Phantoms are lame? Yes. But I can handle them with most characters I play. But they are still lame.Evil Mastered wrote...
True, but I would have thought you of all people would appreciate the better security the asari gets from having better shields and being able to stasis phantoms.robarcool wrote...
Well, Drell is better due to better passives and more speed.
Drell vanguard vs asari vanguard!
#126
Posté 13 septembre 2013 - 01:42
#127
Posté 13 septembre 2013 - 02:15
Evil Mastered wrote...
True, but I would have thought you of all people would appreciate the better security the asari gets from having better shields and being able to stasis phantoms.robarcool wrote...
Well, Drell is better due to better passives and more speed.
Stasis is for squares.
Drellguard: Charge + shoot + heavy melee + ??? + Charge = dead.
Can actually be done in less steps than that, but that's the foolproof method.
Modifié par DaftArbiter, 13 septembre 2013 - 02:16 .
#128
Posté 13 septembre 2013 - 03:35
#129
Posté 13 septembre 2013 - 03:37
AND DAT MASS YO
#130
Posté 13 septembre 2013 - 03:43
#131
Posté 13 septembre 2013 - 03:45
megabeast37215 wrote...
Drellguard = Venom, Charge, Grenade if needed, moar grenades if boss.
You put venom on everything, it's like if I were talking about Claymore.
#132
Posté 13 septembre 2013 - 04:10
#133
Posté 13 septembre 2013 - 06:25
stricko wrote...
Needs Poll
how do I add a poll?
#134
Posté 13 septembre 2013 - 07:14
RedJohn wrote...
megabeast37215 wrote...
Drellguard = Venom, Charge, Grenade if needed, moar grenades if boss.
You put venom on everything, it's like if I were talking about Claymore.
Ive settled on like 3 classes that permanently get the Venom... Im pretty over putting it on everything.
#135
Guest_Lusty Argonian Maid_*
Posté 13 septembre 2013 - 07:20
Guest_Lusty Argonian Maid_*
#136
Posté 13 septembre 2013 - 12:26
#137
Posté 13 septembre 2013 - 04:28
No time wasted.
#138
Posté 13 septembre 2013 - 04:42
IoeShepard wrote...
Stasis. Shot to the head.
No time wasted.
That's quite comparitve to no Stasis and a shot to the head.
#139
Posté 13 septembre 2013 - 05:14
I prefer charge -> shot to the head, shot to the head, shot to the head myself, but everytime I suggest skipping stasis I get a lot of FUD from BSN.me0120 wrote...
IoeShepard wrote...
Stasis. Shot to the head.
No time wasted.
That's quite comparitve to no Stasis and a shot to the head.
#140
Posté 13 septembre 2013 - 05:22
Not having Stasis is way faster.
#141
Posté 13 septembre 2013 - 05:31
i take 3 ranks to deal with phantomsRedJohn wrote...
Why would someone use Stasis on Asari Vanguard when you can charge them and either throw a grenade to their faces or headshot them?
Not having Stasis is way faster.
#142
Posté 13 septembre 2013 - 05:33
It works wonders, mainly if they are in groups.
#143
Posté 13 septembre 2013 - 05:33
drell charge nade = 4480 to health, armour and shields
6720 to barrier
drell pull nade = 10357 to health
asari charge nade = 3245 to health, armour and shields
4868 to barrier
asari stasis nade = 7045 to health
11368 to barrier
8686 to shields
charge nade is good for armour, but could be over doubly effective if you are to prime incendiary before charging and again before throwing the nade
I realise this is only theoretical output, and in reality the chances that you can throw a cluster grenade at pulled target and get all the fragments to hit enemies is pretty slim. but that's just another reason why I prefer the asari, stasis lift nade is easily possible, even though no enemy you can face has 7000 health
#144
Posté 13 septembre 2013 - 05:58
This value is completely bogus.ROBOTICSUPERMAN wrote...
