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#101
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me0120 wrote...

Element 0 wrote...

You saw nothing. Just a poorly hosted, poorly recorded garbage game. Also, to get multiple hits you need a piercing weapon or AP ammo, which again implies weapon kits. 

And I don't even have to explain. The community already knows that Collectors are the hardest by far, hence Thunderdome. It's not Reaper dome or Cerbie dome. 

And they can be the hardest - just pay me double for BS I have to go trough or make them more even to other factions (which Biower did with Cerbies and Geth - to bring them more inline with Reapers till they overbuffed them and made them even harder (more bull****ter I would say with more stunlock, DOT and lolGoons) 


I agree, it was pretty garbage. :lol:

So, AP ammo which is available for all classes and non projectile weapons means...that power classes aren't good against Collectors? I don't follow. Not to mention Biotic do great since the wave budget can be depleted quickly by killing abominations and the whole faction is made up of health/armor/barriers, perfect for biotic primer + warp ammo. Meh, this still has nothing to do with the orginal argument.

Also, the dome is much harder with Geth.

 

AP ammo is not the best choice for biotics. And you need a lot of piercing to get double hits on Praetorians, And you need a Javelin with Drill 3 to get them when the bubble is on (which is basically all the time with pugs) 

And LOL Geth. Yeah, everything is harder when you can't control your character every 5 seconds. 

#102
me0120

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Element 0 wrote...

me0120 wrote...

Element 0 wrote...

You saw nothing. Just a poorly hosted, poorly recorded garbage game. Also, to get multiple hits you need a piercing weapon or AP ammo, which again implies weapon kits. 

And I don't even have to explain. The community already knows that Collectors are the hardest by far, hence Thunderdome. It's not Reaper dome or Cerbie dome. 

And they can be the hardest - just pay me double for BS I have to go trough or make them more even to other factions (which Biower did with Cerbies and Geth - to bring them more inline with Reapers till they overbuffed them and made them even harder (more bull****ter I would say with more stunlock, DOT and lolGoons) 


I agree, it was pretty garbage. :lol:

So, AP ammo which is available for all classes and non projectile weapons means...that power classes aren't good against Collectors? I don't follow. Not to mention Biotic do great since the wave budget can be depleted quickly by killing abominations and the whole faction is made up of health/armor/barriers, perfect for biotic primer + warp ammo. Meh, this still has nothing to do with the orginal argument.

Also, the dome is much harder with Geth.

 

AP ammo is not the best choice for biotics. And you need a lot of piercing to get double hits on Praetorians, And you need a Javelin with Drill 3 to get them when the bubble is on (which is basically all the time with pugs) 

And LOL Geth. Yeah, everything is harder when you can't control your character every 5 seconds. 


No, but I explained the benefits of Warp compared to AP for casters. My Drell Adept with a Wraith + Warp ammo destroys them without double headshots because they net the largest headshots bonus of all bosses (with a big headshot zone) combined with a huge weapon bonus from prime + ammo.

As for powers we can assume that people playing on Gold/Plat have decent weapons, meaning that the poor weapon problem should only occur at lower difficulties. The great thing is biower did something smart by making the seeker swarm's cooldown negation completely difficulty dependent. I forget how long it lasts on bronze but it's not long and doesn't hinder them really.

Yeah Geth were made poorly. When the whole faction is made up of mooks it's hard to make it difficult with conventional means.

#103
Red Panda

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I just don't see why the troopers needed standard frag grenades.
As if they didn't have enough homogeneity among the factions.

#104
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me0120 wrote...

Element 0 wrote...

me0120 wrote...

Element 0 wrote...

You saw nothing. Just a poorly hosted, poorly recorded garbage game. Also, to get multiple hits you need a piercing weapon or AP ammo, which again implies weapon kits. 

And I don't even have to explain. The community already knows that Collectors are the hardest by far, hence Thunderdome. It's not Reaper dome or Cerbie dome. 

