

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hostaman wrote...


Sorry but this whole "Memory Leak" theory doesn't ring true for me.

Pure and simple the game contains bugs.

I can be playing a first game and get bugs, or I can play 10 games in a row and get no bugs. I've had issues on ALL the maps at some point. Some as host and some not.

We don't know the code and we're frustrated by the bugs but claiming that it's deffinitely a "Memory Leak" and that there are specific ways to avoid it are misguided.

It may be true that the game has fewer bugs with Xbox but don't forget the game was designed for Xbox and ported to the PS3. It's the port that probably contains bugs.


If you've played PS3, you'd know how frustrating it would get with Retaliation installed. I just deleted all my ME3 DLCs and then played through the Story Mode without Retaliation DLC installed, and gosh, I didn't experience any horrible Framerate build up as to when Retaliation was installed. Once you've gone more than 3 hours with Retaliation installed, the framerate problem becomes much more apparent and it gets worse when playing DLC missions. And no, it's not a theory. Everyone knows this! 

#63
hostaman

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johnnythao89 wrote...

hostaman wrote...


Sorry but this whole "Memory Leak" theory doesn't ring true for me.

Pure and simple the game contains bugs.

I can be playing a first game and get bugs, or I can play 10 games in a row and get no bugs. I've had issues on ALL the maps at some point. Some as host and some not.

We don't know the code and we're frustrated by the bugs but claiming that it's deffinitely a "Memory Leak" and that there are specific ways to avoid it are misguided.

It may be true that the game has fewer bugs with Xbox but don't forget the game was designed for Xbox and ported to the PS3. It's the port that probably contains bugs.


If you've played PS3, you'd know how frustrating it would get with Retaliation installed. I just deleted all my ME3 DLCs and then played through the Story Mode without Retaliation DLC installed, and gosh, I didn't experience any horrible Framerate build up as to when Retaliation was installed. Once you've gone more than 3 hours with Retaliation installed, the framerate problem becomes much more apparent and it gets worse when playing DLC missions. And no, it's not a theory. Everyone knows this! 


I play exclusively on PS3. I've NEVER seen a problem where prolonged playing breaks the game.

My games can break after 1 minute, 30 minutes or 3 hours. I see no correlation with time or frame rate.

Just because everyone keeps saying something it doesn't make it true. Remember WMD? :bandit:

#64
Pearl (rip bioware)

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hostaman wrote...

johnnythao89 wrote...

hostaman wrote...


Sorry but this whole "Memory Leak" theory doesn't ring true for me.

Pure and simple the game contains bugs.

I can be playing a first game and get bugs, or I can play 10 games in a row and get no bugs. I've had issues on ALL the maps at some point. Some as host and some not.

We don't know the code and we're frustrated by the bugs but claiming that it's deffinitely a "Memory Leak" and that there are specific ways to avoid it are misguided.

It may be true that the game has fewer bugs with Xbox but don't forget the game was designed for Xbox and ported to the PS3. It's the port that probably contains bugs.


If you've played PS3, you'd know how frustrating it would get with Retaliation installed. I just deleted all my ME3 DLCs and then played through the Story Mode without Retaliation DLC installed, and gosh, I didn't experience any horrible Framerate build up as to when Retaliation was installed. Once you've gone more than 3 hours with Retaliation installed, the framerate problem becomes much more apparent and it gets worse when playing DLC missions. And no, it's not a theory. Everyone knows this! 


I play exclusively on PS3. I've NEVER seen a problem where prolonged playing breaks the game.

My games can break after 1 minute, 30 minutes or 3 hours. I see no correlation with time or frame rate.

/sigh
It says right in the OP that this issue appears to affect every system differently. Congrats on being one of the lucky ones.

And we don't know for sure what it is, since BioWare has never officially acknowledged the problem. All we know is that a similar issue was introduced when the Collectors DLC was first released, then it was apparently fixed, then manifested again with the inclusion of Hazard maps. The general consensus is that the issue is memory-related, as PS3 is the only platform with this problem (Xbox 360 has 512MB of RAM, PC is customizable, and PS3 only has 256MB - or half of what UE3 requires).


hostaman wrote...

Just because everyone keeps saying something it doesn't make it true. Remember WMD? :bandit:

are you fucking kidding me

Modifié par FatherOfPearl, 19 janvier 2014 - 02:30 .


#65
DragonRacer

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hostaman wrote...

johnnythao89 wrote...

hostaman wrote...


Sorry but this whole "Memory Leak" theory doesn't ring true for me.

Pure and simple the game contains bugs.

