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~Amnesia: A Machine For Pigs~ Thread


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#1
Dominus

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Welcome to the Amnesia: A Machine For Pigs Thread. As with most game threads, this is a place to discuss gameplay, stories, post fan art and that sort of thing, so feel free to jump right in and let BSN know what you thought of the game so far. And yes, Spoilers are probably going to be in here.

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My personal take: Amnesia: AMFP has made great strides in some areas, and lacked in sections(though not necessarily just the scare factor) that made the series what it was. While there were slight dissapointments, the game's high points still made it a satisfying playthrough.

Gameplay-Wise, many of the elements are still there, though the inventory has been essentially removed, and the resource management of Tinderboxes-and-Such has also vanished. While I think said resource management could've been toned down in TDD, I'm not sure an outright removal works best for Amnesia - I liked it for a better sense of realism. Losing it wasn't a dealbreaker, but it'd be very nice to have back.

Some of the level design got some tasty editions. Having the backdoor hallways via secret entrances is always fun - Reminds me of Thief II: The Metal Age in one of the mansion levels.

The terror is pretty light. The 2 in particular that got me were unique to AMFP: "Cigarette Butts", as Fight Club referred to it(a single frame of something scary pops out), and the electro-mecha-pigs. It seems particularly inspired by Thief: Deadly Shadows in the mission "Robbing The Cradle". Those things still give me the willies. Unfortunately, the rest of the monsters in the game have AI very similar to everything else I've seen via both Penumbra and TDD, so I wasn't necessarily taken aback.

The Storyline and Setting are the high points. It has the Art Deco/Steampunk Art Style, but doesn't necessarily feel like a rehash of BioShock or the like(though the inspiration is certainly there). Neat doohickies like the air pressurization was pretty neat. It's (at least from my perspective) a more interesting setting/storyline than TDD. The telephone addition makes the experience a bit less isolated, which also is turning the terror down a bit.

So what else can I say about Amnesia: AMFP? I think Frictional/Chinese Room have the storylining, dialogue, and atmosphere down very well, but I never felt particularly challenged or as engaged as I had been in previous frictional games. It was still fun, I don't feel ripped off or anything, but I think there are gameplay sections that still have room for improvement. Many of the puzzles are a bit easier than I was expecting, generally tossing one inventory item to a different location. I'd love to see more unique AI and art designs for monsters, puzzles that are a bit more complex than what AMFP was offering.

If you're looking for a straight-up scarefest or the like, that's not the big focus of AMFP as far as I can tell. It's more of a bizarre first-person adventure. And to be frank, a good amount of penumbra wasn't that terror focused in the first place. I'd say it's around a B-.
 

Modifié par DominusVita, 12 septembre 2013 - 04:24 .


#2
Guest_greengoron89_*

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I was just about to make a thread for this. I haven't finished the game yet but decided to take a much needed "mental health break" and figured I'd drop off some impressions for you all.

Firstly, as OP stated, the game is indeed not as "scary" as its predecessor. The inventory and sanity meter are gone, the lantern no longer requires oil, and monsters are not as prevalent (I still advise you not to get too comfortable or you will regret it).

Instead, exploration, atmosphere, and storyline have been kicked into overdrive. The sheer and often sudden terror in The Dark Descent is replaced with a slow, brooding unease that increases the more notes you read, areas you explore (I advise you to explore thoroughly for that reason), and other smaller details you catch such as paintings and photographs (some of which will give me nightmares).

The visuals, sound effects, and musical score (which is a great improvement over the original I might add) help a great deal to this end as well. The environments are dark, grimy, and distinctly unpleasant to traverse, and the many disturbing and unnatural sounds you will hear don't make it any better.

Ah, but no doubt the most unsettling aspect of all is the storyline. I mentioned it earlier but it deserves a paragraph of its own. The storyline, as in The Dark Descent, unfolds bit by bit with the notes and visions your character has. Unlike The Dark Descent however, I find myself not really wanting it to unfold for fear of the horrific revelations that are strongly and ominously hinted at throughout the game, none of which I will spoil. The whole thing is really sinister and that's where most of your "scares" will come from.

So what this game fails to deliver in ******-your-pants terror, it more than makes up for in tension and foreboding. That's not to say you won't jump at all... the first monster encounter has absolutely no prior warning. You better do a 180 degree turn and haul ass when it happens. You have been warned.

As I said, I haven't finished it so I'll withhold a final score until then. Still, this is a hella creepy game tbh. It's not a fright fest like the original, but it will get under your skin in its own way. I like it.

