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"The Mass Effect Series died at ME 2"


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#276
KaiserShep

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This faction stuff would never really work for Mass Effect anyway. Shepard might as well join the Blue Suns and OD on red sand in a bathroom on Omega.

Modifié par KaiserShep, 13 septembre 2013 - 11:11 .


#277
RZIBARA

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StreetMagic wrote...

Basically, you just want another Alliance and Ashley wankfest. Just admit it.

Also, I understand. Sorry that you got shafted during the second game. Now us ME2 fans know what it felt like with the third game.


What? 

Ashley didn't even get great content in ME3, yet I still like it. 

And yes it's true. ME2 characters did get shafted. Maybe had there not been a SM that wouldn't have happened.

#278
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KaiserShep wrote...

This faction stuff would never really work for Mass Effect anyway. Too bad Shepard can't choose to join the Blue Suns and OD on red sand in a bathroom on the Citadel.


I figured my Earthborn Shep was a red sand junkie already. Been there, done that. He's trying to do something better.

#279
RZIBARA

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And it's not like ME2 had fun enemies to fight either. Other than when I fought Collectors, I didnt enjoy the gunplay. Mercs were very boring to fight. Same with Mechs.

#280
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RZIBARA wrote...

And it's not like ME2 had fun enemies to fight either. Other than when I fought Collectors, I didnt enjoy the gunplay. Mercs were very boring to fight. Same with Mechs.


I think Eclipse were the best of the mercs. They had biotics and engineers and mechs alike.. you need to break through many kinds of defenses. The Collectors were the highlight though, I agree.

#281
KaiserShep

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Point is, in the end, the faction issue would never really fit properly for Mass Effect anyway, because it would require very divergent plots, which don't work for the story we're given.

#282
wolfhowwl

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While Mass Effect 3 had plenty of self-inflicted injuries, ME2 certainly didn't leave it much to work with.

Capturing the collector base could have been huge step forward in learning how to defeat the reapers but the game gave you the choice to blow it (and the plot) up and some 60% of players did so.

Perhaps if the game forced you to keep the base and the choice was instead giving it to the Council (paragon), Alliance (neutral), or Cerberus (renegade), we might not have had the rather bad Crucible plot.

Modifié par wolfhowwl, 13 septembre 2013 - 11:22 .


#283
Seboist

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wolfhowwl wrote...

While Mass Effect 3 had plenty of self-inflicted injuries, ME2 certainly didn't leave it much to work with.

Capturing the collector base could have been huge step forward in learning how to defeat the reapers but the game gave you the choice to blow it (and the plot) up and some 60% of players did so.

Perhaps if the game forced you to keep the base and the choice was instead giving it to the Council (paragon), Alliance (neutral), or Cerberus (renegade), we might not have had the rather bad Crucible plot.


That would have made things better but you still have the problem that the focus of ME2 is just about stopping the collectors and nothing else. There's no focus on getting the galaxy's act together in preperation for the upcomming war or finding a means to stop the Reapers.

Even with the Collector base you still have the problem of the Reapers being at the galactic gates with the galaxy no better off than than it was in ME1's ending.

#284
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I think one of the big questions on everyone's mind at the time was the Protheans. Everyone wanted to know more about the Protheans. Even Ilos was a tease. So they decided to shed light on that and tie it with a new Reaper plan. I think the general principle is cool. I just think limiting the entire story to a trilogy is what makes it look odd. If this is a trilogy, they needed to get to business asap.

However, I also prefer the slower pace and exploration of the game setting that ME2 brought in. I wouldn't want to trade that for anything. This is what I play RPGs for. Not for some "Go go go!!!" plot. If they had never limited themselves to a trilogy, then ME2 wouldn't seem like a derail. It'd be one entertaining story out of many.

Modifié par StreetMagic, 13 septembre 2013 - 11:49 .


#285
BaladasDemnevanni

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Seboist wrote...

wolfhowwl wrote...

