The Collectors
#76
Posté 11 septembre 2013 - 07:25
The space crabs I don't mind too much. Sure their butt lasers are annoying but they only use those to rid you of herpes (also why they munch on you, they like herpes).
A-bombs are troll fodder which amuse me. Though they do bring back memories of the hordes of husks from ME and ME2 (good times). The Reapers husks are just lame as there aren't enough of them at one time.
While individual units aren't much of a problem (even when possessed) the combo of units is just too much. Often I find myself getting killed by a basic trooper after enduring a Scion trying to kill me by shooting a scrub next to me. No other faction does this as prolifically as the Collectors. Not even the cheating Geth.
That's what bothers me about them.
#77
Posté 11 septembre 2013 - 07:26
Curunen wrote...
So you're left with the most boring way of removing them - pure weapon dps... <_<
Heathen! The Claymore isn't boring!
The bubble-blocking-BS, and not being able to use powers for a while are horrible though. ME3 gameplay is fun b/c you have access to powers, melee and weapons. Removing either one from the equation makes zero sense to me.
#78
Posté 11 septembre 2013 - 07:29
Element 0 wrote...
me0120 wrote...
Element 0 wrote...
lightswitch wrote...
I don't get what you're all talking about.
They don't have a single unit that's difficult to kill. Phantoms can be a pain, Primes suck, and even today if I'm clutching a wave with double Banshees I'll missile them because fighting two banshees is irritating. But Collectors? they got nothing. I'm convinced the reason Bioware made their troopers so tanky was just to offset their ridiculously large heads.
I don't get this argument about heads. Their heads are not that much easier to hit than Cerberus or Geth or Reapers. Reaper Cannibals are basically a 1 big head. And Collectors only have 2 units with such heads while Cerberus have at least 4-5.
If you're always getting headshots it's no difference. The heads have at least twice the profile as any other enemy and both Praetorians and Scions can take multiple hits when you headshot.
Same for lots of other enemies - Atlases, Brutes, Ravagers. Pyros. Engineers, Phantoms.
Now give the Atlas and Ravager a headshot bonus for its 2x and 3x hits; and Brutes, Phantoms, Engineers, and Pyros all have heads that are 3x larger making headshots easier. Oh and spread it across the entire faction.
#79
Posté 11 septembre 2013 - 07:36
Fair enough Fortack, I can't argue with that!Fortack wrote...
Curunen wrote...
So you're left with the most boring way of removing them - pure weapon dps... <_<
Heathen! The Claymore isn't boring!
The bubble-blocking-BS, and not being able to use powers for a while are horrible though. ME3 gameplay is fun b/c you have access to powers, melee and weapons. Removing either one from the equation makes zero sense to me.
But yeah there seems to be too much power hate with enemies, and many powers simply revolve around buffing weapon damage and effectiveness either directly or indirectly - trouble is these are the really useful ones against the BS that goes on with the enemy factions.
#80
Guest_Element 0_*
Posté 11 septembre 2013 - 07:38
Guest_Element 0_*
me0120 wrote...
Element 0 wrote...
me0120 wrote...
Element 0 wrote...
lightswitch wrote...
I don't get what you're all talking about.
They don't have a single unit that's difficult to kill. Phantoms can be a pain, Primes suck, and even today if I'm clutching a wave with double Banshees I'll missile them because fighting two banshees is irritating. But Collectors? they got nothing. I'm convinced the reason Bioware made their troopers so tanky was just to offset their ridiculously large heads.
I don't get this argument about heads. Their heads are not that much easier to hit than Cerberus or Geth or Reapers. Reaper Cannibals are basically a 1 big head. And Collectors only have 2 units with such heads while Cerberus have at least 4-5.
If you're always getting headshots it's no difference. The heads have at least twice the profile as any other enemy and both Praetorians and Scions can take multiple hits when you headshot.
Same for lots of other enemies - Atlases, Brutes, Ravagers. Pyros. Engineers, Phantoms.
