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Drell vanguard vs asari vanguard!


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#26
megabeast37215

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Element 0 wrote...

Fortack wrote...

Element 0 wrote...

3 points in Stasis I would agree, 6 - no way. Everything you can Stasis you can Charge and nade for much faster kills.


Gambling Stasis bubble or GTFO. Besides, fitness is for noobs.

You can Charge everything, but sometimes Stasis is a lot more effective way to annihilate stuff fast.

 

I really disagree. Stasis is useless on lolgoons, useless on Pyros, Bombers, all bosses and some sub-bosses. Investing 6 points in it on a Vanguard - no, just no. Fitness is always useful and always recharge after every BC. I rather Charge 2-3 times in row and then spam nades, than Stasis. 


Stasis owns Collectors unless you want to charge into a beehive of swarms with that tends to accompany the collector infantry... Which will end your charging for 10 seconds, and cost you gel/ops ultimately. I like gambler stasis on her... But I only take it to rank 5, 5 in passives, 4 in fitness.

#27
Deerber

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DrellGod. Period.

#28
me0120

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megabeast37215 wrote...

me0120 wrote...

I don't know why nobody mentions the Drell Vanguard is THE best detonator in the game. Pair him with power based teammates and his presence is unquestionably better. That being said The Asari can be more effective against large groups of mooks and is more user friendly.

Neither of those things matter to me so I pick Drell (big surprise).


Novaguard is a better detonator IMO....


I respect that but DV can detonate more frequently, at farther and point blank range, with more force/damage behind it. 

#29
Fortack

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megabeast37215 wrote...

Element 0 wrote...

Fortack wrote...

Element 0 wrote...

3 points in Stasis I would agree, 6 - no way. Everything you can Stasis you can Charge and nade for much faster kills.


Gambling Stasis bubble or GTFO. Besides, fitness is for noobs.

You can Charge everything, but sometimes Stasis is a lot more effective way to annihilate stuff fast.

 

I really disagree. Stasis is useless on lolgoons, useless on Pyros, Bombers, all bosses and some sub-bosses. Investing 6 points in it on a Vanguard - no, just no. Fitness is always useful and always recharge after every BC. I rather Charge 2-3 times in row and then spam nades, than Stasis. 


Stasis owns Collectors unless you want to charge into a beehive of swarms with that tends to accompany the collector infantry... Which will end your charging for 10 seconds, and cost you gel/ops ultimately. I like gambler stasis on her... But I only take it to rank 5, 5 in passives, 4 in fitness.


Stasis is also great to block corridors to create traffic jams. A single (stasis'd) husk can block an entire Reaper spawn from moving so you can mow them down with gunfire and lift nades with one hand behind your back.

#30
didacuscarr

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Drell Vanguard

better passives
better fitness because speed
better grenades
Pull is a power I usually don't waste any points, so I can max all the good stuff
Drell


IMO

#31
Sebastianthorson

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Batarian Brawler. Because real men don`t need grenades (unless HSol).

#32
tonton_guitou

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Fortack wrote...

megabeast37215 wrote...

Element 0 wrote...

Fortack wrote...

Element 0 wrote...

3 points in Stasis I would agree, 6 - no way. Everything you can Stasis you can Charge and nade for much faster kills.


Gambling Stasis bubble or GTFO. Besides, fitness is for noobs.

You can Charge everything, but sometimes Stasis is a lot more effective way to annihilate stuff fast.

 

I really disagree. Stasis is useless on lolgoons, useless on Pyros, Bombers, all bosses and some sub-bosses. Investing 6 points in it on a Vanguard - no, just no. Fitness is always useful and always recharge after every BC. I rather Charge 2-3 times in row and then spam nades, than Stasis. 


Stasis owns Collectors unless you want to charge into a beehive of swarms with that tends to accompany the collector infantry... Which will end your charging for 10 seconds, and cost you gel/ops ultimately. I like gambler stasis on her... But I only take it to rank 5, 5 in passives, 4 in fitness.


Stasis is also great to block corridors to create traffic jams. A single (stasis'd) husk can block an entire Reaper spawn from moving so you can mow them down with gunfire and lift nades with one hand behind your back.


