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Spell-Variety and Talent-Progression


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DarthLaxian

DarthLaxian
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Hey BSN,
Hey Bioware ;)

I would like to know, if this time we could actually have some more varied spells? (things like a non-group-attack fireball (a lot more single-target-spells would be nice IMHO, especially some to use against elite-enemies and bosses!), a wall of earth to take cover behind etc. - i am sure you get my drift...magic did feel a tad limited in the past DA-Games, while the lore tells us it is really really really powerfull!)

Oh and does the progression of spells/talents work like in DA:O again or do you intend to go the DA2-route?

And on another note:

Why do spells and talents (except those tied to a specialisation or a certain skill - like two handed talents being tied to learning how to wield two-handed weapons) have pre-requesite spells before them? - For example:

Why do i have to learn glyph of paralyses in order to learn glyp of repulsion? (not that paralysis is so useless - but there are spells out there i do not use at all but i have to learn them in oder to get the ones i want to use (note: if it works like in DA2, were i can learn almost everything, then that's ok, but if it is DA:O like, were i never have enough points to spend to get nearly all talents/spells, then i always feel "gimped" with those talents i don't use or like!)

So, why is that? (and why can't you/we get rid of that? - with the exception of spells tied to specialisations of course (no one should be able to use blood-magic talents for example without having learned "basic" blood-magic first (the blood-magic sustained ability we had previously) or templar-talents without actually being trained to use them (thus being a templar))

I would be pleased if you answered my, till then.

Greetings LAX

Modifié par DarthLaxian, 11 septembre 2013 - 04:02 .