JerZeyCJ2 wrote...
Dean_the_Young wrote...
Xilizhra wrote...
Dean_the_Young wrote...
JerZeyCJ2 wrote...
I'm pretty sure this has come up before and the dev response was that it is optional content and that you are essentially asking for more content for not doing optional content.
Which sounds absurd, until you realize that that's the stated desire of many an RPG player.
Choice A results in sequential content. Since Choice A is optional, sequential content is by definition optional content.
But, being that this is an RPG, why wouldn't I want or expect Choice not-A (aka Choice B, or Choice C, or anything but Choice A) to also provide optional, sequential content specific to that choice?
One of the major draws about RPGs is that they do, in fact provide optional content that reflects not choosing other optional content. It's kind of the crux of the entire 'choose your dialogue option' dialogue system, and a major part of Big Decisions.
The thing, though, is that it's not the same kind of choice; what you're referring to is a decision point as to how to continue a story, and wanting equal amounts of content for both choices. That's reasonable. However, if we talk about something not romance--say, an optional sidequest--how many people would want extra content for those who choose not to do the sidequest? And why? It makes no sense, and doesn't make much more with romance.
How is this a different delimma than from the people who want something different or more within the romance?
And why are we bringing up a non-romance sidequest, unless romances have romance specific side quests? In which case, again, how is the delimma different?
He brought up the side quest as a comparison. Both a side quest and a romance are "optional content" and are in the same situation. If you don't do a side quest, you shouldn't expect anything special for not doing it, just like a romance.
If you want to get incredibly pendantic, the entire game is optional. It makes a poor category of equivalency when things that can be broadly grouped don't serve similar roles or purposes, and you aren't exactly selling the equivalence. Is anyone who enjoys romances really going to claim they are the equivalent to the side quests of the same game?
I can't think of any side quest in Mass Effect that served a narrative role equivalent to, say, the Normandy lockdown locker scene. And I'm pretty sure the chantry board quests of DAO don't have a fifth of the following and fanbase of Swoop-shipping. Perhaps you see otherwise?
Modifié par Dean_the_Young, 13 septembre 2013 - 12:36 .