Interesting use of stasis. Only work in define situation but I will try it. Basically I only use it for phantoms (others mobs are killed so quickly...) and only on AA.
I play nades and weapons on AV, charge for detonate or shield boost. So I skip stasis. I think I will change a little my build to put 3 on stasis and only 5 in fitness. full fitness not so necessary on this character as I use it on mild range.

#33
NuclearTech76

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Deerber wrote...

DrellGod. Period.

As powerful as the AV is, this is really not close. CGs and Drell Passives are just too damn good. Higher carry weight, better melee, movement speed, etc.

#34
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Fortack wrote...

megabeast37215 wrote...

Element 0 wrote...

Fortack wrote...

Element 0 wrote...

3 points in Stasis I would agree, 6 - no way. Everything you can Stasis you can Charge and nade for much faster kills.


Gambling Stasis bubble or GTFO. Besides, fitness is for noobs.

You can Charge everything, but sometimes Stasis is a lot more effective way to annihilate stuff fast.

 

I really disagree. Stasis is useless on lolgoons, useless on Pyros, Bombers, all bosses and some sub-bosses. Investing 6 points in it on a Vanguard - no, just no. Fitness is always useful and always recharge after every BC. I rather Charge 2-3 times in row and then spam nades, than Stasis. 


Stasis owns Collectors unless you want to charge into a beehive of swarms with that tends to accompany the collector infantry... Which will end your charging for 10 seconds, and cost you gel/ops ultimately. I like gambler stasis on her... But I only take it to rank 5, 5 in passives, 4 in fitness.


Stasis is also great to block corridors to create traffic jams. A single (stasis'd) husk can block an entire Reaper spawn from moving so you can mow them down with gunfire and lift nades with one hand behind your back.

 

That can be done with 3 points. And investing 5 for bonus power that's only 33% is a waste IMHO. Practically nobody has specced into BC Bonus Power when it was 33%.I see no point in Bubble Stasis - Charge for mediocre BE, that doesn't even kill when I can just drop a couple of nades be done with it. Or Charge 5 times in a row for complete invicibility. 

#35
Stanry Roo

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FasterThanFTL wrote...
Overall = Krogan

Is this with or without the SMG ULM Spitfire? :P

#36
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Project_Lazarus wrote...

FasterThanFTL wrote...
Overall = Krogan

Is this with or without the SMG ULM Spitfire? :P

 

SMG ULM Reegar with SMG Piercing mod. 

#37
Chromatix

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Element 0 wrote...

Project_Lazarus wrote...

FasterThanFTL wrote...
Overall = Krogan

Is this with or without the SMG ULM Spitfire? :P

 

SMG Heat Sink Reegar with SMG Piercing mod. 

Eer Cots pls.

#38
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Chromatix wrote...

Element 0 wrote...

Project_Lazarus wrote...

FasterThanFTL wrote...
Overall = Krogan

Is this with or without the SMG ULM Spitfire? :P

 

SMG Heat Sink Reegar with SMG Piercing mod. 

Eer Cots pls.

 

LOLS, forgot about that. :lol:

#39
Daxamite

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dunno why but i prefer the drellguard, for some reason i just dont do as well with the asari one.

#40
Fortack

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guigui_daddy_92 wrote...

Interesting use of stasis. Only work in define situation but I will try it. Basically I only use it for phantoms (others mobs are killed so quickly...) and only on AA.
I play nades and weapons on AV, charge for detonate or shield boost. So I skip stasis. I think I will change a little my build to put 3 on stasis and only 5 in fitness. full fitness not so necessary on this character as I use it on mild range.


Fitness is more or less useless with Moronic Noobulators and 6 ops packs (esp on kits with low base shields) so unless I go melee (or speed with Drells) I ignore it completely.

Although not needed to own with the Assguard, it does add nice utility and sets her apart from the Drellguard. Stasis makes her a quasi Adept and it's arguably the best CC power in the game b/c, unlike most other CC powers, it lasts very long (10+ seconds plus the time it takes the target to get back up on its feet). Using it for easy headshots is kind of a waste although it can be nice at times (no trololol this time Nemesis :)

Element 0 wrote...

