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"The Mass Effect Series died at ME 2"


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#251
BaladasDemnevanni

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RZIBARA wrote...

General Slotts wrote...

iakus wrote...

Mass Effect series died with the Lazarus Project as an excuse to work for Cerberus.


You would have preferred some other excuse?


maybe you know,  we wouldnt be FORCED to working with them.

Why does everyone complain about ME3 forcing you into working with the alliance, when ME2 did the same thing, FORCING you to work with Cerberus


As did ME1, with the Council. Really, forcing players to work for factions that might dislike is a Bioware specialty. See KotOR, Neverwinter Nights, and Dragon Age: Origins.

#252
ruggly

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SNascimento wrote...

ruggly wrote...

ME3 started going downhill for me right around Rannoch, and then just fell off a cliff at Priority: Earth. It certainly had some amazing moments (Tuchanka), but if I knew how to write video games at all, I'd go back and change some things in all three games.


The funny thing is that for all ME2-didn't-advanced-the-plot complains that are out there, both Rannoch and Tuchanka, which most people will agree were the highlights of ME3, have much more to do with ME2's development of the universe and its characters than anything in ME1. In both missions the reapers were just in the background, and the characters and conflicts, that were fleshed out in ME2, took center stage. 


Agreed.  ME2 is actually my favorite of the trilogy, despite,as you said, not really doing much for the Reaper plot.

#253
RZIBARA

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BaladasDemnevanni wrote...

RZIBARA wrote...

General Slotts wrote...

iakus wrote...

Mass Effect series died with the Lazarus Project as an excuse to work for Cerberus.


You would have preferred some other excuse?


maybe you know,  we wouldnt be FORCED to working with them.

Why does everyone complain about ME3 forcing you into working with the alliance, when ME2 did the same thing, FORCING you to work with Cerberus


As did ME1, with the Council. Really, forcing players to work for factions that might dislike is a Bioware specialty. See KotOR, Neverwinter Nights, and Dragon Age: Origins.


working with the council made sense. You did just become a spectre did you not?

#254
RZIBARA

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NeonFlux117 wrote...

lulz at peeps that think ME2 isn't the best game of the series.

IT's 220 GOTY awards- most since Half Life 2, would like a word.
So would it' induction into the Smithsonian. As would it's LEGION of fans.

see what I did there, Legion, like my avatar. Ha, I made a funny.


No new data available.


GOTY awards dont mean anything. 

ME1 and ME3 > ME2

#255
Ledgend1221

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Is it just me or does Every game seem to get GOTY?

#256
NeonFlux117

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RZIBARA wrote...

NeonFlux117 wrote...

lulz at peeps that think ME2 isn't the best game of the series.

IT's 220 GOTY awards- most since Half Life 2, would like a word.
So would it' induction into the Smithsonian. As would it's LEGION of fans.

see what I did there, Legion, like my avatar. Ha, I made a funny.


No new data available.


GOTY awards dont mean anything. 

ME1 and ME3 > ME2


lulz. You entertain me. Please continue. The platform finds this exchange of data interesting. 

Modifié par NeonFlux117, 13 septembre 2013 - 09:13 .


#257
BaladasDemnevanni

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RZIBARA wrote...

working with the council made sense. You did just become a spectre did you not?


Which did...what exactly? It's used once as a half-assed plot point on Noveria and Spectre status never crops up again.

It's up to each individual Shepard whether they think working with the Council makes sense, much like with Cerberus or the Alliance.

#258
frostajulie

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ruggly wrote...


 ME2 is actually my favorite of the trilogy, despite,as you said, not really doing much for the Reaper plot.


As for ME3 played it 3 times, do not like, the entire game feels like my Shepard is floating never really making solid contact with anything and I don't understand why.  A couple of quests are forever bugged, the journal system is nonexistent and the ending is... unsatisfying...

ME3 has Tuchanka, and the citidel DLC but its not enough to make me want to replay it.  I still play the **** out of ME1 and ME2 but I boot up 3 and just feel frustrated and kind of bored.

#259
RZIBARA

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NeonFlux117 wrote...

RZIBARA wrote...

NeonFlux117 wrote...

lulz at peeps that think ME2 isn't the best game of the series.

