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Drell vanguard vs asari vanguard!


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#176
Sailears

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On that note, my first asariguard build was in fact 6/6/6/4/4. However after grenade capacity was released I switched to 6/3/6/5/6 and have never looked back.

#177
MaxCrushmore

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Personally I use 3 levels in stasis over rank 6 passive for the AV.

The only faction this comes into play on is Cerberus (mostly). I do agree with the charge/grenade philosophy normally, but there are situations where having stasis is convenient.

Not every game you play is going to go perfectly smooth, with all players being good and knowing how to control spawns. Due to the variety of skill levels of your teammates, even the best players are going to encounter situations where enemies/teammates are spread out and being overwhelmed.

I like to keep my teammates alive ... when one goes down from a Phantom, I could charge/grenade that Phantom, but I see another Phantom approaching from range .. in that situation, I will stasis the first Phantom, revive my teammate .. and then engage the 2 Phantom together (by this time the second Phantom will have approached) with the trusted charge/grenade combo.

Another spot that stasis can be handy is during hacks/devices/escorts, where the enemies will spawn forever (and some maps where they will spawn right beside these objectives). You can nullify a dangerous positioned enemy for that period of time.

If you are playing in a group with good players, you will never need to use this power .. but that doesn't happen every match.

#178
cronshaw

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Beerfish wrote...

ISHYGDDT wrote...
 Don't bother.  Certain people will argue that stasis is good until the end of time no matter what evidence you present, just like they'll argue that reload-cancelling is an exploit.

My reloads canelling barks are pretty well always in repsonse to people calling some weapons, classes strategies 'cheese' that is beneath them while partaking in a bit of cheese themselves.

I listen to all the evidence re not using stasis.  I'll never once say that charging and nading and then shooting with a weapon is a bad tactic.  I will say that using stasis a lot is a very good tactic that you can do and still charge and nade and that spamming stasis is a better team tactic than ignoring it.


the best team tactic is killing stuff quickly 
grenades and charge do that better than stasis/charge and grenades 
you're making the game more complicated than it needs to be. 
Anytime you think it is a good idea to use stasis on the AV, charging and throwing a grenade would produce better results

#179
Beerfish

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RedJohn wrote...

Beerfish wrote...

RedJohn wrote...




lol no


Quality rebuttle.  Rebuttles like this on forums is in essence waving the white flag.


What do you want me to tell?, what he said is just funny and wrong, isolate enemies is just stupid because it split spawns and waste time, therefore you will deal with a smaller amount of enemies at once and that means your killed enemies per minute will be reduced, therefore the wave will last longer and so the game.

Call it tunel vision or however you want, but I'm experienced enough to know that what he said is with all due respect very wrong, it can work of course, but that's not the most effective way. Isolating enemies? why would I do that if I can get a killstreak instead?

With Asari Vanguard I can get 2 killstreaks on wave 1 on gold without any issue in a matter of seconds and this guy talks about isolation.

The only thing faster than Charge > Grenade for Asari Vanguard is Charge and rocket launcher but that is a very limited resource :P


Stasis can work, but it isn't optimal.

Even the biotic explosions coming from stasis are really weak, so it shouldn't even be taken as a reference for damage.

4 phantoms come, stasis?, hell no, charge to them and throw a grenade in their faces, they will be instantly dead, tell me how using stasis is more effective than that :P.


Stasis itself is a waste of time.



A soloers point of view and a players point of view that is always getting to fat spawns before they disperse or often playing with competant friends.  In any case we both have our views, nothing wrong with that.

#180
Beerfish

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modok8 wrote...

Beerfish wrote...

ISHYGDDT wrote...
 Don't bother.  Certain people will argue that stasis is good until the end of time no matter what evidence you present, just like they'll argue that reload-cancelling is an exploit.

My reloads canelling barks are pretty well always in repsonse to people calling some weapons, classes strategies 'cheese' that is beneath them while partaking in a bit of cheese themselves.

