Aller au contenu

Photo

The Collectors


  • Veuillez vous connecter pour répondre
193 réponses à ce sujet

#26
Stanry Roo

Stanry Roo
  • Banned
  • 680 messages
As far as I'm concerned, Collectors > Cerberus.

#27
Guest_Element 0_*

Guest_Element 0_*
  • Guests

Chromatix wrote...

Element 0 wrote...

Slojack wrote...

UltimateSpinDash wrote...

I looked at the stats, praetorians have twice the armor and barrier of a banshee on the same difficulty. As much as I like having the collectors back, I don't understand why BW made them so powerful.

They are also 10X as wide and twice as tall.  Landing shots on it is not that hard.

 

Which is actually just another advantage, cos they can block doorways a good as an Atlas, plus his sync-kills are instant.

He needs to melee first and he doesn't teleport right next to you.

Not remotely as bad as Banshee.

 

LOL. Banshees stop, you can safely Charge them most of the time, they don't block hit-scan powers and they are LOUD. 

Praetorian needs to melee? His melee is so fast and it staggers you, so it's basically instant. Melee into sync-kill and you can't even dodge. And if you force him to land he begins laz0ring you, which means you can't concentrate on shooting since you need to dodge his wall piercing laz0rs (plus Scion nades, Trooper nades and Seekers with 10 meter explosion radius and possessed A-bombs at the SAME time)

Modifié par Element 0, 11 septembre 2013 - 03:25 .


#28
Computron2000

Computron2000
  • Members
  • 4 983 messages
Strange as it may sound, i prefer possessed scions to normal scions (unless its the one i'm currently shooting). They are friendly enough to announce where they are with grenades rather than direct triple blasts. Everything else, the possessed variety is more troublesome.

#29
didacuscarr

didacuscarr
  • Members
  • 4 674 messages
I'm on PS3 and Collectors are my favourite faction and I don't find them hard compared to the rest.

#30
valium

valium
  • Members
  • 1 443 messages
that is indeed strange, I would rather deal with the constant triple shot than triple shot AND grenade bundle.

though I REALLY love it when they are in the process of being possessed, free shots for everybody.

#31
Beerfish

Beerfish
  • Members
  • 23 870 messages
Group and map make up make a huge difference with these dudes. Others disagree but I think they are by far the hardest faction mostly due to the objective waves. A couple of good snipers really helps against them.

#32
valium

valium
  • Members
  • 1 443 messages
how would collectors make hack objectives harder than say... banshees and brutes charging? or dragoons trolling and phantoms flipping around?

I swear everytime I do a hack objective, dragoons and phantoms come out of the woodwork in a 10 meter radius

Modifié par valium, 11 septembre 2013 - 04:07 .


#33
RGB

RGB
  • Members
  • 813 messages
I can see Collectors being tough versus weapon users if all you have are common/uncommon guns. But there are great guns in the Rare and Ultra Rare groups that barely have an impact on cooldown for power users while providing solid DPS against mooks and bosses.

The only real beef I have with them are Seeker Plagues. Those things have too much Barrier/Health for their role in the faction. If there are Possessed Captains who take the time to spawn two or three it can wreck you pretty quickly. Other than that I think the Collectors are fun and fairly smooth as long as you use that situational awareness and subscribe to the idea of "mobile cover". That is, constantly changing position to gain the advantage and using hard cover only when you're getting haxz0rlaz0red.

#34
Sebastianthorson

Sebastianthorson
  • Members
  • 281 messages

valium wrote...

how would collectors make hack objectives harder than say... banshees and brutes charging? or dragoons trolling and phantoms flipping around?

Banshees aren`t that hard by themselves, brutes die fast so they can`t do too much damage, dragoons die even faster and phantoms tend to hide in their bubble doing nothing when targeted by powers. Also, there are many ways to kill phantoms really fast. Or to staggerlock them. But when 3 posessed scions start carpet-bombing you with grenades while posessed a-bombs close in - things tend to get messy really fast.

Modifié par Sebastianthorson, 11 septembre 2013 - 04:17 .


#35
Excella Gionne

Excella Gionne
  • Members
  • 10 449 messages
Collectors are much easier on PS3, but due to the extensive memory leak they cause, they don't exist to a certain degree.

#36
RedLens37

RedLens37
  • Members
  • 397 messages
I prefer Collectors to Cerberus and Geth. I hate phantoms and dragoons and constant nemesis shield-gating, and geth stunlock is just...

Collectors can be difficult, but for me it's a "fun difficult." They're hard but not cheap.

#37
Moby

Moby
  • Members
  • 5 303 messages
This thread again...

#38
Virgil Tibbs

Virgil Tibbs
  • Members
  • 49 messages

valium wrote...

how would collectors make hack objectives harder than say... banshees and brutes charging? or dragoons trolling and phantoms flipping around?

I swear everytime I do a hack objective, dragoons and phantoms come out of the woodwork in a 10 meter radius


You can pretty much melt Brutes with a proper anti-armor weapon loadout. Phantoms and Dragoons can be staggered (or the phantom's magic bubble: "Hey, I see you hit me with a power, I'll just stand perfectly still here, hope you don't shoot me in the head or anything!"

And banshees can be annoying, but it's not like they're hard to avoid.

On the other hand, when you're escorting a drone... some Scion that just spawned pops you with a triple shot from across the map...

#39
geezer117

geezer117
  • Members
  • 622 messages
Bioware challenges us with levels of difficulty, a variety of maps, and different enemies, against which we have choices of characters, builds, kits and equipment. Some match up better than others, and some are so insanely mismatched that only elite players stand a chance.