And they can be the hardest - just pay me double for BS I have to go trough or make them more even to other factions (which Biower did with Cerbies and Geth - to bring them more inline with Reapers till they overbuffed them and made them even harder (more bull****ter I would say with more stunlock, DOT and lolGoons) 


I agree, it was pretty garbage. :lol:

So, AP ammo which is available for all classes and non projectile weapons means...that power classes aren't good against Collectors? I don't follow. Not to mention Biotic do great since the wave budget can be depleted quickly by killing abominations and the whole faction is made up of health/armor/barriers, perfect for biotic primer + warp ammo. Meh, this still has nothing to do with the orginal argument.

Also, the dome is much harder with Geth.

 

AP ammo is not the best choice for biotics. And you need a lot of piercing to get double hits on Praetorians, And you need a Javelin with Drill 3 to get them when the bubble is on (which is basically all the time with pugs) 

And LOL Geth. Yeah, everything is harder when you can't control your character every 5 seconds. 


No, but I explained the benefits of Warp compared to AP for casters. My Drell Adept with a Wraith + Warp ammo destroys them without double headshots because they net the largest headshots bonus of all bosses (with a big headshot zone) combined with a huge weapon bonus from prime + ammo.

As for powers we can assume that people playing on Gold/Plat have decent weapons, meaning that the poor weapon problem should only occur at lower difficulties. The great thing is biower did something smart by making the seeker swarm's cooldown negation completely difficulty dependent. I forget how long it lasts on bronze but it's not long and doesn't hinder them really.

Yeah Geth were made poorly. When the whole faction is made up of mooks it's hard to make it difficult with conventional means.

 

You console guys also get 6 seconds before enemies "zero in" on you while PC on 60 FPS gets 3. That's why I hear console players always saying "you can dance around a Scion all day" Not the case on PC. They can easily hit you while you're strafing (even with a Drell) and send perfect accuracy nades. 

And the Seeker Swarm CD kill duration is like 6 seconds on Gold if not more., which is way too much, considering they also drop your shields. 

#105
DHKany

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The only problem I have is how Scions and Praetorians conveniently block entire pathways on smaller maps.

#106
capn233

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me0120 wrote...

My Drell Adept with a Wraith + Warp ammo destroys them without double headshots because they net the largest headshots bonus of all bosses (with a big headshot zone) combined with a huge weapon bonus from prime + ammo.

Reave works through the bubble and so Justicar and DA aren't exactly standard examples of power users against Collectors.

#107
MGW7

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capn233 wrote...

Possessed Aboms cannot be reliably killed without detonation on the vast majority of characters with the majority of weapons.


That depends, only the juggernaut cannot head stomp them, which means every other kit in the game has one sure way of doing it, ASSUMING teammates don't "help"
Also melee on batarians, vorcha, cabal, slayer, shadow,
Over cover grab on krogan, batarian, a few others
Batarian Gauntlet

So Many kits have ways of doing it

#108
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OperatingWookie wrote...

I just don't see why the troopers needed standard frag grenades.
As if they didn't have enough homogeneity among the factions.

 

Biower simply went way too far with the whole anti-camping policy. Plain and simple. They effed up with Bombers, effed up with lolGoons and effed up with wall piercing laz0rs and grenade spam. 

They also blocked Glacier room for no raisin and strongly considered blocking the Rio box. 

#109
MGW7

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Element 0 wrote...

You console guys also get 6 seconds before enemies "zero in" on you while PC on 60 FPS gets 3. That's why I hear console players always saying "you can dance around a Scion all day" Not the case on PC. They can easily hit you while you're strafing (even with a Drell) and send perfect accuracy nades. 


Fps doesn't affect the time for the slow as hell shots to travel, baring that dancing up semi close is just as suicidal on consoles, dancing up point blank is a cake walk given their slow melee speed

#110
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DHKany wrote...

The only problem I have is how Scions and Praetorians conveniently block entire pathways on smaller maps.

 

Exactly that too. You can force a Brute to charge and free up room, you can run past Banshees if you're quick enough. Atlases are too slow and can't sync-kill super fast. 

