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Drell vanguard vs asari vanguard!


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#51
tonton_guitou

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double post

Modifié par guigui_daddy_92, 12 septembre 2013 - 01:59 .


#52
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guigui_daddy_92 wrote...

Element 0 wrote...

Fortack wrote...

guigui_daddy_92 wrote...

Interesting use of stasis. Only work in define situation but I will try it. Basically I only use it for phantoms (others mobs are killed so quickly...) and only on AA.
I play nades and weapons on AV, charge for detonate or shield boost. So I skip stasis. I think I will change a little my build to put 3 on stasis and only 5 in fitness. full fitness not so necessary on this character as I use it on mild range.


Fitness is more or less useless with Moronic Noobulators and 6 ops packs (esp on kits with low base shields) so unless I go melee (or speed with Drells) I ignore it completely.

Although not needed to own with the Assguard, it does add nice utility and sets her apart from the Drellguard. Stasis makes her a quasi Adept and it's arguably the best CC power in the game b/c, unlike most other CC powers, it lasts very long (10+ seconds plus the time it takes the target to get back up on its feet). Using it for easy headshots is kind of a waste although it can be nice at times (no trololol this time Nemesis :)

Element 0 wrote...

That can be done with 3 points. And investing 5 for bonus power that's only 33% is a waste IMHO. Practically nobody has specced into BC Bonus Power when it was 33%.I see no point in Bubble Stasis - Charge for mediocre BE, that doesn't even kill when I can just drop a couple of nades be done with it. Or Charge 5 times in a row for complete invicibility.


You lose 3-4 seconds duration and without the bubble it will only affect one target per cast. A well-placed bubble can easily affect 3-4 targets / cast. That's more useful than a puny shield boost IMO.

Stasis is not meant do deal damage, in fact IMO it's disappointing that you can damage Stasis'ed targets in the first place. Having said that, I rather deploy a bubble in the middle of a Collector spawn to reduce incoming fire and/or prevent the creation of seeker-swarms over Charging in and getting swarmed on impact for example.

 

A Stasis bubble can only hold 2 targets. Also, If it's a good spawn I'll carped bomb them with nades - all 9 if needed and then pop a thermal pack. Lift nades are accurate and easy to throw. 

Also 325 shields + 325 health is nothing to scoff at. This allows you to pack a power amplifier rather than Cyclonic. 

It's Stasis that's overrated. On some maps it may block spawns (Glacier, Jade), on other maps (more open ones) it's completely useless for that. 


http://kalence.drupa...!34O52384!E.9EG

My build. Depending of teammates, I can choose incendiary ammo (or AP if nobody got this ability in the group).

 

Always go with Incendiary/Disruptor for self detonations. Asari Vanguard can't prime, so Warp ammo is less useful (of course the extra damage is nice)

#53
me0120

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megabeast37215 wrote...

It would have to be a no missile speedrun. Rocketing through boss spawns with AC only showcases mook killing ability.


Grenade capacity is best for both of them so that's not really a problem for these two.

@ err coots, max potential is max potential. If that means it can only utilize its maximum potential so be it, but it means a lot more than the huge margin of error your test would show.

#54
Deerber

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ISHYGDDT wrote...

Why? If anything, I'd say team games on any map prove nothing.


Lolno. Sorry Ishy, but this game is meant to be played in full team. There's no denying that. If you want to take just one kind of performance as an indicator of a character's/build's efficiency, then it has to be a full team performance.

#55
ISHYGDDT

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Element 0 wrote...

ISHYGDDT wrote...

Element 0 wrote...

ISHYGDDT wrote...

I prefer the asariguard. Neither is objectively better, though. Drellguard has the single target DPS advantage (better passives and cluster 'nades actually can take out subbosses like Brutes without needing to use a bunch, at least at point blank) while the asariguard has 8 meter radius lift grenades that will kill all human-sized characters on gold in 2 grenades (for reference, the radius of a cobra missile is 7 meters.) Movement speed is largely irrelevant when you can pinball from one side of the map to the other in a couple hundred milliseconds, and the asariguard has the fastest dodge in the game for getting around near your target anyway. In a team, just about any class with decent grenades and mobility can score**** like a boss. I'm still waiting on Deerber to make a Gold solo with the Drellguard in a decent time in order to 'prove' it's supremacy.

