guigui_daddy_92 wrote...
Interesting use of stasis. Only work in define situation but I will try it. Basically I only use it for phantoms (others mobs are killed so quickly...) and only on AA.
I play nades and weapons on AV, charge for detonate or shield boost. So I skip stasis. I think I will change a little my build to put 3 on stasis and only 5 in fitness. full fitness not so necessary on this character as I use it on mild range.
Fitness is more or less useless with Moronic Noobulators and 6 ops packs (esp on kits with low base shields) so unless I go melee (or speed with Drells) I ignore it completely.
Although not needed to own with the Assguard, it does add nice utility and sets her apart from the Drellguard. Stasis makes her a quasi Adept and it's arguably the best CC power in the game b/c, unlike most other CC powers, it lasts very long (10+ seconds plus the time it takes the target to get back up on its feet). Using it for easy headshots is kind of a waste although it can be nice at times (no trololol this time Nemesis

Element 0 wrote...
That can be done with 3 points. And investing 5 for bonus power that's only 33% is a waste IMHO. Practically nobody has specced into BC Bonus Power when it was 33%.I see no point in Bubble Stasis - Charge for mediocre BE, that doesn't even kill when I can just drop a couple of nades be done with it. Or Charge 5 times in a row for complete invicibility.
You lose 3-4 seconds duration and without the bubble it will only affect one target per cast. A well-placed bubble can easily affect 3-4 targets / cast. That's more useful than a puny shield boost IMO.
Stasis is not meant do deal damage, in fact IMO it's disappointing that you can damage Stasis'ed targets in the first place. Having said that, I rather deploy a bubble in the middle of a Collector spawn to reduce incoming fire and/or prevent the creation of seeker-swarms over Charging in and getting swarmed on impact for example.