Collectors just refuse to move and on top of that they stack Webs that can be a pain in the ass to destroy sometimes. 

#111
me0120

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capn233 wrote...

me0120 wrote...

My Drell Adept with a Wraith + Warp ammo destroys them without double headshots because they net the largest headshots bonus of all bosses (with a big headshot zone) combined with a huge weapon bonus from prime + ammo.

Reave works through the bubble and so Justicar and DA aren't exactly standard examples of power users against Collectors.


I know, I'm the one that proved that. :D

That's besids the point though. If I'm with a team I wait until the bubble goes down, and that's what my comment is based off of. Engineers have the ability to strip barriers and cause an explosion/burst ever +1 cast on everything but Praetorians, I say that's fair.

#112
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MGW7 wrote...

Element 0 wrote...

You console guys also get 6 seconds before enemies "zero in" on you while PC on 60 FPS gets 3. That's why I hear console players always saying "you can dance around a Scion all day" Not the case on PC. They can easily hit you while you're strafing (even with a Drell) and send perfect accuracy nades. 


Fps doesn't affect the time for the slow as hell shots to travel, baring that dancing up semi close is just as suicidal on consoles, dancing up point blank is a cake walk given their slow melee speed

 

It does. It's been proven. Enemies get a much faster lock on PC with 60 FPS+ and once they lock on you - they don't miss. Unless you hide for 3 seconds. 

#113
MGW7

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Element 0 wrote...

Biower simply went way too far with the whole anti-camping policy. Plain and simple. They effed up with Bombers, effed up with lolGoons and effed up with wall piercing laz0rs and grenade spam. 

They also blocked Glacier room for no raisin and strongly considered blocking the Rio box. 


If they had fixed lolgoons sounds they might have been good,
Glacier would have been bad with drill rounds,
Rio doesn't really work because farming it is still really hard due to the enemies still being able to murder you in the box, and the lack of escape options

#114
Red Panda

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Element 0 wrote...

OperatingWookie wrote...

I just don't see why the troopers needed standard frag grenades.
As if they didn't have enough homogeneity among the factions.

 

Biower simply went way too far with the whole anti-camping policy. Plain and simple. They effed up with Bombers, effed up with lolGoons and effed up with wall piercing laz0rs and grenade spam. 

They also blocked Glacier room for no raisin and strongly considered blocking the Rio box. 


Of course, the room they blocked off was actually harder to defend than a box that blocks bigger units from sync-killing.


The bombers weren't a bad idea, imo, their tazer attack however along with their general bugginess were quite possibly the most questionablr thing ever, that is if dragoons didn't exist. Because they do, dragoons are worst things of all time and must die with fire.

As for the grenades, I didn't see why they went for redundant issuing of the already buggy indicators on the Cerberus frag grenade of random magnet insta downs.

Modifié par OperatingWookie, 11 septembre 2013 - 09:24 .


#115
lightswitch

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Element 0 wrote...

lightswitch wrote...

I don't get what you're all talking about.

They don't have a single unit that's difficult to kill. Phantoms can be a pain, Primes suck, and even today if I'm clutching a wave with double Banshees I'll missile them because fighting two banshees is irritating. But Collectors? they got nothing. I'm convinced the reason Bioware made their troopers so tanky was just to offset their ridiculously large heads.

 

...Their heads are not that much easier to hit than Cerberus or Geth or Reapers...


this is one of the weirdest things you've ever said

#116
me0120

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MGW7 wrote...

Element 0 wrote...

You console guys also get 6 seconds before enemies "zero in" on you while PC on 60 FPS gets 3. That's why I hear console players always saying "you can dance around a Scion all day" Not the case on PC. They can easily hit you while you're strafing (even with a Drell) and send perfect accuracy nades. 


Fps doesn't affect the time for the slow as hell shots to travel, baring that dancing up semi close is just as suicidal on consoles, dancing up point blank is a cake walk given their slow melee speed


Nor does it affect grenade accuracy. Also, if they lock onto you they will hit you with every shot. We have a decreased chance of being locked onto.