 

Gold solos on Glacier prove nothing. 

 Why? If anything, I'd say team games on any map prove nothing.

 

If you want to prove anything you have to solo with the same character on at least 5 different maps vs different factions and do some team games (also vs different factions) for a well rounded view. 

Wiping Cerberus on Glacier and then sucking against Collectors on Hydra is 2 different things. 

 Well, I wish others would apply that standard of proof before they make stupid statements about the supremacy of certain characters.  However, I will say that while I haven't solo'ed every faction with the Asariguard, I can solo any map in 25 or less with her vs. Cerberus or Geth.  If I went full try-hard with her and made multiple attempts I could probably knock that down by 2-3 minutes.  Obviously, she will do less well vs. Reapers because of the inherent armor problems.  Collectors are probably somewhere in between Reapers and Cerberus/Geth because lift grenades get a 1.5x multiplier to barriers and abombs are plentiful,easy to kill with lift grenades, and have a large spawn value.  The Drellguard might do better vs. Reapers, but he definitely won't do better vs. Geth.

@Deerber:  A full team covers a multitude of sins.  And what will you base 'team performance' on, score?  Great, you can find the spawns 2 seconds earlier than the other 3 teammates that really tells you a lot about the characters performance.  

@Megabeast:  Neither Asariguard nor Drellguard can use AC.  Nor does AC really help you that much in a solo because spawns are always split, it might shave an extra minute or two, but it won't mean the difference between a 16 minute run and a 22 minute run.    

Modifié par ISHYGDDT, 12 septembre 2013 - 02:16 .


#56
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me0120 wrote...

megabeast37215 wrote...

It would have to be a no missile speedrun. Rocketing through boss spawns with AC only showcases mook killing ability.


Grenade capacity is best for both of them so that's not really a problem for these two.

@ err coots, max potential is max potential. If that means it can only utilize its maximum potential so be it, but it means a lot more than the huge margin of error your test would show.

 

If that max potential can only be reached on Glacier vs 1 faction, than it doesn't prove anything. If the character can go U/U/Whatever solo or full team and the performance doesn't drasitcally fluctuate, then you can draw conclusions.  

Modifié par Element 0, 12 septembre 2013 - 02:09 .


#57
Fortack

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Element 0 wrote...

A Stasis bubble can only hold 2 targets. Also, If it's a good spawn I'll carped bomb them with nades - all 9 if needed and then pop a thermal pack. Lift nades are accurate and easy to throw. 

Also 325 shields + 325 health is nothing to scoff at. This allows you to pack a power amplifier rather than Cyclonic. 

It's Stasis that's overrated. On some maps it may block spawns (Glacier, Jade), on other maps (more open ones) it's completely useless for that.


A bubble can hold two targets at any given time, true. However, deceased targets create room for fresh victims - something that does not work without the bubble evo. I always chuckle when a Phantom train tries to run through one of those bubbles.

325 shields is hardly worth mentioning. Stasis reduces incoming fire with a lot of enemies around and in my book not getting hit > slightly higher shields. AFAIK equipping Power Amps doesn't change the fact that you need 2 nades to kill shielded infantry (on gold+) anyway. I've found Power Amps to be more useful on the Drellguard.

Stasis is one of the most underrated powers in the game. It isn't a gamebreaker like Lift nades but it does have its uses on all maps against all faction. I'm only pointing out that there is more to it than brain-death Stasis-sniping (which is a complete waste in my book anyway)

#58
me0120

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Err coots, you need to familiarize yourself with the meaning of words like always, never, anything, and nothing. If I treated them like you I would've failed a good number of reports in school.

#59
RiseOftheCalamity

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AV on basis of bias cause I've played her for 90% of my games.

My chain hangs low.

#60
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ISHYGDDT wrote...

Element 0 wrote...

ISHYGDDT wrote...

