The Collectors
#26
Posté 11 septembre 2013 - 03:21
#27
Guest_Element 0_*
Posté 11 septembre 2013 - 03:22
Guest_Element 0_*
Chromatix wrote...
He needs to melee first and he doesn't teleport right next to you.Element 0 wrote...
Slojack wrote...
They are also 10X as wide and twice as tall. Landing shots on it is not that hard.UltimateSpinDash wrote...
I looked at the stats, praetorians have twice the armor and barrier of a banshee on the same difficulty. As much as I like having the collectors back, I don't understand why BW made them so powerful.
Which is actually just another advantage, cos they can block doorways a good as an Atlas, plus his sync-kills are instant.
Not remotely as bad as Banshee.
LOL. Banshees stop, you can safely Charge them most of the time, they don't block hit-scan powers and they are LOUD.
Praetorian needs to melee? His melee is so fast and it staggers you, so it's basically instant. Melee into sync-kill and you can't even dodge. And if you force him to land he begins laz0ring you, which means you can't concentrate on shooting since you need to dodge his wall piercing laz0rs (plus Scion nades, Trooper nades and Seekers with 10 meter explosion radius and possessed A-bombs at the SAME time)
Modifié par Element 0, 11 septembre 2013 - 03:25 .
#28
Posté 11 septembre 2013 - 03:44
#29
Posté 11 septembre 2013 - 03:55
#30
Posté 11 septembre 2013 - 03:58
though I REALLY love it when they are in the process of being possessed, free shots for everybody.
#31
Posté 11 septembre 2013 - 04:03
#32
Posté 11 septembre 2013 - 04:05
I swear everytime I do a hack objective, dragoons and phantoms come out of the woodwork in a 10 meter radius
Modifié par valium, 11 septembre 2013 - 04:07 .
#33
Posté 11 septembre 2013 - 04:11
The only real beef I have with them are Seeker Plagues. Those things have too much Barrier/Health for their role in the faction. If there are Possessed Captains who take the time to spawn two or three it can wreck you pretty quickly. Other than that I think the Collectors are fun and fairly smooth as long as you use that situational awareness and subscribe to the idea of "mobile cover". That is, constantly changing position to gain the advantage and using hard cover only when you're getting haxz0rlaz0red.
#34
Posté 11 septembre 2013 - 04:14
Banshees aren`t that hard by themselves, brutes die fast so they can`t do too much damage, dragoons die even faster and phantoms tend to hide in their bubble doing nothing when targeted by powers. Also, there are many ways to kill phantoms really fast. Or to staggerlock them. But when 3 posessed scions start carpet-bombing you with grenades while posessed a-bombs close in - things tend to get messy really fast.valium wrote...
how would collectors make hack objectives harder than say... banshees and brutes charging? or dragoons trolling and phantoms flipping around?
Modifié par Sebastianthorson, 11 septembre 2013 - 04:17 .
#35
Posté 11 septembre 2013 - 04:17
#36
Posté 11 septembre 2013 - 04:25
Collectors can be difficult, but for me it's a "fun difficult." They're hard but not cheap.
#37
Posté 11 septembre 2013 - 04:30
#38
Posté 11 septembre 2013 - 04:32
valium wrote...
how would collectors make hack objectives harder than say... banshees and brutes charging? or dragoons trolling and phantoms flipping around?
I swear everytime I do a hack objective, dragoons and phantoms come out of the woodwork in a 10 meter radius
You can pretty much melt Brutes with a proper anti-armor weapon loadout. Phantoms and Dragoons can be staggered (or the phantom's magic bubble: "Hey, I see you hit me with a power, I'll just stand perfectly still here, hope you don't shoot me in the head or anything!"
And banshees can be annoying, but it's not like they're hard to avoid.
On the other hand, when you're escorting a drone... some Scion that just spawned pops you with a triple shot from across the map...
#39
Posté 11 septembre 2013 - 04:36
The problem is for average, PUG player (like myself) going into the forum with a particular kit runs the risk of landing in a grossly mismatched map/enemy. Yes it sucks, but there is no shame being taken down by collectors playing a squishy castor with a lightweight gun. At least, it teaches staying alive and avoiding mistakes, which are IMHO the most valuable skills to move up the difficulty ladder.
#40
Posté 11 septembre 2013 - 04:37
Play as a vanguard against collectors, then come back and tell us they`re not cheap.RedLens37 wrote...
I prefer Collectors to Cerberus and Geth. I hate phantoms and dragoons and constant nemesis shield-gating, and geth stunlock is just...
Collectors can be difficult, but for me it's a "fun difficult." They're hard but not cheap.