Now give the Atlas and Ravager a headshot bonus for its 2x and 3x hits; and Brutes, Phantoms, Engineers, and Pyros all have heads that are 3x larger making headshots easier. Oh and spread it across the entire faction.
Except with most other enemies you can take clean shots, while Collectors just spam you with AOE and power lock-up and even higher weapons damage than Marauders. And you also have to pay attention to everything your teammates do, cos they will blow Abominations, proc Praetorian bubbles all the time and and when Praetorians starts laz0ring at something he can take you out without you knowing, trough a couple of walls.
#81
Posté 11 septembre 2013 - 07:44
#82
Posté 11 septembre 2013 - 07:48
Gr1ng0 wrote...
Reasons collectors are ok in my experience.
- Big heads mean easier headshots for not-so-sharp shooters such as myself. I also have a big head so big heads are ok.
- Keep moving around as a team and they get a lot more spread out;
- Not as noisy as reepahs
Reasons they're not ok:
- Off host cheats (butt lazers, scion time warp sniping, downed by invisible collector captain shots
- Casters getting power cancelled
- Too much AoE (clustergrenades / abnominations / swarms etc)
Butt/side/death lazers happen all the time on host as well.
#83
Guest_Element 0_*
Posté 11 septembre 2013 - 07:54
Guest_Element 0_*
me0120 wrote...
Classic err coots. If that makes it too much of a challenge to make headshots despite the huge heads it sounds more like a personal problem.
LOL. This argument is as old the the universe itself. If you say something is BS - all the BSN will assume you can't play or deal with it.
It took some people like half a year to come up with a conclusion that Geth are BS, cos before they were defended as all hell and if you've said that stunlock is BS they would tell you to lrn to play, even though I'm wrecking Geth like nobodies business.
Collectors are a DPS race. You have a ranged kit with a good weapon you'll have an easy time. If you're a power kit or a CQC kit - you will be effed much more.
Modifié par Element 0, 11 septembre 2013 - 07:55 .
#84
Posté 11 septembre 2013 - 07:58
Modifié par skinsatchel, 11 septembre 2013 - 08:01 .
#85
Posté 11 septembre 2013 - 07:59
Element 0 wrote...
me0120 wrote...
Classic err coots. If that makes it too much of a challenge to make headshots despite the huge heads it sounds more like a personal problem.
LOL. This argument is as old the the universe itself. If you say something is BS - all the BSN will assume you can't play or deal with it.
It took some people like half a year to come up with a conclusion that Geth are BS, cos before they were defended as all hell and if you've said that stunlock is BS they would tell you to lrn to play, even though I'm wrecking Geth like nobodies business.
Collectors are a DPS race. You have a ranged kit with a good weapon you'll have an easy time. If you're a power kit or a CQC kit - you will be effed much more.
My argument is that all the bs is offset by the large heads for mooks and multiple hit bonuses + headshots on bosses. You brought up a whole 'nother argument so I decided it would be more appropriate to say something irrelevent. Besides, I saw you and FTFTL play...
#86
Posté 11 septembre 2013 - 08:02
#87
Posté 11 septembre 2013 - 08:08
VaultingFrog wrote...
Girls, girls, your both pretty. Now take it to email like disrespectful adults.
Beezy, pls. I'm not pretty, I'm Fabulous™.
#88
Posté 11 septembre 2013 - 08:09
Modifié par KroGan_eRRanT, 11 septembre 2013 - 08:09 .
#89
Guest_Element 0_*
Posté 11 septembre 2013 - 08:09
Guest_Element 0_*
me0120 wrote...
Element 0 wrote...
me0120 wrote...
Classic err coots. If that makes it too much of a challenge to make headshots despite the huge heads it sounds more like a personal problem.
LOL. This argument is as old the the universe itself. If you say something is BS - all the BSN will assume you can't play or deal with it.
