Becasue quarians are like tissue paper.Necanor wrote...
andy69156915 wrote...
I think ME2's insanity was hardest because of protections. Varren have protections. VARREN! Every dang enemy had way too many protections, it was ridiculous.
Duh, of course Varren have protection. How else could they have killed those Quarians on Gei Hinnom?
"The Mass Effect Series died at ME 2"
#526
Posté 14 septembre 2013 - 11:36
#527
Guest_StreetMagic_*
Posté 14 septembre 2013 - 11:37
Guest_StreetMagic_*
Br3ad wrote...
Becasue quarians are like tissue paper.Necanor wrote...
andy69156915 wrote...
I think ME2's insanity was hardest because of protections. Varren have protections. VARREN! Every dang enemy had way too many protections, it was ridiculous.
Duh, of course Varren have protection. How else could they have killed those Quarians on Gei Hinnom?
According to Grunt, Quarians actually aren't all that soft.
Modifié par StreetMagic, 14 septembre 2013 - 11:37 .
#528
Posté 14 septembre 2013 - 11:37
Grunt disagrees.Br3ad wrote...
Becasue quarians are like tissue paper.Necanor wrote...
andy69156915 wrote...
I think ME2's insanity was hardest because of protections. Varren have protections. VARREN! Every dang enemy had way too many protections, it was ridiculous.
Duh, of course Varren have protection. How else could they have killed those Quarians on Gei Hinnom?
Edit: Ninja'd by Street:ph34r:
Modifié par Necanor, 14 septembre 2013 - 11:38 .
#529
Posté 14 septembre 2013 - 11:39
EDIT: geez..that was quick ninja there.
Modifié par Bleachrude, 14 septembre 2013 - 11:40 .
#530
Posté 14 septembre 2013 - 11:40
Not so much, doesn't mean not at all. Besides, someone needs to tell the quarians that, because obviously they haven't noticed. They still crumble at almost any threat to them.StreetMagic wrote...
Br3ad wrote...
Becasue quarians are like tissue paper.Necanor wrote...
andy69156915 wrote...
I think ME2's insanity was hardest because of protections. Varren have protections. VARREN! Every dang enemy had way too many protections, it was ridiculous.
Duh, of course Varren have protection. How else could they have killed those Quarians on Gei Hinnom?
According to Grunt, Quarians actually aren't all that soft.
#531
Posté 14 septembre 2013 - 11:41
#532
Posté 14 septembre 2013 - 11:41
They aren't physically tougher, they have harder skin. Humans have comparable strength to a turian, which is much stronger than a quarian.Bleachrude wrote...
According to krogans, quarians _ARE_ physically tougher than humans, asari and salarians...
EDIT: geez..that was quick ninja there.
Modifié par Br3ad, 14 septembre 2013 - 11:42 .
#533
Guest_StreetMagic_*
Posté 14 septembre 2013 - 11:43
Guest_StreetMagic_*
Br3ad wrote...
Not so much, doesn't mean not at all. Besides, someone needs to tell the quarians that, because obviously they haven't noticed. They still crumble at almost any threat to them.
True enough. I don't like Shepard doing a lot of the heavy lifting with their problems. One of my complaints about both ME2 and ME3. Only Kal Reegar stands out - and he's hurt at that. I want more Kal Reegars.
#534
Posté 14 septembre 2013 - 11:44
Br3ad wrote...
Not so much, doesn't mean not at all. Besides, someone needs to tell the quarians that, because obviously they haven't noticed. They still crumble at almost any threat to them.
Captain Feda'Gazu vas Idenna survived two sniper rifle shots, it took a headshot to take her out.
#535
Posté 14 septembre 2013 - 11:48
Contrary to popular belief, knee shots won't kill you(If you are thinking about it, don't say it). Neither will shoulder shots. Of course it took a head shot to kill her, that was the only vital spot hit in the first place.Necanor wrote...
Br3ad wrote...
Not so much, doesn't mean not at all. Besides, someone needs to tell the quarians that, because obviously they haven't noticed. They still crumble at almost any threat to them.
Captain Feda'Gazu vas Idenna survived two sniper rifle shots, it took a headshot to take her out.
Modifié par Br3ad, 15 septembre 2013 - 12:29 .
#536
Posté 14 septembre 2013 - 11:53
Well, I did once kill a blue suns merc by shooting him in the foot with a sniper rifle...Br3ad wrote...
Contrary to popular belief, new shots won't kill you(If you are thinking about it, don't say it). Neither will shoulder shots. Of course it took a head shot to kill her, that was the only vital spot hit in the first place.Necanor wrote...
Br3ad wrote...
Not so much, doesn't mean not at all. Besides, someone needs to tell the quarians that, because obviously they haven't noticed. They still crumble at almost any threat to them.
