It's amusing to me that the Dalish Origin, the least liked Origin, is probably the most important one
#26
Posté 12 septembre 2013 - 10:51
#27
Guest_krul2k_*
Posté 12 septembre 2013 - 10:54
Guest_krul2k_*
#28
Posté 12 septembre 2013 - 10:58
That is until Witch Hunt, where you finally get to talk about it a bit. Which makes a Dalish playthrough feel like it comes full circle by the end, IMO.
Also, I much prefer my heroes being orphans, tbh.
Modifié par SergeantSnookie, 12 septembre 2013 - 11:04 .
#29
Posté 12 septembre 2013 - 11:05
#30
Posté 12 septembre 2013 - 11:17
#31
Posté 12 septembre 2013 - 11:23
RazorrX wrote...
There was some difference in resources spent on origins. The Dalish origin seems much shorter than the other origins. I would have loved to have seen the Dalish origin have more depth/time spent on it giving more insight into the culture, etc.
It really wasn't, though. It was shorter if you raced through it, but it was actually fairly long if you spent a sizeable amount of time talking to people.
And at least the Dalish origin got unique areas. Sure, they recycled that map for Witch Hunt, but I had to go through Vaughan's estate a second time for Rescue the Queen and then a third time for Leliana's Song.
#32
Posté 12 septembre 2013 - 11:24
Human Nobel in comparison can actually change the leadership of a country in the way no other origin can.
Modifié par Malanek999, 12 septembre 2013 - 11:25 .
#33
Posté 12 septembre 2013 - 11:27
Spectre slayer wrote...
I liked the Dalish one but was surprised that it's what they consider their canon.
The reason a Dalish Warden martyr will be the default in DA: I is because it has the least effect on the game. The default will basicly be the path will the fewest references to the older games. Its assumed that if your not using the dragon age keep then your not interested in any references/cameos from those older games.
So rather than most important, its actually the oppisite. The Dalish Warden is the least important of the origins.
Modifié par Wissenschaft, 12 septembre 2013 - 11:29 .
#34
Posté 12 septembre 2013 - 11:27
Which is annoying if you wanted to have your Dalish story more related to an Origins subplot, but great for a standard background.
I just wonder if this Dragon Age Inquisition Dalish Warden is the same as the DA2 one in terms of choices.
#35
Posté 12 septembre 2013 - 11:29
This gives light to why Merethari is beholden to Flemeth (Aka she went to Flemeth about the dying soon-to-be Warden and in exchange for the magic to keep her alive long enough to be recruited by Duncan, she had to take the amulet to Sundermount), and explains WHY Merrill is so obsessed with the Mirror.
It also sets Alistair up as king, and yet gives him the freedom to search for his father with out leaving Ferelden with out a ruler. While he's off gallivanting across Thedas, Anora is in Ferelden being the bad ass she is, kicking ass, and taking names.
#36
Guest_Puddi III_*
Posté 12 septembre 2013 - 11:39
Guest_Puddi III_*
It could be that its lack of popularity is the reason it's now the "canon" default, to create a sort of baseline experience between people who haven't played the game and people who have. (since even the people who have played it probably haven't played as a dalish)
#37
Posté 12 septembre 2013 - 11:40
Usually I take the Dark Ritual, mostly out of curiosity and because it was my canonized event. But by making the Martyr origin the default canon, I feel as if Bioware chose it because they didn't want to bother exploring the Old God Baby plot (which I thought would be interesting to see), thus rendering my decision as non-canon in their eyes. I'm not saying it's unfair or anything, it's just that I was always under the impression that the Human Noble was the default story, particularly after seeing the Sacred Ashes trailer.
Modifié par Barnzi88, 12 septembre 2013 - 11:42 .
#38
Posté 12 septembre 2013 - 11:56
While the Origin was fascinating and well writtten, I think the flaw was that you didn't feel any real connection like the others.
You may never return to Castle Cousland, but the Human Noble carries their loss the entire game and finally gets to have their revenge against Howe in the end. Reuniting with Fergus at the end of the game, then dealing with the ramifications of taking over Howe's old lands in Awakening, meeting his children Nathaniel and Delilah, give this story depth.
Orzammar is a rich and full world, for both the Dwarf Noble and Commoner. You immediately feel like this is a living breathing environment, with the petty politics and oppression, like it's an actual city that could exist. And I'm constantly finding new things everytime, having only just noticed on my umpteenth playthrough that you can see Gorim walking past Rica during Duncan's opening narration. Or the Shaperate assistant who either praises or berates you for how you dealt with his boss in the Dwarf Noble origin.
