Zenor wrote...
also a problem with this system though: People who reload saves. One can keep loading until they got everything from the chest or at least got the good items from the chest. That would mean that its pointless to carry rogues for chests if this was an option.
You could do the same with rogues too... The getting the good items part. But here's the thing. Oh sure, you might get lucky, but is it worth the time to invest in if you're just going to upgrade soon anyway? Like someone pointed out though, the loot from chests is optional, and I don't know about you, but I rarely ever get anything out of a chest that I actually use. Another point you could be reffering to is the fact of just selling the items and thus increasing wealth. Again, though slightly different, I don't know about you, but I rarely find anything of immense value in chests anyway. Though this does not satisfy, as it seems to be an affront to you that warriors and mages would have the audacity to gain any type of currency by doing something a rouge is more skilled at doing. I can see this and understand it. I don't agree with it, but I understand it.
And let me be clear in this regard on this second subject of matter that you have brought forth: ROGUES ARE NOT THERE JUST TO OPEN A CHEST! If that is the only reason why someone would carry around a rogue, then they should want this option, that I have purposed, even more! A rogue is not pointless to carry around. They are extremely skilled at dealing damage. You should not have a rogue in your party just so you can open chests. That is a bonus. The main reason you should have a rogue is because of their usefulness in battle. THAT should be your first concern. (I'm not talking directly to you, persay. Merely mean "you" as in the reader) I understand your concern that a warrior or mage could just make a save and constantly try to obtain loot that most likely they would end up selling, but if people wish to waste time obtaining items that they will either replace very soon or sell for a little currency, I say let them. It's not like there's amazing, epic, better than end-game items in there. If they get a decent item they can use for a short while, so what. That is the reward they get for passing the chance of breaking it. If someone constantly tries over and over until they get the item, then let them have wasted time they could have spent progressing to get items of actual usable worth.





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