It took some people like half a year to come up with a conclusion that Geth are BS, cos before they were defended as all hell and if you've said that stunlock is BS they would tell you to lrn to play, even though I'm wrecking Geth like nobodies business.
Collectors are a DPS race. You have a ranged kit with a good weapon you'll have an easy time. If you're a power kit or a CQC kit - you will be effed much more.
My argument is that all the bs is offset by the large heads for mooks and multiple hit bonuses + headshots on bosses. You brought up a whole 'nother argument so I decided it would be more appropriate to say something irrelevent. Besides, I saw you and FTFTL play...
You saw nothing. Just a poorly hosted, poorly recorded garbage game. Also, to get multiple hits you need a piercing weapon or AP ammo, which again implies weapon kits.
And I don't even have to explain. The community already knows that Collectors are the hardest by far, hence Thunderdome. It's not Reaper dome or Cerbie dome.
And they can be the hardest - just pay me double for BS I have to go trough or make them more even to other factions (which Biower did with Cerbies and Geth - to bring them more inline with Reapers till they overbuffed them and made them even harder (more bull****ter I would say with more stunlock, DOT and lolGoons)
Modifié par Element 0, 11 septembre 2013 - 08:10 .
#90
Posté 11 septembre 2013 - 08:13
Their gimmicks are also a lot worse on some maps than others.
Modifié par capn233, 11 septembre 2013 - 08:14 .
#91
Guest_Element 0_*
Posté 11 septembre 2013 - 08:14
Guest_Element 0_*
capn233 wrote...
Personally I think Collectors rely only on a couple gimmicks to be hard, and are probably the easiest faction if you are a weapon class, as long as you are not very slow as well.
Their gimmicks are also a lot worse on some maps than others.
And those gimmicks are?
#92
Posté 11 septembre 2013 - 08:17
capn233 wrote...
Personally I think Collectors rely only on a couple gimmicks to be hard, and are probably the easiest faction if you are a weapon class, as long as you are not very slow as well.
Their gimmicks are also a lot worse on some maps than others.
I've always found biotics to be extremely effective against them, provided that you know how to play against them.
#93
Posté 11 septembre 2013 - 08:24
Element 0 wrote...
You saw nothing. Just a poorly hosted, poorly recorded garbage game. Also, to get multiple hits you need a piercing weapon or AP ammo, which again implies weapon kits.
And I don't even have to explain. The community already knows that Collectors are the hardest by far, hence Thunderdome. It's not Reaper dome or Cerbie dome.
And they can be the hardest - just pay me double for BS I have to go trough or make them more even to other factions (which Biower did with Cerbies and Geth - to bring them more inline with Reapers till they overbuffed them and made them even harder (more bull****ter I would say with more stunlock, DOT and lolGoons)
I agree, it was pretty garbage.
So, AP ammo which is available for all classes and non projectile weapons means...that power classes aren't good against Collectors? I don't follow. Not to mention Biotic do great since the wave budget can be depleted quickly by killing abominations and the whole faction is made up of health/armor/barriers, perfect for biotic primer + warp ammo. Meh, this still has nothing to do with the orginal argument.
Also, the dome is much harder with Geth.
#94
Posté 11 septembre 2013 - 08:26
#95
Posté 11 septembre 2013 - 08:26
me0120 wrote...
Element 0 wrote...
You saw nothing. Just a poorly hosted, poorly recorded garbage game. Also, to get multiple hits you need a piercing weapon or AP ammo, which again implies weapon kits.
And I don't even have to explain. The community already knows that Collectors are the hardest by far, hence Thunderdome. It's not Reaper dome or Cerbie dome.
And they can be the hardest - just pay me double for BS I have to go trough or make them more even to other factions (which Biower did with Cerbies and Geth - to bring them more inline with Reapers till they overbuffed them and made them even harder (more bull****ter I would say with more stunlock, DOT and lolGoons)
I agree, it was pretty garbage.