Melee-built batarian brawler is, probably, the best example.
Modifié par Sebastianthorson, 11 septembre 2013 - 04:40 .
#41
Posté 11 septembre 2013 - 04:38
Sebastianthorson wrote...
Play as a vanguard against collectors, then come back and tell us they`re not cheap.RedLens37 wrote...
I prefer Collectors to Cerberus and Geth. I hate phantoms and dragoons and constant nemesis shield-gating, and geth stunlock is just...
Collectors can be difficult, but for me it's a "fun difficult." They're hard but not cheap.
I don't play vanguards.
#42
Posté 11 septembre 2013 - 04:43
Then you`ll never understand how much cheap BS they pack.RedLens37 wrote...
I don't play vanguards.
They are easy for N7 Destroyer, however.
#43
Posté 11 septembre 2013 - 04:45
valium wrote...
how would collectors make hack objectives harder than say... banshees and brutes charging? or dragoons trolling and phantoms flipping around?
I swear everytime I do a hack objective, dragoons and phantoms come out of the woodwork in a 10 meter radius
Double scions stay at range and pulse you or toss nades, (two possessed scions can toss a lot of nades). Praetorians mover very fast and get in for face before you can take them down at range. Brutes mover very slowly before getting into charge mode. Dragoons and pahntoms are a problem if they penetrate the circle but are easier to control before they get there.
The biggest problem is that the second you kill one of the boss units (scion or crab) they instantly spawn within sight and thus attack range. Add to that the bum rush of the other units which are tough to kill and you have your answer.
#44
Posté 11 septembre 2013 - 04:51
Sebastianthorson wrote...
Then you`ll never understand how much cheap BS they pack.RedLens37 wrote...
I don't play vanguards.
They are easy for N7 Destroyer, however.
Depends on your definition of cheap I guess. I never said I thought they were easy.
Yes, a vanguard without the ability to charge is in trouble, and the collectors will put you in that situation if you're not careful, but I don't know if I'd call that cheap.
#45
Posté 11 septembre 2013 - 04:58
Thereby some1 responds, that they thought reapers were the main problem (or something like that)
And after that the guy replies, well that was back when reapers had the toughest ground fighters...
NOTE: This is all out of my memory from the situation I experiences... It is in the last DLC when you are in the shopping area ish thingy...
But seems they are right xD
#46
Posté 11 septembre 2013 - 04:58
Even if you`re careful. Unless you don`t charge at all - there WILL be either a seeker swarm or a freshly summoned net at your destination point. Because seeker swarms are super cheap and collectors spam them like there`s no tomorrow. Also, there is NO safe way to charge a Praetorian, unless you play as N7 Slayer on-host.RedLens37 wrote...
Depends on your definition of cheap I guess. I never said I thought they were easy.
Yes, a vanguard without the ability to charge is in trouble, and the collectors will put you in that situation if you're not careful, but I don't know if I'd call that cheap.
#47
Posté 11 septembre 2013 - 05:02
thergbcolor wrote...
I can see Collectors being tough versus weapon users if all you have are common/uncommon guns. But there are great guns in the Rare and Ultra Rare groups that barely have an impact on cooldown for power users while providing solid DPS against mooks and bosses.
The only real beef I have with them are Seeker Plagues. Those things have too much Barrier/Health for their role in the faction. If there are Possessed Captains who take the time to spawn two or three it can wreck you pretty quickly. Other than that I think the Collectors are fun and fairly smooth as long as you use that situational awareness and subscribe to the idea of "mobile cover". That is, constantly changing position to gain the advantage and using hard cover only when you're getting haxz0rlaz0red.
That's my only real complaint about them as well. They're tough(er), but very manageable. I'll take them over Cerberus most days since I usually host and Phantoms are bullshlakka on host.
#48
Posté 11 septembre 2013 - 05:05
I'm glad we have them, despite their BS.
#49
Posté 11 septembre 2013 - 05:08
For Novaguards, the only time they're particularly troublesome is when you get hit by a Seeker Swarm with your barrier down. In that situation, death is imminent.Sebastianthorson wrote...
Play as a vanguard against collectors, then come back and tell us they`re not cheap.
#50
Posté 11 septembre 2013 - 05:11
The Slayer is also really good against Collectors, as is the AssguardOlaf_de_IJsbeer wrote...
For Novaguards, the only time they're particularly troublesome is when you get hit by a Seeker Swarm with your barrier down. In that situation, death is imminent.Sebastianthorson wrote...
Play as a vanguard against collectors, then come back and tell us they`re not cheap.





Retour en haut






