Gold escort & NO enemies bothered us (Newbies -- do those objectives!)
#1
Posté 11 septembre 2013 - 02:36
Newbies out there please heed -- objectives waves go so much faster if everyone participates.
But, question -- sometimes, in hack objectives, if one player stays on the other side of the map engaging enemies it almost seems it takes some of the pressure off those in the hack? Any ideas about that?
#2
Posté 11 septembre 2013 - 02:39
If player is capable of it, why not. If possible, i will hold the side hallway when we're escorting, drawing considerable amount of heat from team.Maurader Sackboy wrote...
But, question -- sometimes, in hack objectives, if one player stays on the other side of the map engaging enemies it almost seems it takes some of the pressure off those in the hack? Any ideas about that?
#3
Posté 11 septembre 2013 - 02:39
Still, it's easier and faster if all four players are in the hack zone.
#4
Posté 11 septembre 2013 - 02:42
Seriously, I can handle the pressure, but the more we get paid the better. So everyone stay in the circle!
#5
Posté 11 septembre 2013 - 02:43
#6
Posté 11 septembre 2013 - 02:45
#7
Guest_Jack989_*
Posté 11 septembre 2013 - 02:49
Guest_Jack989_*
Heldarion wrote...
... or it goes straight through 3 enemy spawns.
I expect nothing less from that damn drone
Last gold duo I did was on Hazard reactor, wave 10 escort, went straight through the reactor and we got blocked by a **** load of brutes on all 3 entrances. The drone loves me
#8
Posté 11 septembre 2013 - 02:52
Chromatix wrote... If possible, i will hold the side hallway when we're escorting, drawing considerable amount of heat from team.
Teammates not joining in on escorts bothers me the most -- if goes so much faster if all are there and, it seems, most enemies are behind and disappear as you close in on the end zone.
#9
Posté 11 septembre 2013 - 02:55
Heldarion wrote...
... or it goes straight through 3 enemy spawns.
Also has happened to me that they spawn in front of the drone. :/
#10
Posté 11 septembre 2013 - 03:07
If somebody actually manages to kite two banshees away then that's alright in my book. I can do an escort with both of them teleporting around me, but pugs tend to panic and get grabbed easily. Since I rarely ever spawn-nuke I have most on my missiles on wave 10, so if they bother me then they get nuked.Maurader Sackboy wrote...
Chromatix wrote... If possible, i will hold the side hallway when we're escorting, drawing considerable amount of heat from team.
Teammates not joining in on escorts bothers me the most -- if goes so much faster if all are there and, it seems, most enemies are behind and disappear as you close in on the end zone.
Yesterday I had one of the shortest wave 10 escorts on Jade, the one that goes under the bridge. All four players participated, no enemies killed during escort. The phantom train didn't even have time to really close in on us.
#11
Posté 11 septembre 2013 - 03:08
****ing drone holds enemies on it sometimes also when soloing. I guess the shock deal it does holds aggro, Primes are the worst about getting mesmerized by it.RedJohn wrote...
Heldarion wrote...
... or it goes straight through 3 enemy spawns.
Also has happened to me that they spawn in front of the drone. :/
#12
Posté 11 septembre 2013 - 03:11
It's much faster when pugs don't need to revive each other. And not getting overrun.Maurader Sackboy wrote...
Chromatix wrote... If possible, i will hold the side hallway when we're escorting, drawing considerable amount of heat from team.
Teammates not joining in on escorts bothers me the most -- if goes so much faster if all are there and, it seems, most enemies are behind and disappear as you close in on the end zone.
Like hell in team i stay in circle, but i'm just to swag for pugs.
#13
Posté 11 septembre 2013 - 03:23
Maurader Sackboy wrote...
But, question -- sometimes, in hack objectives, if one player stays on the other side of the map engaging enemies it almost seems it takes some of the pressure off those in the hack? Any ideas about that?
Check to see if he's killing anything. If not, he's kiting, which is basically running in a small circle, keeping LOS of the enemy amd makig sure he is always closer to the enemy than the other 3 so aggro stays on him (and never cloaking for infilitrators). You may see a few ranged mook kills but nothing major. If he is killing everything, he's not kiting
Example, the easiest faction to kite is Reapers. Getting the Banshees and Brutes to chase you is quite enjoyable if they spawn on the other side of the objective and you're closest hence you're aggroed immediately. They can't shoot you with anything other than warp balls and if you're running diagonally, ravagers aggroed on you in the distance will miss their shots. The major pain are marauders which you should kill off so they spawn closer to the hack (if 3 people cannot handle some marauders, its going to be very very bad)
Sucking and holding aggro for Collectors is also ok as the praetorians, scions and any abominations are predictable. Kill off troopers and captains, they will mess up kiting.
Kiting geth is mostly just holding the primes aggro and keeping in soft cover (to maintain LOS and aggro), you can include the rocket troopers as well but kill off hunters, pyros and troopers
Kiting cerberus sucks. You're basically holding the dumb atlases in 1 place which isn't very effective. Kiting phantoms and dragoons is not recommended at all
Eg. On Ghost/Reapers extraction, if the other 3 are at LZ and the bosses spawn over at the right innermost spawn spot and i get the aggro, i tend to run in a circle between the pillars and sometimes up into the hack room then down the stairs back to the pillars. When its nearly time to go, i run down the big staircase to the central area and up the ramp then down to the LZ. Reapers will follow my path so it will take a long time for them to reach
#14
Posté 11 septembre 2013 - 03:56
#15
Posté 11 septembre 2013 - 04:11
Maurader Sackboy wrote...
But, question -- sometimes, in hack objectives, if one player stays on the other side of the map engaging enemies it almost seems it takes some of the pressure off those in the hack? Any ideas about that?