I can be playing a first game and get bugs, or I can play 10 games in a row and get no bugs. I've had issues on ALL the maps at some point. Some as host and some not.

We don't know the code and we're frustrated by the bugs but claiming that it's deffinitely a "Memory Leak" and that there are specific ways to avoid it are misguided.

It may be true that the game has fewer bugs with Xbox but don't forget the game was designed for Xbox and ported to the PS3. It's the port that probably contains bugs.


If you've played PS3, you'd know how frustrating it would get with Retaliation installed. I just deleted all my ME3 DLCs and then played through the Story Mode without Retaliation DLC installed, and gosh, I didn't experience any horrible Framerate build up as to when Retaliation was installed. Once you've gone more than 3 hours with Retaliation installed, the framerate problem becomes much more apparent and it gets worse when playing DLC missions. And no, it's not a theory. Everyone knows this! 


I play exclusively on PS3. I've NEVER seen a problem where prolonged playing breaks the game.

My games can break after 1 minute, 30 minutes or 3 hours. I see no correlation with time or frame rate.

Just because everyone keeps saying something it doesn't make it true. Remember WMD? :bandit:


Yes, sure, the easy answer is that we are all just making stuff up and lying about the hard freezes and framerate drops, and noticing them more with certain enemies and/or map combinations. Yup. We're just all putting on this big charade because we're just that bored.

Sorry, hostaman, but that was pretty offensive. Just because you seem to have lucked out, doesn't mean all the rest of us who didn't and have varying degrees of system problems are just spreading lies and slander.

My God. Just the nerve of saying that, dude.

#66
Jeremiah12LGeek

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hostaman wrote...

johnnythao89 wrote...

hostaman wrote...


Sorry but this whole "Memory Leak" theory doesn't ring true for me.

Pure and simple the game contains bugs.

I can be playing a first game and get bugs, or I can play 10 games in a row and get no bugs. I've had issues on ALL the maps at some point. Some as host and some not.

We don't know the code and we're frustrated by the bugs but claiming that it's deffinitely a "Memory Leak" and that there are specific ways to avoid it are misguided.

It may be true that the game has fewer bugs with Xbox but don't forget the game was designed for Xbox and ported to the PS3. It's the port that probably contains bugs.


If you've played PS3, you'd know how frustrating it would get with Retaliation installed. I just deleted all my ME3 DLCs and then played through the Story Mode without Retaliation DLC installed, and gosh, I didn't experience any horrible Framerate build up as to when Retaliation was installed. Once you've gone more than 3 hours with Retaliation installed, the framerate problem becomes much more apparent and it gets worse when playing DLC missions. And no, it's not a theory. Everyone knows this! 


I play exclusively on PS3. I've NEVER seen a problem where prolonged playing breaks the game.

My games can break after 1 minute, 30 minutes or 3 hours. I see no correlation with time or frame rate.

Just because everyone keeps saying something it doesn't make it true. Remember WMD? :bandit:


Then perhaps you should listen to people who play on multiple systems, since they actually know what they're talking about.

PS3 suffers from memory-related issues to a much greater degree than other systems, and the methods described in the OP mitigate those issues.

Of course, I recognize that this is a pathetic act of trolling, but I respond for the benefit of players new to PS3 and BSN who may not recognize what you are doing, and can benefit from the advice you are attempting to discredit. :police:

#67
hostaman

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FatherOfPearl wrote...

hostaman wrote...

Just because everyone keeps saying something it doesn't make it true. Remember WMD? :bandit:

are you fucking kidding me


Clearly I am. Sorry, a blunt way to make a point, and for the record I'm not trolling.

Ok some sanity:

I do get issues in some games. E.g. Collectors are often a problem. Here's a typical scenario that happened to me last week.
  • Gold Collectors - London.  We get to the extraction wave and all the enemies just freeze, and there's no count down clock.
  • After deciding to wait a while for the game to end I exit the game back to the MP User Interface.
  • I immediately start a new game. No problem, and continue to play for a couple of hours with no problem.
  • Therefore this was NOT a memory leak. Had it been so then all subsequent games would have had an issue until I exited MP or ME to force the game to release the memory.
I have similar experience with bugs in games and just exiting the game fixes the fault. I haven't needed to exit MP, defrag my HD, or reboot.  Maybe I'm lucky and I have a golden machine, but I somehow doubt it.

From my experience it seems that far more faults are attributable to network issues and lag.  There may of may not also be memory leak issues, but I've not seen any evidence on my console, and I think the term "Memory Leak" is being used where it may not apply.

