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Will "finishing move" animations be back?


55 réponses à ce sujet

#51
Reofeir

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Zeta42 wrote...

t0mm06 wrote...

Just as a question, did anyone else let Alistair take the kill of the Ogre the tower? I always liked having him kill it because i felt it held a nice juxtaposition that at the same time Calin was killed by one, Alistair overcame one.

I did once... in a manner of speaking. It was actually more complicated, more awesome and more creepy as a result. My Warden and Alistair were both hitting that ogre and went into the finishing move simultaneously. Yes, they literally merged while jumping on the ogre and stabbing it with their swords. And when the animation ended, the two of them unmerged just as suddenly. I will never forget that view.

I still will never  forget the glitch in Mass effect where Anderson said "What's wrong joker?" at the beggining of ME1, only for the game to crash right after the senence finished.

#52
Wulfram

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The ogre kills were annoying towards the end of the game when ogres were pretty common and accompanied by other enemies. Elaborate stuff should be kept for bosses.

I generally liked best the simpler stuff. Just getting the animations synced up so that the enemy reacts appropriately, rather than just keeling over does a lot.

#53
In Exile

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Zeta42 wrote...
And what do you do when you are outnumbered? Anything you can to avoid getting killed. You run into cover, you Leeroy your enemies, you use a healing spell/potion - anything but standing still showing them your belly and begging them to shoot you repeatedly there until you die. Which is exactly what happens during those animations.


Well, no. IRL you do your best to engage them 1-on-1 and not be sorrounded. In all those cases that you're complaining about you're surrounded. IRL, you can't drink a poison. People, not being severely brain damaged, do not get kitted that easily. 

Anyway, I get the frustration, I just find it funny. 

#54
Elhanan

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More Ogre climbing like Duncan? More *snicker-snack* on kidnapping Nobles? More Dragon riding rodeos? Yes pls!

#55
Allan Schumacher

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JCAP wrote...

AlexJK wrote...

JCAP wrote...

They require time to make, they're not "expensive".

Animators work for free, do they?


Do you pay them a salary or 10 dolares for each animation?

And the game release date is set, the money is already counted, all they have to do is manage the time left.


Cost isn't just in dollars.

Indeed, when something will take a lot of manpower, internally we refer to it as "expensive."

#56
MKDAWUSS

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Allan Schumacher wrote...

JCAP wrote...

AlexJK wrote...

JCAP wrote...

They require time to make, they're not "expensive".

Animators work for free, do they?


Do you pay them a salary or 10 dolares for each animation?

And the game release date is set, the money is already counted, all they have to do is manage the time left.


Cost isn't just in dollars.

Indeed, when something will take a lot of manpower, internally we refer to it as "expensive."


"It will take a lot of manpower, sir."

"Irrelevant, sir. Have them double their efforts."

"Yes sir."

Efficiency. B)