So, AP ammo which is available for all classes and non projectile weapons means...that power classes aren't good against Collectors? I don't follow. Not to mention Biotic do great since the wave budget can be depleted quickly by killing abominations and the whole faction is made up of health/armor/barriers, perfect for biotic primer + warp ammo. Meh, this still has nothing to do with the orginal argument.
Also, the dome is much harder with Geth.
People really play gold or platinum without any form of piercing?
#96
Posté 11 septembre 2013 - 08:27
KroGan_eRRanT wrote...
capn233 wrote...
Personally I think Collectors rely only on a couple gimmicks to be hard, and are probably the easiest faction if you are a weapon class, as long as you are not very slow as well.
Their gimmicks are also a lot worse on some maps than others.
I've always found biotics to be extremely effective against them, provided that you know how to play against them.
Priming and Warp ammo works great against them. My BW drell adept always has a field day. But BE's are less potent vs. Collectors due to a bug.
#97
Posté 11 septembre 2013 - 08:29
Pretty sure that was fixed.Shampoohorn wrote...
KroGan_eRRanT wrote...
capn233 wrote...
Personally I think Collectors rely only on a couple gimmicks to be hard, and are probably the easiest faction if you are a weapon class, as long as you are not very slow as well.
Their gimmicks are also a lot worse on some maps than others.
I've always found biotics to be extremely effective against them, provided that you know how to play against them.
Priming and Warp ammo works great against them. My BW drell adept always has a field day. But BE's are less potent vs. Collectors due to a bug.
#98
Posté 11 septembre 2013 - 08:35
Element 0 wrote...
And those gimmicks are?
First gimmick is Seeker Swarms and their cooldown shenanigans, which don't matter as much to weapon users, and the accuracy penalty which doesn't matter to the accurate weapons.
You have Praetorian softcover ignoring laser, which is a lot less of a big deal if you understand you can sidestep it.
The power block bubble is largely irrelevant for weapon classes. The fun thing is Praetorian is the only boss that has 2x headshot multiplier and also suffers multiple hits.
Scion is probably the biggest gimmick nonsense with simultaneous punishment for being out of cover (cannon with shield regen penalty), as well as cover busting with the cannon splash and cluster grenades.
Possessed Aboms cannot be reliably killed without detonation on the vast majority of characters with the majority of weapons.
#99
Posté 11 septembre 2013 - 08:42
Shampoohorn wrote...
KroGan_eRRanT wrote...
capn233 wrote...
Personally I think Collectors rely only on a couple gimmicks to be hard, and are probably the easiest faction if you are a weapon class, as long as you are not very slow as well.
Their gimmicks are also a lot worse on some maps than others.
I've always found biotics to be extremely effective against them, provided that you know how to play against them.
Priming and Warp ammo works great against them. My BW drell adept always has a field day. But BE's are less potent vs. Collectors due to a bug.
It's been fixed back in the january 31st balance change.
Modifié par KroGan_eRRanT, 11 septembre 2013 - 08:42 .
#100
Guest_Element 0_*
Posté 11 septembre 2013 - 08:44
Guest_Element 0_*
capn233 wrote...
Element 0 wrote...
And those gimmicks are?
First gimmick is Seeker Swarms and their cooldown shenanigans, which don't matter as much to weapon users, and the accuracy penalty which doesn't matter to the accurate weapons.
You have Praetorian softcover ignoring laser, which is a lot less of a big deal if you understand you can sidestep it.
The power block bubble is largely irrelevant for weapon classes. The fun thing is Praetorian is the only boss that has 2x headshot multiplier and also suffers multiple hits.
Scion is probably the biggest gimmick nonsense with simultaneous punishment for being out of cover (cannon with shield regen penalty), as well as cover busting with the cannon splash and cluster grenades.
Possessed Aboms cannot be reliably killed without detonation on the vast majority of characters with the majority of weapons.
Exactly. Just as I thought.





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