Captain Feda'Gazu vas Idenna survived two sniper rifle shots, it took a headshot to take her out.
#537
Posté 15 septembre 2013 - 12:27
Necanor wrote...
andy69156915 wrote...
I think ME2's insanity was hardest because of protections. Varren have protections. VARREN! Every dang enemy had way too many protections, it was ridiculous.
Duh, of course Varren have protection. How else could they have killed those Quarians on Gei Hinnom?
Why, because quarians are weaklings! And varens are really tough.
Anyway, saying ME2 insanity is hard to the point that it can't be played is totally unfounded. You just need to understand the game mechanics. You can't be a adept, go to a mission will varrens and krogans with, say, Jack and Tali as your squadmates and complain about how hard is to take down the enemies' defenses. The layered defense system is one of the things that made ME2 combat excellent.
#538
Posté 15 septembre 2013 - 12:30
Longer combat =/= better.SNascimento wrote...
Necanor wrote...
andy69156915 wrote...
I think ME2's insanity was hardest because of protections. Varren have protections. VARREN! Every dang enemy had way too many protections, it was ridiculous.
Duh, of course Varren have protection. How else could they have killed those Quarians on Gei Hinnom?
Why, because quarians are weaklings! And varens are really tough.
Anyway, saying ME2 insanity is hard to the point that it can't be played is totally unfounded. You just need to understand the game mechanics. You can't be a adept, go to a mission will varrens and krogans with, say, Jack and Tali as your squadmates and complain about how hard is to take down the enemies' defenses. The layered defense system is one of the things that made ME2 combat excellent.
#539
Posté 15 septembre 2013 - 12:34
Seboist wrote...
J. Reezy wrote...
An inferior Gears clone with magic is "perfect"? Seems legit.LoboFH wrote...
ME2 is better but no, ME3 is a great adventure, both campaign and cooperative and its combat system is simply perfect.
Three games and still no blindfire.
That's not 100% accurate. ME3 does have a "blindfire system", you can shoot without going out of cover, but Shepard will still pop out a little, you have a little less accuracy, but with a smaller chance of being hit. Surely what they though that blindfire is not really logical, since you are still seeing the enemy. And instead of taking the more traditional approach of having you fire with greatly reduced accuracy, they did what I just described.
Also, calling ME3 (or ME2) a Gears clone is plain wrong. Gears havily influenced the TPS genre, and you can definitely see its influence over ME3. But just like not all FPS are clones of each other, ME3 combat is not Gears with magic. Actually, this simple "with magic", already makes the whole clone thing wrong, given how much the power system changes how combat is implemented in Mass Effect.
#540
Posté 15 septembre 2013 - 12:37
Br3ad wrote...
Longer combat =/= better.
Is there a point somewhere here? Because even if it's true what you said, longer combat can result in better combat. But mostly important, ME1 has the longest combat in the trilogy.
#541
Posté 15 septembre 2013 - 12:46
If that wasn't enough, the game threw it's biggest challenges at you right from the start. Mordin's recruitment is fairly simple, but drags on forever and throws quite a few dangerous enemies at you. Garrus is a protracted gun battle with all 3 merc groups and several boss-type enemies. Jack gives you 2 YMIR mech battles, lots of shielded, infinitely spawning enemies and a damage-sponge boss fight. Grunt's was already loaded with mercs and krogan, but still had to stoop to throwing in a YMIR boss fight. And Horizon is...well, Horizon.
The first geth battle on Haestrom has several geth Primes, a shield-draining sun element & a unique Colossus boss battle. By contrast, the Alarei has one Prime and a mandatory anti-geth squadmate, and the Heretic station gives you a free shot at the start of most encounters and the option to instantly hack rocket turrets. Mass Effect 2 was not a well-balanced game, gameplay-wise.
Modifié par Kataphrut94, 15 septembre 2013 - 01:49 .
#542
Posté 15 septembre 2013 - 12:47
SNascimento wrote...
Br3ad wrote...
Longer combat =/= better.
Is there a point somewhere here? Because even if it's true what you said, longer combat can result in better combat. But mostly important, ME1 has the longest combat in the trilogy.
Yeah. ME1 enemies take way too many hits to kill on higher difficulties, unlike in ME2 and ME3 where enemies are still killable fairly quickly even with their extra protections. Insanity or not, a Widow headshot is going to hurt. In ME1 with the Spectre X sniper rifle on insanity enemies... It's going to take a while.
#543
Posté 15 septembre 2013 - 01:42
I agree with you. When I first started ME2, I was surprised at how much was being thrown at you early in the game, and it made me wonder what the hell they were going to toss next. But then it just became easier, and surprisingly the suicide mission ended up being one of the easiest parts of the game. It was still really satisfying, but it sure didn't offer a whole lot if you're looking for a real combat challenge.