...
asari stasis nade = 7045 to health
11368 to barrier
8686 to shields
The Stasis+Lift Grenade biotic explosion itself does a grand total of 843.75 damage on gold vs. health. Stasis does 25 damage. Lift grenades do a maximum of 2745 damage without power synergy from charge.
Total damage to health:
3613.75
Total damage to barriers:
5830.5
Total damage to shields:
3614
For comparison: Charge(1020)+ Lift Grenade(3105) does:
Total damage to health:
4125
Total damge to barriers:
6187.5
Total damage to shields:
4125
Both these values ignore physics damage from ragdolls, which is unimportant given that every health only enemy will be killed by the direct damage of the powers.
Modifié par ISHYGDDT, 13 septembre 2013 - 06:14 .
#145
Posté 13 septembre 2013 - 06:06
#146
Posté 13 septembre 2013 - 06:27
I was assuming you would use charge bonus power and their vanguards.ISHYGDDT wrote...
This value is completely bogus.ROBOTICSUPERMAN wrote...
...
asari stasis nade = 7045 to health
11368 to barrier
8686 to shields
The Stasis+Lift Grenade biotic explosion itself does a grand total of 843.75 damage on gold vs. health.
my calculator is giving me 1093 for gold
#147
Posté 13 septembre 2013 - 06:30
ignore this post! it never existed
Modifié par ROBOTICSUPERMAN, 13 septembre 2013 - 06:30 .
#148
Posté 13 septembre 2013 - 06:42
I assumed you were taking bubble stasis, but assuming you took vulnerability, keep in mind that the 50% only applies to the target in stasis not any other, and in order to set off a biotic explosion with lift grenades you need to have a target with only health. So there's literally no situation in which you can do the stated damage vs. any protection. Stasis+lift grenade is a standard 6+6 biotic explosion captured in this table.ROBOTICSUPERMAN wrote...
I was assuming you would use charge bonus power and their vanguards.ISHYGDDT wrote...
This value is completely bogus.ROBOTICSUPERMAN wrote...
...
asari stasis nade = 7045 to health
11368 to barrier
8686 to shields
The Stasis+Lift Grenade biotic explosion itself does a grand total of 843.75 damage on gold vs. health.
my calculator is giving me 1093 for gold. include the increase damage to stasis target by 50% and the BE does 1642. all BEs do double damage to barrier, so 3283 there. then add on the damage from the grenade 3578 to health armour shields, 5366 to barrier, both these values are also buffed by stasis's 50% damage buff. added all together should get you to my above value...maybe
#149
Posté 13 septembre 2013 - 06:49
yea I remembered that table too late, probably should have checked on that beforehandISHYGDDT wrote...
I assumed you were taking bubble stasis, but assuming you took vulnerability, keep in mind that the 50% only applies to the target in stasis not any other, and in order to set off a biotic explosion with lift grenades you need to have a target with only health. So there's literally no situation in which you can do the stated damage vs. any protection. Stasis+lift grenade is a standard 6+6 biotic explosion captured in this table.ROBOTICSUPERMAN wrote...
I was assuming you would use charge bonus power and their vanguards.ISHYGDDT wrote...
This value is completely bogus.ROBOTICSUPERMAN wrote...
...
asari stasis nade = 7045 to health
11368 to barrier
8686 to shields
The Stasis+Lift Grenade biotic explosion itself does a grand total of 843.75 damage on gold vs. health.
my calculator is giving me 1093 for gold. include the increase damage to stasis target by 50% and the BE does 1642. all BEs do double damage to barrier, so 3283 there. then add on the damage from the grenade 3578 to health armour shields, 5366 to barrier, both these values are also buffed by stasis's 50% damage buff. added all together should get you to my above value...maybe
stasis primes shielded and barriered enemies right? just lift grenade doesn't detonate them?
#150
Posté 13 septembre 2013 - 07:06





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