The problem is for average, PUG player (like myself) going into the forum with a particular kit runs the risk of landing in a grossly mismatched map/enemy. Yes it sucks, but there is no shame being taken down by collectors playing a squishy castor with a lightweight gun. At least, it teaches staying alive and avoiding mistakes, which are IMHO the most valuable skills to move up the difficulty ladder.

#40
Sebastianthorson

Sebastianthorson
  • Members
  • 281 messages

RedLens37 wrote...

I prefer Collectors to Cerberus and Geth. I hate phantoms and dragoons and constant nemesis shield-gating, and geth stunlock is just...

Collectors can be difficult, but for me it's a "fun difficult." They're hard but not cheap.

Play as a vanguard against collectors, then come back and tell us they`re not cheap. :)
Melee-built batarian brawler is, probably, the best example.

Modifié par Sebastianthorson, 11 septembre 2013 - 04:40 .


#41
RedLens37

RedLens37
  • Members
  • 397 messages

Sebastianthorson wrote...

RedLens37 wrote...

I prefer Collectors to Cerberus and Geth. I hate phantoms and dragoons and constant nemesis shield-gating, and geth stunlock is just...

Collectors can be difficult, but for me it's a "fun difficult." They're hard but not cheap.

Play as a vanguard against collectors, then come back and tell us they`re not cheap. :)



I don't play vanguards. :P

#42
Sebastianthorson

Sebastianthorson
  • Members
  • 281 messages

RedLens37 wrote...
I don't play vanguards. :P

 Then you`ll never understand how much cheap BS they pack.
They are easy for N7 Destroyer, however.

#43
Beerfish

Beerfish
  • Members
  • 23 870 messages

valium wrote...

how would collectors make hack objectives harder than say... banshees and brutes charging? or dragoons trolling and phantoms flipping around?

I swear everytime I do a hack objective, dragoons and phantoms come out of the woodwork in a 10 meter radius


Double scions stay at range and pulse you or toss nades,  (two possessed scions can toss a lot of nades).  Praetorians mover very fast and get in for face before you can take them down at range.  Brutes mover very slowly before getting into charge mode.  Dragoons and pahntoms are a problem if they penetrate the circle but are easier to control before they get there.

The biggest problem is that the second you kill one of the boss units (scion or crab) they instantly spawn within sight and thus attack range.  Add to that the bum rush of the other units which are tough to kill and you have your answer.

#44
RedLens37

RedLens37
  • Members
  • 397 messages

Sebastianthorson wrote...

RedLens37 wrote...
I don't play vanguards. :P

 Then you`ll never understand how much cheap BS they pack.
They are easy for N7 Destroyer, however.


Depends on your definition of cheap I guess. I never said I thought they were easy.

Yes, a vanguard without the ability to charge is in trouble, and the collectors will put you in that situation if you're not careful, but I don't know if I'd call that cheap.

#45
paranoio

paranoio
  • Members
  • 420 messages
Well in SP there is a trooper bragging about a situation against the collectors...

Thereby some1 responds, that they thought reapers were the main problem (or something like that)

And after that the guy replies, well that was back when reapers had the toughest ground fighters...

NOTE: This is all out of my memory from the situation I experiences... It is in the last DLC when you are in the shopping area ish thingy...

But seems they are right xD

#46
Sebastianthorson

Sebastianthorson
  • Members
  • 281 messages

RedLens37 wrote...

Depends on your definition of cheap I guess. I never said I thought they were easy.

Yes, a vanguard without the ability to charge is in trouble, and the collectors will put you in that situation if you're not careful, but I don't know if I'd call that cheap.

Even if you`re careful. Unless you don`t charge at all - there WILL be either a seeker swarm or a freshly summoned net at your destination point. Because seeker swarms are super cheap and collectors spam them like there`s no tomorrow. Also, there is NO safe way to charge a Praetorian, unless you play as N7 Slayer on-host.

#47
Grim68

Grim68
  • Members
  • 563 messages

thergbcolor wrote...

I can see Collectors being tough versus weapon users if all you have are common/uncommon guns. But there are great guns in the Rare and Ultra Rare groups that barely have an impact on cooldown for power users while providing solid DPS against mooks and bosses.

The only real beef I have with them are Seeker Plagues. Those things have too much Barrier/Health for their role in the faction. If there are Possessed Captains who take the time to spawn two or three it can wreck you pretty quickly. Other than that I think the Collectors are fun and fairly smooth as long as you use that situational awareness and subscribe to the idea of "mobile cover". That is, constantly changing position to gain the advantage and using hard cover only when you're getting haxz0rlaz0red.


That's my only real complaint about them as well. They're tough(er), but very manageable. I'll take them over Cerberus most days since I usually host and Phantoms are bullshlakka on host.

#48
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages
Whenever they come up in a random match I think: "Challenge accepted".

I'm glad we have them, despite their BS.

#49
Olaf_de_IJsbeer

Olaf_de_IJsbeer
  • Members
  • 1 923 messages

Sebastianthorson wrote...

Play as a vanguard against collectors, then come back and tell us they`re not cheap. :)

For Novaguards, the only time they're particularly troublesome is when you get hit by a Seeker Swarm with your barrier down. In that situation, death is imminent.

#50
Stanry Roo

Stanry Roo
  • Banned
  • 680 messages

Olaf_de_IJsbeer wrote...

Sebastianthorson wrote...

Play as a vanguard against collectors, then come back and tell us they`re not cheap. :)

For Novaguards, the only time they're particularly troublesome is when you get hit by a Seeker Swarm with your barrier down. In that situation, death is imminent.

The Slayer is also really good against Collectors, as is the Assguard