FluffyCannibal wrote...
erezike wrote...
If gameplay is too easy. there are many ways to increase the difficulty level that would fit in with the game lore. like simply make enemies faster, stronger and in greater numbers.
That's not fun, it's just frustrating; especially given that if the weapons are more accurate then like you suggested, they should have bigger drawbacks elsewhere, such as reduced ammo capacity or clip size. I want a game where I can run around killing stuff, not camp in corners carefully conserving ammo and spending forever-and-a-day lining up my shots. Besides, the typical 'Bigger-Stronger-Faster' method is cheap and terrible. Plenty of games have taken that route and failed epically.
I agree with you in principle though ideally the game should offer both. personally I like both.
That being said getting in concealed position and taking for ever in lining up shot is what sniping is about.
With system like the Feline, you have a fully integrated battlefield with metrological info.
Ballistic calculator fits on mobile phone.
All the telemetry can be acquired by laser and could be confirmed corrected through the integrated battlefield data system and displayed in the reticule or PDA if you use the gun from behind cover.
Basically even today we could marke the equivalent of US and German WWII gyroscopic fighter gun-sight for riffle.
So it should really be a piece of cake for the omni-tool
As for weapons pin point accuracy, Even though some ammunition are inherently more accurate than other and length of barrel vs powder burn rate have an effect of optimum range.
Provided that you are using the weapon in question within those parameters with an adapted sight system. your fist bullet will land where you are point the gun.
Now with a MAT49/grease gun/MP40 (9 mill parabellum), with a little training, You can reliably hit the head at 30 meters and the trunk up to 75 meters.
Even with a good Kar98 (7.9*57) and a 4*32 scope, you can get a head shot up to 400 m and we are talking WWII tech.
now since the FG42, we know that it is possible to use full bore cartridge in full auto in a battle riffle/early assault rifle and reducing the felt recoil to almost nothing (ie recoils absorber in the stock and muzzle break.
So in ME universe, they surely that can match WWII tech.
As fluffy said, there should be a drawback to more potent ammunition.
If you compare a 5.56 steel/lead cored with 7.62 ball (lead core), you will get better armour penetration from the 5.56 bullet.
now It is true that 7.62 can be constructed with the same weakness of the jacket at the cannelure as the US
version of the SS109. (ie like the 7.62 nato made in Germany in the 70-90) .
As it is equally true that the SS109 lead/steel core technology can be used in larger calibres to greater effect. Since 7.62*54 (Russian) and 7.9*57 (German) were used in aircraft machine gun, explosive round were available. Literally bullet with a HE charge, it will flash on impact and unlike tracers it does not tell every one where the shot came from.
Nonetheless, due to the size, you can carry 3 times more 5.56 rounds than full bore cartridge.
Phil
Modifié par philippe willaume, 14 septembre 2013 - 08:57 .