While Mass Effect 3 had plenty of self-inflicted injuries, ME2 certainly didn't leave it much to work with.

Capturing the collector base could have been huge step forward in learning how to defeat the reapers but the game gave you the choice to blow it (and the plot) up and some 60% of players did so.

Perhaps if the game forced you to keep the base and the choice was instead giving it to the Council (paragon), Alliance (neutral), or Cerberus (renegade), we might not have had the rather bad Crucible plot.


That would have made things better but you still have the problem that the focus of ME2 is just about stopping the collectors and nothing else. There's no focus on getting the galaxy's act together in preperation for the upcomming war or finding a means to stop the Reapers.

Even with the Collector base you still have the problem of the Reapers being at the galactic gates with the galaxy no better off than than it was in ME1's ending.


Well, the key there would be for the Collector Base to have some useful intel, either giving us more advanced technology (think Thanix Cannons X10) or to reveal some less contrived weakness in the Reapers.

Making the Collector Base optional pretty much ensured it would be pointless.

#286
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Seems like a lot of design choices like that boiled down to wanting to cater to new players too much. Weekes mentioned this when talking about the Rachni choice as well. They wanted the quests designed in such a way as to not penalize new playthroughs. Same goes for other little things, like incorporating Vega, since someone insisted there needed to be a character who was more "fresh"/ignorant than a new player (Weekes himself said he fought against the idea for a long time, but Vega grew on him. He wanted more ideas and characters brought in from ME2). I just don't understand what was so bad about designing for previous players. Did ME2 bomb or something? Was it so bad that they needed to be that desperate?

Anyways..

Modifié par StreetMagic, 14 septembre 2013 - 12:20 .


#287
Xplode441

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Nah m8, I just finished a complete playthrough and ME3 is probably the best in terms of story. It ends kind of weak compared to the hype of the story, but it's still great and invokes a lot of emotion compared to the others.

#288
DaddyDirection

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I haven't played the first Mass Effect yet - but I have played ME2 and ME3 more than once. I'll say that I have played ME3 way more than ME2 and have a lot more fun playing it. The gameplay is a lot smoother - and the story is a million times better (although I agree with some other people that the Citadel fetch quests really suck, but I always do them). I don't get the hate for the ending not reflecting your choices and the multiple colors thing though. ME2 didn't have a fantastic ending (average at best) and all of them were almost the same too - but I still like the game anyway. ME3 has an epic story, and after the Extended Cut and the DLC it's near perfect. I don't know, maybe that's just me. I've always been more picky when it comes to technical things and usually decide to complain about those rather than story things.

On another note - I'm not getting what you mean by ME3 feeling like an FPS. I've never gotten that feeling when playing it. To be honest, I've never played an FPS with so much control and range as to how you fight. I mean, it's just very different. As for the RPG part - I would say it's much better than ME2. It's my understanding that ME1 has a much larger RPG element though - but I don't expect much out of RPG's like Mass Effect when I've played games like Fallout which is a whole different animal of RPG. I'm fine with streamlining things - but I would say ME2 was too streamlined and ME3 was fine. I had no problems. I sympathise with the dialogue wheel complaint though. I felt the same way - but overall it's not like we have no say. I look at it as Shepard having more to say than us. Plus, taking into consideration the finality of this entry, Bioware needs to get some concrete points across as well as build a larger narrative with round characters. Shepard needed to be more than someone who had a dialogue wheel - and instead be someone who had dialogue and we could understand and watch develop. Just my take on it.

Well, that was a long post. Sorry if it's too long.

Modifié par DaddyDirection, 14 septembre 2013 - 12:47 .


#289
Bleachrude

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Because there is no way based on ME2 to actually determine who would be present in ME3. You need at the least, 1 tech (EDI), 1 normal (Vega) and 1 biotic (Liara) .

Notice in the previous ME games, you ALWAYS get access to a companion in one of those 3 categories....sure, as the game goes along, you may end up losing said character, but at the beginning you have access to all 3.

