I still will never forget the glitch in Mass effect where Anderson said "What's wrong joker?" at the beggining of ME1, only for the game to crash right after the senence finished.Zeta42 wrote...
I did once... in a manner of speaking. It was actually more complicated, more awesome and more creepy as a result. My Warden and Alistair were both hitting that ogre and went into the finishing move simultaneously. Yes, they literally merged while jumping on the ogre and stabbing it with their swords. And when the animation ended, the two of them unmerged just as suddenly. I will never forget that view.t0mm06 wrote...
Just as a question, did anyone else let Alistair take the kill of the Ogre the tower? I always liked having him kill it because i felt it held a nice juxtaposition that at the same time Calin was killed by one, Alistair overcame one.
Will "finishing move" animations be back?
Débuté par
Zeta42
, sept. 12 2013 07:51
#51
Posté 13 septembre 2013 - 01:28
#52
Posté 13 septembre 2013 - 01:35
The ogre kills were annoying towards the end of the game when ogres were pretty common and accompanied by other enemies. Elaborate stuff should be kept for bosses.
I generally liked best the simpler stuff. Just getting the animations synced up so that the enemy reacts appropriately, rather than just keeling over does a lot.
I generally liked best the simpler stuff. Just getting the animations synced up so that the enemy reacts appropriately, rather than just keeling over does a lot.
#53
Posté 13 septembre 2013 - 02:37
Zeta42 wrote...
And what do you do when you are outnumbered? Anything you can to avoid getting killed. You run into cover, you Leeroy your enemies, you use a healing spell/potion - anything but standing still showing them your belly and begging them to shoot you repeatedly there until you die. Which is exactly what happens during those animations.
Well, no. IRL you do your best to engage them 1-on-1 and not be sorrounded. In all those cases that you're complaining about you're surrounded. IRL, you can't drink a poison. People, not being severely brain damaged, do not get kitted that easily.
Anyway, I get the frustration, I just find it funny.
#54
Posté 13 septembre 2013 - 04:02
More Ogre climbing like Duncan? More *snicker-snack* on kidnapping Nobles? More Dragon riding rodeos? Yes pls!
#55
Posté 13 septembre 2013 - 07:36
JCAP wrote...
AlexJK wrote...
Animators work for free, do they?JCAP wrote...
They require time to make, they're not "expensive".
Do you pay them a salary or 10 dolares for each animation?
And the game release date is set, the money is already counted, all they have to do is manage the time left.
Cost isn't just in dollars.
Indeed, when something will take a lot of manpower, internally we refer to it as "expensive."
#56
Posté 13 septembre 2013 - 07:41
Allan Schumacher wrote...
JCAP wrote...
AlexJK wrote...
Animators work for free, do they?JCAP wrote...
They require time to make, they're not "expensive".
Do you pay them a salary or 10 dolares for each animation?
And the game release date is set, the money is already counted, all they have to do is manage the time left.
Cost isn't just in dollars.
Indeed, when something will take a lot of manpower, internally we refer to it as "expensive."
"It will take a lot of manpower, sir."
"Irrelevant, sir. Have them double their efforts."
"Yes sir."
Efficiency.





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