Back when the CEP added the "drylands" to their desert options, I was pretty excited. That was until ... I realised that unlike the desert (and many other newer options), there was no "slope" options. Only the good ole "ramp" exhists. "They" (the CEP Team) had originally promised that the slope feature would be added, but it's been several years and ... *stops, as this thread would just derail into a CEP bashfest ... not that I'd be opposed normally though*.
Anyhow, I've downloaded and tested several "drylands" variants from NWN Vault with still no luck. I considered "six_'s" Barren Lands ... until I tested it and found that not yet completed or at least useable for hilly terrains yet. So my actual question here is, does anyone know of a Drylands set that has the slope features working ... or perhaps even a different tileset completely that I could use to build rounded hills with other than green grass?
Drylands with hills or slopes?
Débuté par
kalbaern
, sept. 11 2013 06:23
#1
Posté 11 septembre 2013 - 06:23
#2
Posté 11 septembre 2013 - 07:58
Depends what specifically you want with dry lands. Q's version of the BW desert has a unique raise/lower with hills. CTP Babylon includes the old school hill crosser too. I assume you're looking for something more along the lines of cracked soil than sand?
#3
Posté 11 septembre 2013 - 08:03
Toro's rural with dry grass is a little wetter than you are looking for but has the rounded hills and brown grass.
#4
Posté 12 septembre 2013 - 12:46
@_six - Yes, something "dryer" with cracked soils was my hope. Sandy terrains just seem to , well, "sandy" for what I had in mind.
@henesua - I had considered toro's override, but was hoping for less grass is all and I'm not sure I want all of my rural areas changed that way at present.
@henesua - I had considered toro's override, but was hoping for less grass is all and I'm not sure I want all of my rural areas changed that way at present.
#5
Posté 12 septembre 2013 - 01:32
kalbaern, its not released yet as far as I know, but T0r0 eventually should also be releasing an extended version of the rural. I plan on renaming this and using it with a refresh of Coulisfu's oriental rural.
#6
Posté 14 septembre 2013 - 03:31
Should be possible to get hills onto Drylands
Question though, is the CEP Drylands a standalone one or part of the desert tileset?
Question though, is the CEP Drylands a standalone one or part of the desert tileset?
#7
Posté 14 septembre 2013 - 09:02
Mecheon wrote...
Should be possible to get hills onto Drylands
Question though, is the CEP Drylands a standalone one or part of the desert tileset?
The CEP added it as part of their Desert options. While having it work from there would be nice, a stand alone version would be fine in the end.





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