ISHYGDDT wrote...
Deerber wrote...
ISHYGDDT wrote...
@Deerber: A full team covers a multitude of sins. And what will you base 'team performance' on, score? Great, you can find the spawns 2 seconds earlier than the other 3 teammates that really tells you a lot about the characters performance.
That's a completely different matter, and the answer is very subjective, ultimately.
But the fact that solos have nothing to do with that is not. It's been made like that by Bioware.
You don't test a Ferrari by driving it at 50 KPH.
Drell vanguard vs asari vanguard!
#76
Posté 12 septembre 2013 - 03:12
#77
Posté 12 septembre 2013 - 03:15
ISHYGDDT wrote...
Well, taking the majority of decent kits into a PUG match is like taking a Ferrari and driving it around downtown Chicago.Fortack wrote...
ISHYGDDT wrote...
Deerber wrote...
ISHYGDDT wrote...
@Deerber: A full team covers a multitude of sins. And what will you base 'team performance' on, score? Great, you can find the spawns 2 seconds earlier than the other 3 teammates that really tells you a lot about the characters performance.
That's a completely different matter, and the answer is very subjective, ultimately.
But the fact that solos have nothing to do with that is not. It's been made like that by Bioware.
You don't test a Ferrari by driving it at 50 KPH.
To properly test a Ferrari you have to go to a racing track, yet its performance there doesn't say much about the situations you run into on public roads - which is what it is ultimately designed for.
My point exactly. It's almost impossible to determine who or what is better when random stuff and teammates are part of the equation.
#78
Posté 12 septembre 2013 - 03:15
#79
Posté 12 septembre 2013 - 03:16
Okay, then let's just agree that the Asariguard is largely comparable to the Drellguard and pretending that one is hugely better than the other without presenting any empirical evidence whatsoever is something that only a silly string theorist would do.Deerber wrote...
ISHYGDDT wrote...
Deerber wrote...
ISHYGDDT wrote...
@Deerber: A full team covers a multitude of sins. And what will you base 'team performance' on, score? Great, you can find the spawns 2 seconds earlier than the other 3 teammates that really tells you a lot about the characters performance.
That's a completely different matter, and the answer is very subjective, ultimately.
But the fact that solos have nothing to do with that is not. It's been made like that by Bioware.
You don't test a Ferrari by driving it at 50 KPH.
@Fortack, I think we basically agree, then.
Modifié par ISHYGDDT, 12 septembre 2013 - 03:17 .
#80
Posté 12 septembre 2013 - 03:24
Element 0 wrote...
Chealec wrote...
AV has versatility in builds - I mean you *can* Stasis snipe, if you really want to ... and she's arguably better against Phantoms (Acolyte notwithstanding) and has slightly better survivability off-host.
On-host (or with a really good host) the DV is just a bit better though - once you've got the hang of controlling the scatter with Cluster Grenades, not that you really have to at point blank, just having BC'd kind of range.
If you Stasis snipe - you're not a Vanguard. Use an Adept for that if you must. (at least she's always at range)
I use a Widow on my Asari Vanguard!
#81
Posté 12 septembre 2013 - 03:26
ISHYGDDT wrote...
@Fortack, I think we basically agree, then.
No way. It's impossible to find common ground at the BSN even when you agree
#82
Posté 12 septembre 2013 - 03:30
Fortack wrote...
ISHYGDDT wrote...
@Fortack, I think we basically agree, then.
No way. It's impossible to find common ground at the BSN even when you agree
my nominee for post of the week folks!
#83
Posté 12 septembre 2013 - 03:31
Fortack wrote...
ISHYGDDT wrote...
@Fortack, I think we basically agree, then.
No way. It's impossible to find common ground at the BSN even when you agree
What's the point of either one when we have the GI?
#84
Posté 12 septembre 2013 - 03:38
victoriakm wrote...
my nominee for post of the week folks!