EDIT: Remember when I said the game wasn't a fright fest? Well turns out I was wrong. Have fun the inside the processing plant!

Modifié par greengoron89, 12 septembre 2013 - 09:00 .


#3
Ren Roche

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It's disappointing. They removed so much of what made the first game good. Amnesia isn't about telling a story, it's all about horror, survival and careful oil management. The game is fairly linear and most doors are locked, thus so much for exploration. There's less interaction with objects too, which sucks. The infinite lantern and no sanity system demolishes the survival element. So all that's left is the story and atmosphere.

The monsters themselves don't look scary at all and you just don't feel threatened. I wish they had put in what they showed in the trailers, like the player hiding and the monster smashing down the door or hiding in a room full of cages whiule it searches for you. No, none of that.

While the story is good, the horror element is very much gone. Sure, a few cheap jumpscares. Outlast did a dozen of those already.

I wouldn't call it a bad game, just a disappointing one. It would have been better for it if there wasn't an Amnesia in the title. People expected more of the same and when it turned out quite different they went on to crucify it. I mean, the discussions of its Steam page are just full with negatives.

Well, I kinda speculated this might happen, really. Chineseroom can tell a story, but sure as hell can't make a scary game. Don't know why Frictional decided to let them butcher the game like that. That's what you get when you put the sequel in the hands of those who aren't experienced with the genre. Eh, Dark Descent had way better custom stories than what this game is. Let's hope that Frictional will learn from this and next time make something closer to Dark Descent.

Modifié par Para-Medic, 12 septembre 2013 - 09:31 .


#4
Dominus

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The game is fairly linear and most doors are locked, thus so much for exploration.

Relative to TDD and Penumbra, yeah. The introductory house and other spots are a bit more open, but it isn't quite the same.

The monsters themselves don't look scary at all and you just don't feel threatened. I wish they had put in what they showed in the trailers, like the player hiding and the monster smashing down the door or hiding in a room full of cages whiule it searches for you. No, none of that.

Disagree on the look, but the lack of challenge from the enemy AI doesn't really threaten you very well. The lack of a sanity meter doesn't help. I liked the near-endgame monster, though.

While the story is good, the horror element is very much gone. Sure, a few cheap jumpscares. Outlast did a dozen of those already.

Yeah, it's more along the lines of BioShock. Though I'd like to point out Frictional isn't always horror focused - a lot of Penumbra wasn't that frightening. Penumbra: Requiem would feel more like Portal to most, and Overture was clearly inspired by Half-Life. They even added a Gordon Freeman easter egg.

It would have been better for it if there wasn't an Amnesia in the title.

That's fair. I noticed early on that chinese room was developing it, so I wasn't necessarily expecting something greater than TDD.

Eh, Dark Descent had way better custom stories than what this game is.

If you don't mind the same art assets and such, absolutely. The replay value can be multiplied many times over with TDD's custom stories.

Modifié par DominusVita, 12 septembre 2013 - 10:42 .


#5
Guest_greengoron89_*

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The last half of the game is more like The Dark Descent, for what it's worth. Certainly nowhere near the terror of places like the Prison or Choir in the first one, but still.

One thing about The Dark Descent was the predictability of the enemies. They spawn generally after picking up an important item or entering a specific area, patrol on a set route, then despawn once they're done.

In A Machine for Pigs, it isn't always immediately obvious that an enemy has spawned and they do not always patrol on a set route... and they don't despawn at all from what I can tell. The area I was just in was patrolled by multiple monsters and I had to sneak and hide my way past them all. It was intense.

The only real prior indication you get that an enemy is in the area is that your lantern and other lights in the area will flicker. When you see that, uh... hide. LOL.

Modifié par greengoron89, 12 septembre 2013 - 10:54 .


#6
Chewin

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Well that is a shame to hear that the game turned out as disappointing as people describes it here. I myself was anxiously waiting for this sequel ever since they announced it--and while I'm glad they seem to have improved on the story and general atmosphere--I'm saddened that the horror element has taken a step backwards.

Ah well, maybe I'll give the game a go and experience it for myself, just for the heck of it.

#7
Blooddrunk1004

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Dissapointing game compared to first.