Personally, I'm GLAD that Vega since, quite frankly, insisting that a player actually have played the previous entries is poppycock when the total time for said entries is at the least over 50 hours..

No game should FORCE a player to have to go through with this. Hell, I can watch the entire game of thrones 2 seasons in less than half that time and that's a passive experience.

#290
KaiserShep

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BaladasDemnevanni wrote...

Well, the key there would be for the Collector Base to have some useful intel, either giving us more advanced technology (think Thanix Cannons X10) or to reveal some less contrived weakness in the Reapers.

Making the Collector Base optional pretty much ensured it would be pointless.


This is pretty much it. The very fact that you can choose the fate of the Collector base means that the plot of ME3 has to be able to function through to the end regardless of what you did. 

#291
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Bleachrude wrote...

Because there is no way based on ME2 to actually determine who would be present in ME3. You need at the least, 1 tech (EDI), 1 normal (Vega) and 1 biotic (Liara) .

Notice in the previous ME games, you ALWAYS get access to a companion in one of those 3 categories....sure, as the game goes along, you may end up losing said character, but at the beginning you have access to all 3.

Personally, I'm GLAD that Vega since, quite frankly, insisting that a player actually have played the previous entries is poppycock when the total time for said entries is at the least over 50 hours..

No game should FORCE a player to have to go through with this. Hell, I can watch the entire game of thrones 2 seasons in less than half that time and that's a passive experience.


I'm fine with that kind of direction if you don't write a story that requires being up to speed on it. They should have picked a direction, and stuck with that vision.

These aren't disjointed episodes of Seinfeld. Trying to make them self-contained isn't really conducive to the whole. It's supposed to be one story across 3 games.

Modifié par StreetMagic, 14 septembre 2013 - 02:22 .


#292
Br3admax

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Non-import is gimped version anyway.

/walks up to Avina, "Are you an asari?"

#293
andy6915

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Br3ad wrote...

Non-import is gimped version anyway.

/walks up to Avina, "Are you an asari?"


That seriously happens?:huh:

#294
Rosstoration

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The ending of Mass Effect 3 was pretty bad. From every angle really, whether you were wholly invested in the series or not, the attempt at the pseudo-intellectual rubbish was quite frankly stupid and insulting - other video-games and films have pulled off this type of thing a lot better, (Deus Ex, 2001: A Space Odyssey, etc).

The war assets was an interesting idea that was woefully implemented. And Priority: Earth is just one big ol' crapfest mess.

I still think Mass Effect 3 is a decent game (probably a good game with Leviathan and Citadel DLC added). I was satisfied with the whole ending of the Shep story, as an ending for a series so-to-speak, it didn't blow me away like some other games have (like MGS:4 or Throne of Bhaal). The problem, I think, is that after "dat ending" it gave people an opportunity to start picking holes in the entire game, some complaints were reasonable, others were unjustified and a few were downright petty and pathetic.

You won't find me howling from the rooftops how good ME3 is, but you won't find me crying over it in the corner either. A worthy sequel to ME2.

#295
Xplode441

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StreetMagic wrote...

It's nothing like real life. You choose the jobs you go to. You apply, interview, etc..

In ME1, you can tell Anderson and Nihulus right away that you don't like people deciding things for your future. And it's handwaved. "You know how things work, Commander.."

I understand that's how things are going to be - and I happen to want to be a Spectre btw - but don't compare it to real life.

In ME1 you are already an Alliance soldier, not an Admiral or anything so you obviously don't get much choice in your future.  Plus, you need SPECTRE status to take Saren down.  Game universe wise, you wouldn't have the support or authority to do half of the stuff you did in ME1 without SPECTRE status.  If you don't want to be a SPECTRE, then you can shut the game down and pretend some other guy took Saren down.
If it were a perfect game, you would play Shepard from birth and decide whether you want him to enlist or die in an allyway on Earth from a red sand deal gone bad, but it's not and you're stuck working in the Alliance because that's who Shepard is.  So you're correct in saying that it's not like real life, but the rest of your statement is blatant misdirection of argument.  If you already have your job and you're not top dog, you don't choose who you work with.  If you have to work with some douchebags to accomplish your task, you have to do it or you quit your job which isn't an option in ME1.

