Stasis Bubble allows you to make more efficient use of grenades and thermal clip packs.
-The recharge time on Stasis is faster than the time it takes to replenish two grenades from ammunition crates then run back towards the nearest enemy cluster.
-Halting two enemies in the forward advance of a spawn allows you to catch more enemies with a single grenade when their rear guard arrives.
-The Biotic Explosion damage lowers the number of grenades you need to use to finish the targets.
-Stasis Duration + Bubble allows you to isolate one group of enemies on one side of the map while focusing your powers and weapons on another group without being flanked by both.
-There is an unlimited enemy budget on waves 3, 6, 10, and 11. In contrast, there are NOT unlimited grenades during these waves. Stasis Bubble allows you to isolate 25% of the active elite enemies on the battlefield while using cover to avoid fire from bosses and using your weapons and short range charges to kill troopers while hacking a terminal or escorting a drone.
The difference between a 6/3/6/5/6 and a 6/6/6/4/4 Asari Vanguard? The loss of Duration, Bonus Power, and Bubble on Stasis in exchange for the following:
150 health/barrier and a 15% barrier recharge delay reduction
15% power damage/force (extra +135 damage on lift grenade, +60 damage +97 force on Biotic Charge)
Evolved Stasis can hold twice as many targets, continue to capture additional targets for its duration after the initial targets have been killed, and can neutralize a pair of enemies for a duration of three to five times longer than its effective cooldown.
The notion that killing a target faster is better that isolating it is an false arguement for tunnel vision players who cannot grasp the concepts of crowd control and finite active enemy numbers. At any given time there are eight enemies actively threatening you on the battlefield. If you kill two of them then two more will respawn and converge on your position. If you isolate two with a crowd control effect and focus on OTHER enemies instead then you will have reduced the number of active enemies by 25%, which allows to continue to deplete the wave budget while contending with fewer opponents. If you targeted elites with your crowd control powers (Phantoms, Rocket Troopers, Marauders, Captains, Engineers) then you have dramatically reduced the enemies effective total DPS as these units comprise the bulk of a factions speed and lethality.
The divide between utilizing Stasis and ignoring it illustrates the difference between players who adopt a tunnel vision view of the battlefield, and players who alternate powers dynamically based on the situation and a larger view of the map.
Modifié par Darkstar Aurora, 20 septembre 2013 - 04:05 .