IT's 220 GOTY awards- most since Half Life 2, would like a word.
So would it' induction into the Smithsonian. As would it's LEGION of fans.

see what I did there, Legion, like my avatar. Ha, I made a funny.


No new data available.


GOTY awards dont mean anything. 

ME1 and ME3 > ME2


lulz. You entertain me. Please continue. The platform finds this exchange of data interesting. 


ME3 had problems, but I enjoyed it far more than ME2. I can gladly replay ME1 and ME3, but when I get to ME2, it feels like a chore for the first half of the game. It's all recruitment and loyaltly missions (half of which are good, half of which are ****). The story is barely even there. The SM and Normandy getting attacked, along with a few of the characters, were the only good things about the game. ME3 improved gameplay in nearly every way (not talking Dialogue, i know it was better in ME1 and ME2)

#260
rashie

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RZIBARA wrote...

BaladasDemnevanni wrote...

RZIBARA wrote...

General Slotts wrote...

iakus wrote...

Mass Effect series died with the Lazarus Project as an excuse to work for Cerberus.


You would have preferred some other excuse?


maybe you know,  we wouldnt be FORCED to working with them.

Why does everyone complain about ME3 forcing you into working with the alliance, when ME2 did the same thing, FORCING you to work with Cerberus


As did ME1, with the Council. Really, forcing players to work for factions that might dislike is a Bioware specialty. See KotOR, Neverwinter Nights, and Dragon Age: Origins.


working with the council made sense. You did just become a spectre did you not?

If it makes sense or not is irelevant as the game made me work with a faction i do not like, i hated that bloody turian on the council.

#261
NeonFlux117

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RZIBARA wrote...

NeonFlux117 wrote...

RZIBARA wrote...

NeonFlux117 wrote...

lulz at peeps that think ME2 isn't the best game of the series.

IT's 220 GOTY awards- most since Half Life 2, would like a word.
So would it' induction into the Smithsonian. As would it's LEGION of fans.

see what I did there, Legion, like my avatar. Ha, I made a funny.


No new data available.


GOTY awards dont mean anything. 

ME1 and ME3 > ME2


lulz. You entertain me. Please continue. The platform finds this exchange of data interesting. 


ME3 had problems, but I enjoyed it far more than ME2. I can gladly replay ME1 and ME3, but when I get to ME2, it feels like a chore for the first half of the game. It's all recruitment and loyaltly missions (half of which are good, half of which are ****). The story is barely even there. The SM and Normandy getting attacked, along with a few of the characters, were the only good things about the game. ME3 improved gameplay in nearly every way (not talking Dialogue, i know it was better in ME1 and ME2)



Nope. But it's your opinion and that's great. To each their own. 

#262
Br3admax

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rashie wrote...

RZIBARA wrote...

BaladasDemnevanni wrote...

RZIBARA wrote...

General Slotts wrote...

iakus wrote...

Mass Effect series died with the Lazarus Project as an excuse to work for Cerberus.


You would have preferred some other excuse?


maybe you know,  we wouldnt be FORCED to working with them.

Why does everyone complain about ME3 forcing you into working with the alliance, when ME2 did the same thing, FORCING you to work with Cerberus


As did ME1, with the Council. Really, forcing players to work for factions that might dislike is a Bioware specialty. See KotOR, Neverwinter Nights, and Dragon Age: Origins.


working with the council made sense. You did just become a spectre did you not?

If it makes sense or not is irelevant as the game made me work with a faction i do not like, i hated that bloody turian on the council.

Because IRL, we always get to work with the people we like. Also, DA:O, really? You are the faction. KotOR, no one forces you to do anything. You just have a problem with authority. Deal with it. 

#263
Kunari801

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RZIBARA wrote...
ME3 had problems, but I enjoyed it far more than ME2. I can gladly replay ME1 and ME3, but when I get to ME2, it feels like a chore for the first half of the game. It's all recruitment and loyaltly missions (half of which are good, half of which are ****). The story is barely even there. The SM and Normandy getting attacked, along with a few of the characters, were the only good things about the game. ME3 improved gameplay in nearly every way (not talking Dialogue, i know it was better in ME1 and ME2) 


ME2 gave me some of my favorite characters: Mordin & Legion but over all, I love ME1 and specific parts of ME3 more than ME2.