That can be done with 3 points. And investing 5 for bonus power that's only 33% is a waste IMHO. Practically nobody has specced into BC Bonus Power when it was 33%.I see no point in Bubble Stasis - Charge for mediocre BE, that doesn't even kill when I can just drop a couple of nades be done with it. Or Charge 5 times in a row for complete invicibility.


You lose 3-4 seconds duration and without the bubble it will only affect one target per cast. A well-placed bubble can easily affect 3-4 targets / cast. That's more useful than a puny shield boost IMO.

Stasis is not meant do deal damage, in fact IMO it's disappointing that you can damage Stasis'ed targets in the first place. Having said that, I rather deploy a bubble in the middle of a Collector spawn to reduce incoming fire and/or prevent the creation of seeker-swarms over Charging in and getting swarmed on impact for example.

#41
ISHYGDDT

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I prefer the asariguard. Neither is objectively better, though. Drellguard has the single target DPS advantage (better passives and cluster 'nades actually can take out subbosses like Brutes without needing to use a bunch, at least at point blank) while the asariguard has 8 meter radius lift grenades that will kill all human-sized characters on gold in 2 grenades (for reference, the radius of a cobra missile is 7 meters.) Movement speed is largely irrelevant when you can pinball from one side of the map to the other in a couple hundred milliseconds, and the asariguard has the fastest dodge in the game for getting around near your target anyway. In a team, just about any class with decent grenades and mobility can score**** like a boss. I'm still waiting on Deerber to make a Gold solo with the Drellguard in a decent time in order to 'prove' it's supremacy.

#42
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Fortack wrote...

guigui_daddy_92 wrote...

Interesting use of stasis. Only work in define situation but I will try it. Basically I only use it for phantoms (others mobs are killed so quickly...) and only on AA.
I play nades and weapons on AV, charge for detonate or shield boost. So I skip stasis. I think I will change a little my build to put 3 on stasis and only 5 in fitness. full fitness not so necessary on this character as I use it on mild range.


Fitness is more or less useless with Moronic Noobulators and 6 ops packs (esp on kits with low base shields) so unless I go melee (or speed with Drells) I ignore it completely.

Although not needed to own with the Assguard, it does add nice utility and sets her apart from the Drellguard. Stasis makes her a quasi Adept and it's arguably the best CC power in the game b/c, unlike most other CC powers, it lasts very long (10+ seconds plus the time it takes the target to get back up on its feet). Using it for easy headshots is kind of a waste although it can be nice at times (no trololol this time Nemesis :)

Element 0 wrote...

That can be done with 3 points. And investing 5 for bonus power that's only 33% is a waste IMHO. Practically nobody has specced into BC Bonus Power when it was 33%.I see no point in Bubble Stasis - Charge for mediocre BE, that doesn't even kill when I can just drop a couple of nades be done with it. Or Charge 5 times in a row for complete invicibility.


You lose 3-4 seconds duration and without the bubble it will only affect one target per cast. A well-placed bubble can easily affect 3-4 targets / cast. That's more useful than a puny shield boost IMO.

Stasis is not meant do deal damage, in fact IMO it's disappointing that you can damage Stasis'ed targets in the first place. Having said that, I rather deploy a bubble in the middle of a Collector spawn to reduce incoming fire and/or prevent the creation of seeker-swarms over Charging in and getting swarmed on impact for example.

 

A Stasis bubble can only hold 2 targets. Also, If it's a good spawn I'll carped bomb them with nades - all 9 if needed and then pop a thermal pack. Lift nades are accurate and easy to throw. 

Also 325 shields + 325 health is nothing to scoff at. This allows you to pack a power amplifier rather than Cyclonic. 

It's Stasis that's overrated. On some maps it may block spawns (Glacier, Jade), on other maps (more open ones) it's completely useless for that. 

#43
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ISHYGDDT wrote...