#296
Br3admax

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andy69156915 wrote...

Br3ad wrote...

Non-import is gimped version anyway.

/walks up to Avina, "Are you an asari?"


That seriously happens?:huh:

Yes. It seriously happens. I almost rage quit when I played ME3 for the first time due to how much BioWare had to explain to the player at this point in the series.  I did not own ME2 at the time, so yeah. Default is awful. 

Modifié par Br3ad, 14 septembre 2013 - 02:43 .


#297
andy6915

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Br3ad wrote...

andy69156915 wrote...

Br3ad wrote...

Non-import is gimped version anyway.

/walks up to Avina, "Are you an asari?"


That seriously happens?:huh:

Yes. It seriously happens. I almost rage quit when I played ME3 for the first time due to how much BioWare had to explain to the player at this point in the series.  I did not own ME2 at the time, so yeah. Default is awful. 


That might just be worse then the "Asari can reproduce with their own species?!:o" question that you can make Shepard ask Liara in ME1.

#298
AlanC9

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StreetMagic wrote...

I'm fine with that kind of direction if you don't write a story that requires being up to speed on it. They should have picked a direction, and stuck with that vision.

These aren't disjointed episodes of Seinfeld. Trying to make them self-contained isn't really conducive to the whole. It's supposed to be one story across 3 games.


Well, the problem is that Bio knew that only half the ME2 players played ME1, and couldn't reasonably expect to have a much higher percentage for ME3. 

#299
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Xplode441 wrote...

StreetMagic wrote...

It's nothing like real life. You choose the jobs you go to. You apply, interview, etc..

In ME1, you can tell Anderson and Nihulus right away that you don't like people deciding things for your future. And it's handwaved. "You know how things work, Commander.."

I understand that's how things are going to be - and I happen to want to be a Spectre btw - but don't compare it to real life.

In ME1 you are already an Alliance soldier, not an Admiral or anything so you obviously don't get much choice in your future.  Plus, you need SPECTRE status to take Saren down.  Game universe wise, you wouldn't have the support or authority to do half of the stuff you did in ME1 without SPECTRE status.  If you don't want to be a SPECTRE, then you can shut the game down and pretend some other guy took Saren down.
If it were a perfect game, you would play Shepard from birth and decide whether you want him to enlist or die in an allyway on Earth from a red sand deal gone bad, but it's not and you're stuck working in the Alliance because that's who Shepard is.  So you're correct in saying that it's not like real life, but the rest of your statement is blatant misdirection of argument.  If you already have your job and you're not top dog, you don't choose who you work with.  If you have to work with some douchebags to accomplish your task, you have to do it or you quit your job which isn't an option in ME1.


That bit of dialogue in the beginning had nothing to do with Saren. It's right in the first scene when you meet Nihilus, before Eden Prime, before you even know who Saren is. Anderson insists you get into the Spectres for the sake of "humanity", and you can tell him you don't like people deciding your future.

There is no blatant misdirection on my part. I've played ME1 way too many times to count.

At least in DAO, they had a better way of enforcing your Warden status (by conscription).

Modifié par StreetMagic, 14 septembre 2013 - 02:51 .


#300
KaiserShep

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Thing is, even without conscription, there's still the issue of Shepard's exposure to the beacon on Eden Prime. Even if you were able to get someone else to take the job, it would not be possible for anyone else to actually do it. Besides, it's either take the job, or sit on the Normandy docked at the Citadel as its XO, wrapped in political BS preventing any entry into the Terminus systems.

Modifié par KaiserShep, 14 septembre 2013 - 03:07 .