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Will "finishing move" animations be back?


55 réponses à ce sujet

#1
Zeta42

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I'm replaying DA:O now, and as always, I have mixed feelings about those "final blow" animations. They never stop looking awesome, but on the other hand, they are extremely impractical. They happen randomly. You can't disrupt them. And even though they last only a few seconds, it becomes a bother with a dozen of darkspawn firing arrows at you. Every time you are gutting an ogre and stabbing it in the eyes, you are wide open and easy to kill, and there's nothing you can do about it. So yeah, there are reasons both to love and hate those animations.

DA2 didn't have them at all. But I'm wondering if they'll be implemented in DA:I again? If yes, then I hope they won't be such a bother again. I woulnd't mind having an option to enable ot disable finishing moves. What do you think?

#2
Guest_Miscellaneous Mind_*

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Only if I can do the Stone Cold Stunner.

#3
Secretlyapotato

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I hope so, they're fun.

#4
Eveangaline

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I don't see why not.

#5
Davrel

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YES. I ached for them in DA2.

To my sorrow, from what little I've seen of DA:I, it doesn't seem like the kind of combat system that would support them.

#6
Plaintiff

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I don't see much point. They're expensive to make, apparently, with very little payoff.

#7
Star fury

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Just don't want slo-mo crap after killing every damn ogre. I'm fine with fatalities in general.

#8
Kidd

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They should work like in Skyrim if they're in, where only the last enemy in an encounter can trigger a finishing blow.

#9
Rolling Flame

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I hope so.

#10
JCAP

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Plaintiff wrote...

I don't see much point. They're expensive to make, apparently, with very little payoff.


They require time to make, they're not "expensive".



Back to the point:


In theory, they are not that hard to implement. Skyrim did. And it could work like Skyrim. Once the enemy HP reaches a low value, when you hit "attack" it will roll the probability of using fatality.

#11
AlexJK

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JCAP wrote...

They require time to make, they're not "expensive".

Animators work for free, do they?

#12
JCAP

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AlexJK wrote...

JCAP wrote...

They require time to make, they're not "expensive".

Animators work for free, do they?


Do you pay them a salary or 10 dolares for each animation?

And the game release date is set, the money is already counted, all they have to do is manage the time left.

Modifié par JCAP, 12 septembre 2013 - 09:55 .


#13
Reofeir

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Really I'd rather specific enemies have finishers. I honestly hated having my rogue do a tedious "finisher" on some low rank enemy when I could of killed two more men with the time he spent cutting a guy's head off.

#14
Guest_greengoron89_*

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The messy kills in DA:O were awesome. Who didn't love decapitating Vaughan in the CE origin?

Bring 'em back.

#15
Reofeir

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Like I said, as long as it's for certain people or enemies, sure...But I don't want to keep having these finishers in a row for no reason when I could of killed them all much faster.

#16
Kharaide

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if im a mage i want to be able to tear enemies apart like hawke sometimes did

#17
Cantina

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Gosh, I hope they returned. They made winning a battle more satisfying. Not to mention yelling, "OMG! Did you see what my character did to that guy?" "Holy S**t!"

#18
Reofeir

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Oh, another reason I hated it:
As a Rogue I would get stamina for backstab kills, since I need stamina for the stamina draining substained abilities I had on for extreme DPS...
I'd end up messing that up because my rogue wanted to cut a guy's head off, thus gaining me no stamina. Time is valuable, and getting no stamina for a "FANCY" thing is horrible.

#19
Yalision

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Well Cassandra is stabbing a barbarian looking dude in one of the screenshots, so maybe?

#20
nijnij

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I found the DA:O finishing moves with the ability to pause, zoom or rotate the camera to be one of the coolest things I had ever experienced in a game, especially with ogres and dragons (and the occasional decapitation).

Because you could still control the rest of your party it didn't feel like an impersonal cutscene (which is how I felt about the few finishers in DA2), rather like something cool/special happening during my game, which is a way different, more videogame-ey experience.

I understand the concern about the character doing the finishing move while being still vulnerable though. One solution could be to only trigger the animation if the mob being killed is the last hostile around at the moment (I believe that's what Skyrim does) ?

Modifié par nijnij, 12 septembre 2013 - 11:41 .


#21
Davrel

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Zenor wrote...

Oh, another reason I hated it:
As a Rogue I would get stamina for backstab kills, since I need stamina for the stamina draining substained abilities I had on for extreme DPS...
I'd end up messing that up because my rogue wanted to cut a guy's head off, thus gaining me no stamina. Time is valuable, and getting no stamina for a "FANCY" thing is horrible.


I don't like this human, he doesn't understand.

Is it all numbers and figures to you? The ruthless calculus of RPG? Where is your thirst to spill blood, rend flesh and crush bone? Where is your humanity?!

I would be elated to simply have the melee finishers in DA:I, but it would be cool to also have some for archers and mages as well. While I personally LOVE  the DA:O finishers that lock 2 sprites in the same animation, many people don't like losing control of their character, ranged finishers wouldn't necessarily have this problem.

Some examples just off the from the top of my head for humanoid enemies: catching an arrow in the eye, throat or heart, flailing around screaming before burning away to a cinder, actually shattering to pieces after being frozen, spasming uncontrollably due to electrocution, gouging their eyes out from an Entropy spell...

Modifié par Davrel, 12 septembre 2013 - 12:03 .


#22
mickey111

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They need to take a hint from Skyrim and be a lot shorter.

#23
-TC1989-

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Cantina wrote...

Gosh, I hope they returned. They made winning a battle more satisfying. Not to mention yelling, "OMG! Did you see what my character did to that guy?" "Holy S**t!"


Yeah, I agree. Things like that keep me interested, however small it may seem. Having the same scenario where you just hack them down until they die is fine, but having a little "punch" to end the fight would definitely keep things fun, and hell maybe draw a little more anticipation?

#24
Shared

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I hope they come back. If not everywhere at least when you take down bigger things. An ogre just falling to the ground after you beat on him is just sad f.eks. Big mofo like that you need to do something extra, same for dragons etc. Something like chopping of heads now and again also would be nice, they can be much shorter animations. But im for more of it if possible. I remember the impale finisher from DA:O was my fav.

#25
Rawgrim

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I think they might be back. I think i saw a screenshot where Cassandra, in the background, had her sword through the body of some thug.