Possibly the reason people can dance around a Scion all day long is because they get in close, do damage, and before his animation is done they cause a stagger by bursting his weak spot meaning he has to melee again before he can sync kill you.

#117
Red Panda

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Praetorians are a big stupid bug in all ways outstanding.

#118
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lightswitch wrote...

Element 0 wrote...

lightswitch wrote...

I don't get what you're all talking about.

They don't have a single unit that's difficult to kill. Phantoms can be a pain, Primes suck, and even today if I'm clutching a wave with double Banshees I'll missile them because fighting two banshees is irritating. But Collectors? they got nothing. I'm convinced the reason Bioware made their troopers so tanky was just to offset their ridiculously large heads.

 

...Their heads are not that much easier to hit than Cerberus or Geth or Reapers...


this is one of the weirdest things you've ever said

 

What? Are you saying that hitting a Centurion in the head is much harder? Or a Guardian? Or Engineer? Or Pyro? Or Cannibal?  And they also move slower and their firepower is not as high. Captains do 1/3 more DPS than a Marauder while strafing at Nemesis speed with pin-point accuracy. 

#119
MGW7

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Element 0 wrote...

It does. It's been proven. Enemies get a much faster lock on PC with 60 FPS+ and once they lock on you - they don't miss. Unless you hide for 3 seconds. 


That wasn't my argument, the fact that the shots move more or less straight after they are fired means they SHOULD be no harder to dodge on pc due to the travel time at distance,

I know the enemies lock on faster and more often at higher fps, but slow moving non homing projectiles aren't affected by how well aimed they are if the target moves out of it's path, the kishock doesn't benefit if you aim it really well at a high speed enemy without compensating for their movements

#120
TheShadyEngineer

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The whole faction is a big f**k you to casters and especially vanguards.

I only enjoy playing them as a soldier or infiltrator because their hilariously big heads which make for easy headshots.

#121
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youtu.be/h0tItKqPAs0  

Those 2 Scions would've effed him up on PC instead of standing there for 3 seconds straight. 

#122
capn233

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MGW7 wrote...

That depends, only the juggernaut cannot head stomp them,


Letting them grab you so you can stomp them is about as good a tactic as when the Michigan QB threw an interception for a touchdown last week to avoid the safety, at least if there are any other units around. ;)

Modifié par capn233, 11 septembre 2013 - 09:36 .


#123
MGW7

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me0120 wrote...

Possibly the reason people can dance around a Scion all day long is because they get in close, do damage, and before his animation is done they cause a stagger by bursting his weak spot meaning he has to melee again before he can sync kill you.


I just walk past them on the right, it's a blind spot, and seeing as they travel so far forward for their melee if you stand where their left hand was dangling you are out of their range for sync kill,

All you have to do is run up to them every time they start raising their cannon to repeat, usually without getting hit by either the cannon or the melee

#124
me0120

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Element 0 wrote...

youtu.be/h0tItKqPAs0  

Those 2 Scions would've effed him up on PC instead of standing there for 3 seconds straight. 


Yeah, that doesn't look normal from my view either. At 8:57 he should've gotten another volley of blasts after getting hit with the clusters.

#125
MGW7

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Element 0 wrote...

Those 2 Scions would've effed him up on PC instead of standing there for 3 seconds straight. 


I don't understand what you were trying to show, maybe I just can't understand, but I will try

What I saw was two scions who put their cannons up while he was fighting the praetorian, he then moved out of their los, so they started lowering their cannons to move, as they were transitioning from stationary to mobile he re-entered the room, and so they had to finish the first transition before re transitioning to attack position, at which point the left scion fired three shots as he ran past, and they missed,

Where is the part where the scions were not doing exactly what they should have done on pc
I will admit that the third shot totally could have hit him on pc, but the other two were fired at him as he sprinted past at high speed with a rapidly changing angle to the scion,

The rest of the time the scion was either in animation transition or mid refire delay,