Do you not have an an avatar just like that except with her clapping her hands?
Modifié par Beerfish, 12 septembre 2013 - 03:39 .
#85
Posté 12 septembre 2013 - 03:52
Answer: Drell Vanguard
#86
Posté 12 septembre 2013 - 03:53
Jaun Shepard wrote...
Lol is this even a question? Its like asking which is better GI or GI.
Answer: GI
#87
Posté 12 septembre 2013 - 03:53
:wub:Nice avatar!victoriakm wrote...
Fortack wrote...
ISHYGDDT wrote...
@Fortack, I think we basically agree, then.
No way. It's impossible to find common ground at the BSN even when you agree
my nominee for post of the week folks!
#88
Guest_Element 0_*
Posté 12 septembre 2013 - 04:02
Guest_Element 0_*
Beerfish wrote...
Element 0 wrote...
Fortack wrote...
Element 0 wrote...
3 points in Stasis I would agree, 6 - no way. Everything you can Stasis you can Charge and nade for much faster kills.
Gambling Stasis bubble or GTFO. Besides, fitness is for noobs.
You can Charge everything, but sometimes Stasis is a lot more effective way to annihilate stuff fast.
I really disagree. Stasis is useless on lolgoons, useless on Pyros, Bombers, all bosses and some sub-bosses. Investing 6 points in it on a Vanguard - no, just no. Fitness is always useful and always recharge after every BC. I rather Charge 2-3 times in row and then spam nades, than Stasis.
Nice of you to list the things stasis is not good for I'll list the things it is good for:
All mooks on every opponent.
Geth rocketeers
Phantoms
nemesis
makes shield guardians drop theur shields.
Hunters (after cloak drop)
Maruaders
Captains, possessed or not.
Not only that if cast on a choke point the bosses nicely stack up behind the mooks caught in the bubble.
Stasis pretty well 100% without fail means a dead oppent once cast on them. Not only that a dead one that you do not have to actually kill right away.
I go 3 fitness for my assguard and 5 passive, full stasis bubble.
Or you know, I can just charge them all, stagger them and finish with a grenade to face in 2 seconds flat. And 3 points in Stasis is enough to hold a Phantom long enough to kill it.
#89
Posté 12 septembre 2013 - 04:27
Element 0 wrote...
Or you know, I can just charge them all, stagger them and finish with a grenade to face in 2 seconds flat. And 3 points in Stasis is enough to hold a Phantom long enough to kill it.
This is what I see in response each time. I just have to flawlessly charge them (in games where lag exists) and in games where other opponents might be close by to shoot my rump off as i fight my target. Stagger them is a given and then use nades (a renewable resource).
Instead of stasis, then charge or not charge if you desire or have an team mates charge or shoot or toss a nade ro charge the stasis bubble causing a BE.
I can see this being a preferred play style of a very very good player who is in effect soloing, other wise stasis is way more effficient in my mind that a task that is a two or three stepper. In any case we have had this discussion many times in the past there will be no changing minds of the people who prefer no or limited stasis vs the ones that endorse its full use.
#90
Posté 12 septembre 2013 - 04:27
Stop trolling me.Ledgend1221 wrote...
Jaun Shepard wrote...
Lol is this even a question? Its like asking which is better GI or GI.
Answer: GI
GI
#91
Guest_Element 0_*
Posté 12 septembre 2013 - 04:30
Guest_Element 0_*
Beerfish wrote...
Element 0 wrote...
Or you know, I can just charge them all, stagger them and finish with a grenade to face in 2 seconds flat. And 3 points in Stasis is enough to hold a Phantom long enough to kill it.
This is what I see in response each time. I just have to flawlessly charge them (in games where lag exists) and in games where other opponents might be close by to shoot my rump off as i fight my target. Stagger them is a given and then use nades (a renewable resource).
Instead of stasis, then charge or not charge if you desire or have an team mates charge or shoot or toss a nade ro charge the stasis bubble causing a BE.