#264
RZIBARA

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Br3ad wrote...

rashie wrote...

RZIBARA wrote...

BaladasDemnevanni wrote...

RZIBARA wrote...

General Slotts wrote...

iakus wrote...

Mass Effect series died with the Lazarus Project as an excuse to work for Cerberus.


You would have preferred some other excuse?


maybe you know,  we wouldnt be FORCED to working with them.

Why does everyone complain about ME3 forcing you into working with the alliance, when ME2 did the same thing, FORCING you to work with Cerberus


As did ME1, with the Council. Really, forcing players to work for factions that might dislike is a Bioware specialty. See KotOR, Neverwinter Nights, and Dragon Age: Origins.


working with the council made sense. You did just become a spectre did you not?

If it makes sense or not is irelevant as the game made me work with a faction i do not like, i hated that bloody turian on the council.

Because IRL, we always get to work with the people we like. Also, DA:O, really? You are the faction. KotOR, no one forces you to do anything. You just have a problem with authority. Deal with it. 


people cant handle it

#265
rashie

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Br3ad wrote...

rashie wrote...

RZIBARA wrote...

BaladasDemnevanni wrote...

RZIBARA wrote...

General Slotts wrote...

iakus wrote...

Mass Effect series died with the Lazarus Project as an excuse to work for Cerberus.


You would have preferred some other excuse?


maybe you know,  we wouldnt be FORCED to working with them.

Why does everyone complain about ME3 forcing you into working with the alliance, when ME2 did the same thing, FORCING you to work with Cerberus


As did ME1, with the Council. Really, forcing players to work for factions that might dislike is a Bioware specialty. See KotOR, Neverwinter Nights, and Dragon Age: Origins.


working with the council made sense. You did just become a spectre did you not?

If it makes sense or not is irelevant as the game made me work with a faction i do not like, i hated that bloody turian on the council.

Because IRL, we always get to work with the people we like. Also, DA:O, really? You are the faction. KotOR, no one forces you to do anything. You just have a problem with authority. Deal with it. 

I am fully aware of that we have to put up with people we might not always like at times both in games and IRL and i am fine with that, just pointing out its not relevant if it makes sense or not if the game forces you into working with a certain faction that the player may or may not like.

RZIBARA wrote...

people cant handle it

Can handle it just fine but thanks for jumping to assumptions regarding my mental state.

If it makes sense or not  working with them was not relevant, the point was more that the game forces you to work with both the council, the alliance and cerberus, whether you like it or not, their all equal in that regard.

Modifié par rashie, 13 septembre 2013 - 09:46 .


#266
Guest_StreetMagic_*

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It's nothing like real life. You choose the jobs you go to. You apply, interview, etc..

In ME1, you can tell Anderson and Nihulus right away that you don't like people deciding things for your future. And it's handwaved. "You know how things work, Commander.."

I understand that's how things are going to be - and I happen to want to be a Spectre btw - but don't compare it to real life.

Modifié par StreetMagic, 13 septembre 2013 - 09:28 .


#267
SNascimento

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ruggly wrote...

SNascimento wrote...

ruggly wrote...

ME3 started going downhill for me right around Rannoch, and then just fell off a cliff at Priority: Earth. It certainly had some amazing moments (Tuchanka), but if I knew how to write video games at all, I'd go back and change some things in all three games.


The funny thing is that for all ME2-didn't-advanced-the-plot complains that are out there, both Rannoch and Tuchanka, which most people will agree were the highlights of ME3, have much more to do with ME2's development of the universe and its characters than anything in ME1. In both missions the reapers were just in the background, and the characters and conflicts, that were fleshed out in ME2, took center stage. 


Agreed.  ME2 is actually my favorite of the trilogy, despite,as you said, not really doing much for the Reaper plot.


I just don't think that is an issue at all. People say ME1 had the best writing and the main reason seens to be it had an overarching plot with this galaxy wide threat. But since when does this make a story better than other? Is there  a rule of narrative which absolute demands all parts of a trilogy being plot-driven or something?

I take ME2's story and narrative over ME1's and ME3's without a second thought. 

