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"The Mass Effect Series died at ME 2"


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#226
rashie

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General Slotts wrote...

I would have liked it if Shepard had willingly agreed to work with Cerberus, it would have been an interesting dynamic. And I don't even like Cerberus.

That would have made even less sense then the Lazarus Project does with the Cerberus units you run into while doing side quests in ME1.

#227
RZIBARA

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General Slotts wrote...

iakus wrote...

Mass Effect series died with the Lazarus Project as an excuse to work for Cerberus.


You would have preferred some other excuse?


maybe you know,  we wouldnt be FORCED to working with them.

Why does everyone complain about ME3 forcing you into working with the alliance, when ME2 did the same thing, FORCING you to work with Cerberus

#228
SlottsMachine

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rashie wrote...

General Slotts wrote...

I would have liked it if Shepard had willingly agreed to work with Cerberus, it would have been an interesting dynamic. And I don't even like Cerberus.

That would have made even less sense then the Lazarus Project does with the Cerberus units you run into while doing side quests in ME1.


So because Cerberus did bad things you wouldn't even consider working with them, even if they gave you the best chance of defeating the Reapers? At least at that time. 

#229
SlottsMachine

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Modifié par General Slotts, 13 septembre 2013 - 06:38 .


#230
The Night Mammoth

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rashie wrote...

General Slotts wrote...

I would have liked it if Shepard had willingly agreed to work with Cerberus, it would have been an interesting dynamic. And I don't even like Cerberus.

That would have made even less sense then the Lazarus Project does with the Cerberus units you run into while doing side quests in ME1.

Why? 

It all depends on how it's set up. Cerberus could easily be portrayed as Shepard's last option after the Alliance and the Council refuse to help. Or, failing that, perhaps Shepard could join them as a double agent. Working with Cerberus is not a bad idea, I just don't think that ME2 presents it like a choice.

Modifié par The Night Mammoth, 13 septembre 2013 - 06:45 .


#231
Seboist

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WittingEight65 wrote...

So much about "bad writing", the majority of the gamers don't give a **** about the plot and your so precious writing.


Given the end result of of what happens when the gaming industry puts serious effort into writing (DA2 and ME2/3) I can't say I blame them.

#232
Guest_Catch This Fade_*

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RZIBARA wrote...

General Slotts wrote...

iakus wrote...

Mass Effect series died with the Lazarus Project as an excuse to work for Cerberus.


You would have preferred some other excuse?


maybe you know,  we wouldnt be FORCED to working with them.

Why does everyone complain about ME3 forcing you into working with the alliance, when ME2 did the same thing, FORCING you to work with Cerberus

>implying no one complained about being forced to work with Cerberus

#233
Seboist

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The whole working with Cerberus bit in ME2 was shallow as hell anyhow. Other than the occasional talk with TIM, Shep is on his own doing whatever he wants without consequence ala ME1.There's no real clash of ideologies or a serious attempt to get Shepard over to Cerb's side.

ME2 was certainly no New Vegas or Human Revolution and TIM was no Caeser or David Sarif.

Modifié par Seboist, 13 septembre 2013 - 07:02 .


#234
rashie

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The Night Mammoth wrote...

rashie wrote...

General Slotts wrote...

I would have liked it if Shepard had willingly agreed to work with Cerberus, it would have been an interesting dynamic. And I don't even like Cerberus.

That would have made even less sense then the Lazarus Project does with the Cerberus units you run into while doing side quests in ME1.

Why? 

It all depends on how it's set up. Cerberus could easily be portrayed as Shepard's last option after the Alliance and the Council refuse to help. Or, failing that, perhaps Shepard could join them as a double agent. Working with Cerberus is not a bad idea, I just don't think that ME2 presents it like a choice.

Could work for a renegade Shepard but it would take some serious lore bending for a paragon Shepard that likes aliens to leave the Alliance in favor of a pro human terrorist group after he seen their experiments, being a double agent could be something though.

#235
Iakus

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General Slotts wrote...

iakus wrote...

Mass Effect series died with the Lazarus Project as an excuse to work for Cerberus.


You would have preferred some other excuse?


Something with less space magic and more player agency, sure.

#236
YourFleshIsMine

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I think a lot of people are confusing the difference between good and bad writing with what they like or don't like.

#237
The Night Mammoth

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rashie wrote...

The Night Mammoth wrote...

rashie wrote...

General Slotts wrote...

I would have liked it if Shepard had willingly agreed to work with Cerberus, it would have been an interesting dynamic. And I don't even like Cerberus.

That would have made even less sense then the Lazarus Project does with the Cerberus units you run into while doing side quests in ME1.

Why? 