No disrespect is meant to any of my fellow players and I feel equally anoyed when a game crashes or sufferes from lag.

And on a separate note - the the guy claiming that ME3 SP has no bugs without the DLC, my SP crashed 3 times without any DLC installed.

Sorry for the wall of text, and for existing if you happen to disagree with me :crying:

Modifié par hostaman, 19 janvier 2014 - 03:50 .


#68
Creator Limbs

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hostman it doesn't matter because PS3 definitely suffers from memory leak. You're lucky. End of discussion.

#69
chcknwng

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johnnythao89 wrote...

hostaman wrote...


Sorry but this whole "Memory Leak" theory doesn't ring true for me.

Pure and simple the game contains bugs.

I can be playing a first game and get bugs, or I can play 10 games in a row and get no bugs. I've had issues on ALL the maps at some point. Some as host and some not.

We don't know the code and we're frustrated by the bugs but claiming that it's deffinitely a "Memory Leak" and that there are specific ways to avoid it are misguided.

It may be true that the game has fewer bugs with Xbox but don't forget the game was designed for Xbox and ported to the PS3. It's the port that probably contains bugs.


If you've played PS3, you'd know how frustrating it would get with Retaliation installed. I just deleted all my ME3 DLCs and then played through the Story Mode without Retaliation DLC installed, and gosh, I didn't experience any horrible Framerate build up as to when Retaliation was installed. Once you've gone more than 3 hours with Retaliation installed, the framerate problem becomes much more apparent and it gets worse when playing DLC missions. And no, it's not a theory. Everyone knows this! 


Not sure about that. When I first played through storymode when it was released I froze at least twice. It was supposedly fixed in Earth, and reintroduced in Retaliation.

The game was buggy to start with. Retaliation didn't introduce anything.

I did all the precautions about changing resolution to 720p etc etc, didn't help a bit (either frame rate wise or freeze). I wonder how much of the "effect" was a placebo effect.

The only known cure is to move to Xbox or PC.

#70
Creator Limbs

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wngmv wrote...

The only known cure is to move to Xbox or PC.


QFT

#71
Knockingbr4in

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Traitors, all of you.

Also, tl;dr that pug.

#72
ClydeInTheShell

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prostheticlimbs wrote...

wngmv wrote...

The only known cure is to move to Xbox or PC.


QFT


Traitors with frames doe, KB.

Modifié par ClydeInTheShell, 19 janvier 2014 - 06:36 .


#73
didacuscarr

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Knockingbr4in wrote...

Traitors, all of you.

Also, tl;dr that pug.

This.. </3

#74
Creator Limbs

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Then perhaps you should duo with me again Dida :)

#75
Excella Gionne

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wngmv wrote...

johnnythao89 wrote...

hostaman wrote...


Sorry but this whole "Memory Leak" theory doesn't ring true for me.

Pure and simple the game contains bugs.

I can be playing a first game and get bugs, or I can play 10 games in a row and get no bugs. I've had issues on ALL the maps at some point. Some as host and some not.

We don't know the code and we're frustrated by the bugs but claiming that it's deffinitely a "Memory Leak" and that there are specific ways to avoid it are misguided.

It may be true that the game has fewer bugs with Xbox but don't forget the game was designed for Xbox and ported to the PS3. It's the port that probably contains bugs.


If you've played PS3, you'd know how frustrating it would get with Retaliation installed. I just deleted all my ME3 DLCs and then played through the Story Mode without Retaliation DLC installed, and gosh, I didn't experience any horrible Framerate build up as to when Retaliation was installed. Once you've gone more than 3 hours with Retaliation installed, the framerate problem becomes much more apparent and it gets worse when playing DLC missions. And no, it's not a theory. Everyone knows this! 


Not sure about that. When I first played through storymode when it was released I froze at least twice. It was supposedly fixed in Earth, and reintroduced in Retaliation.

The game was buggy to start with. Retaliation didn't introduce anything.

I did all the precautions about changing resolution to 720p etc etc, didn't help a bit (either frame rate wise or freeze). I wonder how much of the "effect" was a placebo effect.

The only known cure is to move to Xbox or PC.


I'm sure patches cleared those freezes up as I didn't play through the Story Mode without patch 1.06(I believe that's the last patch). I didn't experience horrible framerate build up after a long extended play as to when Retaliation was installed. I don't think resolution really matters, but Retaliation has the Collectors in it, and they do represent bad signs for PS3 players. Regardless if you do or don't play Multiplayer, it will build up but slowly unless you are playing MP with Collectors.