#268
wolfhowwl

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Mass Effect 1 was the same Bioware cookie-cutter plot we have seen for years.

#269
Iakus

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SNascimento wrote...
I just don't think that is an issue at all. People say ME1 had the best writing and the main reason seens to be it had an overarching plot with this galaxy wide threat. But since when does this make a story better than other? Is there  a rule of narrative which absolute demands all parts of a trilogy being plot-driven or something?

I take ME2's story and narrative over ME1's and ME3's without a second thought. 


Then you probably prefer standalone stories.

Because when the middle portion of a supposedly planned trilogy has me fighitn random mercs over and over again rather than dealing with the enemy my chracter has supposedly devoted himself to defeating, I find myself going "WTF am I here?  What's the point to any of this?"

So yeah, a trilogy should be plot driven.  Otherwise it's just a lot of random stuff that happens.  What's the point of importing?  Why play Commander Shepard?  It was even worse when they came up with the lolworthy "let's kil Shepard fro two years" idea to advance the timeline and teh DLC-stly recruitment and loyalty missions which sticks the story together like legos

Of course, none of this holds a candle to ME3's "Because reason" endings.

#270
Iakus

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wolfhowwl wrote...

Mass Effect 1 was the same Bioware cookie-cutter plot we have seen for years.


Better an old story told well than a new story told badly.

#271
BaladasDemnevanni

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iakus wrote...

wolfhowwl wrote...

Mass Effect 1 was the same Bioware cookie-cutter plot we have seen for years.


Better an old story told well than a new story told badly.


Told well might be giving ME1 a bit too much credit.

#272
Guest_StreetMagic_*

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I think all of their older stories have been told better, aside from DAO.

Also I still like Carth more than Kaidan. :D

#273
RZIBARA

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BaladasDemnevanni wrote...

iakus wrote...

wolfhowwl wrote...

Mass Effect 1 was the same Bioware cookie-cutter plot we have seen for years.


Better an old story told well than a new story told badly.


Told well might be giving ME1 a bit too much credit.


please explain how ME1 had a bad plot.

#274
RZIBARA

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SNascimento wrote...

ruggly wrote...

SNascimento wrote...

ruggly wrote...

ME3 started going downhill for me right around Rannoch, and then just fell off a cliff at Priority: Earth. It certainly had some amazing moments (Tuchanka), but if I knew how to write video games at all, I'd go back and change some things in all three games.


The funny thing is that for all ME2-didn't-advanced-the-plot complains that are out there, both Rannoch and Tuchanka, which most people will agree were the highlights of ME3, have much more to do with ME2's development of the universe and its characters than anything in ME1. In both missions the reapers were just in the background, and the characters and conflicts, that were fleshed out in ME2, took center stage. 


Agreed.  ME2 is actually my favorite of the trilogy, despite,as you said, not really doing much for the Reaper plot.


I just don't think that is an issue at all. People say ME1 had the best writing and the main reason seens to be it had an overarching plot with this galaxy wide threat. But since when does this make a story better than other? Is there  a rule of narrative which absolute demands all parts of a trilogy being plot-driven or something?

I take ME2's story and narrative over ME1's and ME3's without a second thought. 


ME2 doesnt have a narrative. Well maybe it does, but its laughable

Shepard dies. (so we can work with Cerberus, and so we can get a bunch of new characters) 
Cerberus somehow resurrects him.
Aliens abducting humans. OH NO!
Hire a bunch of random people so we can jump through a mass relay.
Solve said peoples family problems.
Acquire Reaper IFF from dead reaper (WHAT? A dead reaper? how has this ever been over looked? why does no one care about this? why not show it to the council? WTF?)
Normandy gets abducted (good scene, one of the few, but the way its setup is terrible, What is shepards "mission"?)
Jump through relay blind.
Blow up baddys. The end.
No antagonist. Shepard is a brick.

I could go on about the narrative.

Modifié par RZIBARA, 13 septembre 2013 - 10:59 .


#275
Guest_StreetMagic_*

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Basically, you just want another Alliance and Ashley wankfest. Just admit it.

Also, I understand. Sorry that you got shafted during the second game. Now us ME2 fans know what it felt like with the third game.