If you do this you should be KITING or TANKING. Not killing anything so as the enemies wouldn't spawn elsewhere and head onto the hack.
I did this in a collector game that went badly prior to wave 10 (out of gels/missiles).
All the scions and praetorians were with me and my friend and a random just chilled at the hack zone.
You should be able to judge though when it's more beneficial to do this... Your character, team firepower etc... And it's definitely not on a wave 3 hack <.<
#16
Posté 11 septembre 2013 - 04:15
#17
Posté 11 septembre 2013 - 05:21
TMB903 wrote...
When PUGing I will usually kite on wave 10 depending on the upload location and the nearest spawn point. It really helps newer players when I do it because two Banshees can cause havoc for them.
Especially on RIO, if a player can kite both banshees to the other side of the map, AND NOT KILL THEM until the hack is done, that is a major benefit.
#18
Posté 11 septembre 2013 - 05:27
ups, my bad.
#19
Posté 11 septembre 2013 - 05:34
On RIO solo, I tried only one time to work the opposite side on the extraction wave. What a F*Up. The enemy camps the bridge, and when it's time to go, I had to run through the mass of them. Never made it. On RIO, I found nothing works better than rushing the extraction end and nuking all the bastards, and then camping the corridors from the bridge ourselves. Works like a charm.
Modifié par geezer117, 11 septembre 2013 - 05:37 .
#20
Posté 11 septembre 2013 - 05:40
geezer117 wrote...
Slightly off topic but related: on hydro map, it seems every PUG team I'm in wants to camp the extraction zone during extraction wave, drawing all the enemies to them, making extraction very hairy. I have found that if I camp the back corridor, I can hold off the enemies from coming in the back door by myself. As long as the team is not taken from behind, three decent players can hold the front and left side. It works reasonably well, and is the only strategy I can think of on Hydro.
On RIO solo, I tried only one time to work the opposite side on the extraction wave. What a F*Up. The enemy camps the bridge, and when it's time to go, I had to run through the mass of them. Never made it. On RIO, I found nothing works better that rushing the extraction end and nuking all the bastards, and then camping the corridors from the bridge ourselves. Works like a charm.
On Hydra, camp the command center (the one with the pretty orb). Sight lines are long and you have 2 escape routes. The path to the LZ has a lot of cover and you have access to a ammo box. Just make sure you're suppressing the spawn spot correctly. That spot loves to spawn stuff behind you.
For Rio, you can camp the EZ if someone suppresses that spawn spot right in front of the EZ (same thing with the hack). However, if your team is uncoordinated, its better to wait it out at the container end. Before doing the final run, pull out your missile if you have any and keep in mind there are 3 paths. Left, right and center. The trick to rio is to change lanes asap if you meet resistance and look ahead.
Modifié par Computron2000, 11 septembre 2013 - 05:41 .
#21
Posté 11 septembre 2013 - 06:17
geezer117 wrote...
Slightly off topic but related: on hydro map, it seems every PUG team I'm in wants to camp the extraction zone during extraction wave, drawing all the enemies to them, making extraction very hairy. I have found that if I camp the back corridor, I can hold off the enemies from coming in the back door by myself. As long as the team is not taken from behind, three decent players can hold the front and left side. It works reasonably well, and is the only strategy I can think of on Hydro.
On RIO solo, I tried only one time to work the opposite side on the extraction wave. What a F*Up. The enemy camps the bridge, and when it's time to go, I had to run through the mass of them. Never made it. On RIO, I found nothing works better than rushing the extraction end and nuking all the bastards, and then camping the corridors from the bridge ourselves. Works like a charm.
On Hydra, that's a big hell no. Best thing to do is stay in the command center area (big blue orb in the middle). Granted you have to watch two spots, but if the inital spot you're at gets hot you have a plan B of sorts. For the most part in my experience with this strategy, enemies will mostly spawn in the concrete building by the LZ and go to the courtyard side to charge the players. Very rarely will they go from that area and go all the way around the back end.
As far as Rio goes waiting on the crates side works for me every time. Have had very very few failures (actually I think I only had one match go wrong when I did this). The only way I'll wait at the LZ is if the wave 10 objective was there and I didn't have time to get back to the crates side. I would only hold the LZ with coordinated teammates cause the ****block of a spawn that's across from the LZ will hurt like a varren bite to the brain. If you have a full team with you and you're in constant communication, have two people by the bridges (one at each bridge) and the other two in the LZ. The two on the bridge should call out enemies and if they need help with suppressive fire.
Here's what I generally do on Rio extraction. Wait until the enemies come and when they do get to my location I usually kite them to the left side of the crates leaving the right open. Run like a mug all the way to the LZ (usually this is done at 20 to 30 seconds but when soloing might be around the 1:00 mark). Then just wait it out. Although in terms of a solo, you might have to do a few laps around the area in front of the LZ or the middle of the spawn area just to wait out the remaining time cause they drove you from the crates faster than expected.
#22
Posté 11 septembre 2013 - 06:39
#23
Posté 11 septembre 2013 - 07:33
#24
Posté 11 septembre 2013 - 07:37
So speakith the Puggernaut.
#25
Posté 11 septembre 2013 - 07:49
I usually start every wave in the control room in hydra pugs, just to suppress the spawns since they are a pain in the arse. Pugs love to camp the LZ in hard cover, but once they get swarmed by cover busters, they wipe quicker than a quarian with a suit breach.TMB903 wrote...
I may be labeled as a heathen for this but...I've always found camping the "control room" on Hydra to be fun. 2 people guarding each entrance, two ammo boxes and good soft cover that won't leave you exposed all that much. In my noob days this was the strategy me and my friends used if things looked bad.





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