Element 0 wrote...

ISHYGDDT wrote...

I prefer the asariguard. Neither is objectively better, though. Drellguard has the single target DPS advantage (better passives and cluster 'nades actually can take out subbosses like Brutes without needing to use a bunch, at least at point blank) while the asariguard has 8 meter radius lift grenades that will kill all human-sized characters on gold in 2 grenades (for reference, the radius of a cobra missile is 7 meters.) Movement speed is largely irrelevant when you can pinball from one side of the map to the other in a couple hundred milliseconds, and the asariguard has the fastest dodge in the game for getting around near your target anyway. In a team, just about any class with decent grenades and mobility can score**** like a boss. I'm still waiting on Deerber to make a Gold solo with the Drellguard in a decent time in order to 'prove' it's supremacy.

 

Gold solos on Glacier prove nothing. 

 Why? If anything, I'd say team games on any map prove nothing.

 

If you want to prove anything you have to solo with the same character on at least 5 different maps vs different factions and do some team games (also vs different factions) for a well rounded view. 

Wiping Cerberus on Glacier and then sucking against Collectors on Hydra is 2 different things. 

 Well, I wish others would apply that standard of proof before they make stupid statements about the supremacy of certain characters.  However, I will say that while I haven't solo'ed every faction with the Asariguard, I can solo any map in 25 or less with her vs. Cerberus or Geth.  If I went full try-hard with her and made multiple attempts I could probably knock that down by 2-3 minutes.  Obviously, she will do less well vs. Reapers because of the inherent armor problems.  Collectors are probably somewhere in between Reapers and Cerberus/Geth because lift grenades get a 1.5x multiplier to barriers and abombs are plentiful,easy to kill with lift grenades, and have a large spawn value.  The Drellguard might do better vs. Reapers, but he definitely won't do better vs. Geth.

@Deerber:  A full team covers a multitude of sins.  And what will you base 'team performance' on, score?  Great, you can find the spawns 2 seconds earlier than the other 3 teammates that really tells you a lot about the characters performance.  

@Megabeast:  Neither Asariguard nor Drellguard can use AC.  Nor does AC really help you that much in a solo because spawns are always split, it might shave an extra minute or two, but it won't mean the difference between a 16 minute run and a 22 minute run.    

 

But see here's the thing. Some just need Reegar cheese to be really unstoppable (Kroguard) or else they are mediocre. Some need to cheese with Abomination to kill wave budget. And some DGAF and can kill anything, anytime, any map any faction with almost any weapon (GI)

#61
TMB903

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Drell

Muthafu...watch yo mouth

Vanguard

#62
Ledgend1221

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Why does no one refer to the Asari as the Assguard anymore?

#63
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me0120 wrote...

Err coots, you need to familiarize yourself with the meaning of words like always, never, anything, and nothing. If I treated them like you I would've failed a good number of reports in school.

 

You know what I mean. Yes, you can wipe Cerbies on Glacier. Okay. So what? Now let's do a UU and oh-oh we drew Condor Collectors and your grenades are much less useful and you now suck vs armor and Preatorian bubbles kill your damage. 

#64
RiseOftheCalamity

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Also.. AV bumbum > Drell flatness

#65
Merc Mama

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I wouldn't have an answer to this one & if I did it would be biased in the direction of my Asari-guard.
I spec her without the bio-charge and rock a heavy weapon cause 'nades & Stasis is all you need.
I haven't even toughed my Drells.

#66
Beerfish

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Asari easily.
Stasis is so much better than pull it negates the rest of the argument.

#67
ISHYGDDT

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Element 0 wrote...

But see here's the thing. Some just need Reegar cheese to be really unstoppable (Kroguard) or else they are mediocre. Some need to cheese with Abomination to kill wave budget. And some DGAF and can kill anything, anytime, any map any faction with almost any weapon (GI)

 Yeah, but we're not comparing AV to GI.  I never said she was better than the best character in the game.  I said she was comparable to the Drellguard.

#68
Deerber

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ISHYGDDT wrote...