I dislike that they removed sanity and inventory (oil and tinderboxes) which was the dbest thing about Dark Descent. It forced you to be careful, made "fear of the dark" and "not looking into enemies" elements scary as hell. The only thing that was better is that monsters didn't dissapear after you encounter them and you don't hear any music when they are nearby, but they ruined the whole thing with lamp blinking ( i facepalmed so hard when i realized blinking was warning you about monsters, because i first thought it was warning me about my oil being empty ).

There are almost no monster encounters, the pig monsters did look more scary than the ones in Dark Descent. Atmosphere is good but it's still not as scary as the Brennenburg Castle. Like i've said the story is the strongest point. Dialogue, voice acting, pages are all well done and written. Having said all that i did enjoy the game.

Outlast scared me more than piggys did.

"SMALL SPOILER"
While i did like Alexander as the villain, i much more enjoyed that real enemy or monster in new Amnesia was no other than yourself.
"END SPOILER"

Modifié par Blooddrunk1004, 12 septembre 2013 - 12:32 .


#8
Naughty Bear

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Anyone fancy posting a picture of the pig monster?

#9
EarthboundNess

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I admittedly only watched a lets play, but I thought the way the creatures were presented overall ruined the tension built up during the begining.

At first there's this huge buildup where you catch only glimpses of them or a peculiar sound. Then you encounter the first few, its pretty dark, and naturally your trying to avoid them, so you don't get too good a look.

Following that, there isn't really too many times your actually in danger from them. Too often could you simply just observe them below you, or through a cell without any risk to yourself. Not only did that provide too many opportunities to familiarize yourself with them, but you could literally be just a few feet above one and shine the lamp in its face and it wouldn't even react. Had I actually been at the helm, that'd have really killed my immersion.

I half expected the game to be lulling you into a false sense of security around them, but it never really felt that way. Still, I thought the earlier segments seemed masterfully done, and I'd have struggled to convince myself to keep playing. Now that I've spoiled the sequel for myself, I'll hopefully be able to convince myself to buy (and actually play) the apparently superior original.

#10
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Kinda sucks so many didn't enjoy it. It's different from the first one, but I don't think that's necessarily a bad thing.

Ah well. To each their own.

#11
Endurium

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I might consider this game after giving TDD a go (on PC). My thoughts from watching it played by different people:

Good: music, atmosphere, detailed environments, machinery. Decent vocabulary usage in books/notes too; some people were struggling to pronounce words they'd never experienced before. haha.

Bad: book/note font isn't easy to read, and since there's a lot of reading...

Modifié par Endurium, 12 septembre 2013 - 08:51 .


#12
Nerevar-as

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Blooddrunk1004 wrote...

Dissapointing game compared to first.

I dislike that they removed sanity and inventory (oil and tinderboxes) which was the dbest thing about Dark Descent. It forced you to be careful, made "fear of the dark" and "not looking into enemies" elements scary as hell. The only thing that was better is that monsters didn't dissapear after you encounter them and you don't hear any music when they are nearby, but they ruined the whole thing with lamp blinking ( i facepalmed so hard when i realized blinking was warning you about monsters, because i first thought it was warning me about my oil being empty ).

There are almost no monster encounters, the pig monsters did look more scary than the ones in Dark Descent. Atmosphere is good but it's still not as scary as the Brennenburg Castle. Like i've said the story is the strongest point. Dialogue, voice acting, pages are all well done and written. Having said all that i did enjoy the game.

Outlast scared me more than piggys did.

"SMALL SPOILER"
While i did like Alexander as the villain, i much more enjoyed that real enemy or monster in new Amnesia was no other than yourself.
"END SPOILER"


No different from TDD (there´s a reason the main character took the amnesia potion), or the Justine DLC.

Atmosphere and storytelling can be quite horrific too. There were no enemies (or at least saw no one) in the torture chambers in TDD, but it was to me the second (prison wins, especially because I went into a monster just at the beginning) most scary part of the game, learning all that had happened.

#13
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Beat it. The final half of the game delivers in frights and monster encounters, but still falls short of its predecessor largely due to the lack of the sanity meter and resource management.

Incredibly dark storyline with some horrific implications and revelations. The game does end on a high (but still sad) note at least, which feels good considering everything that came before it... like Blooddrunk, I also appreciate who the villain of the game is. It's a nice twist.

All in all, a solid entry in the series if not as scary as you might like. Great storyline and atmosphere makes up for it for the most part, though. I give it a 8/10.

#14
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If you guys are really looking for a scarefest, you might look into a game called Outlast:

www.rockpapershotgun.com/2013/09/04/outlast-pc-review/

Sounds pretty good to me. Might pick it up myself.