#544
Posté 15 septembre 2013 - 01:50
All saying that giving extra protection to an enemy make combat "excellent" is not true. The combat was excellent, don't get me wrong, but it had nothing to do with added protection. Enemy aggresiveness is what made it great, and dodging Carnage shots from krogan became a past time of mine.andy69156915 wrote...
SNascimento wrote...
Br3ad wrote...
Longer combat =/= better.
Is there a point somewhere here? Because even if it's true what you said, longer combat can result in better combat. But mostly important, ME1 has the longest combat in the trilogy.
Yeah. ME1 enemies take way too many hits to kill on higher difficulties, unlike in ME2 and ME3 where enemies are still killable fairly quickly even with their extra protections. Insanity or not, a Widow headshot is going to hurt. In ME1 with the Spectre X sniper rifle on insanity enemies... It's going to take a while.
#545
Posté 15 septembre 2013 - 01:52
#546
Posté 15 septembre 2013 - 01:53
andy69156915 wrote...
Nobody, NOBODY thinks that all the protections enemies had on higher difficulties in ME2 made the combat better. Not a single person.
I liked the challenge the game brought out. It did get annoying to see my Cain shot do dick damage though.
#547
Posté 15 septembre 2013 - 01:54
Kataphrut94 wrote...
The problem with ME2s Insanity is that it essentially gave you a reverse difficulty curve. It wasn't as big a deal for a Soldier or Infiltrator, but classes with limited weapon capacity struggled majorly through the first half of the game, because all they had were underlevelled powers & basic pistol/SMG weapons.
If that wasn't enough, the game threw it's biggest challenges at you right from the start. Mordin's recruitment is fairly simple, but drags on forever and throws quite a few dangerous enemies at you. Garrus is a protracted gun battle with all 3 merc groups and several boss-type enemies. Jack gives you 2 YMIR mech battles, lots of shielded, infinitely spawning enemies and a damage-sponge boss fight. Grunt's was already loaded with mercs and krogan, but still had to stoop to throwing in a YMIR boss fight. And Horizon is...well, Horizon.
The first geth battle on Haestrom has several geth Primes, a shield-draining sun element & a unique Colossus boss battle. By contrast, the Alarei has one Prime and a mandatory anti-geth squadmate, and the Heretic station gives you a free shot at the start of most encounters and the option to instantly hack rocket turrets. Mass Effect 2 was not a well-balanced game, gameplay-wise.
Don't forget the armored Varren, or the Vorcha with flamethrowers waiting around corners. Those damned Vorcha...
#548
Posté 15 septembre 2013 - 02:04
Kataphrut94 wrote...
The problem with ME2s Insanity is that it essentially gave you a reverse difficulty curve. It wasn't as big a deal for a Soldier or Infiltrator, but classes with limited weapon capacity struggled majorly through the first half of the game, because all they had were underlevelled powers & basic pistol/SMG weapons.
I actually found, surprisingly, that it was easier for me as an Engineer. It's completely non-intuitive, but enemies seemed to be drawn immediately to my combat drone and thus I was able to work the battlefield as I needed to.
I still prefer Infiltrator, mind you, but it's not as though you have to play Soldier or Infiltrator to get through Insanity. And even as an Infiltrator, I play large portions of the game using primarly the SMG. If you can master it, especially if you have the Locust, you're not too crippled as an Engineer or similar class.
Modifié par Arisugawa, 15 septembre 2013 - 02:08 .
#549
Posté 15 septembre 2013 - 02:05
Astartes Marine wrote...
Don't forget the armored Varren, or the Vorcha with flamethrowers waiting around corners. Those damned Vorcha...
Oh. My. God. I hated that freaking Vorcha with the flamethrower around the corner under Garrus' archangel mansion. Hate hate hate! It's utterly luck based whether he's going to blast you before you can even fully climb over the barricade and stunlock you to death or not. That might just be the worst enemy placement in the series.
Modifié par andy69156915, 15 septembre 2013 - 02:06 .
#550
Posté 15 septembre 2013 - 02:11
It's funny because that's the exact Vorcha I was referring to. Then right after you face that you get wave after wave of Krogan and armored Varren.andy69156915 wrote...
Astartes Marine wrote...
Don't forget the armored Varren, or the Vorcha with flamethrowers waiting around corners. Those damned Vorcha...
Oh. My. God. I hated that freaking Vorcha with the flamethrower around the corner under Garrus' archangel mansion. Hate hate hate! It's utterly luck based whether he's going to blast you before you can even fully climb over the barricade and stunlock you to death or not. That might just be the worst enemy placement in the series.
It's like ME2 Insanity was made to hate people.





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