I listen to all the evidence re not using stasis.  I'll never once say that charging and nading and then shooting with a weapon is a bad tactic.  I will say that using stasis a lot is a very good tactic that you can do and still charge and nade and that spamming stasis is a better team tactic than ignoring it.


the best team tactic is killing stuff quickly 
grenades and charge do that better than stasis/charge and grenades 
you're making the game more complicated than it needs to be. 
Anytime you think it is a good idea to use stasis on the AV, charging and throwing a grenade would produce better results


Totally disagree as listed by my posts and the other person posting their points above.  If you want to amend an arument and talk about solo play, perhaps.  In most group games on random maps I thorouhly disagree.

#181
didacuscarr

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Protector is better.

#182
blackfist74

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megabeast37215 wrote...

victoriakm wrote...


Yeah, but I can play the asari well, I struggle with the drellgod.


Just add Venom... Stuff can't shoot you if it's staggered, and it will cease trying after you detonate the fire explosion your Venom primed.

This.

#183
drmoose00

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hostaman wrote...

I play the "learning curve" card.

Anyone can play the Asari, but the Drell is a noob graveyard.

+1 to the AV


this is so true.

in all tho, i am not sure there is a better character in the game than the DV (tho I have to say, the DA is simply awesome as well).

But AV is much more user friendly.

Can someone explain to me why you would ever take pull on the DV? To me it is the single most useless power on any kit in the game. The Drell passives are so good, and cluster and BC are no brainers for full....

#184
Sailears

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lemon00 wrote...

hostaman wrote...

I play the "learning curve" card.

Anyone can play the Asari, but the Drell is a noob graveyard.

+1 to the AV


this is so true.

in all tho, i am not sure there is a better character in the game than the DV (tho I have to say, the DA is simply awesome as well).

But AV is much more user friendly.

Can someone explain to me why you would ever take pull on the DV? To me it is the single most useless power on any kit in the game. The Drell passives are so good, and cluster and BC are no brainers for full....

I dunno, Asari justicar gets a lot of mileage out of pull with 6/6/4/4/6. Drell adept too, I never skip area pull.

Drell vanguard however I agree weapon damage passives > pull.

#185
Deerber

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lemon00 wrote...

hostaman wrote...

I play the "learning curve" card.

Anyone can play the Asari, but the Drell is a noob graveyard.

+1 to the AV


this is so true.

in all tho, i am not sure there is a better character in the game than the DV (tho I have to say, the DA is simply awesome as well).

But AV is much more user friendly.

Can someone explain to me why you would ever take pull on the DV? To me it is the single most useless power on any kit in the game. The Drell passives are so good, and cluster and BC are no brainers for full....


Taking pull on the Drellguard is simply wrong. Taking 3 ranks in it on the Drelldept can be useful, at times. It's a choice which I don't feel like condemning.

Modifié par Deerber, 20 septembre 2013 - 07:16 .


#186
drmoose00

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Curunen wrote...

lemon00 wrote...

hostaman wrote...

I play the "learning curve" card.

Anyone can play the Asari, but the Drell is a noob graveyard.

+1 to the AV


this is so true.

in all tho, i am not sure there is a better character in the game than the DV (tho I have to say, the DA is simply awesome as well).

But AV is much more user friendly.

Can someone explain to me why you would ever take pull on the DV? To me it is the single most useless power on any kit in the game. The Drell passives are so good, and cluster and BC are no brainers for full....

I dunno, Asari justicar gets a lot of mileage out of pull with 6/6/4/4/6. Drell adept too, I never skip area pull.

Drell vanguard however I agree weapon damage passives > pull.


well, I maybe didn't state it correctly... I meant pull on the DV (that specific kit). Pull on the AJ can be useful, esp with cerberus/acolyte....

Modifié par lemon00, 20 septembre 2013 - 07:16 .


#187
didacuscarr

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I never found Pull useful on any of those kits...

#188
solidprice

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good internet: Drell

not so good internet: Asari

#189
Sailears

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solidprice wrote...

good internet: Drell

not so good internet: Asari

Heh, pretty accurate assessment.

#190
Beerfish

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I agree that pull is not needed on the Drellguard, pull is not even in the same class as stasis for team usefullness. In any case the only thing that really matters is do whatever works for you.