The City Elf gets a great role as being the underdog constantly, but proving their worth. While I find the Alienage Elves complete and utter morons for their subplot later in the game (Let's trust a group of Tevinter Magisters who destroyed our civilisation and are well known for practicing slavery and blood magic!), I adore Soris and Shianni. The origin is horribly bleak, but it serves as a great introduction into the racism and social divides in Thedas.
The Mage origin is one of my favourite. You get a great sense of the Circle and the Templars and how despite everything you might do, your magic will always make you a second class citizen in everyone's eyes. And poor old Jowan is fantastic in his bumblingness, despite the Warden having to facepalm everytime he screws up. Letting him go and using the bug-fix for "Jowan's Intention" is well worth it, as it provides one of my favourite character resolutions in the game, that a screw up like Jowan can find redemption.
The problem with the Dalish origin is that it's not set in a city and the clan isn't very large, so you have no sense of the greater community at large. It's a bare campsite for the most part and little interaction, unlike the other origins that have quite a few chances for the Warden to learn something about their past and a chance to roleplay what sort of person they are.
While I know it would have been difficult and would have been rather wasted just for an origin story, if the Dalish Origin had been set during or shortly after the latest Arlathvenn, you could have had maybe one or two tribes still present in the area to bump into, giving you some variety in the various Dalish groups.
I think that was part of the problem, as unlike the others, you got clear divides (Couslands/Howes, Nobles/Casteless, Human/Elf, Mage/Templar), whereas their was no real opposing group for the Dalish to bounce off of.
Perhaps if the humans being chased had been hunted by a more hardline group of Dalish, you could have had the option to either stand by doing nothing, join them in killing the humans or convince them to spare them with a warning?
While the Dalish origin is the most lore heavy, it feels like it's still missing a crucial something somewhere to hook the audience in? When during my first playthrough in DA2, I accidentally ended up killing that entire clan by mistake, my first thought was "I feel bad for Merrill" instead of being upset that I had just murdered them all?
I love the Dalish as a people, but neither game gave me a reason to actually want to care about them?
Modifié par Sifr1449, 12 septembre 2013 - 11:59 .
#39
Posté 13 septembre 2013 - 12:16
Angrywolves wrote...
A post by the OP full of inaccurate assumptions .
I doubt the Dalish origin is the leaked liked and there's no proof it will be the most important one in DAI.
I often saw it at the bottom of people's "favorite Origin" lists.
MisterMonkeyBanana wrote...
The Dalish origin was the least related to the main plot of Dragon Age: Origins but more and more seems the most related to the overarching plotline of the Dragon Age series.
Exactly.
Modifié par CosmicGnosis, 13 septembre 2013 - 12:17 .
#40
Posté 13 septembre 2013 - 12:31
Modifié par Wissenschaft, 13 septembre 2013 - 12:32 .
#41
Posté 13 septembre 2013 - 01:25
"The Chantry teaches us that it is the hubris of men which brought the darkspawn into our world. The mages had sought to usurp Heaven, but instead, they destroyed it."
The Mage Origin feels like a very natural progression from the opening prologue. You start out hearing about how the mages are responsible for all the evil in the world, and then you play as one. It's very interesting.
Modifié par CosmicGnosis, 13 septembre 2013 - 01:27 .
#42
Posté 13 septembre 2013 - 01:26
#43
Posté 13 septembre 2013 - 01:55
CosmicGnosis wrote...
I should note that the Mage Origin may be just as important as Dalish when it comes to the lore. It immediately introduces you to the Mage "problem", and the reason for its existence: people believe they created the darkspawn. In fact, the opening lines of DA:O are all about mages.
"The Chantry teaches us that it is the hubris of men which brought the darkspawn into our world. The mages had sought to usurp Heaven, but instead, they destroyed it."
The Mage Origin feels like a very natural progression from the opening prologue. You start out hearing about how the mages are responsible for all the evil in the world, and then you play as one. It's very interesting.
I never thought about it that way. And now I think I like a US mage Warden story. That's basically a full circle - the self-sacrifice of a mage ended the threat of darkspawn in the world, at least for a moment.
#44
Posté 13 septembre 2013 - 01:55
#45
Posté 13 septembre 2013 - 01:58
I dont think is the most important but it is important because The Dalish are part of Thedas as much as the Dwarves and the Humans.
I am glad Bioware put them back and did not make another human story and now all of the races are back! I think is wonderful.
#46
Posté 13 septembre 2013 - 02:00
#47
Posté 13 septembre 2013 - 02:02
#48
Guest_greengoron89_*
Posté 13 septembre 2013 - 02:06
Guest_greengoron89_*
#49
Posté 13 septembre 2013 - 02:08
How this franchise has corrupted me.
#50
Posté 13 septembre 2013 - 03:19





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