I prefer the asariguard. Neither is objectively better, though. Drellguard has the single target DPS advantage (better passives and cluster 'nades actually can take out subbosses like Brutes without needing to use a bunch, at least at point blank) while the asariguard has 8 meter radius lift grenades that will kill all human-sized characters on gold in 2 grenades (for reference, the radius of a cobra missile is 7 meters.) Movement speed is largely irrelevant when you can pinball from one side of the map to the other in a couple hundred milliseconds, and the asariguard has the fastest dodge in the game for getting around near your target anyway. In a team, just about any class with decent grenades and mobility can score**** like a boss. I'm still waiting on Deerber to make a Gold solo with the Drellguard in a decent time in order to 'prove' it's supremacy.

 

Gold solos on Glacier prove nothing. 

#44
ISHYGDDT

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Element 0 wrote...

ISHYGDDT wrote...

I prefer the asariguard. Neither is objectively better, though. Drellguard has the single target DPS advantage (better passives and cluster 'nades actually can take out subbosses like Brutes without needing to use a bunch, at least at point blank) while the asariguard has 8 meter radius lift grenades that will kill all human-sized characters on gold in 2 grenades (for reference, the radius of a cobra missile is 7 meters.) Movement speed is largely irrelevant when you can pinball from one side of the map to the other in a couple hundred milliseconds, and the asariguard has the fastest dodge in the game for getting around near your target anyway. In a team, just about any class with decent grenades and mobility can score**** like a boss. I'm still waiting on Deerber to make a Gold solo with the Drellguard in a decent time in order to 'prove' it's supremacy.

 

Gold solos on Glacier prove nothing. 

 Why? If anything, I'd say team games on any map prove nothing.

#45
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ISHYGDDT wrote...

Element 0 wrote...

ISHYGDDT wrote...

I prefer the asariguard. Neither is objectively better, though. Drellguard has the single target DPS advantage (better passives and cluster 'nades actually can take out subbosses like Brutes without needing to use a bunch, at least at point blank) while the asariguard has 8 meter radius lift grenades that will kill all human-sized characters on gold in 2 grenades (for reference, the radius of a cobra missile is 7 meters.) Movement speed is largely irrelevant when you can pinball from one side of the map to the other in a couple hundred milliseconds, and the asariguard has the fastest dodge in the game for getting around near your target anyway. In a team, just about any class with decent grenades and mobility can score**** like a boss. I'm still waiting on Deerber to make a Gold solo with the Drellguard in a decent time in order to 'prove' it's supremacy.

 

Gold solos on Glacier prove nothing. 

 Why? If anything, I'd say team games on any map prove nothing.

 

If you want to prove anything you have to solo with the same character on at least 5 different maps vs different factions and do some team games (also vs different factions) for a well rounded view. 

Wiping Cerberus on Glacier and then sucking against Collectors on Hydra is 2 different things. 

#46
me0120

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Element 0 wrote...

ISHYGDDT wrote...

Element 0 wrote...

ISHYGDDT wrote...

I prefer the asariguard. Neither is objectively better, though. Drellguard has the single target DPS advantage (better passives and cluster 'nades actually can take out subbosses like Brutes without needing to use a bunch, at least at point blank) while the asariguard has 8 meter radius lift grenades that will kill all human-sized characters on gold in 2 grenades (for reference, the radius of a cobra missile is 7 meters.) Movement speed is largely irrelevant when you can pinball from one side of the map to the other in a couple hundred milliseconds, and the asariguard has the fastest dodge in the game for getting around near your target anyway. In a team, just about any class with decent grenades and mobility can score**** like a boss. I'm still waiting on Deerber to make a Gold solo with the Drellguard in a decent time in order to 'prove' it's supremacy.

 

Gold solos on Glacier prove nothing. 

 Why? If anything, I'd say team games on any map prove nothing.

 

If you want to prove anything you have to solo with the same character on at least 5 different maps vs different factions and do some team games (also vs different factions) for a well rounded view. 

Wiping Cerberus on Glacier and then sucking against Collectors on Hydra is 2 different things. 


That ignores the fact that a speed run explicitly shows the singlehanded potential of a character.

#47
tonton_guitou

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Element 0 wrote...