I can see this being a preferred play style of a very very good player who is in effect soloing, other wise stasis is way more effficient in my mind that a task that is a two or three stepper. In any case we have had this discussion many times in the past there will be no changing minds of the people who prefer no or limited stasis vs the ones that endorse its full use.
Well, first of all - don't play Vanguard off-host unless Kroguard or Batguard or be prepared for heaps of BS. And as I've said - 3 points is enough to take out an immediate threat that you can't charge.
That's for AV. On AA - yeah, Bubble is more useful than Fitness.
#92
Posté 12 septembre 2013 - 04:34
#93
Posté 12 septembre 2013 - 04:47
Beerfish wrote...
Element 0 wrote...
Or you know, I can just charge them all, stagger them and finish with a grenade to face in 2 seconds flat. And 3 points in Stasis is enough to hold a Phantom long enough to kill it.
This is what I see in response each time. I just have to flawlessly charge them (in games where lag exists) and in games where other opponents might be close by to shoot my rump off as i fight my target. Stagger them is a given and then use nades (a renewable resource).
Instead of stasis, then charge or not charge if you desire or have an team mates charge or shoot or toss a nade ro charge the stasis bubble causing a BE.
I can see this being a preferred play style of a very very good player who is in effect soloing, other wise stasis is way more effficient in my mind that a task that is a two or three stepper. In any case we have had this discussion many times in the past there will be no changing minds of the people who prefer no or limited stasis vs the ones that endorse its full use.
I hear what you're saying, and personally I like both characters alot, but the DV is clearly the superior killer in this game ... his %90 power damage bonus after he charges applies to all 3 fragments. When you develop some practise with them, you can either bounce all 3 off a boss enemy unit for massive damage, or throw then in a spread formation into a group of mooks to stun/kill them all .. this just takes a little practise .. considering how much game experience i'm sure you have .. you should give him a closer look ...
I really like the AV alot also, and because she has better base shield, she can make good use of Cyclonics, making her much more forgiving to play. But it does take her longer to deal with boss units (which, of course, are prevalent at Gold +)
As far as off host Vanguarding goes, I think many on BSN make too big a deal out of it ... you may get downed anywhere from 0-2 per match because of, but that is hardly a deal breaker
#94
Posté 12 septembre 2013 - 04:57
That extra 5% additive power damage really makes a huge difference, doesn't it?MaxCrushmore wrote...
I hear what you're saying, and personally I like both characters alot, but the DV is clearly the superior killer in this game ... his %90 power damage bonus after he charges applies to all 3 fragments.
#95
Posté 12 septembre 2013 - 04:57
#96
Guest_Element 0_*
Posté 12 septembre 2013 - 04:59
Guest_Element 0_*
Or it's like this: Try to charge an enemy for 3 seconds and slam the button over 9000 times, no charge - downed. Rage-Gel, try to Charge, Charge finally goes off, try to throw nades, instead of nades you do a hand motion, but no nades, the enemy lols in your face and downs you again.
Modifié par Element 0, 12 septembre 2013 - 04:59 .
#97
Posté 12 septembre 2013 - 04:59
Curunen wrote...
Asari, because cluster grenades without reave are horrible.
... Not sure if...
#98
Guest_Element 0_*
Posté 12 septembre 2013 - 05:00
Guest_Element 0_*
Curunen wrote...
Asari, because cluster grenades without reave are horrible.
Prime with ammo.
#99
Posté 12 septembre 2013 - 05:02
my stasis sniper! (if you don't like the viper, use the valiant instead)
she becomes a master of long range, close quarters, spawn nuking, shes got it all.
#100
Posté 12 septembre 2013 - 05:07
I'll put my serious face on.Deerber wrote...
Curunen wrote...
Asari, because cluster grenades without reave are horrible.
... Not sure if...
I don't like cluster grenades.
I don't like that both biotic drell have these in their kit.





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