I'm replaying DA:O now, and as always, I have mixed feelings about those "final blow" animations. They never stop looking awesome, but on the other hand, they are extremely impractical. They happen randomly. You can't disrupt them. And even though they last only a few seconds, it becomes a bother with a dozen of darkspawn firing arrows at you. Every time you are gutting an ogre and stabbing it in the eyes, you are wide open and easy to kill, and there's nothing you can do about it. So yeah, there are reasons both to love and hate those animations.
DA2 didn't have them at all. But I'm wondering if they'll be implemented in DA:I again? If yes, then I hope they won't be such a bother again. I woulnd't mind having an option to enable ot disable finishing moves. What do you think?
Will "finishing move" animations be back?
Débuté par
Zeta42
, sept. 12 2013 07:51
#1
Posté 12 septembre 2013 - 07:51
#2
Posté 13 septembre 2013 - 07:36
JCAP wrote...
AlexJK wrote...
Animators work for free, do they?JCAP wrote...
They require time to make, they're not "expensive".
Do you pay them a salary or 10 dolares for each animation?
And the game release date is set, the money is already counted, all they have to do is manage the time left.
Cost isn't just in dollars.
Indeed, when something will take a lot of manpower, internally we refer to it as "expensive."





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