It all depends on how it's set up. Cerberus could easily be portrayed as Shepard's last option after the Alliance and the Council refuse to help. Or, failing that, perhaps Shepard could join them as a double agent. Working with Cerberus is not a bad idea, I just don't think that ME2 presents it like a choice.

Could work for a renegade Shepard but it would take some serious lore bending for a paragon Shepard that likes aliens to leave the Alliance in favor of a pro human terrorist group after he seen their experiments, being a double agent could be something though.

That also depends on how it's presented. I mean, Cerberus already lets Shepard recruit as many aliens as they want, and has minimal actual oversight of what you're doing, so it's more a matter of taking their resources, their people, and their intelligence, and fighting them on your terms. 

I'm drawing a little from random headcanon musings here, but I think it would have worked if Shepard went to Freedom's Progress as the very first mission of the game, and then the Normandy gets destroyed. No ship, crew disperses, Alliance don't want to give Shepard another one to fight these intectoid boogy men who aren't even targeting the Alliance space, and bang, in comes Miranda with the Illusive Man's offer.

#238
Iakus

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YourFleshIsMine wrote...

I think a lot of people are confusing the difference between good and bad writing with what they like or don't like.


Space magic is not good writing

#239
JamesFaith

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iakus wrote...

YourFleshIsMine wrote...

I think a lot of people are confusing the difference between good and bad writing with what they like or don't like.


Space magic is not good writing


Same as empty memes aren't good argumentation.

#240
ruggly

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ME3 started going downhill for me right around Rannoch, and then just fell off a cliff at Priority: Earth. It certainly had some amazing moments (Tuchanka), but if I knew how to write video games at all, I'd go back and change some things in all three games.

#241
SNascimento

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ruggly wrote...

ME3 started going downhill for me right around Rannoch, and then just fell off a cliff at Priority: Earth. It certainly had some amazing moments (Tuchanka), but if I knew how to write video games at all, I'd go back and change some things in all three games.


The funny thing is that for all ME2-didn't-advanced-the-plot complains that are out there, both Rannoch and Tuchanka, which most people will agree were the highlights of ME3, have much more to do with ME2's development of the universe and its characters than anything in ME1. In both missions the reapers were just in the background, and the characters and conflicts, that were fleshed out in ME2, took center stage. 

#242
NeonFlux117

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ME2 is a better game. It's really that simple. Really.

#243
SNascimento

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NeonFlux117 wrote...

ME2 is a better game. It's really that simple. Really.


I like you sir. 

#244
RZIBARA

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NeonFlux117 wrote...
ME2 is a better game. It's really that simple. Really.


That's not true at all

#245
XxShadow82xX

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NeonFlux117 wrote...

ME2 is a better game. It's really that simple. Really.


Image IPB

#246
NeonFlux117

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lulz at peeps that think ME2 isn't the best game of the series.

IT's 220 GOTY awards- most since Half Life 2, would like a word.
So would it' induction into the Smithsonian. As would it's LEGION of fans.

see what I did there, Legion, like my avatar. Ha, I made a funny.


No new data available.

#247
rashie

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RZIBARA wrote...

NeonFlux117 wrote...
ME2 is a better game. It's really that simple. Really.


That's not true at all

It does not need to be true either, cause what game one finds to be better is a entirely subjective opinion. I like ME2 better as a game for its mechanics and character interactions but i have no problem with people thinking ME3 is the better one either.

Modifié par rashie, 13 septembre 2013 - 08:57 .


#248
IdesofJuly

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dreamgazer wrote...

Call me crazy, but I think the Mass Effect Trilogy died at ME3.


I see what you did thar....:devil:

As someone else said, each game has their strengths and weaknesses. For me, ME2 was the strongest of the three games, but ask someone else, and they'll have a differing opinion.

#249
Guest_StreetMagic_*

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IdesofJuly wrote...

dreamgazer wrote...

Call me crazy, but I think the Mass Effect Trilogy died at ME3.


I see what you did thar....:devil:

As someone else said, each game has their strengths and weaknesses. For me, ME2 was the strongest of the three games, but ask someone else, and they'll have a differing opinion.


Of course, their opinion is wrong. :wizard:

Modifié par StreetMagic, 13 septembre 2013 - 08:59 .


#250
Kunari801

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ruggly wrote...

ME3 started going downhill for me right around Rannoch, and then just fell off a cliff at Priority: Earth. It certainly had some amazing moments (Tuchanka), but if I knew how to write video games at all, I'd go back and change some things in all three games.


To go with the OP's title,  "The Mass Effect series died with Anderson".  Though there are problems with the whole, it wasn't until after Anderson dies that it really goes off the rails.