Fortack wrote...

guigui_daddy_92 wrote...

Interesting use of stasis. Only work in define situation but I will try it. Basically I only use it for phantoms (others mobs are killed so quickly...) and only on AA.
I play nades and weapons on AV, charge for detonate or shield boost. So I skip stasis. I think I will change a little my build to put 3 on stasis and only 5 in fitness. full fitness not so necessary on this character as I use it on mild range.


Fitness is more or less useless with Moronic Noobulators and 6 ops packs (esp on kits with low base shields) so unless I go melee (or speed with Drells) I ignore it completely.

Although not needed to own with the Assguard, it does add nice utility and sets her apart from the Drellguard. Stasis makes her a quasi Adept and it's arguably the best CC power in the game b/c, unlike most other CC powers, it lasts very long (10+ seconds plus the time it takes the target to get back up on its feet). Using it for easy headshots is kind of a waste although it can be nice at times (no trololol this time Nemesis :)

Element 0 wrote...

That can be done with 3 points. And investing 5 for bonus power that's only 33% is a waste IMHO. Practically nobody has specced into BC Bonus Power when it was 33%.I see no point in Bubble Stasis - Charge for mediocre BE, that doesn't even kill when I can just drop a couple of nades be done with it. Or Charge 5 times in a row for complete invicibility.


You lose 3-4 seconds duration and without the bubble it will only affect one target per cast. A well-placed bubble can easily affect 3-4 targets / cast. That's more useful than a puny shield boost IMO.

Stasis is not meant do deal damage, in fact IMO it's disappointing that you can damage Stasis'ed targets in the first place. Having said that, I rather deploy a bubble in the middle of a Collector spawn to reduce incoming fire and/or prevent the creation of seeker-swarms over Charging in and getting swarmed on impact for example.

 

A Stasis bubble can only hold 2 targets. Also, If it's a good spawn I'll carped bomb them with nades - all 9 if needed and then pop a thermal pack. Lift nades are accurate and easy to throw. 

Also 325 shields + 325 health is nothing to scoff at. This allows you to pack a power amplifier rather than Cyclonic. 

It's Stasis that's overrated. On some maps it may block spawns (Glacier, Jade), on other maps (more open ones) it's completely useless for that. 


http://kalence.drupa...!34O52384!E.9EG

My build. Depending of teammates, I can choose incendiary ammo (or AP if nobody got this ability in the group).

#48
megabeast37215

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It would have to be a no missile speedrun. Rocketing through boss spawns with AC only showcases mook killing ability.

#49
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me0120 wrote...

Element 0 wrote...

ISHYGDDT wrote...

Element 0 wrote...

ISHYGDDT wrote...

I prefer the asariguard. Neither is objectively better, though. Drellguard has the single target DPS advantage (better passives and cluster 'nades actually can take out subbosses like Brutes without needing to use a bunch, at least at point blank) while the asariguard has 8 meter radius lift grenades that will kill all human-sized characters on gold in 2 grenades (for reference, the radius of a cobra missile is 7 meters.) Movement speed is largely irrelevant when you can pinball from one side of the map to the other in a couple hundred milliseconds, and the asariguard has the fastest dodge in the game for getting around near your target anyway. In a team, just about any class with decent grenades and mobility can score**** like a boss. I'm still waiting on Deerber to make a Gold solo with the Drellguard in a decent time in order to 'prove' it's supremacy.

 

Gold solos on Glacier prove nothing. 

 Why? If anything, I'd say team games on any map prove nothing.

 

If you want to prove anything you have to solo with the same character on at least 5 different maps vs different factions and do some team games (also vs different factions) for a well rounded view. 

Wiping Cerberus on Glacier and then sucking against Collectors on Hydra is 2 different things. 


That ignores the fact that a speed run explicitly shows the singlehanded potential of a character.

 

Against 1 pre-selected faction on a pre-selected map. The potential of the same character can vary WILDLY depending on faction and map. 

#50
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megabeast37215 wrote...

It would have to be a no missile speedrun. Rocketing through boss spawns with AC only showcases mook killing ability.

 

And THIS too.