Now that you say it, I remember. Yep, that's correct.thergbcolor wrote...
robarcool wrote...
You get max combo damage by rank 4. It's the debuff that is good on 5 and 6 ranks.lightswitch wrote...
me0120 wrote...
To those that say Warp:
Why? I've never put more than 5 ranks in it.
combo damage
Combo damage is calculated based on the rank of each power. Warp 4 + Throw 6 for instance produces a less powerful explosion than Warp 6 + Throw 6. I don't have the numbers but big boom better.
What Powers Do You Always Max Out?
#51
Posté 13 septembre 2013 - 10:49
#52
Posté 14 septembre 2013 - 01:42
Merc Mama wrote...
Singularity.
Stasis.
Annihilation Field.
Warp.
Smash.
Overload.
Snap Freeze.
Tactical cloak.
Incinerate.
Geth/Sentry Turrent.
Tactical scan.
Shield Boost.
Tech amor.
Havoc Strike.
Nightshade Blades.
All I can remember, I know that most of these powers are the heavy hitters. So they go up first before all my other powers. Other powers I just don't have much experience with yet.
Tactical Cloak? What if you're playing a sniperless Infiltrator?
#53
Posté 14 septembre 2013 - 02:11
Biotic Sphere, Dark Sphere, Seeker Swarm, Ballistic Blades, Devastator Mode, Multi-Frag Grenade, Havoc Strike, Siege Pulse, Cain Trip Mine, Armor-Piercing Arrows, Biotic Hammer, Shadow Strike, Phase Disruptor, Biotic Slash, Nightshade Blades, and Biotic Focus are all maxed on the one kit that has these powers.
It might seem funny that Adrenaline Rush, Tech Armor, Tactical Cloak. and Biotic Charge aren't on the list, but I have a few kits that either short change or even skip these powers entirely for variety.
Warp and Reave are the only two powers where I would never contemplate doing anything other than maxing them though.
#54
Posté 14 septembre 2013 - 02:15
#55
Posté 14 septembre 2013 - 02:15
Biotic Charge
Snap Freeze
Tactical Cloak
Class Power
Pretty much anything but Fitness.
#56
Posté 14 septembre 2013 - 02:31
Evil Mastered wrote...
Warp and Reave are the only two powers where I would never contemplate doing anything other than maxing them though.
I like the way you think.
#57
Posté 14 septembre 2013 - 02:34
XFG-65 wrote...
Climbs, did you just list every single power in the game? haha
I don't think you have a realistic view of what "every power" in the game is.
#58
Posté 14 septembre 2013 - 03:12
#59
Posté 14 septembre 2013 - 03:39
flamer
full fitness on my drells
#60
Posté 14 septembre 2013 - 03:48
EDIT: Oh, and Biotic Charge, too!
Modifié par TwinWolf954, 14 septembre 2013 - 03:49 .
#61
Posté 14 septembre 2013 - 03:52
#62
Posté 14 septembre 2013 - 05:30
I can't think of anything beyond Pull... and maybe Blade Armor? I'll need to check my BatGuard.
Also some powers that only show up on 1 character (Cabal, Prolector, etc)
#63
Guest_LineHolder_*
Posté 14 septembre 2013 - 05:54
Guest_LineHolder_*
#64
Posté 14 septembre 2013 - 06:01
True. But maybe some people don't have respec cards and they tend to use the same build for both snipers and other guns.Marek Intan wrote...
Merc Mama wrote...
Singularity.
Stasis.
Annihilation Field.
Warp.
Smash.
Overload.
Snap Freeze.
Tactical cloak.
Incinerate.
Geth/Sentry Turrent.
Tactical scan.
Shield Boost.
Tech amor.
Havoc Strike.
Nightshade Blades.
All I can remember, I know that most of these powers are the heavy hitters. So they go up first before all my other powers. Other powers I just don't have much experience with yet.
Tactical Cloak? What if you're playing a sniperless Infiltrator?
#65
Posté 14 septembre 2013 - 06:16
#66
Posté 14 septembre 2013 - 06:37
#67
Posté 14 septembre 2013 - 08:49
Regardless of the BSN collective wisdom I always max fitness. If that means dropping another power, then that's the way I roll.
The only other power I always max out is Biotic Charge.
#68
Posté 14 septembre 2013 - 09:43
Ferocious Panda wrote...
They're whatever with 4 ranks... Free damage, free of cooldown... That gets refilled whenever you go by an ammo box, which you'll likely be visiting anyway.
Do you realize you are taking grenades that could really benefit your teammates, all for some level 4 homing grenades?
Not my problem... Besides, that's the risk of running multiple grenade classes in the same match, or having a kit that sucks without oodles of grenades.
#69
Posté 14 septembre 2013 - 09:44
Usually at least five in Fitness, too, like hostaman. Because lag.
#70
Posté 14 septembre 2013 - 10:05
#71
Posté 14 septembre 2013 - 10:55
However, one power that I find almost necessary to have maxed out is Annihilation Field.
#72
Posté 14 septembre 2013 - 12:28
Modifié par INFINITY650, 14 septembre 2013 - 12:31 .
#73
Posté 14 septembre 2013 - 12:51
thisDeerber wrote...
Fitness.
... Trololol!
#74
Posté 14 septembre 2013 - 01:48
#75
Posté 15 septembre 2013 - 02:07
N7didacus wrote...
Do you mean, if I put points into it? Because some powers I go all or nothing to change things.
You take 6 ranks on that power on every class.





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