@Deerber:  A full team covers a multitude of sins.  And what will you base 'team performance' on, score?  Great, you can find the spawns 2 seconds earlier than the other 3 teammates that really tells you a lot about the characters performance.  


That's a completely different matter, and the answer is very subjective, ultimately.


But the fact that solos have nothing to do with that is not. It's been made like that by Bioware.

#69
Beerfish

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Element 0 wrote...

Fortack wrote...

Element 0 wrote...

3 points in Stasis I would agree, 6 - no way. Everything you can Stasis you can Charge and nade for much faster kills.


Gambling Stasis bubble or GTFO. Besides, fitness is for noobs.

You can Charge everything, but sometimes Stasis is a lot more effective way to annihilate stuff fast.

 

I really disagree. Stasis is useless on lolgoons, useless on Pyros, Bombers, all bosses and some sub-bosses. Investing 6 points in it on a Vanguard - no, just no. Fitness is always useful and always recharge after every BC. I rather Charge 2-3 times in row and then spam nades, than Stasis. 


Nice of you to list the things stasis is not good for I'll list the things it is good for:

All mooks on every opponent.
Geth rocketeers
Phantoms
nemesis
makes shield guardians drop theur shields.
Hunters (after cloak drop)
Maruaders
Captains, possessed or not.

Not only that if cast on a choke point the bosses nicely stack up behind the mooks caught in the bubble.

Stasis pretty well 100% without fail means a dead oppent once cast on them.  Not only that a dead one that you do not have to actually kill right away. 

I go 3 fitness for my assguard and 5 passive, full stasis bubble.

#70
ISHYGDDT

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Deerber wrote...

ISHYGDDT wrote...

@Deerber:  A full team covers a multitude of sins.  And what will you base 'team performance' on, score?  Great, you can find the spawns 2 seconds earlier than the other 3 teammates that really tells you a lot about the characters performance.  


That's a completely different matter, and the answer is very subjective, ultimately.


But the fact that solos have nothing to do with that is not. It's been made like that by Bioware.


You don't test a Ferrari by driving it at 50 KPH. 

#71
Fortack

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ISHYGDDT wrote...

Deerber wrote...

ISHYGDDT wrote...

@Deerber:  A full team covers a multitude of sins.  And what will you base 'team performance' on, score?  Great, you can find the spawns 2 seconds earlier than the other 3 teammates that really tells you a lot about the characters performance.  


That's a completely different matter, and the answer is very subjective, ultimately.


But the fact that solos have nothing to do with that is not. It's been made like that by Bioware.


You don't test a Ferrari by driving it at 50 KPH. 


To properly test a Ferrari you have to go to a racing track, yet its performance there doesn't say much about the situations you run into on public roads - which is what it is ultimately designed for.

#72
MaxShine

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I think the Asari is better vs Cerberus. The Drell is better vs Da Rippazz. Vs the Geth I think it is about the same, but the Asari is way easier to use. Vs Collectors... I do not know who is better.

Off host the Asari is still very good, the Drell... well, try for yourself and see if you like it :devil:

#73
ISHYGDDT

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Fortack wrote...

ISHYGDDT wrote...

Deerber wrote...

ISHYGDDT wrote...

@Deerber:  A full team covers a multitude of sins.  And what will you base 'team performance' on, score?  Great, you can find the spawns 2 seconds earlier than the other 3 teammates that really tells you a lot about the characters performance.  


That's a completely different matter, and the answer is very subjective, ultimately.


But the fact that solos have nothing to do with that is not. It's been made like that by Bioware.


You don't test a Ferrari by driving it at 50 KPH. 


To properly test a Ferrari you have to go to a racing track, yet its performance there doesn't say much about the situations you run into on public roads - which is what it is ultimately designed for.

 Well, taking the majority of decent kits into a PUG match is like taking a Ferrari and driving it around downtown Chicago.

#74
Salarian Jesus

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I'm always saying it, but here it goes again:

Lift Grenades is the most overbuffed power in the game.

#75
AlphaMaeko

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KroGan_eRRanT wrote...

I prefer the Asari, sue me.


I'll see you in quartz.